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Side by Side Diff: Source/core/rendering/RenderMultiColumnFlowThread.cpp

Issue 299213002: [New Multicolumn] Cleanup: Remove redundant members. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@370813
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/rendering/RenderMultiColumnFlowThread.h" 27 #include "core/rendering/RenderMultiColumnFlowThread.h"
28 28
29 #include "core/rendering/RenderMultiColumnSet.h" 29 #include "core/rendering/RenderMultiColumnSet.h"
30 30
31 namespace WebCore { 31 namespace WebCore {
32 32
33 RenderMultiColumnFlowThread::RenderMultiColumnFlowThread() 33 RenderMultiColumnFlowThread::RenderMultiColumnFlowThread()
34 : m_columnCount(1) 34 : m_columnCount(1)
35 , m_columnWidth(0)
36 , m_columnHeightAvailable(0) 35 , m_columnHeightAvailable(0)
37 , m_inBalancingPass(false) 36 , m_inBalancingPass(false)
38 , m_needsColumnHeightsRecalculation(false) 37 , m_needsColumnHeightsRecalculation(false)
39 { 38 {
40 setFlowThreadState(InsideInFlowThread); 39 setFlowThreadState(InsideInFlowThread);
41 } 40 }
42 41
43 RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread() 42 RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread()
44 { 43 {
45 } 44 }
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130 129
131 LayoutPoint flowThreadPoint(point); 130 LayoutPoint flowThreadPoint(point);
132 flipForWritingMode(flowThreadPoint); 131 flipForWritingMode(flowThreadPoint);
133 LayoutUnit blockOffset = isHorizontalWritingMode() ? flowThreadPoint.y() : f lowThreadPoint.x(); 132 LayoutUnit blockOffset = isHorizontalWritingMode() ? flowThreadPoint.y() : f lowThreadPoint.x();
134 RenderRegion* renderRegion = regionAtBlockOffset(blockOffset); 133 RenderRegion* renderRegion = regionAtBlockOffset(blockOffset);
135 if (!renderRegion) 134 if (!renderRegion)
136 return LayoutSize(0, 0); 135 return LayoutSize(0, 0);
137 return toRenderMultiColumnSet(renderRegion)->flowThreadTranslationAtOffset(b lockOffset); 136 return toRenderMultiColumnSet(renderRegion)->flowThreadTranslationAtOffset(b lockOffset);
138 } 137 }
139 138
139 bool RenderMultiColumnFlowThread::needsNewWidth() const
140 {
141 LayoutUnit newWidth;
142 unsigned dummyColumnCount; // We only care if used column-width changes.
143 calculateColumnCountAndWidth(newWidth, dummyColumnCount);
144 return newWidth != logicalWidth();
145 }
146
140 void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLa youtScope& layoutScope) 147 void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLa youtScope& layoutScope)
141 { 148 {
142 if (relayoutChildren) 149 if (relayoutChildren)
143 layoutScope.setChildNeedsLayout(this); 150 layoutScope.setChildNeedsLayout(this);
144 151
145 if (!needsLayout()) { 152 if (!needsLayout()) {
146 // Just before the multicol container (our parent RenderBlockFlow) finis hes laying out, it 153 // Just before the multicol container (our parent RenderBlockFlow) finis hes laying out, it
147 // will call recalculateColumnHeights() on us unconditionally, but we on ly want that method 154 // will call recalculateColumnHeights() on us unconditionally, but we on ly want that method
148 // to do any work if we actually laid out the flow thread. Otherwise, th e balancing 155 // to do any work if we actually laid out the flow thread. Otherwise, th e balancing
149 // machinery would kick in needlessly, and trigger additional layout pas ses. Furthermore, we 156 // machinery would kick in needlessly, and trigger additional layout pas ses. Furthermore, we
150 // actually depend on a proper flowthread layout pass in order to do bal ancing, since it's 157 // actually depend on a proper flowthread layout pass in order to do bal ancing, since it's
151 // flowthread layout that sets up content runs. 158 // flowthread layout that sets up content runs.
