Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(378)

Unified Diff: generated/googleapis/lib/gamesmanagement/v1management.dart

Issue 3006323002: Api-Roll 54: 2017-09-11 (Closed)
Patch Set: use 2.0.0-dev.infinity sdk constraint in pubspecs Created 3 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: generated/googleapis/lib/gamesmanagement/v1management.dart
diff --git a/generated/googleapis/lib/gamesmanagement/v1management.dart b/generated/googleapis/lib/gamesmanagement/v1management.dart
index 7041f90b536b806bb78b948fb6d2740f5d443741..83a96ed2368af0a2e55fd25afad06db9909312df 100644
--- a/generated/googleapis/lib/gamesmanagement/v1management.dart
+++ b/generated/googleapis/lib/gamesmanagement/v1management.dart
@@ -9,62 +9,61 @@ import 'dart:convert' as convert;
import 'package:_discoveryapis_commons/_discoveryapis_commons.dart' as commons;
import 'package:http/http.dart' as http;
-export 'package:_discoveryapis_commons/_discoveryapis_commons.dart' show
- ApiRequestError, DetailedApiRequestError;
+export 'package:_discoveryapis_commons/_discoveryapis_commons.dart'
+ show ApiRequestError, DetailedApiRequestError;
const core.String USER_AGENT = 'dart-api-client gamesManagement/v1management';
-/** The Management API for Google Play Game Services. */
+/// The Management API for Google Play Game Services.
class GamesManagementApi {
- /**
- * Share your Google+ profile information and view and manage your game
- * activity
- */
+ /// Share your Google+ profile information and view and manage your game
+ /// activity
static const GamesScope = "https://www.googleapis.com/auth/games";
- /** Know the list of people in your circles, your age range, and language */
+ /// Know the list of people in your circles, your age range, and language
static const PlusLoginScope = "https://www.googleapis.com/auth/plus.login";
-
final commons.ApiRequester _requester;
- AchievementsResourceApi get achievements => new AchievementsResourceApi(_requester);
- ApplicationsResourceApi get applications => new ApplicationsResourceApi(_requester);
+ AchievementsResourceApi get achievements =>
+ new AchievementsResourceApi(_requester);
+ ApplicationsResourceApi get applications =>
+ new ApplicationsResourceApi(_requester);
EventsResourceApi get events => new EventsResourceApi(_requester);
PlayersResourceApi get players => new PlayersResourceApi(_requester);
QuestsResourceApi get quests => new QuestsResourceApi(_requester);
RoomsResourceApi get rooms => new RoomsResourceApi(_requester);
ScoresResourceApi get scores => new ScoresResourceApi(_requester);
- TurnBasedMatchesResourceApi get turnBasedMatches => new TurnBasedMatchesResourceApi(_requester);
-
- GamesManagementApi(http.Client client, {core.String rootUrl: "https://www.googleapis.com/", core.String servicePath: "games/v1management/"}) :
- _requester = new commons.ApiRequester(client, rootUrl, servicePath, USER_AGENT);
+ TurnBasedMatchesResourceApi get turnBasedMatches =>
+ new TurnBasedMatchesResourceApi(_requester);
+
+ GamesManagementApi(http.Client client,
+ {core.String rootUrl: "https://www.googleapis.com/",
+ core.String servicePath: "games/v1management/"})
+ : _requester =
+ new commons.ApiRequester(client, rootUrl, servicePath, USER_AGENT);
}
-
class AchievementsResourceApi {
final commons.ApiRequester _requester;
- AchievementsResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Resets the achievement with the given ID for the currently authenticated
- * player. This method is only accessible to whitelisted tester accounts for
- * your application.
- *
- * Request parameters:
- *
- * [achievementId] - The ID of the achievement used by this method.
- *
- * Completes with a [AchievementResetResponse].
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ AchievementsResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Resets the achievement with the given ID for the currently authenticated
+ /// player. This method is only accessible to whitelisted tester accounts for
+ /// your application.
+ ///
+ /// Request parameters:
+ ///
+ /// [achievementId] - The ID of the achievement used by this method.
+ ///
+ /// Completes with a [AchievementResetResponse].
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future<AchievementResetResponse> reset(core.String achievementId) {
var _url = null;
var _queryParams = new core.Map();
@@ -77,33 +76,33 @@ class AchievementsResourceApi {
throw new core.ArgumentError("Parameter achievementId is required.");
}
- _url = 'achievements/' + commons.Escaper.ecapeVariable('$achievementId') + '/reset';
+ _url = 'achievements/' +
+ commons.Escaper.ecapeVariable('$achievementId') +
+ '/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
- return _response.then((data) => new AchievementResetResponse.fromJson(data));
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
+ return _response
+ .then((data) => new AchievementResetResponse.fromJson(data));
}
- /**
- * Resets all achievements for the currently authenticated player for your
- * application. This method is only accessible to whitelisted tester accounts
- * for your application.
- *
- * Request parameters:
- *
- * Completes with a [AchievementResetAllResponse].
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all achievements for the currently authenticated player for your
+ /// application. This method is only accessible to whitelisted tester
+ /// accounts for your application.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [AchievementResetAllResponse].
