Index: ui/keyboard/keyboard_controller_unittest.cc |
diff --git a/ui/keyboard/keyboard_controller_unittest.cc b/ui/keyboard/keyboard_controller_unittest.cc |
index d79c9ba3d8220008bc148121eb79cacaf014ad4d..455e7f300a90eb912bb6e6a6b93abdcbe217fa30 100644 |
--- a/ui/keyboard/keyboard_controller_unittest.cc |
+++ b/ui/keyboard/keyboard_controller_unittest.cc |
@@ -196,10 +196,18 @@ class KeyboardControllerTest : public testing::Test { |
KeyboardControllerTest() {} |
virtual ~KeyboardControllerTest() {} |
+ static void SetUpForTesting() { |
+ static bool initialized = false; |
+ if (!initialized) { |
+ ui::SetUpInputMethodFactoryForTesting(); |
Seigo Nonaka
2014/01/09 06:08:43
I think this function can be called multiple times
kevers
2014/01/09 15:29:09
This change is to address 331690.
Actually would
|
+ initialized = true; |
+ } |
+ } |
+ |
virtual void SetUp() OVERRIDE { |
aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_)); |
aura_test_helper_->SetUp(); |
- ui::SetUpInputMethodFactoryForTesting(); |
+ SetUpForTesting(); |
focus_controller_.reset(new TestFocusController(root_window())); |
proxy_ = new TestKeyboardControllerProxy(); |
controller_.reset(new KeyboardController(proxy_)); |
@@ -216,10 +224,17 @@ class KeyboardControllerTest : public testing::Test { |
void ShowKeyboard() { |
TestTextInputClient test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT); |
- controller_->OnTextInputStateChanged(&test_text_input_client); |
+ SetFocus(&test_text_input_client); |
} |
protected: |
+ void SetFocus(ui::TextInputClient* client) { |
+ ui::InputMethod* input_method = proxy()->GetInputMethod(); |
+ input_method->SetFocusedTextInputClient(client); |
+ if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) |
+ input_method->ShowImeIfNeeded(); |
+ } |
+ |
bool WillHideKeyboard() { |
return controller_->WillHideKeyboard(); |
} |
@@ -297,13 +312,11 @@ TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) { |
TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { |
const gfx::Rect& root_bounds = root_window()->bounds(); |
- ui::InputMethod* input_method = proxy()->GetInputMethod(); |
TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); |
TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); |
TestTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT); |
TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); |
TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); |
- input_method->SetFocusedTextInputClient(&input_client_0); |
aura::Window* keyboard_container(controller()->GetContainerWindow()); |
scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( |
@@ -311,9 +324,11 @@ TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { |
keyboard_container->SetBounds(root_bounds); |
root_window()->AddChild(keyboard_container); |
+ SetFocus(&input_client_0); |
+ |
EXPECT_TRUE(keyboard_container->IsVisible()); |
- input_method->SetFocusedTextInputClient(&no_input_client_0); |
+ SetFocus(&no_input_client_0); |
// Keyboard should not immediately hide itself. It is delayed to avoid layout |
// flicker when the focus of input field quickly change. |
EXPECT_TRUE(keyboard_container->IsVisible()); |
@@ -322,28 +337,27 @@ TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { |
base::MessageLoop::current()->Run(); |
EXPECT_FALSE(keyboard_container->IsVisible()); |
- input_method->SetFocusedTextInputClient(&input_client_1); |
+ SetFocus(&input_client_1); |
EXPECT_TRUE(keyboard_container->IsVisible()); |
// Schedule to hide keyboard. |
- input_method->SetFocusedTextInputClient(&no_input_client_1); |
+ SetFocus(&no_input_client_1); |
EXPECT_TRUE(WillHideKeyboard()); |
// Cancel keyboard hide. |
- input_method->SetFocusedTextInputClient(&input_client_2); |
+ SetFocus(&input_client_2); |
EXPECT_FALSE(WillHideKeyboard()); |
EXPECT_TRUE(keyboard_container->IsVisible()); |
} |
+ |
TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) { |
const gfx::Rect& root_bounds = root_window()->bounds(); |
- ui::InputMethod* input_method = proxy()->GetInputMethod(); |
TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); |
TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); |
TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); |
TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); |
- input_method->SetFocusedTextInputClient(&input_client_0); |
aura::Window* keyboard_container(controller()->GetContainerWindow()); |
scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( |
@@ -351,24 +365,26 @@ TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) { |
keyboard_container->SetBounds(root_bounds); |
root_window()->AddChild(keyboard_container); |
+ SetFocus(&input_client_0); |
+ |
EXPECT_TRUE(keyboard_container->IsVisible()); |
// Lock keyboard. |
controller()->set_lock_keyboard(true); |
- input_method->SetFocusedTextInputClient(&no_input_client_0); |
+ SetFocus(&no_input_client_0); |
// Keyboard should not try to hide itself as it is locked. |
EXPECT_TRUE(keyboard_container->IsVisible()); |
EXPECT_FALSE(WillHideKeyboard()); |
- input_method->SetFocusedTextInputClient(&input_client_1); |
+ SetFocus(&input_client_1); |
EXPECT_TRUE(keyboard_container->IsVisible()); |
// Unlock keyboard. |
controller()->set_lock_keyboard(false); |
// Keyboard should hide when focus on no input client. |
- input_method->SetFocusedTextInputClient(&no_input_client_1); |
+ SetFocus(&no_input_client_1); |
EXPECT_TRUE(WillHideKeyboard()); |
// Wait for hide keyboard to finish. |
@@ -422,18 +438,17 @@ class KeyboardControllerUsabilityTest : public KeyboardControllerTest { |
TEST_F(KeyboardControllerUsabilityTest, KeyboardAlwaysVisibleInUsabilityTest) { |
const gfx::Rect& root_bounds = root_window()->bounds(); |
- ui::InputMethod* input_method = proxy()->GetInputMethod(); |
TestTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT); |
TestTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE); |
- input_method->SetFocusedTextInputClient(&input_client); |
aura::Window* keyboard_container(controller()->GetContainerWindow()); |
keyboard_container->SetBounds(root_bounds); |
root_window()->AddChild(keyboard_container); |
+ SetFocus(&input_client); |
EXPECT_TRUE(keyboard_container->IsVisible()); |
- input_method->SetFocusedTextInputClient(&no_input_client); |
+ SetFocus(&no_input_client); |
// Keyboard should not hide itself after lost focus. |
EXPECT_TRUE(keyboard_container->IsVisible()); |
EXPECT_FALSE(WillHideKeyboard()); |