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Side by Side Diff: packages/barback/lib/src/asset/asset_node.dart

Issue 2989763002: Update charted to 0.4.8 and roll (Closed)
Patch Set: Removed Cutch from list of reviewers Created 3 years, 4 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 library barback.asset.asset_node; 5 library barback.asset.asset_node;
6 6
7 import 'dart:async'; 7 import 'dart:async';
8 8
9 import '../errors.dart'; 9 import '../errors.dart';
10 import '../graph/transform_node.dart'; 10 import '../graph/transform_node.dart';
11 import '../utils.dart';
12 import 'asset.dart'; 11 import 'asset.dart';
13 import 'asset_id.dart'; 12 import 'asset_id.dart';
14 13
15 /// Describes the current state of an asset as part of a transformation graph. 14 /// Describes the current state of an asset as part of a transformation graph.
16 /// 15 ///
17 /// An asset node can be in one of three states (see [AssetState]). It provides 16 /// An asset node can be in one of three states (see [AssetState]). It provides
18 /// an [onStateChange] stream that emits an event whenever it changes state. 17 /// an [onStateChange] stream that emits an event whenever it changes state.
19 /// 18 ///
20 /// Asset nodes are controlled using [AssetNodeController]s. 19 /// Asset nodes are controlled using [AssetNodeController]s.
21 class AssetNode { 20 class AssetNode {
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77 new StreamController<AssetState>.broadcast(sync: true); 76 new StreamController<AssetState>.broadcast(sync: true);
78 77
79 /// Calls [callback] when the node's asset is available. 78 /// Calls [callback] when the node's asset is available.
80 /// 79 ///
81 /// If the asset is currently available, this calls [callback] synchronously 80 /// If the asset is currently available, this calls [callback] synchronously
82 /// to ensure that the asset is still available. 81 /// to ensure that the asset is still available.
83 /// 82 ///
84 /// The return value of [callback] is piped to the returned Future. If the 83 /// The return value of [callback] is piped to the returned Future. If the
85 /// asset is removed before becoming available, the returned future will throw 84 /// asset is removed before becoming available, the returned future will throw
86 /// an [AssetNotFoundException]. 85 /// an [AssetNotFoundException].
87 Future whenAvailable(callback(Asset asset)) { 86 Future/*<T>*/ whenAvailable/*<T>*/(/*=T*/ callback(Asset asset)) {
88 return _waitForState((state) => state.isAvailable || state.isRemoved, 87 return _waitForState((state) => state.isAvailable || state.isRemoved,
89 (state) { 88 (state) {
90 if (state.isRemoved) throw new AssetNotFoundException(id); 89 if (state.isRemoved) throw new AssetNotFoundException(id);
91 return callback(asset); 90 return callback(asset);
92 }); 91 });
93 } 92 }
94 93
95 /// Calls [callback] when the node's asset is removed. 94 /// Calls [callback] when the node's asset is removed.
96 /// 95 ///
97 /// If the asset is already removed when this is called, it calls [callback] 96 /// If the asset is already removed when this is called, it calls [callback]
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108 Future<AssetState> whenStateChanges() { 107 Future<AssetState> whenStateChanges() {
109 var startState = state; 108 var startState = state;
110 return _waitForState((state) => state != startState, (state) => state); 109 return _waitForState((state) => state != startState, (state) => state);
111 } 110 }
112 111
113 /// Calls [callback] as soon as the node is in a state that matches [test]. 112 /// Calls [callback] as soon as the node is in a state that matches [test].
114 /// 113 ///
115 /// [callback] is called synchronously if this is already in such a state. 114 /// [callback] is called synchronously if this is already in such a state.
116 /// 115 ///
117 /// The return value of [callback] is piped to the returned Future. 116 /// The return value of [callback] is piped to the returned Future.
118 Future _waitForState(bool test(AssetState state), 117 Future/*<T>*/ _waitForState/*<T>*/(bool test(AssetState state),
119 callback(AssetState state)) { 118 /*=T*/ callback(AssetState state)) {
120 if (test(state)) return syncFuture(() => callback(state)); 119 if (test(state)) return new Future.sync(() => callback(state));
121 return onStateChange.firstWhere(test).then((_) => callback(state)); 120 return onStateChange.firstWhere(test).then((_) => callback(state));
122 } 121 }
123 122
124 AssetNode._(this.id, this._transform, this._origin) 123 AssetNode._(this.id, this._transform, this._origin)
125 : _state = AssetState.RUNNING; 124 : _state = AssetState.RUNNING;
126 125
127 AssetNode._available(Asset asset, this._transform, this._origin) 126 AssetNode._available(Asset asset, this._transform, this._origin)
128 : id = asset.id, 127 : id = asset.id,
129 _asset = asset, 128 _asset = asset,
130 _state = AssetState.AVAILABLE; 129 _state = AssetState.AVAILABLE;
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274 273
275 /// Whether this state is [AssetState.RUNNING]. 274 /// Whether this state is [AssetState.RUNNING].
276 bool get isDirty => this == AssetState.RUNNING; 275 bool get isDirty => this == AssetState.RUNNING;
277 276
278 final String name; 277 final String name;
279 278
280 const AssetState._(this.name); 279 const AssetState._(this.name);
281 280
282 String toString() => name; 281 String toString() => name;
283 } 282 }
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