| Index: sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| diff --git a/sdk/lib/web_gl/dartium/web_gl_dartium.dart b/sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| index caddc818774d617643b721a732362730373a6583..f1ed131b4720df3c2036633dfdddc7d97200a13c 100644
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| --- a/sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| +++ b/sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| @@ -16,38 +16,38 @@ import 'dart:_blink' as _blink;
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| // FIXME: Can we make this private?
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| -const web_glBlinkMap = const {
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| - 'ANGLEInstancedArrays': AngleInstancedArrays,
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| - 'EXTFragDepth': ExtFragDepth,
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| - 'EXTTextureFilterAnisotropic': ExtTextureFilterAnisotropic,
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| - 'OESElementIndexUint': OesElementIndexUint,
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| - 'OESStandardDerivatives': OesStandardDerivatives,
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| - 'OESTextureFloat': OesTextureFloat,
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| - 'OESTextureFloatLinear': OesTextureFloatLinear,
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| - 'OESTextureHalfFloat': OesTextureHalfFloat,
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| - 'OESTextureHalfFloatLinear': OesTextureHalfFloatLinear,
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| - 'OESVertexArrayObject': OesVertexArrayObject,
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| - 'WebGLActiveInfo': ActiveInfo,
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| - 'WebGLBuffer': Buffer,
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| - 'WebGLCompressedTextureATC': CompressedTextureAtc,
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| - 'WebGLCompressedTexturePVRTC': CompressedTexturePvrtc,
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| - 'WebGLCompressedTextureS3TC': CompressedTextureS3TC,
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| - 'WebGLContextAttributes': ContextAttributes,
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| - 'WebGLContextEvent': ContextEvent,
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| - 'WebGLDebugRendererInfo': DebugRendererInfo,
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| - 'WebGLDebugShaders': DebugShaders,
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| - 'WebGLDepthTexture': DepthTexture,
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| - 'WebGLDrawBuffers': DrawBuffers,
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| - 'WebGLFramebuffer': Framebuffer,
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| - 'WebGLLoseContext': LoseContext,
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| - 'WebGLProgram': Program,
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| - 'WebGLRenderbuffer': Renderbuffer,
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| - 'WebGLRenderingContext': RenderingContext,
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| - 'WebGLShader': Shader,
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| - 'WebGLShaderPrecisionFormat': ShaderPrecisionFormat,
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| - 'WebGLTexture': Texture,
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| - 'WebGLUniformLocation': UniformLocation,
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| - 'WebGLVertexArrayObjectOES': VertexArrayObject,
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| +final web_glBlinkMap = {
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| + 'ANGLEInstancedArrays': () => AngleInstancedArrays,
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| + 'EXTFragDepth': () => ExtFragDepth,
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| + 'EXTTextureFilterAnisotropic': () => ExtTextureFilterAnisotropic,
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| + 'OESElementIndexUint': () => OesElementIndexUint,
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| + 'OESStandardDerivatives': () => OesStandardDerivatives,
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| + 'OESTextureFloat': () => OesTextureFloat,
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| + 'OESTextureFloatLinear': () => OesTextureFloatLinear,
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| + 'OESTextureHalfFloat': () => OesTextureHalfFloat,
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| + 'OESTextureHalfFloatLinear': () => OesTextureHalfFloatLinear,
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| + 'OESVertexArrayObject': () => OesVertexArrayObject,
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| + 'WebGLActiveInfo': () => ActiveInfo,
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| + 'WebGLBuffer': () => Buffer,
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| + 'WebGLCompressedTextureATC': () => CompressedTextureAtc,
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| + 'WebGLCompressedTexturePVRTC': () => CompressedTexturePvrtc,
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| + 'WebGLCompressedTextureS3TC': () => CompressedTextureS3TC,
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| + 'WebGLContextAttributes': () => ContextAttributes,
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| + 'WebGLContextEvent': () => ContextEvent,
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| + 'WebGLDebugRendererInfo': () => DebugRendererInfo,
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| + 'WebGLDebugShaders': () => DebugShaders,
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| + 'WebGLDepthTexture': () => DepthTexture,
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| + 'WebGLDrawBuffers': () => DrawBuffers,
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| + 'WebGLFramebuffer': () => Framebuffer,
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| + 'WebGLLoseContext': () => LoseContext,
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| + 'WebGLProgram': () => Program,
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| + 'WebGLRenderbuffer': () => Renderbuffer,
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| + 'WebGLRenderingContext': () => RenderingContext,
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| + 'WebGLShader': () => Shader,
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| + 'WebGLShaderPrecisionFormat': () => ShaderPrecisionFormat,
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| + 'WebGLTexture': () => Texture,
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| + 'WebGLUniformLocation': () => UniformLocation,
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| + 'WebGLVertexArrayObjectOES': () => VertexArrayObject,
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|
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| };
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| // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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