| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 953 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 964 }; | 964 }; |
| 965 | 965 |
| 966 static const GLenum valid_texture_bind_target_table[] = { | 966 static const GLenum valid_texture_bind_target_table[] = { |
| 967 GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, | 967 GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, |
| 968 }; | 968 }; |
| 969 | 969 |
| 970 static const GLenum valid_texture_bind_target_table_es3[] = { | 970 static const GLenum valid_texture_bind_target_table_es3[] = { |
| 971 GL_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, | 971 GL_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, |
| 972 }; | 972 }; |
| 973 | 973 |
| 974 bool Validators::TextureBufferUsageValidator::IsValid( | |
| 975 const GLenum value) const { | |
| 976 switch (value) { | |
| 977 case GL_NONE: | |
| 978 case GL_TEXTURE_BUFFER_SCANOUT_CHROMIUM: | |
| 979 return true; | |
| 980 } | |
| 981 return false; | |
| 982 }; | |
| 983 | |
| 984 bool Validators::TextureCompareFuncValidator::IsValid( | 974 bool Validators::TextureCompareFuncValidator::IsValid( |
| 985 const GLenum value) const { | 975 const GLenum value) const { |
| 986 switch (value) { | 976 switch (value) { |
| 987 case GL_LEQUAL: | 977 case GL_LEQUAL: |
| 988 case GL_GEQUAL: | 978 case GL_GEQUAL: |
| 989 case GL_LESS: | 979 case GL_LESS: |
| 990 case GL_GREATER: | 980 case GL_GREATER: |
| 991 case GL_EQUAL: | 981 case GL_EQUAL: |
| 992 case GL_NOTEQUAL: | 982 case GL_NOTEQUAL: |
| 993 case GL_ALWAYS: | 983 case GL_ALWAYS: |
| (...skipping 547 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1541 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); | 1531 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); |
| 1542 texture_internal_format_storage.AddValue( | 1532 texture_internal_format_storage.AddValue( |
| 1543 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); | 1533 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 1544 texture_internal_format_storage.AddValue( | 1534 texture_internal_format_storage.AddValue( |
| 1545 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); | 1535 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 1546 texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); | 1536 texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| 1547 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); | 1537 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| 1548 } | 1538 } |
| 1549 | 1539 |
| 1550 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 1540 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
| OLD | NEW |