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Unified Diff: third_party/polymer/components/web-animations-js/src/timing-utilities.js

Issue 3010683002: Update Polymer components. (Closed)
Patch Set: Rebase Created 3 years, 4 months ago
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Index: third_party/polymer/components/web-animations-js/src/timing-utilities.js
diff --git a/third_party/polymer/components/web-animations-js/src/timing-utilities.js b/third_party/polymer/components/web-animations-js/src/timing-utilities.js
new file mode 100644
index 0000000000000000000000000000000000000000..2f16f3b1598ad616996f6e2cbb3ae4eb2c170a38
--- /dev/null
+++ b/third_party/polymer/components/web-animations-js/src/timing-utilities.js
@@ -0,0 +1,420 @@
+// Copyright 2014 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+(function(shared, testing) {
+
+ var fills = 'backwards|forwards|both|none'.split('|');
+ var directions = 'reverse|alternate|alternate-reverse'.split('|');
+ var linear = function(x) { return x; };
+
+ function cloneTimingInput(timingInput) {
+ if (typeof timingInput == 'number') {
+ return timingInput;
+ }
+ var clone = {};
+ for (var m in timingInput) {
+ clone[m] = timingInput[m];
+ }
+ return clone;
+ }
+
+ function AnimationEffectTiming() {
+ this._delay = 0;
+ this._endDelay = 0;
+ this._fill = 'none';
+ this._iterationStart = 0;
+ this._iterations = 1;
+ this._duration = 0;
+ this._playbackRate = 1;
+ this._direction = 'normal';
+ this._easing = 'linear';
+ this._easingFunction = linear;
+ }
+
+ function isInvalidTimingDeprecated() {
+ return shared.isDeprecated('Invalid timing inputs', '2016-03-02', 'TypeError exceptions will be thrown instead.', true);
+ }
+
+ AnimationEffectTiming.prototype = {
+ _setMember: function(member, value) {
+ this['_' + member] = value;
+ if (this._effect) {
+ this._effect._timingInput[member] = value;
+ this._effect._timing = shared.normalizeTimingInput(this._effect._timingInput);
+ this._effect.activeDuration = shared.calculateActiveDuration(this._effect._timing);
+ if (this._effect._animation) {
+ this._effect._animation._rebuildUnderlyingAnimation();
+ }
+ }
+ },
+ get playbackRate() {
+ return this._playbackRate;
+ },
+ set delay(value) {
+ this._setMember('delay', value);
+ },
+ get delay() {
+ return this._delay;
+ },
+ set endDelay(value) {
+ this._setMember('endDelay', value);
+ },
+ get endDelay() {
+ return this._endDelay;
+ },
+ set fill(value) {
+ this._setMember('fill', value);
+ },
+ get fill() {
+ return this._fill;
+ },
+ set iterationStart(value) {
+ if ((isNaN(value) || value < 0) && isInvalidTimingDeprecated()) {
+ throw new TypeError('iterationStart must be a non-negative number, received: ' + timing.iterationStart);
+ }
+ this._setMember('iterationStart', value);
+ },
+ get iterationStart() {
+ return this._iterationStart;
+ },
+ set duration(value) {
+ if (value != 'auto' && (isNaN(value) || value < 0) && isInvalidTimingDeprecated()) {
+ throw new TypeError('duration must be non-negative or auto, received: ' + value);
+ }
+ this._setMember('duration', value);
+ },
+ get duration() {
+ return this._duration;
+ },
+ set direction(value) {
+ this._setMember('direction', value);
+ },
+ get direction() {
+ return this._direction;
+ },
+ set easing(value) {
+ this._easingFunction = parseEasingFunction(normalizeEasing(value));
