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Side by Side Diff: Source/core/dom/ScriptRunner.h

Issue 298863010: Oilpan: have PendingScripts trace their script elements. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add PendingScript::m_element comment + GC plugin annotation. Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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32 #include "wtf/Noncopyable.h" 32 #include "wtf/Noncopyable.h"
33 #include "wtf/PassOwnPtr.h" 33 #include "wtf/PassOwnPtr.h"
34 #include "wtf/Vector.h" 34 #include "wtf/Vector.h"
35 35
36 namespace WebCore { 36 namespace WebCore {
37 37
38 class ScriptResource; 38 class ScriptResource;
39 class Document; 39 class Document;
40 class PendingScript; 40 class PendingScript;
41 class ScriptLoader; 41 class ScriptLoader;
42 class Visitor;
42 43
43 class ScriptRunner { 44 class ScriptRunner {
Mads Ager (chromium) 2014/05/26 13:55:36 I think we could move ScriptRunner to the oilpan h
sof 2014/05/27 08:31:04 Yes, moving ScriptRunner is doable and easier than
44 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED; 45 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED;
45 public: 46 public:
46 static PassOwnPtr<ScriptRunner> create(Document* document) { return adoptPtr (new ScriptRunner(document)); } 47 static PassOwnPtr<ScriptRunner> create(Document* document) { return adoptPtr (new ScriptRunner(document)); }
47 ~ScriptRunner(); 48 ~ScriptRunner();
48 49
49 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; 50 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION };
50 void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, Exe cutionType); 51 void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, Exe cutionType);
51 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } 52 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); }
52 void suspend(); 53 void suspend();
53 void resume(); 54 void resume();
54 void notifyScriptReady(ScriptLoader*, ExecutionType); 55 void notifyScriptReady(ScriptLoader*, ExecutionType);
55 void notifyScriptLoadError(ScriptLoader*, ExecutionType); 56 void notifyScriptLoadError(ScriptLoader*, ExecutionType);
56 57
58 void trace(Visitor*);
59
57 private: 60 private:
58 explicit ScriptRunner(Document*); 61 explicit ScriptRunner(Document*);
59 62
60 void timerFired(Timer<ScriptRunner>*); 63 void timerFired(Timer<ScriptRunner>*);
61 64
62 Document* m_document; 65 Document* m_document;
63 Vector<PendingScript> m_scriptsToExecuteInOrder; 66 Vector<PendingScript> m_scriptsToExecuteInOrder;
64 Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs /web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible 67 Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs /web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
65 HashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts; 68 HashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts;
66 Timer<ScriptRunner> m_timer; 69 Timer<ScriptRunner> m_timer;
67 }; 70 };
68 71
69 } 72 }
70 73
71 #endif 74 #endif
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