Index: Source/core/accessibility/AXNodeObject.cpp |
diff --git a/Source/core/accessibility/AXNodeObject.cpp b/Source/core/accessibility/AXNodeObject.cpp |
index 6410e9cafdbb12241ee581154b6f6e2862e2affa..819c702d81823ee08a7150e3cceaa0a6474a51b0 100644 |
--- a/Source/core/accessibility/AXNodeObject.cpp |
+++ b/Source/core/accessibility/AXNodeObject.cpp |
@@ -1247,8 +1247,28 @@ LayoutRect AXNodeObject::elementRect() const |
if (!m_explicitElementRect.isEmpty()) |
return m_explicitElementRect; |
- // AXNodeObjects have no mechanism yet to return a size or position. |
- // For now, let's return the position of the ancestor that does have a position, |
+ // FIXME: If there are a lot of elements in the canvas, it will be inefficient. |
+ // We can avoid the inefficient calculations by using AXComputedObjectAttributeCache. |
+ if (node()->parentElement()->isInCanvasSubtree()) { |
+ LayoutRect rect; |
+ |
+ for (Node* child = node()->firstChild(); child; child = child->nextSibling()) { |
+ if (child->isHTMLElement()) { |
+ if (AXObject* obj = axObjectCache()->get(child)) { |
+ if (rect.isEmpty()) |
+ rect = obj->elementRect(); |
+ else |
+ rect.unite(obj->elementRect()); |
+ } |
+ } |
+ } |
+ |
+ if (!rect.isEmpty()) |
+ return rect; |
+ } |
+ |
+ // If this object doesn't have an explicit element rect or computable from its children, |
+ // for now, let's return the position of the ancestor that does have a position, |
// and make it the width of that parent, and about the height of a line of text, so that it's clear the object is a child of the parent. |
LayoutRect boundingBox; |