+ this._setMember('easing', value);
+ },
+ get easing() {
+ return this._easing;
+ },
+ set iterations(value) {
+ if ((isNaN(value) || value < 0) && isInvalidTimingDeprecated()) {
+ throw new TypeError('iterations must be non-negative, received: ' + value);
+ }
+ this._setMember('iterations', value);
+ },
+ get iterations() {
+ return this._iterations;
+ }
+ };
+
+ function makeTiming(timingInput, forGroup, effect) {
+ var timing = new AnimationEffectTiming();
+ if (forGroup) {
+ timing.fill = 'both';
+ timing.duration = 'auto';
+ }
+ if (typeof timingInput == 'number' && !isNaN(timingInput)) {
+ timing.duration = timingInput;
+ } else if (timingInput !== undefined) {
+ Object.getOwnPropertyNames(timingInput).forEach(function(property) {
+ if (timingInput[property] != 'auto') {
+ if (typeof timing[property] == 'number' || property == 'duration') {
+ if (typeof timingInput[property] != 'number' || isNaN(timingInput[property])) {
+ return;
+ }
+ }
+ if ((property == 'fill') && (fills.indexOf(timingInput[property]) == -1)) {
+ return;
+ }
+ if ((property == 'direction') && (directions.indexOf(timingInput[property]) == -1)) {
+ return;
+ }
+ if (property == 'playbackRate' && timingInput[property] !== 1 && shared.isDeprecated('AnimationEffectTiming.playbackRate', '2014-11-28', 'Use Animation.playbackRate instead.')) {
+ return;
+ }
+ timing[property] = timingInput[property];
+ }
+ });
+ }
+ return timing;
+ }
+
+ function numericTimingToObject(timingInput) {
+ if (typeof timingInput == 'number') {
+ if (isNaN(timingInput)) {
+ timingInput = { duration: 0 };
+ } else {
+ timingInput = { duration: timingInput };
+ }
+ }
+ return timingInput;
+ }
+
+ function normalizeTimingInput(timingInput, forGroup) {
+ timingInput = shared.numericTimingToObject(timingInput);
+ return makeTiming(timingInput, forGroup);
+ }
+
+ function cubic(a, b, c, d) {
+ if (a < 0 || a > 1 || c < 0 || c > 1) {
+ return linear;
+ }
+ return function(x) {
+ if (x <= 0) {
+ var start_gradient = 0;
+ if (a > 0)
+ start_gradient = b / a;
+ else if (!b && c > 0)
+ start_gradient = d / c;
+ return start_gradient * x;
+ }
+ if (x >= 1) {
+ var end_gradient = 0;
+ if (c < 1)
+ end_gradient = (d - 1) / (c - 1);
+ else if (c == 1 && a < 1)
+ end_gradient = (b - 1) / (a - 1);
+ return 1 + end_gradient * (x - 1);
+ }
+
+ var start = 0, end = 1;
+ while (start < end) {
+ var mid = (start + end) / 2;
+ function f(a, b, m) { return 3 * a * (1 - m) * (1 - m) * m + 3 * b * (1 - m) * m * m + m * m * m};
+ var xEst = f(a, c, mid);
+ if (Math.abs(x - xEst) < 0.00001) {
+ return f(b, d, mid);
+ }
+ if (xEst < x) {
+ start = mid;
+ } else {
+ end = mid;
+ }
+ }
+ return f(b, d, mid);
+ }
+ }
+
+ var Start = 1;
+ var Middle = 0.5;
+ var End = 0;
+
+ function step(count, pos) {
+ return function(x) {
+ if (x >= 1) {
+ return 1;
+ }
+ var stepSize = 1 / count;
+ x += pos * stepSize;
+ return x - x % stepSize;
+ }
+ }
+
+ var presets = {
+ 'ease': cubic(0.25, 0.1, 0.25, 1),
+ 'ease-in': cubic(0.42, 0, 1, 1),
+ 'ease-out': cubic(0, 0, 0.58, 1),
+ 'ease-in-out': cubic(0.42, 0, 0.58, 1),
+ 'step-start': step(1, Start),
+ 'step-middle': step(1, Middle),
+ 'step-end': step(1, End)
+ };
+
+ var styleForCleaning = null;
+ var numberString = '\\s*(-?\\d+\\.?\\d*|-?\\.\\d+)\\s*';
