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Unified Diff: src/debug.cc

Issue 300553008: Some debugger-related clean-ups and renamings. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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Index: src/debug.cc
diff --git a/src/debug.cc b/src/debug.cc
index 87e28f8f15be90f18e69853304ad064a8a7a92bf..752dd25da3d9a6c6ec848257e2b4b7454bff91c7 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -39,10 +39,10 @@ Debug::Debug(Isolate* isolate)
command_queue_(isolate->logger(), kQueueInitialSize),
event_command_queue_(isolate->logger(), kQueueInitialSize),
is_active_(false),
- ignore_debugger_(false),
+ is_suppressed_(false),
live_edit_enabled_(true), // TODO(yangguo): set to false by default.
has_break_points_(false),
- disable_break_(false),
+ break_disabled_(false),
break_on_exception_(false),
break_on_uncaught_exception_(false),
script_cache_(NULL),
@@ -257,9 +257,7 @@ bool BreakLocationIterator::Done() const {
void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
// If there is not already a real break point here patch code with debug
// break.
- if (!HasBreakPoint()) {
- SetDebugBreak();
- }
+ if (!HasBreakPoint()) SetDebugBreak();
ASSERT(IsDebugBreak() || IsDebuggerStatement());
// Set the break point information.
DebugInfo::SetBreakPoint(debug_info_, code_position(),
@@ -281,9 +279,7 @@ void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
void BreakLocationIterator::SetOneShot() {
// Debugger statement always calls debugger. No need to modify it.
- if (IsDebuggerStatement()) {
- return;
- }
+ if (IsDebuggerStatement()) return;
// If there is a real break point here no more to do.
if (HasBreakPoint()) {
@@ -298,9 +294,7 @@ void BreakLocationIterator::SetOneShot() {
void BreakLocationIterator::ClearOneShot() {
// Debugger statement always calls debugger. No need to modify it.
- if (IsDebuggerStatement()) {
- return;
- }
+ if (IsDebuggerStatement()) return;
// If there is a real break point here no more to do.
if (HasBreakPoint()) {
@@ -316,17 +310,13 @@ void BreakLocationIterator::ClearOneShot() {
void BreakLocationIterator::SetDebugBreak() {
// Debugger statement always calls debugger. No need to modify it.
- if (IsDebuggerStatement()) {
- return;
- }
+ if (IsDebuggerStatement()) return;
// If there is already a break point here just return. This might happen if
// the same code is flooded with break points twice. Flooding the same
// function twice might happen when stepping in a function with an exception
// handler as the handler and the function is the same.
- if (IsDebugBreak()) {
- return;
- }
+ if (IsDebugBreak()) return;
if (RelocInfo::IsJSReturn(rmode())) {
// Patch the frame exit code with a break point.
@@ -344,9 +334,7 @@ void BreakLocationIterator::SetDebugBreak() {
void BreakLocationIterator::ClearDebugBreak() {
// Debugger statement always calls debugger. No need to modify it.
- if (IsDebuggerStatement()) {
- return;
- }
+ if (IsDebuggerStatement()) return;
if (RelocInfo::IsJSReturn(rmode())) {
// Restore the frame exit code.
@@ -728,16 +716,16 @@ bool Debug::CompileDebuggerScript(Isolate* isolate, int index) {
bool Debug::Load() {
// Return if debugger is already loaded.
- if (IsLoaded()) return true;
+ if (is_loaded()) return true;
// Bail out if we're already in the process of compiling the native
// JavaScript source code for the debugger.
- if (isolate_->debug()->ignore_debugger()) return false;
- Debug::IgnoreScope during_create(isolate_->debug());
+ if (is_suppressed_) return false;
+ SuppressDebug while_loading(this);
// Disable breakpoints and interrupts while compiling and running the
// debugger scripts including the context creation code.
- DisableBreak disable(isolate_, true);
+ DisableBreak disable(this, true);
PostponeInterruptsScope postpone(isolate_);
// Create the debugger context.
@@ -794,7 +782,7 @@ void Debug::Unload() {
while (thread_local_.promise_on_stack_) PromiseHandleEpilogue();
// Return debugger is not loaded.
- if (!IsLoaded()) return;
+ if (!is_loaded()) return;
// Clear the script cache.
DestroyScriptCache();
@@ -815,7 +803,7 @@ void Debug::Break(Arguments args, JavaScriptFrame* frame) {
}
// Just continue if breaks are disabled or debugger cannot be loaded.