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future<AchievementResetAllResponse> resetAll() {
var _url = null;
var _queryParams = new core.Map();
@@ -112,31 +111,28 @@ class AchievementsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_url = 'achievements/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
- return _response.then((data) => new AchievementResetAllResponse.fromJson(data));
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
+ return _response
+ .then((data) => new AchievementResetAllResponse.fromJson(data));
}
- /**
- * Resets all draft achievements for all players. This method is only
- * available to user accounts for your developer console.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all draft achievements for all players. This method is only
+ /// available to user accounts for your developer console.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetAllForAllPlayers() {
var _url = null;
var _queryParams = new core.Map();
@@ -145,36 +141,32 @@ class AchievementsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'achievements/resetAllForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets the achievement with the given ID for all players. This method is
- * only available to user accounts for your developer console. Only draft
- * achievements can be reset.
- *
- * Request parameters:
- *
- * [achievementId] - The ID of the achievement used by this method.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets the achievement with the given ID for all players. This method is
+ /// only available to user accounts for your developer console. Only draft
+ /// achievements can be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// [achievementId] - The ID of the achievement used by this method.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetForAllPlayers(core.String achievementId) {
var _url = null;
var _queryParams = new core.Map();
@@ -189,34 +181,34 @@ class AchievementsResourceApi {
_downloadOptions = null;
- _url = 'achievements/' + commons.Escaper.ecapeVariable('$achievementId') + '/resetForAllPlayers';
+ _url = 'achievements/' +
+ commons.Escaper.ecapeVariable('$achievementId') +
+ '/resetForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets achievements with the given IDs for all players. This method is only
- * available to user accounts for your developer console. Only draft
- * achievements may be reset.
- *
- * [request] - The metadata request object.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
- async.Future resetMultipleForAllPlayers(AchievementResetMultipleForAllRequest request) {
+ /// Resets achievements with the given IDs for all players. This method is
+ /// only available to user accounts for your developer console. Only draft
+ /// achievements may be reset.
+ ///
+ /// [request] - The metadata request object.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
+ async.Future resetMultipleForAllPlayers(
+ AchievementResetMultipleForAllRequest request) {
var _url = null;
var _queryParams = new core.Map();
var _uploadMedia = null;
@@ -232,50 +224,45 @@ class AchievementsResourceApi {
_url = 'achievements/resetMultipleForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
class ApplicationsResourceApi {
final commons.ApiRequester _requester;
- ApplicationsResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Get the list of players hidden from the given application. This method is
- * only available to user accounts for your developer console.
- *
- * Request parameters:
- *
- * [applicationId] - The application ID from the Google Play developer
- * console.
- *
- * [maxResults] - The maximum number of player resources to return in the
- * response, used for paging. For any response, the actual number of player
- * resources returned may be less than the specified maxResults.
- * Value must be between "1" and "50".
- *
- * [pageToken] - The token returned by the previous request.
- *
- * Completes with a [HiddenPlayerList].
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
- async.Future<HiddenPlayerList> listHidden(core.String applicationId, {core.int maxResults, core.String pageToken}) {
+ ApplicationsResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Get the list of players hidden from the given application. This method is
+ /// only available to user accounts for your developer console.
+ ///
+ /// Request parameters:
+ ///
+ /// [applicationId] - The application ID from the Google Play developer
+ /// console.
+ ///
+ /// [maxResults] - The maximum number of player resources to return in the
+ /// response, used for paging. For any response, the actual number of player
+ /// resources returned may be less than the specified maxResults.
+ /// Value must be between "1" and "50".
+ ///
+ /// [pageToken] - The token returned by the previous request.
+ ///
+ /// Completes with a [HiddenPlayerList].
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
+ async.Future<HiddenPlayerList> listHidden(core.String applicationId,
+ {core.int maxResults, core.String pageToken}) {
var _url = null;
var _queryParams = new core.Map();
var _uploadMedia = null;
@@ -293,43 +280,39 @@ class ApplicationsResourceApi {
_queryParams["pageToken"] = [pageToken];
}
- _url = 'applications/' + commons.Escaper.ecapeVariable('$applicationId') + '/players/hidden';
+ _url = 'applications/' +
+ commons.Escaper.ecapeVariable('$applicationId') +
+ '/players/hidden';
- var _response = _requester.request(_url,
- "GET",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "GET",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => new HiddenPlayerList.fromJson(data));
}
-
}
-
class EventsResourceApi {
final commons.ApiRequester _requester;
- EventsResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Resets all player progress on the event with the given ID for the currently
- * authenticated player. This method is only accessible to whitelisted tester
- * accounts for your application. All quests for this player that use the
- * event will also be reset.
- *
- * Request parameters:
- *
- * [eventId] - The ID of the event.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ EventsResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Resets all player progress on the event with the given ID for the
+ /// currently authenticated player. This method is only accessible to
+ /// whitelisted tester accounts for your application. All quests for this
+ /// player that use the event will also be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// [eventId] - The ID of the event.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future reset(core.String eventId) {
var _url = null;
var _queryParams = new core.Map();
@@ -346,29 +329,26 @@ class EventsResourceApi {
_url = 'events/' + commons.Escaper.ecapeVariable('$eventId') + '/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets all player progress on all events for the currently authenticated
- * player. This method is only accessible to whitelisted tester accounts for
- * your application. All quests for this player will also be reset.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all player progress on all events for the currently authenticated
+ /// player. This method is only accessible to whitelisted tester accounts for
+ /// your application. All quests for this player will also be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetAll() {
var _url = null;
var _queryParams = new core.Map();
@@ -377,34 +357,30 @@ class EventsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'events/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets all draft events for all players. This method is only available to
- * user accounts for your developer console. All quests that use any of these
- * events will also be reset.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all draft events for all players. This method is only available to
+ /// user accounts for your developer console. All quests that use any of
+ /// these events will also be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetAllForAllPlayers() {
var _url = null;
var _queryParams = new core.Map();
@@ -413,36 +389,32 @@ class EventsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'events/resetAllForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets the event with the given ID for all players. This method is only
- * available to user accounts for your developer console. Only draft events
- * can be reset. All quests that use the event will also be reset.