+ var cubicBezierRe = new RegExp('cubic-bezier\\(' + numberString + ',' + numberString + ',' + numberString + ',' + numberString + '\\)');
+ var stepRe = /steps\(\s*(\d+)\s*,\s*(start|middle|end)\s*\)/;
+
+ function normalizeEasing(easing) {
+ if (!styleForCleaning) {
+ styleForCleaning = document.createElement('div').style;
+ }
+ styleForCleaning.animationTimingFunction = '';
+ styleForCleaning.animationTimingFunction = easing;
+ var normalizedEasing = styleForCleaning.animationTimingFunction;
+ if (normalizedEasing == '' && isInvalidTimingDeprecated()) {
+ throw new TypeError(easing + ' is not a valid value for easing');
+ }
+ return normalizedEasing;
+ }
+
+ function parseEasingFunction(normalizedEasing) {
+ if (normalizedEasing == 'linear') {
+ return linear;
+ }
+ var cubicData = cubicBezierRe.exec(normalizedEasing);
+ if (cubicData) {
+ return cubic.apply(this, cubicData.slice(1).map(Number));
+ }
+ var stepData = stepRe.exec(normalizedEasing);
+ if (stepData) {
+ return step(Number(stepData[1]), {'start': Start, 'middle': Middle, 'end': End}[stepData[2]]);
+ }
+ var preset = presets[normalizedEasing];
+ if (preset) {
+ return preset;
+ }
+ // At this point none of our parse attempts succeeded; the easing is invalid.
+ // Fall back to linear in the interest of not crashing the page.
+ return linear;
+ }
+
+ function calculateActiveDuration(timing) {
+ return Math.abs(repeatedDuration(timing) / timing.playbackRate);
+ }
+
+ function repeatedDuration(timing) {
+ // https://w3c.github.io/web-animations/#calculating-the-active-duration
+ if (timing.duration === 0 || timing.iterations === 0) {
+ return 0;
+ }
+ return timing.duration * timing.iterations;
+ }
+
+ var PhaseNone = 0;
+ var PhaseBefore = 1;
+ var PhaseAfter = 2;
+ var PhaseActive = 3;
+
+ function calculatePhase(activeDuration, localTime, timing) {
+ // https://w3c.github.io/web-animations/#animation-effect-phases-and-states
+ if (localTime == null) {
+ return PhaseNone;
+ }
+
+ var endTime = timing.delay + activeDuration + timing.endDelay;
+ if (localTime < Math.min(timing.delay, endTime)) {
+ return PhaseBefore;
+ }
+ if (localTime >= Math.min(timing.delay + activeDuration, endTime)) {
+ return PhaseAfter;
+ }
+
+ return PhaseActive;
+ }
+
+ function calculateActiveTime(activeDuration, fillMode, localTime, phase, delay) {
+ // https://w3c.github.io/web-animations/#calculating-the-active-time
+ switch (phase) {
+ case PhaseBefore:
+ if (fillMode == 'backwards' || fillMode == 'both')
+ return 0;
+ return null;
+ case PhaseActive:
+ return localTime - delay;
+ case PhaseAfter:
+ if (fillMode == 'forwards' || fillMode == 'both')
+ return activeDuration;
+ return null;
+ case PhaseNone:
+ return null;
+ }
+ }
+
+ function calculateOverallProgress(iterationDuration, phase, iterations, activeTime, iterationStart) {
+ // https://w3c.github.io/web-animations/#calculating-the-overall-progress
+ var overallProgress = iterationStart;
+ if (iterationDuration === 0) {
+ if (phase !== PhaseBefore) {
+ overallProgress += iterations;
+ }
+ } else {
+ overallProgress += activeTime / iterationDuration;
+ }
+ return overallProgress;
+ }
+
+ function calculateSimpleIterationProgress(overallProgress, iterationStart, phase, iterations, activeTime, iterationDuration) {
+ // https://w3c.github.io/web-animations/#calculating-the-simple-iteration-progress
+
