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Side by Side Diff: Source/core/html/canvas/CanvasRenderingContext2D.idl

Issue 300223009: Implement basic parts of hit regions on canvas2d. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: add clip tests Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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126 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t x, unrestricted float y); 126 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t x, unrestricted float y);
127 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t x, unrestricted float y, unrestricted float width, unrestricted float height); 127 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t x, unrestricted float y, unrestricted float width, unrestricted float height);
128 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unres tricted float dx, unrestricted float dy, unrestricted float dw, unrestricted flo at dh); 128 [RaisesException] void drawImage(HTMLCanvasElement canvas, unrestricted floa t sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unres tricted float dx, unrestricted float dy, unrestricted float dw, unrestricted flo at dh);
129 [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float x, unrestricted float y); 129 [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float x, unrestricted float y);
130 [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 130 [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
131 [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh); 131 [RaisesException] void drawImage(HTMLVideoElement video, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
132 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage( ImageBitmap imageBitmap, unrestricted float x, unrestricted float y); 132 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage( ImageBitmap imageBitmap, unrestricted float x, unrestricted float y);
133 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage( ImageBitmap imageBitmap, unrestricted float x, unrestricted float y, unrestricte d float width, unrestricted float height); 133 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage( ImageBitmap imageBitmap, unrestricted float x, unrestricted float y, unrestricte d float width, unrestricted float height);
134 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage( ImageBitmap imageBitmap, unrestricted float sx, unrestricted float sy, unrestric ted float sw, unrestricted float sh, unrestricted float dx, unrestricted float d y, unrestricted float dw, unrestricted float dh); 134 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void drawImage( ImageBitmap imageBitmap, unrestricted float sx, unrestricted float sy, unrestric ted float sw, unrestricted float sh, unrestricted float dx, unrestricted float d y, unrestricted float dw, unrestricted float dh);
135 135
136 // hit regions
137 // FIXME: Blink does not currently support WebIDL dictionary definitions.
138 // See http://crbug.com/321462
139 [RuntimeEnabled=ExperimentalCanvasFeatures, RaisesException] void addHitRegi on(optional Dictionary options);
140 [RuntimeEnabled=ExperimentalCanvasFeatures] void removeHitRegion(DOMString i d);
141 [RuntimeEnabled=ExperimentalCanvasFeatures] void clearHitRegions();
142
136 // pixel manipulation 143 // pixel manipulation
137 ImageData createImageData(ImageData imagedata); 144 ImageData createImageData(ImageData imagedata);
138 [RaisesException] ImageData createImageData(float sw, float sh); 145 [RaisesException] ImageData createImageData(float sw, float sh);
139 [RaisesException] ImageData getImageData(float sx, float sy, float sw, float sh); 146 [RaisesException] ImageData getImageData(float sx, float sy, float sw, float sh);
140 void putImageData(ImageData imagedata, float dx, float dy); 147 void putImageData(ImageData imagedata, float dx, float dy);
141 void putImageData(ImageData imagedata, float dx, float dy, float dirtyX, flo at dirtyY, float dirtyWidth, float dirtyHeight); 148 void putImageData(ImageData imagedata, float dx, float dy, float dirtyX, flo at dirtyY, float dirtyWidth, float dirtyHeight);
142 149
143 // Context state 150 // Context state
144 // Should be merged with WebGL counterpart in CanvasRenderingContext, once n o-longer experimental 151 // Should be merged with WebGL counterpart in CanvasRenderingContext, once n o-longer experimental
145 [RuntimeEnabled=ExperimentalCanvasFeatures] boolean isContextLost(); 152 [RuntimeEnabled=ExperimentalCanvasFeatures] boolean isContextLost();
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183 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect ( 190 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect (
184 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh, 191 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh,
185 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation); 192 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation);
186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha); 193 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha);
187 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha); 194 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha);
188 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a); 195 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a);
189 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a); 196 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a);
190 }; 197 };
191 198
192 CanvasRenderingContext2D implements CanvasPathMethods; 199 CanvasRenderingContext2D implements CanvasPathMethods;
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