- *
- * Request parameters:
- *
- * [eventId] - The ID of the event.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets the event with the given ID for all players. This method is only
+ /// available to user accounts for your developer console. Only draft events
+ /// can be reset. All quests that use the event will also be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// [eventId] - The ID of the event.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetForAllPlayers(core.String eventId) {
var _url = null;
var _queryParams = new core.Map();
@@ -457,34 +429,34 @@ class EventsResourceApi {
_downloadOptions = null;
- _url = 'events/' + commons.Escaper.ecapeVariable('$eventId') + '/resetForAllPlayers';
+ _url = 'events/' +
+ commons.Escaper.ecapeVariable('$eventId') +
+ '/resetForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets events with the given IDs for all players. This method is only
- * available to user accounts for your developer console. Only draft events
- * may be reset. All quests that use any of the events will also be reset.
- *
- * [request] - The metadata request object.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
- async.Future resetMultipleForAllPlayers(EventsResetMultipleForAllRequest request) {
+ /// Resets events with the given IDs for all players. This method is only
+ /// available to user accounts for your developer console. Only draft events
+ /// may be reset. All quests that use any of the events will also be reset.
+ ///
+ /// [request] - The metadata request object.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
+ async.Future resetMultipleForAllPlayers(
+ EventsResetMultipleForAllRequest request) {
var _url = null;
var _queryParams = new core.Map();
var _uploadMedia = null;
@@ -500,43 +472,38 @@ class EventsResourceApi {
_url = 'events/resetMultipleForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
class PlayersResourceApi {
final commons.ApiRequester _requester;
- PlayersResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Hide the given player's leaderboard scores from the given application. This
- * method is only available to user accounts for your developer console.
- *
- * Request parameters:
- *
- * [applicationId] - The application ID from the Google Play developer
- * console.
- *
- * [playerId] - A player ID. A value of me may be used in place of the
- * authenticated player's ID.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ PlayersResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Hide the given player's leaderboard scores from the given application.
+ /// This method is only available to user accounts for your developer
+ /// console.
+ ///
+ /// Request parameters:
+ ///
+ /// [applicationId] - The application ID from the Google Play developer
+ /// console.
+ ///
+ /// [playerId] - A player ID. A value of me may be used in place of the
+ /// authenticated player's ID.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future hide(core.String applicationId, core.String playerId) {
var _url = null;
var _queryParams = new core.Map();
@@ -554,36 +521,37 @@ class PlayersResourceApi {
_downloadOptions = null;
- _url = 'applications/' + commons.Escaper.ecapeVariable('$applicationId') + '/players/hidden/' + commons.Escaper.ecapeVariable('$playerId');
-
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ _url = 'applications/' +
+ commons.Escaper.ecapeVariable('$applicationId') +
+ '/players/hidden/' +
+ commons.Escaper.ecapeVariable('$playerId');
+
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Unhide the given player's leaderboard scores from the given application.
- * This method is only available to user accounts for your developer console.
- *
- * Request parameters:
- *
- * [applicationId] - The application ID from the Google Play developer
- * console.
- *
- * [playerId] - A player ID. A value of me may be used in place of the
- * authenticated player's ID.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Unhide the given player's leaderboard scores from the given application.
+ /// This method is only available to user accounts for your developer
+ /// console.
+ ///
+ /// Request parameters:
+ ///
+ /// [applicationId] - The application ID from the Google Play developer
+ /// console.
+ ///
+ /// [playerId] - A player ID. A value of me may be used in place of the
+ /// authenticated player's ID.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future unhide(core.String applicationId, core.String playerId) {
var _url = null;
var _queryParams = new core.Map();
@@ -601,42 +569,39 @@ class PlayersResourceApi {
_downloadOptions = null;
- _url = 'applications/' + commons.Escaper.ecapeVariable('$applicationId') + '/players/hidden/' + commons.Escaper.ecapeVariable('$playerId');
-
- var _response = _requester.request(_url,
- "DELETE",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ _url = 'applications/' +
+ commons.Escaper.ecapeVariable('$applicationId') +
+ '/players/hidden/' +
+ commons.Escaper.ecapeVariable('$playerId');
+
+ var _response = _requester.request(_url, "DELETE",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
class QuestsResourceApi {
final commons.ApiRequester _requester;
- QuestsResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Resets all player progress on the quest with the given ID for the currently
- * authenticated player. This method is only accessible to whitelisted tester
- * accounts for your application.
- *
- * Request parameters:
- *
- * [questId] - The ID of the quest.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ QuestsResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Resets all player progress on the quest with the given ID for the
+ /// currently authenticated player. This method is only accessible to
+ /// whitelisted tester accounts for your application.
+ ///
+ /// Request parameters:
+ ///
+ /// [questId] - The ID of the quest.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future reset(core.String questId) {
var _url = null;
var _queryParams = new core.Map();
@@ -653,29 +618,26 @@ class QuestsResourceApi {
_url = 'quests/' + commons.Escaper.ecapeVariable('$questId') + '/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets all player progress on all quests for the currently authenticated
- * player. This method is only accessible to whitelisted tester accounts for
- * your application.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all player progress on all quests for the currently authenticated
+ /// player. This method is only accessible to whitelisted tester accounts for
+ /// your application.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetAll() {
var _url = null;
var _queryParams = new core.Map();
@@ -684,33 +646,29 @@ class QuestsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'quests/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets all draft quests for all players. This method is only available to
- * user accounts for your developer console.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all draft quests for all players. This method is only available to
+ /// user accounts for your developer console.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetAllForAllPlayers() {
var _url = null;
var _queryParams = new core.Map();
@@ -719,36 +677,32 @@ class QuestsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'quests/resetAllForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets all player progress on the quest with the given ID for all players.
