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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/bind.h" | 5 #include "base/bind.h" |
6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/aura/client/focus_client.h" | 10 #include "ui/aura/client/focus_client.h" |
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209 focus_controller_.reset(); | 209 focus_controller_.reset(); |
210 aura_test_helper_->TearDown(); | 210 aura_test_helper_->TearDown(); |
211 } | 211 } |
212 | 212 |
213 aura::Window* root_window() { return aura_test_helper_->root_window(); } | 213 aura::Window* root_window() { return aura_test_helper_->root_window(); } |
214 KeyboardControllerProxy* proxy() { return proxy_; } | 214 KeyboardControllerProxy* proxy() { return proxy_; } |
215 KeyboardController* controller() { return controller_.get(); } | 215 KeyboardController* controller() { return controller_.get(); } |
216 | 216 |
217 void ShowKeyboard() { | 217 void ShowKeyboard() { |
218 TestTextInputClient test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT); | 218 TestTextInputClient test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT); |
219 controller_->OnTextInputStateChanged(&test_text_input_client); | 219 SetFocus(&test_text_input_client); |
220 } | 220 } |
221 | 221 |
222 protected: | 222 protected: |
| 223 void SetFocus(ui::TextInputClient* client) { |
| 224 ui::InputMethod* input_method = proxy()->GetInputMethod(); |
| 225 input_method->SetFocusedTextInputClient(client); |
| 226 if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) |
| 227 input_method->ShowImeIfNeeded(); |
| 228 } |
| 229 |
223 bool WillHideKeyboard() { | 230 bool WillHideKeyboard() { |
224 return controller_->WillHideKeyboard(); | 231 return controller_->WillHideKeyboard(); |
225 } | 232 } |
226 | 233 |
227 base::MessageLoopForUI message_loop_; | 234 base::MessageLoopForUI message_loop_; |
228 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_; | 235 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_; |
229 scoped_ptr<TestFocusController> focus_controller_; | 236 scoped_ptr<TestFocusController> focus_controller_; |
230 | 237 |
231 private: | 238 private: |
232 KeyboardControllerProxy* proxy_; | 239 KeyboardControllerProxy* proxy_; |
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290 | 297 |
291 // Click outside of the keyboard. It should reach the window behind. | 298 // Click outside of the keyboard. It should reach the window behind. |
292 generator.MoveMouseTo(gfx::Point()); | 299 generator.MoveMouseTo(gfx::Point()); |
293 generator.ClickLeftButton(); | 300 generator.ClickLeftButton(); |
294 EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset()); | 301 EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset()); |
295 } | 302 } |
296 | 303 |
297 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { | 304 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) { |
298 const gfx::Rect& root_bounds = root_window()->bounds(); | 305 const gfx::Rect& root_bounds = root_window()->bounds(); |
299 | 306 |
300 ui::InputMethod* input_method = proxy()->GetInputMethod(); | |
301 TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); | 307 TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); |
302 TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); | 308 TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); |
303 TestTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT); | 309 TestTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT); |
304 TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); | 310 TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); |
305 TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); | 311 TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); |
306 input_method->SetFocusedTextInputClient(&input_client_0); | |
307 | 312 |
308 aura::Window* keyboard_container(controller()->GetContainerWindow()); | 313 aura::Window* keyboard_container(controller()->GetContainerWindow()); |
309 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( | 314 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( |
