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Unified Diff: Source/core/rendering/RenderMultiColumnSet.cpp

Issue 299213002: [New Multicolumn] Cleanup: Remove redundant members. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@370813
Patch Set: Created 6 years, 7 months ago
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Index: Source/core/rendering/RenderMultiColumnSet.cpp
diff --git a/Source/core/rendering/RenderMultiColumnSet.cpp b/Source/core/rendering/RenderMultiColumnSet.cpp
index 5ca3c9fa070622bb1cd8f3a0c337a43335d98f83..eee9aee2b43f70076d1e24d18b42c194744d8cd1 100644
--- a/Source/core/rendering/RenderMultiColumnSet.cpp
+++ b/Source/core/rendering/RenderMultiColumnSet.cpp
@@ -36,9 +36,7 @@ namespace WebCore {
RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread)
: RenderRegion(0, flowThread)
- , m_computedColumnCount(1)
- , m_computedColumnWidth(0)
- , m_computedColumnHeight(0)
+ , m_columnHeight(0)
, m_maxColumnHeight(RenderFlowThread::maxLogicalHeight())
, m_minSpaceShortage(RenderFlowThread::maxLogicalHeight())
, m_minimumColumnHeight(0)
@@ -103,14 +101,14 @@ LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) c
LayoutUnit RenderMultiColumnSet::pageLogicalTopForOffset(LayoutUnit offset) const
{
unsigned columnIndex = columnIndexAtOffset(offset, AssumeNewColumns);
- return logicalTopInFlowThread() + columnIndex * computedColumnHeight();
+ return logicalTopInFlowThread() + columnIndex * pageLogicalHeight();
}
void RenderMultiColumnSet::setAndConstrainColumnHeight(LayoutUnit newHeight)
{
- m_computedColumnHeight = newHeight;
- if (m_computedColumnHeight > m_maxColumnHeight)
- m_computedColumnHeight = m_maxColumnHeight;
+ m_columnHeight = newHeight;
+ if (m_columnHeight > m_maxColumnHeight)
+ m_columnHeight = m_maxColumnHeight;
// FIXME: the height may also be affected by the enclosing pagination context, if any.
}
@@ -152,7 +150,7 @@ void RenderMultiColumnSet::distributeImplicitBreaks()
// column count by one and shrink its columns' height. Repeat until we have the desired total
// number of breaks. The largest column height among the runs will then be the initial column
// height for the balancer to use.
- while (columnCount < m_computedColumnCount) {
+ while (columnCount < usedColumnCount()) {
unsigned index = findRunWithTallestColumns();
m_contentRuns[index].assumeAnotherImplicitBreak();
columnCount++;
@@ -171,15 +169,15 @@ LayoutUnit RenderMultiColumnSet::calculateColumnHeight(BalancedHeightCalculation
return std::max<LayoutUnit>(m_contentRuns[index].columnLogicalHeight(startOffset), m_minimumColumnHeight);
}
- if (columnCount() <= computedColumnCount()) {
+ if (actualColumnCount() <= usedColumnCount()) {
// With the current column height, the content fits without creating overflowing columns. We're done.
- return m_computedColumnHeight;
+ return m_columnHeight;
}
- if (m_contentRuns.size() >= computedColumnCount()) {
+ if (m_contentRuns.size() >= usedColumnCount()) {
// Too many forced breaks to allow any implicit breaks. Initial balancing should already
// have set a good height. There's nothing more we should do.
- return m_computedColumnHeight;
+ return m_columnHeight;
}
// If the initial guessed column height wasn't enough, stretch it now. Stretch by the lowest
@@ -188,9 +186,9 @@ LayoutUnit RenderMultiColumnSet::calculateColumnHeight(BalancedHeightCalculation
ASSERT(m_minSpaceShortage > 0); // We should never _shrink_ the height!
ASSERT(m_minSpaceShortage != RenderFlowThread::maxLogicalHeight()); // If this happens, we probably have a bug.
if (m_minSpaceShortage == RenderFlowThread::maxLogicalHeight())
- return m_computedColumnHeight; // So bail out rather than looping infinitely.