+ var simpleIterationProgress = (overallProgress === Infinity) ? iterationStart % 1 : overallProgress % 1;
+ if (simpleIterationProgress === 0 && phase === PhaseAfter && iterations !== 0 &&
+ (activeTime !== 0 || iterationDuration === 0)) {
+ simpleIterationProgress = 1;
+ }
+ return simpleIterationProgress;
+ }
+
+ function calculateCurrentIteration(phase, iterations, simpleIterationProgress, overallProgress) {
+ // https://w3c.github.io/web-animations/#calculating-the-current-iteration
+ if (phase === PhaseAfter && iterations === Infinity) {
+ return Infinity;
+ }
+ if (simpleIterationProgress === 1) {
+ return Math.floor(overallProgress) - 1;
+ }
+ return Math.floor(overallProgress);
+ }
+
+ function calculateDirectedProgress(playbackDirection, currentIteration, simpleIterationProgress) {
+ // https://w3c.github.io/web-animations/#calculating-the-directed-progress
+ var currentDirection = playbackDirection;
+ if (playbackDirection !== 'normal' && playbackDirection !== 'reverse') {
+ var d = currentIteration;
+ if (playbackDirection === 'alternate-reverse') {
+ d += 1;
+ }
+ currentDirection = 'normal';
+ if (d !== Infinity && d % 2 !== 0) {
+ currentDirection = 'reverse';
+ }
+ }
+ if (currentDirection === 'normal') {
+ return simpleIterationProgress;
+ }
+ return 1 - simpleIterationProgress;
+ }
+
+ function calculateIterationProgress(activeDuration, localTime, timing) {
+ var phase = calculatePhase(activeDuration, localTime, timing);
+ var activeTime = calculateActiveTime(activeDuration, timing.fill, localTime, phase, timing.delay);
+ if (activeTime === null)
+ return null;
+
+ var overallProgress = calculateOverallProgress(timing.duration, phase, timing.iterations, activeTime, timing.iterationStart);
+ var simpleIterationProgress = calculateSimpleIterationProgress(overallProgress, timing.iterationStart, phase, timing.iterations, activeTime, timing.duration);
+ var currentIteration = calculateCurrentIteration(phase, timing.iterations, simpleIterationProgress, overallProgress);
+ var directedProgress = calculateDirectedProgress(timing.direction, currentIteration, simpleIterationProgress);
+
+ // https://w3c.github.io/web-animations/#calculating-the-transformed-progress
+ // https://w3c.github.io/web-animations/#calculating-the-iteration-progress
+ return timing._easingFunction(directedProgress);
+ }
+
+ shared.cloneTimingInput = cloneTimingInput;
+ shared.makeTiming = makeTiming;
+ shared.numericTimingToObject = numericTimingToObject;
+ shared.normalizeTimingInput = normalizeTimingInput;
+ shared.calculateActiveDuration = calculateActiveDuration;
+ shared.calculateIterationProgress = calculateIterationProgress;
+ shared.calculatePhase = calculatePhase;
+ shared.normalizeEasing = normalizeEasing;
+ shared.parseEasingFunction = parseEasingFunction;
+
+ if (WEB_ANIMATIONS_TESTING) {
+ testing.normalizeTimingInput = normalizeTimingInput;
+ testing.normalizeEasing = normalizeEasing;
+ testing.parseEasingFunction = parseEasingFunction;
+ testing.calculateActiveDuration = calculateActiveDuration;
+ testing.calculatePhase = calculatePhase;
+ testing.PhaseNone = PhaseNone;
+ testing.PhaseBefore = PhaseBefore;
+ testing.PhaseActive = PhaseActive;
+ testing.PhaseAfter = PhaseAfter;
+ }
+
+})(webAnimationsShared, webAnimationsTesting);

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