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Unified Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 300863004: Qualify include paths in bindings/v8/custom (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix sorting Created 6 years, 7 months ago
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Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
index b75d77956999f7d1c93283c4dbd1886feb272abb..faa45a3ce42c45adba8f0d6f2194f48943499467 100644
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
+++ b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
@@ -29,41 +29,41 @@
*/
#include "config.h"
-#include "V8WebGLRenderingContext.h"
-
-#include "V8ANGLEInstancedArrays.h"
-#include "V8EXTBlendMinMax.h"
-#include "V8EXTFragDepth.h"
-#include "V8EXTShaderTextureLOD.h"
-#include "V8EXTTextureFilterAnisotropic.h"
-#include "V8HTMLCanvasElement.h"
-#include "V8HTMLImageElement.h"
-#include "V8HTMLVideoElement.h"
-#include "V8ImageData.h"
-#include "V8OESElementIndexUint.h"
-#include "V8OESStandardDerivatives.h"
-#include "V8OESTextureFloat.h"
-#include "V8OESTextureFloatLinear.h"
-#include "V8OESTextureHalfFloat.h"
-#include "V8OESTextureHalfFloatLinear.h"
-#include "V8OESVertexArrayObject.h"
-#include "V8WebGLBuffer.h"
-#include "V8WebGLCompressedTextureATC.h"
-#include "V8WebGLCompressedTextureETC1.h"
-#include "V8WebGLCompressedTexturePVRTC.h"
-#include "V8WebGLCompressedTextureS3TC.h"
-#include "V8WebGLDebugRendererInfo.h"
-#include "V8WebGLDebugShaders.h"
-#include "V8WebGLDepthTexture.h"
-#include "V8WebGLDrawBuffers.h"
-#include "V8WebGLFramebuffer.h"
-#include "V8WebGLLoseContext.h"
-#include "V8WebGLProgram.h"
-#include "V8WebGLRenderbuffer.h"
-#include "V8WebGLShader.h"
-#include "V8WebGLTexture.h"
-#include "V8WebGLUniformLocation.h"
-#include "V8WebGLVertexArrayObjectOES.h"
+#include "bindings/core/v8/V8WebGLRenderingContext.h"
+
+#include "bindings/core/v8/V8ANGLEInstancedArrays.h"
+#include "bindings/core/v8/V8EXTBlendMinMax.h"
+#include "bindings/core/v8/V8EXTFragDepth.h"
+#include "bindings/core/v8/V8EXTShaderTextureLOD.h"
+#include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h"
+#include "bindings/core/v8/V8HTMLCanvasElement.h"
+#include "bindings/core/v8/V8HTMLImageElement.h"
+#include "bindings/core/v8/V8HTMLVideoElement.h"
+#include "bindings/core/v8/V8ImageData.h"
+#include "bindings/core/v8/V8OESElementIndexUint.h"
+#include "bindings/core/v8/V8OESStandardDerivatives.h"
+#include "bindings/core/v8/V8OESTextureFloat.h"
+#include "bindings/core/v8/V8OESTextureFloatLinear.h"
+#include "bindings/core/v8/V8OESTextureHalfFloat.h"
+#include "bindings/core/v8/V8OESTextureHalfFloatLinear.h"
+#include "bindings/core/v8/V8OESVertexArrayObject.h"
+#include "bindings/core/v8/V8WebGLBuffer.h"
+#include "bindings/core/v8/V8WebGLCompressedTextureATC.h"
+#include "bindings/core/v8/V8WebGLCompressedTextureETC1.h"
+#include "bindings/core/v8/V8WebGLCompressedTexturePVRTC.h"
+#include "bindings/core/v8/V8WebGLCompressedTextureS3TC.h"
+#include "bindings/core/v8/V8WebGLDebugRendererInfo.h"
+#include "bindings/core/v8/V8WebGLDebugShaders.h"
+#include "bindings/core/v8/V8WebGLDepthTexture.h"
+#include "bindings/core/v8/V8WebGLDrawBuffers.h"
+#include "bindings/core/v8/V8WebGLFramebuffer.h"
+#include "bindings/core/v8/V8WebGLLoseContext.h"
+#include "bindings/core/v8/V8WebGLProgram.h"
+#include "bindings/core/v8/V8WebGLRenderbuffer.h"
+#include "bindings/core/v8/V8WebGLShader.h"
+#include "bindings/core/v8/V8WebGLTexture.h"
+#include "bindings/core/v8/V8WebGLUniformLocation.h"
+#include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h"
#include "bindings/v8/ExceptionMessages.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8HiddenValue.h"
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