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Side by Side Diff: src/gpu/gl/GrGLShaderBuilder.h

Issue 299943002: separate view matrix from rt adjustment (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase on tot: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLShaderBuilder_DEFINED 8 #ifndef GrGLShaderBuilder_DEFINED
9 #define GrGLShaderBuilder_DEFINED 9 #define GrGLShaderBuilder_DEFINED
10 10
(...skipping 399 matching lines...) Expand 10 before | Expand all | Expand 10 after
410 410
411 bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& n ame); 411 bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& n ame);
412 const SkString* getEffectAttributeName(int attributeIndex) const; 412 const SkString* getEffectAttributeName(int attributeIndex) const;
413 413
414 virtual GrGLProgramEffects* createAndEmitEffects( 414 virtual GrGLProgramEffects* createAndEmitEffects(
415 const GrEffectStage* effectStages[], 415 const GrEffectStage* effectStages[],
416 const EffectKey effectKeys[], 416 const EffectKey effectKeys[],
417 int effectCnt, 417 int effectCnt,
418 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; 418 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
419 419
420 /**
421 * The view matrix uniform is only valid in the VS. It is always mat33.
422 */
420 GrGLUniformManager::UniformHandle getViewMatrixUniform() const { 423 GrGLUniformManager::UniformHandle getViewMatrixUniform() const {
421 return fViewMatrixUniform; 424 return fViewMatrixUniform;
422 } 425 }
423 426
427 GrGLUniformManager::UniformHandle getRTAdjustmentVecUniform() const {
428 return fRTAdustmentVecUniform;
429 }
430
424 protected: 431 protected:
425 virtual bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint> * shaderIds) const SK_OVERRIDE; 432 virtual bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint> * shaderIds) const SK_OVERRIDE;
426 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE; 433 virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE;
427 434
428 private: 435 private:
429 const GrGLProgramDesc& fDesc; 436 const GrGLProgramDesc& fDesc;
430 VarArray fVSAttrs; 437 VarArray fVSAttrs;
431 VarArray fVSOutputs; 438 VarArray fVSOutputs;
432 VarArray fGSInputs; 439 VarArray fGSInputs;
433 VarArray fGSOutputs; 440 VarArray fGSOutputs;
434 441
435 SkString fVSCode; 442 SkString fVSCode;
436 443
437 struct AttributePair { 444 struct AttributePair {
438 void set(int index, const SkString& name) { 445 void set(int index, const SkString& name) {
439 fIndex = index; fName = name; 446 fIndex = index; fName = name;
440 } 447 }
441 int fIndex; 448 int fIndex;
442 SkString fName; 449 SkString fName;
443 }; 450 };
444 SkSTArray<10, AttributePair, true> fEffectAttributes; 451 SkSTArray<10, AttributePair, true> fEffectAttributes;
445 452
446 GrGLUniformManager::UniformHandle fViewMatrixUniform; 453 GrGLUniformManager::UniformHandle fViewMatrixUniform;
447 454 GrGLUniformManager::UniformHandle fRTAdustmentVecUniform;
448 GrGLShaderVar* fPositionVar; 455 GrGLShaderVar* fPositionVar;
449 GrGLShaderVar* fLocalCoordsVar; 456 GrGLShaderVar* fLocalCoordsVar;
450 457
451 typedef GrGLShaderBuilder INHERITED; 458 typedef GrGLShaderBuilder INHERITED;
452 }; 459 };
453 460
454 //////////////////////////////////////////////////////////////////////////////// 461 ////////////////////////////////////////////////////////////////////////////////
455 462
456 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { 463 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder {
457 public: 464 public:
458 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgr amDesc&); 465 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgr amDesc&);
459 466
460 int getNumTexCoordSets() const { return fNumTexCoordSets; } 467 int getNumTexCoordSets() const { return fNumTexCoordSets; }
461 int addTexCoordSets(int count); 468 int addTexCoordSets(int count);
462 469
463 virtual GrGLProgramEffects* createAndEmitEffects( 470 virtual GrGLProgramEffects* createAndEmitEffects(
464 const GrEffectStage* effectStages[], 471 const GrEffectStage* effectStages[],
465 const EffectKey effectKeys[], 472 const EffectKey effectKeys[],
466 int effectCnt, 473 int effectCnt,
467 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; 474 GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
468 475
469 private: 476 private:
470 int fNumTexCoordSets; 477 int fNumTexCoordSets;
471 478
472 typedef GrGLShaderBuilder INHERITED; 479 typedef GrGLShaderBuilder INHERITED;
473 }; 480 };
474 481
475 #endif 482 #endif
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