- * This method is only available to user accounts for your developer console.
- * Only draft quests can be reset.
- *
- * Request parameters:
- *
- * [questId] - The ID of the quest.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all player progress on the quest with the given ID for all
+ /// players. This method is only available to user accounts for your
+ /// developer console. Only draft quests can be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// [questId] - The ID of the quest.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetForAllPlayers(core.String questId) {
var _url = null;
var _queryParams = new core.Map();
@@ -763,34 +717,34 @@ class QuestsResourceApi {
_downloadOptions = null;
- _url = 'quests/' + commons.Escaper.ecapeVariable('$questId') + '/resetForAllPlayers';
+ _url = 'quests/' +
+ commons.Escaper.ecapeVariable('$questId') +
+ '/resetForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets quests with the given IDs for all players. This method is only
- * available to user accounts for your developer console. Only draft quests
- * may be reset.
- *
- * [request] - The metadata request object.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
- async.Future resetMultipleForAllPlayers(QuestsResetMultipleForAllRequest request) {
+ /// Resets quests with the given IDs for all players. This method is only
+ /// available to user accounts for your developer console. Only draft quests
+ /// may be reset.
+ ///
+ /// [request] - The metadata request object.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
+ async.Future resetMultipleForAllPlayers(
+ QuestsResetMultipleForAllRequest request) {
var _url = null;
var _queryParams = new core.Map();
var _uploadMedia = null;
@@ -806,38 +760,32 @@ class QuestsResourceApi {
_url = 'quests/resetMultipleForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
class RoomsResourceApi {
final commons.ApiRequester _requester;
- RoomsResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Reset all rooms for the currently authenticated player for your
- * application. This method is only accessible to whitelisted tester accounts
- * for your application.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ RoomsResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Reset all rooms for the currently authenticated player for your
+ /// application. This method is only accessible to whitelisted tester
+ /// accounts for your application.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future reset() {
var _url = null;
var _queryParams = new core.Map();
@@ -846,34 +794,30 @@ class RoomsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'rooms/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Deletes rooms where the only room participants are from whitelisted tester
- * accounts for your application. This method is only available to user
- * accounts for your developer console.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Deletes rooms where the only room participants are from whitelisted
+ /// tester accounts for your application. This method is only available to
+ /// user accounts for your developer console.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetForAllPlayers() {
var _url = null;
var _queryParams = new core.Map();
@@ -882,47 +826,40 @@ class RoomsResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'rooms/resetForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
class ScoresResourceApi {
final commons.ApiRequester _requester;
- ScoresResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Resets scores for the leaderboard with the given ID for the currently
- * authenticated player. This method is only accessible to whitelisted tester
- * accounts for your application.
- *
- * Request parameters:
- *
- * [leaderboardId] - The ID of the leaderboard.
- *
- * Completes with a [PlayerScoreResetResponse].
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ ScoresResourceApi(commons.ApiRequester client) : _requester = client;
+
+ /// Resets scores for the leaderboard with the given ID for the currently
+ /// authenticated player. This method is only accessible to whitelisted
+ /// tester accounts for your application.
+ ///
+ /// Request parameters:
+ ///
+ /// [leaderboardId] - The ID of the leaderboard.
+ ///
+ /// Completes with a [PlayerScoreResetResponse].
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future<PlayerScoreResetResponse> reset(core.String leaderboardId) {
var _url = null;
var _queryParams = new core.Map();
@@ -935,33 +872,33 @@ class ScoresResourceApi {
throw new core.ArgumentError("Parameter leaderboardId is required.");
}
- _url = 'leaderboards/' + commons.Escaper.ecapeVariable('$leaderboardId') + '/scores/reset';
+ _url = 'leaderboards/' +
+ commons.Escaper.ecapeVariable('$leaderboardId') +
+ '/scores/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
- return _response.then((data) => new PlayerScoreResetResponse.fromJson(data));
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
+ return _response
+ .then((data) => new PlayerScoreResetResponse.fromJson(data));
}
- /**
- * Resets all scores for all leaderboards for the currently authenticated
- * players. This method is only accessible to whitelisted tester accounts for
- * your application.
- *
- * Request parameters:
- *
- * Completes with a [PlayerScoreResetAllResponse].
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets all scores for all leaderboards for the currently authenticated
+ /// players. This method is only accessible to whitelisted tester accounts
+ /// for your application.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [PlayerScoreResetAllResponse].
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future<PlayerScoreResetAllResponse> resetAll() {
var _url = null;
var _queryParams = new core.Map();
@@ -970,31 +907,28 @@ class ScoresResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_url = 'scores/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
- return _response.then((data) => new PlayerScoreResetAllResponse.fromJson(data));
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
+ return _response
+ .then((data) => new PlayerScoreResetAllResponse.fromJson(data));
}
- /**
- * Resets scores for all draft leaderboards for all players. This method is
- * only available to user accounts for your developer console.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets scores for all draft leaderboards for all players. This method is
+ /// only available to user accounts for your developer console.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetAllForAllPlayers() {
var _url = null;
var _queryParams = new core.Map();
@@ -1003,36 +937,32 @@ class ScoresResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'scores/resetAllForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets scores for the leaderboard with the given ID for all players. This
- * method is only available to user accounts for your developer console. Only
- * draft leaderboards can be reset.