- if (disable_break()) return;
+ if (break_disabled_) return;
// Enter the debugger.
EnterDebugger debugger(isolate_);
@@ -1271,7 +1259,7 @@ void Debug::PrepareStep(StepAction step_action,
PrepareForBreakPoints();
- ASSERT(Debug::InDebugger());
+ ASSERT(is_entered());
// Remember this step action and count.
thread_local_.last_step_action_ = step_action;
@@ -1647,18 +1635,6 @@ Handle<Object> Debug::GetSourceBreakLocations(
}
-void Debug::NewBreak(StackFrame::Id break_frame_id) {
- thread_local_.break_frame_id_ = break_frame_id;
- thread_local_.break_id_ = ++thread_local_.break_count_;
-}
-
-
-void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
- thread_local_.break_frame_id_ = break_frame_id;
- thread_local_.break_id_ = break_id;
-}
-
-
// Handle stepping into a function.
void Debug::HandleStepIn(Handle<JSFunction> function,
Handle<Object> holder,
@@ -2446,7 +2422,7 @@ void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
bool Debug::IsDebugGlobal(GlobalObject* global) {
- return IsLoaded() && global == debug_context()->global_object();
+ return is_loaded() && global == debug_context()->global_object();
}
@@ -2456,16 +2432,15 @@ void Debug::ClearMirrorCache() {
ASSERT(isolate_->context() == *Debug::debug_context());
// Clear the mirror cache.
- Handle<String> function_name = isolate_->factory()->InternalizeOneByteString(
- STATIC_ASCII_VECTOR("ClearMirrorCache"));
Handle<Object> fun = Object::GetProperty(
- isolate_->global_object(), function_name).ToHandleChecked();
+ isolate_,
+ isolate_->global_object(),
+ "ClearMirrorCache").ToHandleChecked();
ASSERT(fun->IsJSFunction());
- Execution::TryCall(
- Handle<JSFunction>::cast(fun),
- Handle<JSObject>(Debug::debug_context()->global_object()),
- 0,
- NULL);
+ Execution::TryCall(Handle<JSFunction>::cast(fun),
+ Handle<JSObject>(Debug::debug_context()->global_object()),
+ 0,
+ NULL);
}
@@ -2557,34 +2532,26 @@ void Debug::AfterGarbageCollection() {
}
-MaybeHandle<Object> Debug::MakeJSObject(
- Vector<const char> constructor_name,
- int argc,
- Handle<Object> argv[]) {
- ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
-
+MaybeHandle<Object> Debug::MakeJSObject(const char* constructor_name,
+ int argc,
+ Handle<Object> argv[]) {
+ ASSERT(isolate_->context() == *debug_context());
// Create the execution state object.
- Handle<String> constructor_str =
- isolate_->factory()->InternalizeUtf8String(constructor_name);
- ASSERT(!constructor_str.is_null());
Handle<Object> constructor = Object::GetProperty(
- isolate_->global_object(), constructor_str).ToHandleChecked();
+ isolate_, isolate_->global_object(), constructor_name).ToHandleChecked();
ASSERT(constructor->IsJSFunction());
if (!constructor->IsJSFunction()) return MaybeHandle<Object>();
- return Execution::TryCall(
- Handle<JSFunction>::cast(constructor),
- Handle<JSObject>(isolate_->debug()->debug_context()->global_object()),
- argc,
- argv);
+ return Execution::TryCall(Handle<JSFunction>::cast(constructor),
+ Handle<JSObject>(debug_context()->global_object()),
+ argc,
+ argv);
}
MaybeHandle<Object> Debug::MakeExecutionState() {
// Create the execution state object.
- Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
- isolate_->debug()->break_id());
- Handle<Object> argv[] = { break_id };
- return MakeJSObject(CStrVector("MakeExecutionState"), ARRAY_SIZE(argv), argv);
+ Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) };
+ return MakeJSObject("MakeExecutionState", ARRAY_SIZE(argv), argv);
}
@@ -2593,13 +2560,13 @@ MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) {
if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
// Create the new break event object.
Handle<Object> argv[] = { exec_state, break_points_hit };
- return MakeJSObject(CStrVector("MakeBreakEvent"), ARRAY_SIZE(argv), argv);
+ return MakeJSObject("MakeBreakEvent", ARRAY_SIZE(argv), argv);
}
MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
- bool uncaught,
- Handle<Object> promise) {
+ bool uncaught,
+ Handle<Object> promise) {
Handle<Object> exec_state;
if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
// Create the new exception event object.