152 m_needsColumnHeightsRecalculation = false; 159 m_needsColumnHeightsRecalculation = false;
153 return; 160 return;
154 } 161 }
155 162
156 for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; col umnSet = columnSet->nextSiblingMultiColumnSet()) { 163 for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; col umnSet = columnSet->nextSiblingMultiColumnSet()) {
157 if (!m_inBalancingPass) { 164 if (!m_inBalancingPass) {
158 // This is the initial layout pass. We need to reset the column heig ht, because contents 165 // This is the initial layout pass. We need to reset the column heig ht, because contents
159 // typically have changed. 166 // typically have changed.
160 columnSet->resetColumnHeight(); 167 columnSet->resetColumnHeight();
161
162 columnSet->setComputedColumnWidthAndCount(columnWidth(), columnCount ());
163 } 168 }
164 } 169 }
165 170
166 invalidateRegions(); 171 invalidateRegions();
167 m_needsColumnHeightsRecalculation = requiresBalancing(); 172 m_needsColumnHeightsRecalculation = requiresBalancing();
168 layout(); 173 layout();
169 } 174 }
170 175
171 bool RenderMultiColumnFlowThread::computeColumnCountAndWidth()
172 {
173 RenderBlock* columnBlock = multiColumnBlockFlow();
174 LayoutUnit oldColumnWidth = m_columnWidth;
175
176 // Calculate our column width and column count.
177 m_columnCount = 1;
178 m_columnWidth = columnBlock->contentLogicalWidth();
179
180 const RenderStyle* columnStyle = columnBlock->style();
181 ASSERT(!columnStyle->hasAutoColumnCount() || !columnStyle->hasAutoColumnWidt h());
182
183 LayoutUnit availWidth = m_columnWidth;
184 LayoutUnit colGap = columnBlock->columnGap();
185 LayoutUnit colWidth = max<LayoutUnit>(1, LayoutUnit(columnStyle->columnWidth ()));
186 int colCount = max<int>(1, columnStyle->columnCount());
187
188 if (columnStyle->hasAutoColumnWidth() && !columnStyle->hasAutoColumnCount()) {
189 m_columnCount = colCount;
190 m_columnWidth = std::max<LayoutUnit>(0, (availWidth - ((m_columnCount - 1) * colGap)) / m_columnCount);
191 } else if (!columnStyle->hasAutoColumnWidth() && columnStyle->hasAutoColumnC ount()) {
192 m_columnCount = std::max<LayoutUnit>(1, (availWidth + colGap) / (colWidt h + colGap));
193 m_columnWidth = ((availWidth + colGap) / m_columnCount) - colGap;
194 } else {
195 m_columnCount = std::max<LayoutUnit>(std::min<LayoutUnit>(colCount, (ava ilWidth + colGap) / (colWidth + colGap)), 1);
196 m_columnWidth = ((availWidth + colGap) / m_columnCount) - colGap;
197 }
198
199 return m_columnWidth != oldColumnWidth;
200 }
201
202 bool RenderMultiColumnFlowThread::recalculateColumnHeights() 176 bool RenderMultiColumnFlowThread::recalculateColumnHeights()
203 { 177 {
204 // All column sets that needed layout have now been laid out, so we can fina lly validate them. 178 // All column sets that needed layout have now been laid out, so we can fina lly validate them.