+ return m_columnHeight; // So bail out rather than looping infinitely.
- return m_computedColumnHeight + m_minSpaceShortage;
+ return m_columnHeight + m_minSpaceShortage;
}
void RenderMultiColumnSet::addContentRun(LayoutUnit endOffsetFromFirstPage)
@@ -201,7 +199,7 @@ void RenderMultiColumnSet::addContentRun(LayoutUnit endOffsetFromFirstPage)
return;
// Append another item as long as we haven't exceeded used column count. What ends up in the
// overflow area shouldn't affect column balancing.
- if (m_contentRuns.size() < m_computedColumnCount)
+ if (m_contentRuns.size() < usedColumnCount())
m_contentRuns.append(ContentRun(endOffsetFromFirstPage));
}
@@ -209,7 +207,7 @@ bool RenderMultiColumnSet::recalculateColumnHeight(BalancedHeightCalculation cal
{
ASSERT(multiColumnFlowThread()->requiresBalancing());
- LayoutUnit oldColumnHeight = m_computedColumnHeight;
+ LayoutUnit oldColumnHeight = m_columnHeight;
if (calculationMode == GuessFromFlowThreadPortion) {
// Post-process the content runs and find out where the implicit breaks will occur.
distributeImplicitBreaks();
@@ -228,7 +226,7 @@ bool RenderMultiColumnSet::recalculateColumnHeight(BalancedHeightCalculation cal
// the next layout pass, since each pass will rebuild this.
m_contentRuns.clear();
- if (m_computedColumnHeight == oldColumnHeight)
+ if (m_columnHeight == oldColumnHeight)
return false; // No change. We're done.
m_minSpaceShortage = RenderFlowThread::maxLogicalHeight();
@@ -254,14 +252,14 @@ void RenderMultiColumnSet::resetColumnHeight()
m_maxColumnHeight = calculateMaxColumnHeight();
- LayoutUnit oldColumnHeight = computedColumnHeight();
+ LayoutUnit oldColumnHeight = pageLogicalHeight();
if (multiColumnFlowThread()->requiresBalancing())
- m_computedColumnHeight = 0;
+ m_columnHeight = 0;
else
setAndConstrainColumnHeight(heightAdjustedForSetOffset(multiColumnFlowThread()->columnHeightAvailable()));
- if (computedColumnHeight() != oldColumnHeight)
+ if (pageLogicalHeight() != oldColumnHeight)
setChildNeedsLayout(MarkOnlyThis);
// Content runs are only needed in the initial layout pass, in order to find an initial column
@@ -289,7 +287,7 @@ void RenderMultiColumnSet::expandToEncompassFlowThreadContentsIfNeeded()
void RenderMultiColumnSet::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
{
- computedValues.m_extent = m_computedColumnHeight;
+ computedValues.m_extent = m_columnHeight;
computedValues.m_position = logicalTop;
}
@@ -315,11 +313,11 @@ LayoutUnit RenderMultiColumnSet::columnGap() const
return parentBlock->style()->columnGap();
}
-unsigned RenderMultiColumnSet::columnCount() const
+unsigned RenderMultiColumnSet::actualColumnCount() const
{
// We must always return a value of 1 or greater. Column count = 0 is a meaningless situation,
// and will confuse and cause problems in other parts of the code.
- if (!computedColumnHeight())
+ if (!pageLogicalHeight())
return 1;
// Our portion rect determines our column count. We have as many columns as needed to fit all the content.
