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1 /* | 1 /* |
2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "V8Window.h" | 32 #include "bindings/core/v8/V8Window.h" |
33 | 33 |
34 #include "V8HTMLCollection.h" | 34 #include "bindings/core/v8/V8HTMLCollection.h" |
35 #include "V8Node.h" | 35 #include "bindings/core/v8/V8Node.h" |
36 #include "bindings/v8/BindingSecurity.h" | 36 #include "bindings/v8/BindingSecurity.h" |
37 #include "bindings/v8/ExceptionMessages.h" | 37 #include "bindings/v8/ExceptionMessages.h" |
38 #include "bindings/v8/ExceptionState.h" | 38 #include "bindings/v8/ExceptionState.h" |
39 #include "bindings/v8/ScheduledAction.h" | 39 #include "bindings/v8/ScheduledAction.h" |
40 #include "bindings/v8/ScriptController.h" | 40 #include "bindings/v8/ScriptController.h" |
41 #include "bindings/v8/ScriptSourceCode.h" | 41 #include "bindings/v8/ScriptSourceCode.h" |
42 #include "bindings/v8/SerializedScriptValue.h" | 42 #include "bindings/v8/SerializedScriptValue.h" |
43 #include "bindings/v8/V8Binding.h" | 43 #include "bindings/v8/V8Binding.h" |
44 #include "bindings/v8/V8EventListener.h" | 44 #include "bindings/v8/V8EventListener.h" |
45 #include "bindings/v8/V8EventListenerList.h" | 45 #include "bindings/v8/V8EventListenerList.h" |
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533 v8::Handle<v8::Context> context = toV8Context(isolate, frame, DOMWrapperWorl
d::current(isolate)); | 533 v8::Handle<v8::Context> context = toV8Context(isolate, frame, DOMWrapperWorl
d::current(isolate)); |
534 if (context.IsEmpty()) | 534 if (context.IsEmpty()) |
535 return v8Undefined(); | 535 return v8Undefined(); |
536 | 536 |
537 v8::Handle<v8::Object> global = context->Global(); | 537 v8::Handle<v8::Object> global = context->Global(); |
538 ASSERT(!global.IsEmpty()); | 538 ASSERT(!global.IsEmpty()); |
539 return global; | 539 return global; |
540 } | 540 } |
541 | 541 |
542 } // namespace WebCore | 542 } // namespace WebCore |
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