205 validateRegions(); 179 validateRegions();
206 180
207 if (!m_needsColumnHeightsRecalculation) 181 if (!m_needsColumnHeightsRecalculation)
208 return false; 182 return false;
209 183
210 // Column heights may change here because of balancing. We may have to do mu ltiple layout 184 // Column heights may change here because of balancing. We may have to do mu ltiple layout
211 // passes, depending on how the contents is fitted to the changed column hei ghts. In most 185 // passes, depending on how the contents is fitted to the changed column hei ghts. In most
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224 } 198 }
225 } 199 }
226 200
227 if (needsRelayout) 201 if (needsRelayout)
228 setChildNeedsLayout(MarkOnlyThis); 202 setChildNeedsLayout(MarkOnlyThis);
229 203
230 m_inBalancingPass = needsRelayout; 204 m_inBalancingPass = needsRelayout;
231 return needsRelayout; 205 return needsRelayout;
232 } 206 }
233 207
208 void RenderMultiColumnFlowThread::calculateColumnCountAndWidth(LayoutUnit& width , unsigned& count) const
209 {
210 RenderBlock* columnBlock = multiColumnBlockFlow();
211 const RenderStyle* columnStyle = columnBlock->style();
212 LayoutUnit availableWidth = columnBlock->contentLogicalWidth();
213 LayoutUnit columnGap = columnBlock->columnGap();
214 LayoutUnit computedColumnWidth = max<LayoutUnit>(1, LayoutUnit(columnStyle-> columnWidth()));
215 unsigned computedColumnCount = max<int>(1, columnStyle->columnCount());
216
217 ASSERT(!columnStyle->hasAutoColumnCount() || !columnStyle->hasAutoColumnWidt h());
218 if (columnStyle->hasAutoColumnWidth() && !columnStyle->hasAutoColumnCount()) {
219 count = computedColumnCount;
220 width = std::max<LayoutUnit>(0, (availableWidth - ((count - 1) * columnG ap)) / count);
221 } else if (!columnStyle->hasAutoColumnWidth() && columnStyle->hasAutoColumnC ount()) {
222 count = std::max<LayoutUnit>(1, (availableWidth + columnGap) / (computed ColumnWidth + columnGap));
223 width = ((availableWidth + columnGap) / count) - columnGap;
224 } else {
225 count = std::max<LayoutUnit>(std::min<LayoutUnit>(computedColumnCount, ( availableWidth + columnGap) / (computedColumnWidth + columnGap)), 1);
226 width = ((availableWidth + columnGap) / count) - columnGap;
227 }
228 }
229
234 const char* RenderMultiColumnFlowThread::renderName() const 230 const char* RenderMultiColumnFlowThread::renderName() const
235 { 231 {
236 return "RenderMultiColumnFlowThread"; 232 return "RenderMultiColumnFlowThread";
237 } 233 }
238 234
239 void RenderMultiColumnFlowThread::addRegionToThread(RenderRegion* renderRegion) 235 void RenderMultiColumnFlowThread::addRegionToThread(RenderRegion* renderRegion)
240 { 236 {
241 RenderMultiColumnSet* columnSet = toRenderMultiColumnSet(renderRegion); 237 RenderMultiColumnSet* columnSet = toRenderMultiColumnSet(renderRegion);
242 if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) { 238 if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) {
243 RenderRegionList::iterator it = m_regionList.find(nextSet); 239 RenderRegionList::iterator it = m_regionList.find(nextSet);
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262 258
263 void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const 259 void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
264 { 260 {
265 // We simply remain at our intrinsic height. 261 // We simply remain at our intrinsic height.
266 computedValues.m_extent = logicalHeight; 262 computedValues.m_extent = logicalHeight;
267 computedValues.m_position = logicalTop; 263 computedValues.m_position = logicalTop;
268 } 264 }
269 265
270 void RenderMultiColumnFlowThread::updateLogicalWidth() 266 void RenderMultiColumnFlowThread::updateLogicalWidth()
271 { 267 {
272 setLogicalWidth(columnWidth()); 268 LayoutUnit columnWidth;
269 calculateColumnCountAndWidth(columnWidth, m_columnCount);
270 setLogicalWidth(columnWidth);
273 } 271 }
274 272
275 void RenderMultiColumnFlowThread::layout() 273 void RenderMultiColumnFlowThread::layout()
276 { 274 {
277 RenderFlowThread::layout(); 275 RenderFlowThread::layout();
278 if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) 276 if (RenderMultiColumnSet* lastSet = lastMultiColumnSet())
279 lastSet->expandToEncompassFlowThreadContentsIfNeeded(); 277 lastSet->expandToEncompassFlowThreadContentsIfNeeded();
280 } 278 }
281 279
282 void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spa ceShortage) 280 void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spa ceShortage)
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311 if (offsetBreakAdjustment) 309 if (offsetBreakAdjustment)
312 *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRe mainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit(); 310 *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRe mainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit();
313 return true; 311 return true;
314 } 312 }
315 return false; 313 return false;
316 } 314 }
317 315
318 bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const 316 bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const
319 { 317 {
320 if (RenderMultiColumnSet* columnSet = lastMultiColumnSet()) 318 if (RenderMultiColumnSet* columnSet = lastMultiColumnSet())
321 return columnSet->computedColumnHeight(); 319 return columnSet->pageLogicalHeight();
322 return false; 320 return false;
323 } 321 }
324 322
325 } 323 }
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