- *
- * Request parameters:
- *
- * [leaderboardId] - The ID of the leaderboard.
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Resets scores for the leaderboard with the given ID for all players. This
+ /// method is only available to user accounts for your developer console.
+ /// Only draft leaderboards can be reset.
+ ///
+ /// Request parameters:
+ ///
+ /// [leaderboardId] - The ID of the leaderboard.
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetForAllPlayers(core.String leaderboardId) {
var _url = null;
var _queryParams = new core.Map();
@@ -1047,34 +977,34 @@ class ScoresResourceApi {
_downloadOptions = null;
- _url = 'leaderboards/' + commons.Escaper.ecapeVariable('$leaderboardId') + '/scores/resetForAllPlayers';
+ _url = 'leaderboards/' +
+ commons.Escaper.ecapeVariable('$leaderboardId') +
+ '/scores/resetForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Resets scores for the leaderboards with the given IDs for all players. This
- * method is only available to user accounts for your developer console. Only
- * draft leaderboards may be reset.
- *
- * [request] - The metadata request object.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
- async.Future resetMultipleForAllPlayers(ScoresResetMultipleForAllRequest request) {
+ /// Resets scores for the leaderboards with the given IDs for all players.
+ /// This method is only available to user accounts for your developer
+ /// console. Only draft leaderboards may be reset.
+ ///
+ /// [request] - The metadata request object.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
+ async.Future resetMultipleForAllPlayers(
+ ScoresResetMultipleForAllRequest request) {
var _url = null;
var _queryParams = new core.Map();
var _uploadMedia = null;
@@ -1090,37 +1020,32 @@ class ScoresResourceApi {
_url = 'scores/resetMultipleForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
class TurnBasedMatchesResourceApi {
final commons.ApiRequester _requester;
- TurnBasedMatchesResourceApi(commons.ApiRequester client) :
- _requester = client;
-
- /**
- * Reset all turn-based match data for a user. This method is only accessible
- * to whitelisted tester accounts for your application.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ TurnBasedMatchesResourceApi(commons.ApiRequester client)
+ : _requester = client;
+
+ /// Reset all turn-based match data for a user. This method is only
+ /// accessible to whitelisted tester accounts for your application.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future reset() {
var _url = null;
var _queryParams = new core.Map();
@@ -1129,34 +1054,30 @@ class TurnBasedMatchesResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'turnbasedmatches/reset';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
- /**
- * Deletes turn-based matches where the only match participants are from
- * whitelisted tester accounts for your application. This method is only
- * available to user accounts for your developer console.
- *
- * Request parameters:
- *
- * Completes with a [commons.ApiRequestError] if the API endpoint returned an
- * error.
- *
- * If the used [http.Client] completes with an error when making a REST call,
- * this method will complete with the same error.
- */
+ /// Deletes turn-based matches where the only match participants are from
+ /// whitelisted tester accounts for your application. This method is only
+ /// available to user accounts for your developer console.
+ ///
+ /// Request parameters:
+ ///
+ /// Completes with a [commons.ApiRequestError] if the API endpoint returned
+ /// an error.
+ ///
+ /// If the used [http.Client] completes with an error when making a REST
+ /// call, this method will complete with the same error.
async.Future resetForAllPlayers() {
var _url = null;
var _queryParams = new core.Map();
@@ -1165,33 +1086,27 @@ class TurnBasedMatchesResourceApi {
var _downloadOptions = commons.DownloadOptions.Metadata;
var _body = null;
-
_downloadOptions = null;
_url = 'turnbasedmatches/resetForAllPlayers';
- var _response = _requester.request(_url,
- "POST",
- body: _body,
- queryParams: _queryParams,
- uploadOptions: _uploadOptions,
- uploadMedia: _uploadMedia,
- downloadOptions: _downloadOptions);
+ var _response = _requester.request(_url, "POST",
+ body: _body,
+ queryParams: _queryParams,
+ uploadOptions: _uploadOptions,
+ uploadMedia: _uploadMedia,
+ downloadOptions: _downloadOptions);
return _response.then((data) => null);
}
-
}
-
-
-/** This is a JSON template for achievement reset all response. */
+/// This is a JSON template for achievement reset all response.
class AchievementResetAllResponse {
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#achievementResetAllResponse.
- */
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#achievementResetAllResponse.
core.String kind;
- /** The achievement reset results. */
+
+ /// The achievement reset results.
core.List<AchievementResetResponse> results;
AchievementResetAllResponse();
@@ -1201,12 +1116,15 @@ class AchievementResetAllResponse {
kind = _json["kind"];
}
if (_json.containsKey("results")) {
- results = _json["results"].map((value) => new AchievementResetResponse.fromJson(value)).toList();
+ results = _json["results"]
+ .map((value) => new AchievementResetResponse.fromJson(value))
+ .toList();
}
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (kind != null) {
_json["kind"] = kind;
}
@@ -1217,14 +1135,13 @@ class AchievementResetAllResponse {
}
}
-/** This is a JSON template for multiple achievements reset all request. */
+/// This is a JSON template for multiple achievements reset all request.
class AchievementResetMultipleForAllRequest {
- /** The IDs of achievements to reset. */
+ /// The IDs of achievements to reset.
core.List<core.String> achievementIds;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#achievementResetMultipleForAllRequest.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#achievementResetMultipleForAllRequest.
core.String kind;
AchievementResetMultipleForAllRequest();
@@ -1239,7 +1156,8 @@ class AchievementResetMultipleForAllRequest {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (achievementIds != null) {
_json["achievement_ids"] = achievementIds;
}
@@ -1250,25 +1168,24 @@ class AchievementResetMultipleForAllRequest {
}
}
-/** This is a JSON template for an achievement reset response. */
+/// This is a JSON template for an achievement reset response.
class AchievementResetResponse {
- /**
- * The current state of the achievement. This is the same as the initial state
- * of the achievement.
