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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/debug/invalidation_benchmark.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 #include <limits> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "base/rand_util.h" | |
| 12 #include "base/values.h" | |
| 13 #include "cc/layers/layer.h" | |
| 14 #include "cc/layers/picture_layer.h" | |
| 15 #include "cc/trees/layer_tree_host.h" | |
| 16 #include "cc/trees/layer_tree_host_common.h" | |
| 17 #include "ui/gfx/rect.h" | |
| 18 | |
| 19 namespace cc { | |
| 20 | |
| 21 namespace { | |
| 22 | |
| 23 const char* kDefaultInvalidationMode = "viewport"; | |
| 24 | |
| 25 } // namespace | |
| 26 | |
| 27 InvalidationBenchmark::InvalidationBenchmark( | |
| 28 scoped_ptr<base::Value> value, | |
| 29 const MicroBenchmark::DoneCallback& callback) | |
| 30 : MicroBenchmark(callback), seed_(0) { | |
| 31 base::DictionaryValue* settings = NULL; | |
| 32 value->GetAsDictionary(&settings); | |
| 33 if (!settings) | |
| 34 return; | |
| 35 | |
| 36 std::string mode_string = kDefaultInvalidationMode; | |
| 37 | |
| 38 if (settings->HasKey("mode")) | |
| 39 settings->GetString("mode", &mode_string); | |
| 40 | |
| 41 if (mode_string == "layer") { | |
| 42 mode_ = LAYER; | |
| 43 } else if (mode_string == "viewport") { | |
| 44 mode_ = VIEWPORT; | |
| 45 } else if (mode_string == "random") { | |
| 46 mode_ = RANDOM; | |
| 47 } else { | |
| 48 LOG(ERROR) << "Invalid mode: " << mode_string | |
|
vmpstr
2014/05/27 21:24:21
You can just do CHECK(false) << "blah" (the macro
ernstm
2014/05/27 21:34:46
Done.
| |
| 49 << ". One of {layer, viewport, random} expected"; | |
| 50 CHECK(false); | |
| 51 } | |
| 52 } | |
| 53 | |
| 54 InvalidationBenchmark::~InvalidationBenchmark() { | |
| 55 } | |
| 56 | |
| 57 void InvalidationBenchmark::DidUpdateLayers(LayerTreeHost* host) { | |
| 58 LayerTreeHostCommon::CallFunctionForSubtree( | |
| 59 host->root_layer(), | |
| 60 base::Bind(&InvalidationBenchmark::Run, base::Unretained(this))); | |
| 61 } | |
| 62 | |
| 63 void InvalidationBenchmark::Run(Layer* layer) { | |
| 64 layer->RunMicroBenchmark(this); | |
| 65 } | |
| 66 | |
| 67 void InvalidationBenchmark::RunOnLayer(PictureLayer* layer) { | |
| 68 switch (mode_) { | |
| 69 case LAYER: | |
| 70 // Invalidate entire layer. | |
| 71 layer->SetNeedsDisplay(); | |
| 72 break; | |
| 73 case VIEWPORT: | |
| 74 // Invalidate entire viewport. | |
| 75 layer->SetNeedsDisplayRect(layer->visible_content_rect()); | |
| 76 break; | |
| 77 case RANDOM: { | |
| 78 // Random invalidation inside the viewport. | |
| 79 gfx::Rect visible_content_rect = layer->visible_content_rect(); | |
| 80 int x_min = LCGRandom() * visible_content_rect.width(); | |
| 81 int x_max = LCGRandom() * visible_content_rect.width(); | |
| 82 int y_min = LCGRandom() * visible_content_rect.height(); | |
| 83 int y_max = LCGRandom() * visible_content_rect.height(); | |
| 84 if (x_min > x_max) | |
| 85 std::swap(x_min, x_max); | |
| 86 if (y_min > y_max) | |
| 87 std::swap(y_min, y_max); | |
| 88 gfx::Rect invalidation_rect(x_min, y_min, x_max - x_min, y_max - y_min); | |
| 89 layer->SetNeedsDisplayRect(invalidation_rect); | |
| 90 break; | |
| 91 } | |
| 92 default: | |
| 93 NOTREACHED(); | |
| 94 break; | |
| 95 } | |
| 96 } | |
| 97 | |
| 98 // A simple linear congruential generator. The random numbers don't need to be | |
| 99 // high quality, but they need to be identical in each run. Therefore, we use a | |
| 100 // LCG and keep the state locally in the benchmark. | |
| 101 float InvalidationBenchmark::LCGRandom() { | |
| 102 const uint32 a = 1664525; | |
| 103 const uint32 c = 1013904223; | |
| 104 seed_ = a * seed_ + c; | |
|
vmpstr
2014/05/27 21:24:21
I'm not familiar with rng algorithms, but I assume
ernstm
2014/05/27 21:34:46
Yes, this is expected to overflow and wrap around.
| |
| 105 return seed_ / std::numeric_limits<uint32>::max(); | |
|
vmpstr
2014/05/27 21:24:21
Doesn't this just give you 0, because of integer d
ernstm
2014/05/27 21:34:46
Yes, I accidentally removed the cast in #2 and add
| |
| 106 } | |
| 107 | |
| 108 } // namespace cc | |
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