310 new KeyboardContainerObserver(keyboard_container)); | 315 new KeyboardContainerObserver(keyboard_container)); |
311 keyboard_container->SetBounds(root_bounds); | 316 keyboard_container->SetBounds(root_bounds); |
312 root_window()->AddChild(keyboard_container); | 317 root_window()->AddChild(keyboard_container); |
313 | 318 |
| 319 SetFocus(&input_client_0); |
| 320 |
314 EXPECT_TRUE(keyboard_container->IsVisible()); | 321 EXPECT_TRUE(keyboard_container->IsVisible()); |
315 | 322 |
316 input_method->SetFocusedTextInputClient(&no_input_client_0); | 323 SetFocus(&no_input_client_0); |
317 // Keyboard should not immediately hide itself. It is delayed to avoid layout | 324 // Keyboard should not immediately hide itself. It is delayed to avoid layout |
318 // flicker when the focus of input field quickly change. | 325 // flicker when the focus of input field quickly change. |
319 EXPECT_TRUE(keyboard_container->IsVisible()); | 326 EXPECT_TRUE(keyboard_container->IsVisible()); |
320 EXPECT_TRUE(WillHideKeyboard()); | 327 EXPECT_TRUE(WillHideKeyboard()); |
321 // Wait for hide keyboard to finish. | 328 // Wait for hide keyboard to finish. |
322 base::MessageLoop::current()->Run(); | 329 base::MessageLoop::current()->Run(); |
323 EXPECT_FALSE(keyboard_container->IsVisible()); | 330 EXPECT_FALSE(keyboard_container->IsVisible()); |
324 | 331 |
325 input_method->SetFocusedTextInputClient(&input_client_1); | 332 SetFocus(&input_client_1); |
326 EXPECT_TRUE(keyboard_container->IsVisible()); | 333 EXPECT_TRUE(keyboard_container->IsVisible()); |
327 | 334 |
328 // Schedule to hide keyboard. | 335 // Schedule to hide keyboard. |
329 input_method->SetFocusedTextInputClient(&no_input_client_1); | 336 SetFocus(&no_input_client_1); |
330 EXPECT_TRUE(WillHideKeyboard()); | 337 EXPECT_TRUE(WillHideKeyboard()); |
331 // Cancel keyboard hide. | 338 // Cancel keyboard hide. |
332 input_method->SetFocusedTextInputClient(&input_client_2); | 339 SetFocus(&input_client_2); |
333 | 340 |
334 EXPECT_FALSE(WillHideKeyboard()); | 341 EXPECT_FALSE(WillHideKeyboard()); |
335 EXPECT_TRUE(keyboard_container->IsVisible()); | 342 EXPECT_TRUE(keyboard_container->IsVisible()); |
336 } | 343 } |
337 | 344 |
338 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) { | 345 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) { |
339 const gfx::Rect& root_bounds = root_window()->bounds(); | 346 const gfx::Rect& root_bounds = root_window()->bounds(); |
340 | 347 |
341 ui::InputMethod* input_method = proxy()->GetInputMethod(); | |
342 TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); | 348 TestTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT); |
343 TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); | 349 TestTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT); |
344 TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); | 350 TestTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE); |
345 TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); | 351 TestTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE); |
346 input_method->SetFocusedTextInputClient(&input_client_0); | |
347 | 352 |
348 aura::Window* keyboard_container(controller()->GetContainerWindow()); | 353 aura::Window* keyboard_container(controller()->GetContainerWindow()); |
349 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( | 354 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer( |
350 new KeyboardContainerObserver(keyboard_container)); | 355 new KeyboardContainerObserver(keyboard_container)); |
351 keyboard_container->SetBounds(root_bounds); | 356 keyboard_container->SetBounds(root_bounds); |
352 root_window()->AddChild(keyboard_container); | 357 root_window()->AddChild(keyboard_container); |
353 | 358 |
| 359 SetFocus(&input_client_0); |
| 360 |
354 EXPECT_TRUE(keyboard_container->IsVisible()); | 361 EXPECT_TRUE(keyboard_container->IsVisible()); |
355 | 362 |
356 // Lock keyboard. | 363 // Lock keyboard. |
357 controller()->set_lock_keyboard(true); | 364 controller()->set_lock_keyboard(true); |