- * Possible values are:
- * - "HIDDEN"- Achievement is hidden.
- * - "REVEALED" - Achievement is revealed.
- * - "UNLOCKED" - Achievement is unlocked.
- */
+ /// The current state of the achievement. This is the same as the initial
+ /// state of the achievement.
+ /// Possible values are:
+ /// - "HIDDEN"- Achievement is hidden.
+ /// - "REVEALED" - Achievement is revealed.
+ /// - "UNLOCKED" - Achievement is unlocked.
core.String currentState;
- /** The ID of an achievement for which player state has been updated. */
+
+ /// The ID of an achievement for which player state has been updated.
core.String definitionId;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#achievementResetResponse.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#achievementResetResponse.
core.String kind;
- /** Flag to indicate if the requested update actually occurred. */
+
+ /// Flag to indicate if the requested update actually occurred.
core.bool updateOccurred;
AchievementResetResponse();
@@ -1289,7 +1206,8 @@ class AchievementResetResponse {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (currentState != null) {
_json["currentState"] = currentState;
}
@@ -1306,14 +1224,13 @@ class AchievementResetResponse {
}
}
-/** This is a JSON template for multiple events reset all request. */
+/// This is a JSON template for multiple events reset all request.
class EventsResetMultipleForAllRequest {
- /** The IDs of events to reset. */
+ /// The IDs of events to reset.
core.List<core.String> eventIds;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#eventsResetMultipleForAllRequest.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#eventsResetMultipleForAllRequest.
core.String kind;
EventsResetMultipleForAllRequest();
@@ -1328,7 +1245,8 @@ class EventsResetMultipleForAllRequest {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (eventIds != null) {
_json["event_ids"] = eventIds;
}
@@ -1339,19 +1257,15 @@ class EventsResetMultipleForAllRequest {
}
}
-/**
- * This is a JSON template for metadata about a player playing a game with the
- * currently authenticated user.
- */
+/// This is a JSON template for metadata about a player playing a game with the
+/// currently authenticated user.
class GamesPlayedResource {
- /**
- * True if the player was auto-matched with the currently authenticated user.
- */
+ /// True if the player was auto-matched with the currently authenticated
+ /// user.
core.bool autoMatched;
- /**
- * The last time the player played the game in milliseconds since the epoch in
- * UTC.
- */
+
+ /// The last time the player played the game in milliseconds since the epoch
+ /// in UTC.
core.String timeMillis;
GamesPlayedResource();
@@ -1366,7 +1280,8 @@ class GamesPlayedResource {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (autoMatched != null) {
_json["autoMatched"] = autoMatched;
}
@@ -1377,23 +1292,20 @@ class GamesPlayedResource {
}
}
-/**
- * This is a JSON template for 1P/3P metadata about the player's experience.
- */
+/// This is a JSON template for 1P/3P metadata about the player's experience.
class GamesPlayerExperienceInfoResource {
- /** The current number of experience points for the player. */
+ /// The current number of experience points for the player.
core.String currentExperiencePoints;
- /** The current level of the player. */
+
+ /// The current level of the player.
GamesPlayerLevelResource currentLevel;
- /**
- * The timestamp when the player was leveled up, in millis since Unix epoch
- * UTC.
- */
+
+ /// The timestamp when the player was leveled up, in millis since Unix epoch
+ /// UTC.
core.String lastLevelUpTimestampMillis;
- /**
- * The next level of the player. If the current level is the maximum level,
- * this should be same as the current level.
- */
+
+ /// The next level of the player. If the current level is the maximum level,
+ /// this should be same as the current level.
GamesPlayerLevelResource nextLevel;
GamesPlayerExperienceInfoResource();
@@ -1403,7 +1315,8 @@ class GamesPlayerExperienceInfoResource {
currentExperiencePoints = _json["currentExperiencePoints"];
}
if (_json.containsKey("currentLevel")) {
- currentLevel = new GamesPlayerLevelResource.fromJson(_json["currentLevel"]);
+ currentLevel =
+ new GamesPlayerLevelResource.fromJson(_json["currentLevel"]);
}
if (_json.containsKey("lastLevelUpTimestampMillis")) {
lastLevelUpTimestampMillis = _json["lastLevelUpTimestampMillis"];
@@ -1414,7 +1327,8 @@ class GamesPlayerExperienceInfoResource {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (currentExperiencePoints != null) {
_json["currentExperiencePoints"] = currentExperiencePoints;
}
@@ -1431,13 +1345,15 @@ class GamesPlayerExperienceInfoResource {
}
}
-/** This is a JSON template for 1P/3P metadata about a user's level. */
+/// This is a JSON template for 1P/3P metadata about a user's level.
class GamesPlayerLevelResource {
- /** The level for the user. */
+ /// The level for the user.
core.int level;
- /** The maximum experience points for this level. */
+
+ /// The maximum experience points for this level.
core.String maxExperiencePoints;
- /** The minimum experience points for this level. */
+
+ /// The minimum experience points for this level.
core.String minExperiencePoints;
GamesPlayerLevelResource();
@@ -1455,7 +1371,8 @@ class GamesPlayerLevelResource {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (level != null) {
_json["level"] = level;
}
@@ -1469,16 +1386,16 @@ class GamesPlayerLevelResource {
}
}
-/** This is a JSON template for the HiddenPlayer resource. */
+/// This is a JSON template for the HiddenPlayer resource.
class HiddenPlayer {
- /** The time this player was hidden. */
+ /// The time this player was hidden.
core.String hiddenTimeMillis;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#hiddenPlayer.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#hiddenPlayer.
core.String kind;
- /** The player information. */
+
+ /// The player information.