@@ -2607,12 +2574,12 @@ MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
exception,
isolate_->factory()->ToBoolean(uncaught),
promise };
- return MakeJSObject(CStrVector("MakeExceptionEvent"), ARRAY_SIZE(argv), argv);
+ return MakeJSObject("MakeExceptionEvent", ARRAY_SIZE(argv), argv);
}
MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
- bool before) {
+ bool before) {
Handle<Object> exec_state;
if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
// Create the compile event object.
@@ -2620,7 +2587,7 @@ MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
Handle<Object> argv[] = { exec_state,
script_wrapper,
isolate_->factory()->ToBoolean(before) };
- return MakeJSObject(CStrVector("MakeCompileEvent"), ARRAY_SIZE(argv), argv);
+ return MakeJSObject("MakeCompileEvent", ARRAY_SIZE(argv), argv);
}
@@ -2630,31 +2597,27 @@ MaybeHandle<Object> Debug::MakeScriptCollectedEvent(int id) {
// Create the script collected event object.
Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id), isolate_);
Handle<Object> argv[] = { exec_state, id_object };
-
- return MakeJSObject(
- CStrVector("MakeScriptCollectedEvent"), ARRAY_SIZE(argv), argv);
+ return MakeJSObject("MakeScriptCollectedEvent", ARRAY_SIZE(argv), argv);
}
void Debug::OnException(Handle<Object> exception, bool uncaught) {
HandleScope scope(isolate_);
- Debug* debug = isolate_->debug();
// Bail out based on state or if there is no listener for this event
- if (debug->InDebugger()) return;
+ if (is_entered()) return;
if (!EventActive()) return;
- Handle<Object> promise = debug->GetPromiseForUncaughtException();
+ Handle<Object> promise = GetPromiseForUncaughtException();
uncaught |= !promise->IsUndefined();
// Bail out if exception breaks are not active
if (uncaught) {
// Uncaught exceptions are reported by either flags.
- if (!(debug->break_on_uncaught_exception() ||
- debug->break_on_exception())) return;
+ if (!(break_on_uncaught_exception() || break_on_exception())) return;
} else {
// Caught exceptions are reported is activated.
- if (!debug->break_on_exception()) return;
+ if (!break_on_exception()) return;
}
// Enter the debugger.
@@ -2662,7 +2625,7 @@ void Debug::OnException(Handle<Object> exception, bool uncaught) {
if (debugger.FailedToEnter()) return;
// Clear all current stepping setup.
- debug->ClearStepping();
+ ClearStepping();
// Create the event data object.
Handle<Object> event_data;
@@ -2704,7 +2667,7 @@ void Debug::OnBeforeCompile(Handle<Script> script) {
HandleScope scope(isolate_);
// Bail out based on state or if there is no listener for this event
- if (InDebugger()) return;
+ if (is_entered()) return;
if (!EventActive()) return;
// Enter the debugger.
@@ -2735,7 +2698,7 @@ void Debug::OnAfterCompile(Handle<Script> script,
if (!EventActive()) return;
// Store whether in debugger before entering debugger.
- bool in_debugger = InDebugger();
+ bool in_debugger = is_entered();
// Enter the debugger.
EnterDebugger debugger(isolate_);
@@ -2786,7 +2749,7 @@ void Debug::OnScriptCollected(int id) {
HandleScope scope(isolate_);
// No more to do if not debugging.
- if (InDebugger()) return;
+ if (is_entered()) return;
if (!EventActive()) return;
// Enter the debugger.
@@ -2811,7 +2774,7 @@ void Debug::ProcessDebugEvent(v8::DebugEvent event,
HandleScope scope(isolate_);
// Clear any pending debug break if this is a real break.
- if (!auto_continue) set_has_pending_interrupt(false);
+ if (!auto_continue) thread_local_.has_pending_interrupt_ = false;
// Create the execution state.
Handle<Object> exec_state;
@@ -2852,50 +2815,32 @@ void Debug::CallEventCallback(v8::DebugEvent event,
Handle<Object> event_data,
v8::Debug::ClientData* client_data) {
if (event_listener_->IsForeign()) {
- CallCEventCallback(event, exec_state, event_data, client_data);
+ // Invoke the C debug event listener.
+ v8::Debug::EventCallback2 callback =
+ FUNCTION_CAST<v8::Debug::EventCallback2>(
+ Handle<Foreign>::cast(event_listener_)->foreign_address());
+ EventDetailsImpl event_details(event,
+ Handle<JSObject>::cast(exec_state),
+ Handle<JSObject>::cast(event_data),
+ event_listener_data_,
+ client_data);
+ callback(event_details);
+ ASSERT(!isolate_->has_scheduled_exception());
} else {
- CallJSEventCallback(event, exec_state, event_data);
+ // Invoke the JavaScript debug event listener.