358 | 365 |
359 input_method->SetFocusedTextInputClient(&no_input_client_0); | 366 SetFocus(&no_input_client_0); |
360 // Keyboard should not try to hide itself as it is locked. | 367 // Keyboard should not try to hide itself as it is locked. |
361 EXPECT_TRUE(keyboard_container->IsVisible()); | 368 EXPECT_TRUE(keyboard_container->IsVisible()); |
362 EXPECT_FALSE(WillHideKeyboard()); | 369 EXPECT_FALSE(WillHideKeyboard()); |
363 | 370 |
364 input_method->SetFocusedTextInputClient(&input_client_1); | 371 SetFocus(&input_client_1); |
365 EXPECT_TRUE(keyboard_container->IsVisible()); | 372 EXPECT_TRUE(keyboard_container->IsVisible()); |
366 | 373 |
367 // Unlock keyboard. | 374 // Unlock keyboard. |
368 controller()->set_lock_keyboard(false); | 375 controller()->set_lock_keyboard(false); |
369 | 376 |
370 // Keyboard should hide when focus on no input client. | 377 // Keyboard should hide when focus on no input client. |
371 input_method->SetFocusedTextInputClient(&no_input_client_1); | 378 SetFocus(&no_input_client_1); |
372 EXPECT_TRUE(WillHideKeyboard()); | 379 EXPECT_TRUE(WillHideKeyboard()); |
373 | 380 |
374 // Wait for hide keyboard to finish. | 381 // Wait for hide keyboard to finish. |
375 base::MessageLoop::current()->Run(); | 382 base::MessageLoop::current()->Run(); |
376 EXPECT_FALSE(keyboard_container->IsVisible()); | 383 EXPECT_FALSE(keyboard_container->IsVisible()); |
377 } | 384 } |
378 | 385 |
379 TEST_F(KeyboardControllerTest, KeyboardResizingFromContents) { | 386 TEST_F(KeyboardControllerTest, KeyboardResizingFromContents) { |
380 aura::Window* keyboard_container = controller()->GetContainerWindow(); | 387 aura::Window* keyboard_container = controller()->GetContainerWindow(); |
381 aura::Window* keyboard_window = proxy()->GetKeyboardWindow(); | 388 aura::Window* keyboard_window = proxy()->GetKeyboardWindow(); |
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415 KeyboardControllerTest::SetUp(); | 422 KeyboardControllerTest::SetUp(); |
416 } | 423 } |
417 | 424 |
418 private: | 425 private: |
419 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerUsabilityTest); | 426 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerUsabilityTest); |
420 }; | 427 }; |
421 | 428 |
422 TEST_F(KeyboardControllerUsabilityTest, KeyboardAlwaysVisibleInUsabilityTest) { | 429 TEST_F(KeyboardControllerUsabilityTest, KeyboardAlwaysVisibleInUsabilityTest) { |
423 const gfx::Rect& root_bounds = root_window()->bounds(); | 430 const gfx::Rect& root_bounds = root_window()->bounds(); |
424 | 431 |
425 ui::InputMethod* input_method = proxy()->GetInputMethod(); | |
426 TestTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT); | 432 TestTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT); |
427 TestTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE); | 433 TestTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE); |
428 input_method->SetFocusedTextInputClient(&input_client); | |
429 | 434 |
430 aura::Window* keyboard_container(controller()->GetContainerWindow()); | 435 aura::Window* keyboard_container(controller()->GetContainerWindow()); |
431 keyboard_container->SetBounds(root_bounds); | 436 keyboard_container->SetBounds(root_bounds); |
432 root_window()->AddChild(keyboard_container); | 437 root_window()->AddChild(keyboard_container); |
433 | 438 |
| 439 SetFocus(&input_client); |
434 EXPECT_TRUE(keyboard_container->IsVisible()); | 440 EXPECT_TRUE(keyboard_container->IsVisible()); |
435 | 441 |
436 input_method->SetFocusedTextInputClient(&no_input_client); | 442 SetFocus(&no_input_client); |
437 // Keyboard should not hide itself after lost focus. | 443 // Keyboard should not hide itself after lost focus. |
438 EXPECT_TRUE(keyboard_container->IsVisible()); | 444 EXPECT_TRUE(keyboard_container->IsVisible()); |
439 EXPECT_FALSE(WillHideKeyboard()); | 445 EXPECT_FALSE(WillHideKeyboard()); |
440 } | 446 } |
441 | 447 |
442 } // namespace keyboard | 448 } // namespace keyboard |
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