Player player;
HiddenPlayer();
@@ -1496,7 +1413,8 @@ class HiddenPlayer {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (hiddenTimeMillis != null) {
_json["hiddenTimeMillis"] = hiddenTimeMillis;
}
@@ -1510,23 +1428,25 @@ class HiddenPlayer {
}
}
-/** This is a JSON template for a list of hidden players. */
+/// This is a JSON template for a list of hidden players.
class HiddenPlayerList {
- /** The players. */
+ /// The players.
core.List<HiddenPlayer> items;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#hiddenPlayerList.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#hiddenPlayerList.
core.String kind;
- /** The pagination token for the next page of results. */
+
+ /// The pagination token for the next page of results.
core.String nextPageToken;
HiddenPlayerList();
HiddenPlayerList.fromJson(core.Map _json) {
if (_json.containsKey("items")) {
- items = _json["items"].map((value) => new HiddenPlayer.fromJson(value)).toList();
+ items = _json["items"]
+ .map((value) => new HiddenPlayer.fromJson(value))
+ .toList();
}
if (_json.containsKey("kind")) {
kind = _json["kind"];
@@ -1537,7 +1457,8 @@ class HiddenPlayerList {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (items != null) {
_json["items"] = items.map((value) => (value).toJson()).toList();
}
@@ -1551,20 +1472,15 @@ class HiddenPlayerList {
}
}
-/**
- * An object representation of the individual components of the player's name.
- * For some players, these fields may not be present.
- */
+/// An object representation of the individual components of the player's name.
+/// For some players, these fields may not be present.
class PlayerName {
- /**
- * The family name of this player. In some places, this is known as the last
- * name.
- */
+ /// The family name of this player. In some places, this is known as the last
+ /// name.
core.String familyName;
- /**
- * The given name of this player. In some places, this is known as the first
- * name.
- */
+
+ /// The given name of this player. In some places, this is known as the first
+ /// name.
core.String givenName;
PlayerName();
@@ -1579,7 +1495,8 @@ class PlayerName {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (familyName != null) {
_json["familyName"] = familyName;
}
@@ -1590,51 +1507,50 @@ class PlayerName {
}
}
-/** This is a JSON template for a Player resource. */
+/// This is a JSON template for a Player resource.
class Player {
- /** The base URL for the image that represents the player. */
+ /// The base URL for the image that represents the player.
core.String avatarImageUrl;
- /** The url to the landscape mode player banner image. */
+
+ /// The url to the landscape mode player banner image.
core.String bannerUrlLandscape;
- /** The url to the portrait mode player banner image. */
+
+ /// The url to the portrait mode player banner image.
core.String bannerUrlPortrait;
- /** The name to display for the player. */
+
+ /// The name to display for the player.
core.String displayName;
- /**
- * An object to represent Play Game experience information for the player.
- */
+
+ /// An object to represent Play Game experience information for the player.
GamesPlayerExperienceInfoResource experienceInfo;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#player.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#player.
core.String kind;
- /**
- * Details about the last time this player played a multiplayer game with the
- * currently authenticated player. Populated for PLAYED_WITH player collection
- * members.
- */
+
+ /// Details about the last time this player played a multiplayer game with
+ /// the currently authenticated player. Populated for PLAYED_WITH player
+ /// collection members.
GamesPlayedResource lastPlayedWith;
- /**
- * An object representation of the individual components of the player's name.
- * For some players, these fields may not be present.
- */
+
+ /// An object representation of the individual components of the player's
+ /// name. For some players, these fields may not be present.
PlayerName name;
- /**
- * The player ID that was used for this player the first time they signed into
- * the game in question. This is only populated for calls to player.get for
- * the requesting player, only if the player ID has subsequently changed, and
- * only to clients that support remapping player IDs.
- */
+
+ /// The player ID that was used for this player the first time they signed
+ /// into the game in question. This is only populated for calls to player.get
+ /// for the requesting player, only if the player ID has subsequently
+ /// changed, and only to clients that support remapping player IDs.
core.String originalPlayerId;
- /** The ID of the player. */
+
+ /// The ID of the player.
core.String playerId;
- /**
- * The player's profile settings. Controls whether or not the player's profile
- * is visible to other players.
- */
+
+ /// The player's profile settings. Controls whether or not the player's
+ /// profile is visible to other players.
