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Unified Diff: Source/platform/graphics/GraphicsContext.cpp

Issue 300223009: Implement basic parts of hit regions on canvas2d. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: lowercase 'f' Created 6 years, 6 months ago
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Index: Source/platform/graphics/GraphicsContext.cpp
diff --git a/Source/platform/graphics/GraphicsContext.cpp b/Source/platform/graphics/GraphicsContext.cpp
index b1e34caf093615323edccf25486fdb917ac6c834..2f36912e0904986799fedaeb227f4bb1e8bea665 100644
--- a/Source/platform/graphics/GraphicsContext.cpp
+++ b/Source/platform/graphics/GraphicsContext.cpp
@@ -49,6 +49,7 @@
#include "third_party/skia/include/effects/SkLumaColorFilter.h"
#include "third_party/skia/include/gpu/GrRenderTarget.h"
#include "third_party/skia/include/gpu/GrTexture.h"
+#include "third_party/skia/include/pathops/SkPathOps.h"
#include "wtf/Assertions.h"
#include "wtf/MathExtras.h"
@@ -1373,6 +1374,43 @@ void GraphicsContext::clipPath(const Path& pathToClip, WindRule clipRule)
path.setFillType(previousFillType);
}
+bool GraphicsContext::isClipMode() const
+{
+ if (contextDisabled())
+ return false;
+
+ return m_canvas->getClipStack()->getSaveCount() != 0;
+}
+
+Path GraphicsContext::getCurrentClipPath() const
+{
+ if (contextDisabled())
+ return Path();
+
+ const SkClipStack* clipStack = m_canvas->getClipStack();
+ SkClipStack::Iter iter(*clipStack, SkClipStack::Iter::kBottom_IterStart);
+ const SkClipStack::Element* element;
+
+ SkPath totalClipPath;
+ totalClipPath.setFillType(SkPath::kInverseEvenOdd_FillType);
+
+ while ((element = iter.next())) {
+
+ SkClipStack::Element::Type type = element->getType();
+ SkPath clipPath;
+ if (type != SkClipStack::Element::kEmpty_Type)
+ element->asPath(&clipPath);
+
+ SkRegion::Op elementOp = element->getOp();
+ if (elementOp == SkRegion::kReplace_Op)
+ totalClipPath = clipPath;
+ else
+ Op(totalClipPath, clipPath, (SkPathOp)elementOp, &totalClipPath);
+ }
+
+ return Path(totalClipPath);
+}
+
void GraphicsContext::clipConvexPolygon(size_t numPoints, const FloatPoint* points, bool antialiased)
{
if (contextDisabled())

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