Index: cc/trees/layer_tree_impl.cc |
diff --git a/cc/trees/layer_tree_impl.cc b/cc/trees/layer_tree_impl.cc |
index 2c0efdd594f52f1e8fba4be3f1c8e3dbe806b661..2266ded80803fdff636f158f2f0f3f9e45cd2b9f 100644 |
--- a/cc/trees/layer_tree_impl.cc |
+++ b/cc/trees/layer_tree_impl.cc |
@@ -121,6 +121,8 @@ void LayerTreeImpl::SetRootLayer(scoped_ptr<LayerImpl> layer) { |
outer_viewport_scroll_layer_ = NULL; |
page_scale_layer_ = NULL; |
+ ClearSelection(); |
aelias_OOO_until_Jul13
2014/06/28 00:02:17
I suggest removing this call. We may eventually w
jdduke (slow)
2014/06/28 00:29:10
Done.
|
+ |
layer_tree_host_impl_->OnCanDrawStateChangedForTree(); |
} |
@@ -180,6 +182,8 @@ scoped_ptr<LayerImpl> LayerTreeImpl::DetachLayerTree() { |
page_scale_layer_ = NULL; |
currently_scrolling_layer_ = NULL; |
+ ClearSelection(); |
aelias_OOO_until_Jul13
2014/06/28 00:02:17
Likewise, please remove this call.
jdduke (slow)
2014/06/28 00:29:10
Done.
|
+ |
render_surface_layer_list_.clear(); |
set_needs_update_draw_properties(); |
return root_layer_.Pass(); |
@@ -210,6 +214,9 @@ void LayerTreeImpl::PushPropertiesTo(LayerTreeImpl* target_tree) { |
} else { |
target_tree->ClearViewportLayers(); |
} |
+ |
+ target_tree->RegisterSelection(selection_anchor_, selection_focus_); |
+ |
// This should match the property synchronization in |
// LayerTreeHost::finishCommitOnImplThread(). |
target_tree->set_source_frame_number(source_frame_number()); |
@@ -1044,6 +1051,10 @@ void LayerTreeImpl::ReleaseResourcesRecursive(LayerImpl* current) { |
ReleaseResourcesRecursive(current->children()[i]); |
} |
+void LayerTreeImpl::ClearSelection() { |
+ RegisterSelection(LayerSelectionBound(), LayerSelectionBound()); |
+} |
+ |
template <typename LayerType> |
static inline bool LayerClipsSubtree(LayerType* layer) { |
return layer->masks_to_bounds() || layer->mask_layer(); |
@@ -1122,7 +1133,7 @@ static bool PointHitsRegion(const gfx::PointF& screen_space_point, |
gfx::ToRoundedPoint(hit_test_point_in_layer_space)); |
} |
-static LayerImpl* GetNextClippingLayer(LayerImpl* layer) { |
+static const LayerImpl* GetNextClippingLayer(const LayerImpl* layer) { |
if (layer->scroll_parent()) |
return layer->scroll_parent(); |
if (layer->clip_parent()) |
@@ -1132,7 +1143,7 @@ static LayerImpl* GetNextClippingLayer(LayerImpl* layer) { |
static bool PointIsClippedBySurfaceOrClipRect( |
const gfx::PointF& screen_space_point, |
- LayerImpl* layer) { |
+ const LayerImpl* layer) { |
// Walk up the layer tree and hit-test any render_surfaces and any layer |
// clip rects that are active. |
for (; layer; layer = GetNextClippingLayer(layer)) { |
@@ -1156,7 +1167,7 @@ static bool PointIsClippedBySurfaceOrClipRect( |
return false; |
} |
-static bool PointHitsLayer(LayerImpl* layer, |
+static bool PointHitsLayer(const LayerImpl* layer, |
const gfx::PointF& screen_space_point, |
float* distance_to_intersection) { |
gfx::RectF content_rect(layer->content_bounds()); |
@@ -1308,6 +1319,74 @@ LayerImpl* LayerTreeImpl::FindLayerThatIsHitByPointInTouchHandlerRegion( |
return data_for_recursion.closest_match; |
} |
+void LayerTreeImpl::RegisterSelection(const LayerSelectionBound& anchor, |
+ const LayerSelectionBound& focus) { |
+ selection_anchor_ = anchor; |
+ selection_focus_ = focus; |
+} |
+ |
+static ViewportSelectionBound ComputeViewportSelection( |
+ const LayerSelectionBound& bound, |
+ LayerImpl* layer, |
+ float device_scale_factor) { |
+ ViewportSelectionBound result; |
+ result.type = bound.type; |
+ |
+ if (!layer || bound.type == SELECTION_BOUND_EMPTY) |
+ return result; |
+ |
+ gfx::RectF layer_scaled_rect = gfx::ScaleRect( |
+ bound.layer_rect, layer->contents_scale_x(), layer->contents_scale_y()); |
+ gfx::RectF screen_rect = MathUtil::ProjectClippedRect( |
+ layer->screen_space_transform(), layer_scaled_rect); |
+ |
+ // The bottom left of the bound is used for visibility because 1) the bound |
+ // edge rect is one-dimensional (no width), and 2) the bottom is the logical |
+ // focal point for bound selection handles (this may change in the future). |
+ const gfx::PointF visibility_anchor = screen_rect.bottom_left(); |
+ |
+ // Using a small inclusive slop region for visibility prevents visibility |
aelias_OOO_until_Jul13
2014/06/28 00:02:17
Won't you still get jitter when the edge of the sl
jdduke (slow)
2014/06/28 00:29:10
Yes, agreed. In fact I changed this just this afte
|
+ // "jitter" from floating point scaling error if a handle is on a boundary. |
+ const float visibility_slop = device_scale_factor; |
+ const gfx::RectF visibility_rect(visibility_anchor.x() - visibility_slop, |
+ visibility_anchor.y() - visibility_slop, |
+ visibility_slop * 2.f, |
+ visibility_slop * 2.f); |
+ |
+ float intersect_dist = 0.f; |
+ result.visible = |
+ PointHitsLayer(layer, visibility_rect.origin(), &intersect_dist) || |
+ PointHitsLayer(layer, visibility_rect.top_right(), &intersect_dist) || |
+ PointHitsLayer(layer, visibility_rect.bottom_left(), &intersect_dist) || |
+ PointHitsLayer(layer, visibility_rect.bottom_right(), &intersect_dist); |
+ |
+ screen_rect.Scale(1.f / device_scale_factor); |
+ result.viewport_rect = screen_rect; |
+ |
+ return result; |
+} |
+ |
+void LayerTreeImpl::GetViewportSelection(ViewportSelectionBound* anchor, |
+ ViewportSelectionBound* focus) { |
+ DCHECK(!needs_update_draw_properties_); |
+ DCHECK(anchor); |
+ DCHECK(focus); |
+ |
+ *anchor = ComputeViewportSelection( |
+ selection_anchor_, |
+ selection_anchor_.layer_id ? LayerById(selection_anchor_.layer_id) : NULL, |
+ device_scale_factor()); |
+ if (anchor->type == SELECTION_BOUND_CENTER || |
+ anchor->type == SELECTION_BOUND_EMPTY) { |
+ *focus = *anchor; |
+ } else { |
+ *focus = ComputeViewportSelection( |
+ selection_focus_, |
+ selection_focus_.layer_id ? LayerById(selection_focus_.layer_id) : NULL, |
+ device_scale_factor()); |
+ } |
+} |
+ |
void LayerTreeImpl::RegisterPictureLayerImpl(PictureLayerImpl* layer) { |
layer_tree_host_impl_->RegisterPictureLayerImpl(layer); |
} |