+ ASSERT(event_listener_->IsJSFunction());
+ Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
+ exec_state,
+ event_data,
+ event_listener_data_ };
+ Execution::TryCall(Handle<JSFunction>::cast(event_listener_),
+ isolate_->global_object(),
+ ARRAY_SIZE(argv),
+ argv);
}
}
-void Debug::CallCEventCallback(v8::DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data,
- v8::Debug::ClientData* client_data) {
- Handle<Foreign> callback_obj(Handle<Foreign>::cast(event_listener_));
- v8::Debug::EventCallback2 callback =
- FUNCTION_CAST<v8::Debug::EventCallback2>(
- callback_obj->foreign_address());
- EventDetailsImpl event_details(
- event,
- Handle<JSObject>::cast(exec_state),
- Handle<JSObject>::cast(event_data),
- event_listener_data_,
- client_data);
- callback(event_details);
-}
-
-
-void Debug::CallJSEventCallback(v8::DebugEvent event,
- Handle<Object> exec_state,
- Handle<Object> event_data) {
- ASSERT(event_listener_->IsJSFunction());
- Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
-
- // Invoke the JavaScript debug event listener.
- Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
- exec_state,
- event_data,
- event_listener_data_ };
- Execution::TryCall(fun,
- isolate_->global_object(),
- ARRAY_SIZE(argv),
- argv);
- // Silently ignore exceptions from debug event listeners.
-}
-
-
Handle<Context> Debug::GetDebugContext() {
EnterDebugger debugger(isolate_);
// The global handle may be destroyed soon after. Return it reboxed.
@@ -2936,7 +2881,7 @@ void Debug::NotifyMessageHandler(v8::DebugEvent event,
// The debug command interrupt flag might have been set when the command was
// added. It should be enough to clear the flag only once while we are in the
// debugger.
- ASSERT(InDebugger());
+ ASSERT(is_entered());
isolate_->stack_guard()->ClearDebugCommand();
// Notify the debugger that a debug event has occurred unless auto continue is
@@ -2954,7 +2899,7 @@ void Debug::NotifyMessageHandler(v8::DebugEvent event,
// in the queue if any. For script collected events don't even process
// messages in the queue as the execution state might not be what is expected
// by the client.
- if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
+ if ((auto_continue && !has_commands()) || event == v8::ScriptCollected) {
return;
}
@@ -3030,7 +2975,7 @@ void Debug::NotifyMessageHandler(v8::DebugEvent event,
// Return from debug event processing if either the VM is put into the
// running state (through a continue command) or auto continue is active
// and there are no more commands queued.
- } while (!running || HasCommands());
+ } while (!running || has_commands());
}
@@ -3058,7 +3003,7 @@ void Debug::SetEventListener(Handle<Object> callback,
void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
message_handler_ = handler;
UpdateState();
- if (handler == NULL && InDebugger()) {
+ if (handler == NULL && is_entered()) {
// Send an empty command to the debugger if in a break to make JavaScript
// run again if the debugger is closed.
EnqueueCommandMessage(Vector<const uint16_t>::empty());
@@ -3070,19 +3015,19 @@ void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
void Debug::UpdateState() {
bool activate = message_handler_ != NULL ||
!event_listener_.is_null() ||
- InDebugger();
+ is_entered();
if (!is_active_ && activate) {
// Note that the debug context could have already been loaded to
// bootstrap test cases.
isolate_->compilation_cache()->Disable();
activate = Load();
- } else if (IsLoaded() && !activate) {
+ } else if (is_loaded() && !activate) {
isolate_->compilation_cache()->Enable();
Unload();
}
is_active_ = activate;
// At this point the debug context is loaded iff the debugger is active.
- ASSERT(IsLoaded() == is_active_);
+ ASSERT(is_loaded() == is_active());
}
@@ -3109,14 +3054,7 @@ void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
command_received_.Signal();
// Set the debug command break flag to have the command processed.
- if (!isolate_->debug()->InDebugger()) {
- isolate_->stack_guard()->RequestDebugCommand();
- }
-}
-
-
-bool Debug::HasCommands() {
- return !command_queue_.IsEmpty();
+ if (!is_entered()) isolate_->stack_guard()->RequestDebugCommand();
}
@@ -3125,7 +3063,7 @@ void Debug::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
event_command_queue_.Put(message);
// Set the debug command break flag to have the command processed.
