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Side by Side Diff: Source/platform/graphics/Path.h

Issue 300223009: Implement basic parts of hit regions on canvas2d. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: exclude clipping region part Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
3 * 2006 Rob Buis <buis@kde.org> 3 * 2006 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 4 * Copyright (C) 2007-2008 Torch Mobile, Inc.
5 * Copyright (C) 2013 Google Inc. All rights reserved. 5 * Copyright (C) 2013 Google Inc. All rights reserved.
6 * 6 *
7 * Redistribution and use in source and binary forms, with or without 7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions 8 * modification, are permitted provided that the following conditions
9 * are met: 9 * are met:
10 * 1. Redistributions of source code must retain the above copyright 10 * 1. Redistributions of source code must retain the above copyright
(...skipping 125 matching lines...) Expand 10 before | Expand all | Expand 10 after
136 void translate(const FloatSize&); 136 void translate(const FloatSize&);
137 137
138 const SkPath& skPath() const { return m_path; } 138 const SkPath& skPath() const { return m_path; }
139 139
140 void apply(void* info, PathApplierFunction) const; 140 void apply(void* info, PathApplierFunction) const;
141 void transform(const AffineTransform&); 141 void transform(const AffineTransform&);
142 142
143 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float Size& bottomRightRadius); 143 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float Size& bottomRightRadius);
144 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl oatSize& bottomRightRadius); 144 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl oatSize& bottomRightRadius);
145 145
146 bool subtractPath(const Path&);
147 bool intersectPath(const Path&);
148
146 // Updates the path to the union (inclusive-or) of itself with the given arg ument. 149 // Updates the path to the union (inclusive-or) of itself with the given arg ument.
147 bool unionPath(const Path& other); 150 bool unionPath(const Path& other);
148 151
149 private: 152 private:
150 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start Angle, float endAngle, bool anticlockwise); 153 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start Angle, float endAngle, bool anticlockwise);
151 154
152 SkPath m_path; 155 SkPath m_path;
153 }; 156 };
154 157
155 #if ASSERT_ENABLED 158 #if ASSERT_ENABLED
156 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); 159 PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle);
157 #endif 160 #endif
158 161
159 } 162 }
160 163
161 #endif 164 #endif
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