| Index: Source/core/accessibility/AXNodeObject.cpp
|
| diff --git a/Source/core/accessibility/AXNodeObject.cpp b/Source/core/accessibility/AXNodeObject.cpp
|
| index 6410e9cafdbb12241ee581154b6f6e2862e2affa..819c702d81823ee08a7150e3cceaa0a6474a51b0 100644
|
| --- a/Source/core/accessibility/AXNodeObject.cpp
|
| +++ b/Source/core/accessibility/AXNodeObject.cpp
|
| @@ -1247,8 +1247,28 @@ LayoutRect AXNodeObject::elementRect() const
|
| if (!m_explicitElementRect.isEmpty())
|
| return m_explicitElementRect;
|
|
|
| - // AXNodeObjects have no mechanism yet to return a size or position.
|
| - // For now, let's return the position of the ancestor that does have a position,
|
| + // FIXME: If there are a lot of elements in the canvas, it will be inefficient.
|
| + // We can avoid the inefficient calculations by using AXComputedObjectAttributeCache.
|
| + if (node()->parentElement()->isInCanvasSubtree()) {
|
| + LayoutRect rect;
|
| +
|
| + for (Node* child = node()->firstChild(); child; child = child->nextSibling()) {
|
| + if (child->isHTMLElement()) {
|
| + if (AXObject* obj = axObjectCache()->get(child)) {
|
| + if (rect.isEmpty())
|
| + rect = obj->elementRect();
|
| + else
|
| + rect.unite(obj->elementRect());
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!rect.isEmpty())
|
| + return rect;
|
| + }
|
| +
|
| + // If this object doesn't have an explicit element rect or computable from its children,
|
| + // for now, let's return the position of the ancestor that does have a position,
|
| // and make it the width of that parent, and about the height of a line of text, so that it's clear the object is a child of the parent.
|
|
|
| LayoutRect boundingBox;
|
|
|