- if (!InDebugger()) isolate_->stack_guard()->RequestDebugCommand();
+ if (!is_entered()) isolate_->stack_guard()->RequestDebugCommand();
}
@@ -3152,6 +3090,56 @@ MaybeHandle<Object> Debug::Call(Handle<JSFunction> fun, Handle<Object> data) {
}
+void Debug::DebugBreakHelper() {
+ // Ignore debug break during bootstrapping.
+ if (isolate_->bootstrapper()->IsActive()) return;
+ // Just continue if breaks are disabled.
+ if (break_disabled_) return;
+ // Ignore debug break if debugger is not active.
+ if (!is_active()) return;
+
+ StackLimitCheck check(isolate_);
+ if (check.HasOverflowed()) return;
+
+ { JavaScriptFrameIterator it(isolate_);
+ ASSERT(!it.done());
+ Object* fun = it.frame()->function();
+ if (fun && fun->IsJSFunction()) {
+ // Don't stop in builtin functions.
+ if (JSFunction::cast(fun)->IsBuiltin()) return;
+ GlobalObject* global = JSFunction::cast(fun)->context()->global_object();
+ // Don't stop in debugger functions.
+ if (IsDebugGlobal(global)) return;
+ }
+ }
+
+ // Collect the break state before clearing the flags.
+ bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() &&
+ !isolate_->stack_guard()->CheckDebugBreak();
+
+ isolate_->stack_guard()->ClearDebugBreak();
+
+ ProcessDebugMessages(debug_command_only);
+}
+
+
+void Debug::ProcessDebugMessages(bool debug_command_only) {
+ isolate_->stack_guard()->ClearDebugCommand();
+
+ StackLimitCheck check(isolate_);
+ if (check.HasOverflowed()) return;
+
+ HandleScope scope(isolate_);
+ // Enter the debugger. Just continue if we fail to enter the debugger.
+ EnterDebugger debugger(isolate_);
+ if (debugger.FailedToEnter()) return;
+
+ // Notify the debug event listeners. Indicate auto continue if the break was
+ // a debug command break.
+ OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only);
+}
+
+
EnterDebugger::EnterDebugger(Isolate* isolate)
: isolate_(isolate),
prev_(isolate_->debug()->debugger_entry()),
@@ -3159,7 +3147,7 @@ EnterDebugger::EnterDebugger(Isolate* isolate)
Debug* debug = isolate_->debug();
// Link recursive debugger entry.
- debug->set_debugger_entry(this);
+ debug->thread_local_.debugger_entry_ = this;
// Store the previous break id and frame id.
break_id_ = debug->break_id();
@@ -3169,12 +3157,14 @@ EnterDebugger::EnterDebugger(Isolate* isolate)
// break frame id.
JavaScriptFrameIterator it(isolate_);
has_js_frames_ = !it.done();
- debug->NewBreak(has_js_frames_ ? it.frame()->id() : StackFrame::NO_ID);
+ debug->thread_local_.break_frame_id_ = has_js_frames_ ? it.frame()->id()
+ : StackFrame::NO_ID;
+ debug->SetNextBreakId();
debug->UpdateState();
// Make sure that debugger is loaded and enter the debugger context.
// The previous context is kept in save_.
- load_failed_ = !debug->IsLoaded();
+ load_failed_ = !debug->is_loaded();
if (!load_failed_) isolate_->set_context(*debug->debug_context());
}
@@ -3183,7 +3173,8 @@ EnterDebugger::~EnterDebugger() {
Debug* debug = isolate_->debug();
// Restore to the previous break state.
- debug->SetBreak(break_frame_id_, break_id_);
+ debug->thread_local_.break_frame_id_ = break_frame_id_;
+ debug->thread_local_.break_id_ = break_id_;
// Check for leaving the debugger.
if (!load_failed_ && prev_ == NULL) {
@@ -3197,13 +3188,11 @@ EnterDebugger::~EnterDebugger() {
// If there are commands in the queue when leaving the debugger request
// that these commands are processed.
- if (debug->HasCommands()) {
- isolate_->stack_guard()->RequestDebugCommand();
- }
+ if (debug->has_commands()) isolate_->stack_guard()->RequestDebugCommand();
}
// Leaving this debugger entry.
- debug->set_debugger_entry(prev_);
+ debug->thread_local_.debugger_entry_ = prev_;
debug->UpdateState();
}
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