@@ -327,15 +325,15 @@ unsigned RenderMultiColumnSet::columnCount() const
if (!logicalHeightInColumns)
return 1;
- unsigned count = ceil(logicalHeightInColumns.toFloat() / computedColumnHeight().toFloat());
+ unsigned count = ceil(logicalHeightInColumns.toFloat() / pageLogicalHeight().toFloat());
ASSERT(count >= 1);
return count;
}
LayoutRect RenderMultiColumnSet::columnRectAt(unsigned index) const
{
- LayoutUnit colLogicalWidth = computedColumnWidth();
- LayoutUnit colLogicalHeight = computedColumnHeight();
+ LayoutUnit colLogicalWidth = pageLogicalWidth();
+ LayoutUnit colLogicalHeight = pageLogicalHeight();
LayoutUnit colLogicalTop = borderBefore() + paddingBefore();
LayoutUnit colLogicalLeft = borderAndPaddingLogicalLeft();
LayoutUnit colGap = columnGap();
@@ -362,20 +360,20 @@ unsigned RenderMultiColumnSet::columnIndexAtOffset(LayoutUnit offset, ColumnInde
if (mode == ClampToExistingColumns) {
LayoutUnit flowThreadLogicalBottom = isHorizontalWritingMode() ? portionRect.maxY() : portionRect.maxX();
if (offset >= flowThreadLogicalBottom)
- return columnCount() - 1;
+ return actualColumnCount() - 1;
}
// Just divide by the column height to determine the correct column.
- return (offset - flowThreadLogicalTop).toFloat() / computedColumnHeight().toFloat();
+ return (offset - flowThreadLogicalTop).toFloat() / pageLogicalHeight().toFloat();
}
LayoutRect RenderMultiColumnSet::flowThreadPortionRectAt(unsigned index) const
{
LayoutRect portionRect = flowThreadPortionRect();
if (isHorizontalWritingMode())
- portionRect = LayoutRect(portionRect.x(), portionRect.y() + index * computedColumnHeight(), portionRect.width(), computedColumnHeight());
+ portionRect = LayoutRect(portionRect.x(), portionRect.y() + index * pageLogicalHeight(), portionRect.width(), pageLogicalHeight());
else
- portionRect = LayoutRect(portionRect.x() + index * computedColumnHeight(), portionRect.y(), computedColumnHeight(), portionRect.height());
+ portionRect = LayoutRect(portionRect.x() + index * pageLogicalHeight(), portionRect.y(), pageLogicalHeight(), portionRect.height());
return portionRect;
}
@@ -449,7 +447,7 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo
if (!renderRule)
return;
- unsigned colCount = columnCount();
+ unsigned colCount = actualColumnCount();
if (colCount <= 1)
return;
@@ -459,7 +457,7 @@ void RenderMultiColumnSet::paintColumnRules(PaintInfo& paintInfo, const LayoutPo
LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : contentLogicalWidth();
LayoutUnit ruleAdd = borderAndPaddingLogicalLeft();
LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : contentLogicalWidth();
- LayoutUnit inlineDirectionSize = computedColumnWidth();
+ LayoutUnit inlineDirectionSize = pageLogicalWidth();
BoxSide boxSide = isHorizontalWritingMode()
? leftToRight ? BSLeft : BSRight
: leftToRight ? BSTop : BSBottom;
@@ -511,7 +509,7 @@ void RenderMultiColumnSet::repaintFlowThreadContent(const LayoutRect& repaintRec
unsigned endColumn = columnIndexAtOffset(repaintLogicalBottom);
LayoutUnit colGap = columnGap();
- unsigned colCount = columnCount();
+ unsigned colCount = actualColumnCount();
for (unsigned i = startColumn; i <= endColumn; i++) {
LayoutRect colRect = columnRectAt(i);
@@ -564,9 +562,9 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
unsigned startColumn = columnIndexAtOffset(layerLogicalTop);
unsigned endColumn = columnIndexAtOffset(layerLogicalBottom);
- LayoutUnit colLogicalWidth = computedColumnWidth();
+ LayoutUnit colLogicalWidth = pageLogicalWidth();
LayoutUnit colGap = columnGap();
- unsigned colCount = columnCount();
+ unsigned colCount = actualColumnCount();
for (unsigned i = startColumn; i <= endColumn; i++) {
// Get the portion of the flow thread that corresponds to this column.
@@ -622,7 +620,7 @@ void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, cons
void RenderMultiColumnSet::addOverflowFromChildren()
{
- unsigned colCount = columnCount();
+ unsigned colCount = actualColumnCount();
if (!colCount)
return;
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