ProfileSettings profileSettings;
- /** The player's title rewarded for their game activities. */
+
+ /// The player's title rewarded for their game activities.
core.String title;
Player();
@@ -1653,13 +1569,15 @@ class Player {
displayName = _json["displayName"];
}
if (_json.containsKey("experienceInfo")) {
- experienceInfo = new GamesPlayerExperienceInfoResource.fromJson(_json["experienceInfo"]);
+ experienceInfo = new GamesPlayerExperienceInfoResource.fromJson(
+ _json["experienceInfo"]);
}
if (_json.containsKey("kind")) {
kind = _json["kind"];
}
if (_json.containsKey("lastPlayedWith")) {
- lastPlayedWith = new GamesPlayedResource.fromJson(_json["lastPlayedWith"]);
+ lastPlayedWith =
+ new GamesPlayedResource.fromJson(_json["lastPlayedWith"]);
}
if (_json.containsKey("name")) {
name = new PlayerName.fromJson(_json["name"]);
@@ -1679,7 +1597,8 @@ class Player {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (avatarImageUrl != null) {
_json["avatarImageUrl"] = avatarImageUrl;
}
@@ -1720,14 +1639,13 @@ class Player {
}
}
-/** This is a JSON template for a list of leaderboard reset resources. */
+/// This is a JSON template for a list of leaderboard reset resources.
class PlayerScoreResetAllResponse {
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#playerScoreResetResponse.
- */
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#playerScoreResetResponse.
core.String kind;
- /** The leaderboard reset results. */
+
+ /// The leaderboard reset results.
core.List<PlayerScoreResetResponse> results;
PlayerScoreResetAllResponse();
@@ -1737,12 +1655,15 @@ class PlayerScoreResetAllResponse {
kind = _json["kind"];
}
if (_json.containsKey("results")) {
- results = _json["results"].map((value) => new PlayerScoreResetResponse.fromJson(value)).toList();
+ results = _json["results"]
+ .map((value) => new PlayerScoreResetResponse.fromJson(value))
+ .toList();
}
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (kind != null) {
_json["kind"] = kind;
}
@@ -1753,22 +1674,20 @@ class PlayerScoreResetAllResponse {
}
}
-/** This is a JSON template for a list of reset leaderboard entry resources. */
+/// This is a JSON template for a list of reset leaderboard entry resources.
class PlayerScoreResetResponse {
- /** The ID of an leaderboard for which player state has been updated. */
+ /// The ID of an leaderboard for which player state has been updated.
core.String definitionId;
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#playerScoreResetResponse.
- */
+
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#playerScoreResetResponse.
core.String kind;
- /**
- * The time spans of the updated score.
- * Possible values are:
- * - "ALL_TIME" - The score is an all-time score.
- * - "WEEKLY" - The score is a weekly score.
- * - "DAILY" - The score is a daily score.
- */
+
+ /// The time spans of the updated score.
+ /// Possible values are:
+ /// - "ALL_TIME" - The score is an all-time score.
+ /// - "WEEKLY" - The score is a weekly score.
+ /// - "DAILY" - The score is a daily score.
core.List<core.String> resetScoreTimeSpans;
PlayerScoreResetResponse();
@@ -1786,7 +1705,8 @@ class PlayerScoreResetResponse {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (definitionId != null) {
_json["definitionId"] = definitionId;
}
@@ -1800,17 +1720,14 @@ class PlayerScoreResetResponse {
}
}
-/** This is a JSON template for profile settings */
+/// This is a JSON template for profile settings
class ProfileSettings {
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#profileSettings.
- */
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#profileSettings.
core.String kind;
- /**
- * The player's current profile visibility. This field is visible to both 1P
- * and 3P APIs.
- */
+
+ /// The player's current profile visibility. This field is visible to both 1P
+ /// and 3P APIs.
core.bool profileVisible;
ProfileSettings();
@@ -1825,7 +1742,8 @@ class ProfileSettings {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (kind != null) {
_json["kind"] = kind;
}
@@ -1836,14 +1754,13 @@ class ProfileSettings {
}
}
-/** This is a JSON template for multiple quests reset all request. */
+/// This is a JSON template for multiple quests reset all request.
class QuestsResetMultipleForAllRequest {
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#questsResetMultipleForAllRequest.
- */
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#questsResetMultipleForAllRequest.
core.String kind;
- /** The IDs of quests to reset. */
+
+ /// The IDs of quests to reset.
core.List<core.String> questIds;
QuestsResetMultipleForAllRequest();
@@ -1858,7 +1775,8 @@ class QuestsResetMultipleForAllRequest {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (kind != null) {
_json["kind"] = kind;
}
@@ -1869,14 +1787,13 @@ class QuestsResetMultipleForAllRequest {
}
}
-/** This is a JSON template for multiple scores reset all request. */
+/// This is a JSON template for multiple scores reset all request.
class ScoresResetMultipleForAllRequest {
- /**
- * Uniquely identifies the type of this resource. Value is always the fixed
- * string gamesManagement#scoresResetMultipleForAllRequest.
- */
+ /// Uniquely identifies the type of this resource. Value is always the fixed
+ /// string gamesManagement#scoresResetMultipleForAllRequest.
core.String kind;
- /** The IDs of leaderboards to reset. */
+
+ /// The IDs of leaderboards to reset.
core.List<core.String> leaderboardIds;
ScoresResetMultipleForAllRequest();
@@ -1891,7 +1808,8 @@ class ScoresResetMultipleForAllRequest {
}
core.Map<core.String, core.Object> toJson() {
- final core.Map<core.String, core.Object> _json = new core.Map<core.String, core.Object>();
+ final core.Map<core.String, core.Object> _json =
+ new core.Map<core.String, core.Object>();
if (kind != null) {
_json["kind"] = kind;
}
« no previous file with comments | « generated/googleapis/lib/gamesconfiguration/v1configuration.dart ('k') | generated/googleapis/lib/genomics/v1.dart » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698