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1 /* | 1 /* |
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
3 * 2006 Rob Buis <buis@kde.org> | 3 * 2006 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | 5 * Copyright (C) 2013 Google Inc. All rights reserved. |
6 * | 6 * |
7 * Redistribution and use in source and binary forms, with or without | 7 * Redistribution and use in source and binary forms, with or without |
8 * modification, are permitted provided that the following conditions | 8 * modification, are permitted provided that the following conditions |
9 * are met: | 9 * are met: |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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136 void translate(const FloatSize&); | 136 void translate(const FloatSize&); |
137 | 137 |
138 const SkPath& skPath() const { return m_path; } | 138 const SkPath& skPath() const { return m_path; } |
139 | 139 |
140 void apply(void* info, PathApplierFunction) const; | 140 void apply(void* info, PathApplierFunction) const; |
141 void transform(const AffineTransform&); | 141 void transform(const AffineTransform&); |
142 | 142 |
143 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); | 143 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); |
144 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); | 144 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); |
145 | 145 |
| 146 bool subtractPath(const Path&); |
| 147 bool intersectPath(const Path&); |
| 148 |
146 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. | 149 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. |
147 bool unionPath(const Path& other); | 150 bool unionPath(const Path& other); |
148 | 151 |
149 private: | 152 private: |
150 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start
Angle, float endAngle, bool anticlockwise); | 153 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start
Angle, float endAngle, bool anticlockwise); |
151 | 154 |
152 SkPath m_path; | 155 SkPath m_path; |
153 }; | 156 }; |
154 | 157 |
155 #if ASSERT_ENABLED | 158 #if ASSERT_ENABLED |
156 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); | 159 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); |
157 #endif | 160 #endif |
158 | 161 |
159 } | 162 } |
160 | 163 |
161 #endif | 164 #endif |
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