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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "V8CanvasRenderingContext2D.h" | 32 #include "bindings/core/v8/V8CanvasRenderingContext2D.h" |
| 33 | 33 |
| 34 #include "V8CanvasGradient.h" | 34 #include "bindings/core/v8/V8CanvasGradient.h" |
| 35 #include "V8CanvasPattern.h" | 35 #include "bindings/core/v8/V8CanvasPattern.h" |
| 36 #include "V8HTMLCanvasElement.h" | 36 #include "bindings/core/v8/V8HTMLCanvasElement.h" |
| 37 #include "V8HTMLImageElement.h" | 37 #include "bindings/core/v8/V8HTMLImageElement.h" |
| 38 #include "V8HTMLVideoElement.h" | 38 #include "bindings/core/v8/V8HTMLVideoElement.h" |
| 39 #include "V8ImageData.h" | 39 #include "bindings/core/v8/V8ImageData.h" |
| 40 #include "bindings/v8/V8Binding.h" | 40 #include "bindings/v8/V8Binding.h" |
| 41 #include "core/html/canvas/CanvasGradient.h" | 41 #include "core/html/canvas/CanvasGradient.h" |
| 42 #include "core/html/canvas/CanvasPattern.h" | 42 #include "core/html/canvas/CanvasPattern.h" |
| 43 #include "core/html/canvas/CanvasRenderingContext2D.h" | 43 #include "core/html/canvas/CanvasRenderingContext2D.h" |
| 44 #include "core/html/canvas/CanvasStyle.h" | 44 #include "core/html/canvas/CanvasStyle.h" |
| 45 #include "platform/geometry/FloatRect.h" | 45 #include "platform/geometry/FloatRect.h" |
| 46 | 46 |
| 47 namespace WebCore { | 47 namespace WebCore { |
| 48 | 48 |
| 49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec
t> creationContext, v8::Isolate* isolate) | 49 static v8::Handle<v8::Value> toV8Object(CanvasStyle* style, v8::Handle<v8::Objec
t> creationContext, v8::Isolate* isolate) |
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| 93 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H
older()); | 93 CanvasRenderingContext2D* impl = V8CanvasRenderingContext2D::toNative(info.H
older()); |
| 94 if (RefPtr<CanvasStyle> canvasStyle = toCanvasStyle(value, info.GetIsolate()
)) { | 94 if (RefPtr<CanvasStyle> canvasStyle = toCanvasStyle(value, info.GetIsolate()
)) { |
| 95 impl->setFillStyle(canvasStyle); | 95 impl->setFillStyle(canvasStyle); |
| 96 } else { | 96 } else { |
| 97 TOSTRING_VOID(V8StringResource<>, colorString, value); | 97 TOSTRING_VOID(V8StringResource<>, colorString, value); |
| 98 impl->setFillColor(colorString); | 98 impl->setFillColor(colorString); |
| 99 } | 99 } |
| 100 } | 100 } |
| 101 | 101 |
| 102 } // namespace WebCore | 102 } // namespace WebCore |
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