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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/ipc/service/direct_composition_surface_win.h" | 5 #include "gpu/ipc/service/direct_composition_surface_win.h" |
6 | 6 |
7 #include "base/memory/ref_counted_memory.h" | 7 #include "base/memory/ref_counted_memory.h" |
8 #include "base/memory/weak_ptr.h" | 8 #include "base/memory/weak_ptr.h" |
9 #include "base/run_loop.h" | 9 #include "base/run_loop.h" |
10 #include "base/synchronization/waitable_event.h" | 10 #include "base/synchronization/waitable_event.h" |
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104 // Ensure that the ChildWindowWin posts the task to delete the thread to the | 104 // Ensure that the ChildWindowWin posts the task to delete the thread to the |
105 // main loop before doing RunUntilIdle. Otherwise the child threads could | 105 // main loop before doing RunUntilIdle. Otherwise the child threads could |
106 // outlive the main thread. | 106 // outlive the main thread. |
107 RunPendingTasks(task_runner); | 107 RunPendingTasks(task_runner); |
108 | 108 |
109 base::RunLoop().RunUntilIdle(); | 109 base::RunLoop().RunUntilIdle(); |
110 } | 110 } |
111 | 111 |
112 base::win::ScopedComPtr<ID3D11Texture2D> CreateNV12Texture( | 112 base::win::ScopedComPtr<ID3D11Texture2D> CreateNV12Texture( |
113 const base::win::ScopedComPtr<ID3D11Device>& d3d11_device, | 113 const base::win::ScopedComPtr<ID3D11Device>& d3d11_device, |
114 const gfx::Size& size, | 114 const gfx::Size& size) { |
115 bool shared) { | |
116 D3D11_TEXTURE2D_DESC desc = {}; | 115 D3D11_TEXTURE2D_DESC desc = {}; |
117 desc.Width = size.width(); | 116 desc.Width = size.width(); |
118 desc.Height = size.height(); | 117 desc.Height = size.height(); |
119 desc.MipLevels = 1; | 118 desc.MipLevels = 1; |
120 desc.ArraySize = 1; | 119 desc.ArraySize = 1; |
121 desc.Format = DXGI_FORMAT_NV12; | 120 desc.Format = DXGI_FORMAT_NV12; |
122 desc.Usage = D3D11_USAGE_DEFAULT; | 121 desc.Usage = D3D11_USAGE_DEFAULT; |
123 desc.SampleDesc.Count = 1; | 122 desc.SampleDesc.Count = 1; |
124 desc.BindFlags = 0; | 123 desc.BindFlags = 0; |
125 if (shared) { | |
126 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | | |
127 D3D11_RESOURCE_MISC_SHARED_NTHANDLE; | |
128 } | |
129 | 124 |
130 std::vector<char> image_data(size.width() * size.height() * 3 / 2); | 125 std::vector<char> image_data(size.width() * size.height() * 3 / 2); |
131 // Y, U, and V should all be Oxff. Output color should be pink. | 126 // Y, U, and V should all be Oxff. Output color should be pink. |
132 memset(&image_data[0], 0xff, size.width() * size.height() * 3 / 2); | 127 memset(&image_data[0], 0xff, size.width() * size.height() * 3 / 2); |
133 | 128 |
134 D3D11_SUBRESOURCE_DATA data = {}; | 129 D3D11_SUBRESOURCE_DATA data = {}; |
135 data.pSysMem = (const void*)&image_data[0]; | 130 data.pSysMem = (const void*)&image_data[0]; |
136 data.SysMemPitch = size.width(); | 131 data.SysMemPitch = size.width(); |
137 | 132 |
138 base::win::ScopedComPtr<ID3D11Texture2D> texture; | 133 base::win::ScopedComPtr<ID3D11Texture2D> texture; |
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315 gfx::Size window_size(100, 100); | 310 gfx::Size window_size(100, 100); |
316 | 311 |
317 scoped_refptr<gl::GLContext> context = | 312 scoped_refptr<gl::GLContext> context = |
318 gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs()); | 313 gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs()); |
319 | 314 |
320 base::win::ScopedComPtr<ID3D11Device> d3d11_device = | 315 base::win::ScopedComPtr<ID3D11Device> d3d11_device = |
321 gl::QueryD3D11DeviceObjectFromANGLE(); | 316 gl::QueryD3D11DeviceObjectFromANGLE(); |
322 | 317 |
323 gfx::Size texture_size(50, 50); | 318 gfx::Size texture_size(50, 50); |
324 base::win::ScopedComPtr<ID3D11Texture2D> texture = | 319 base::win::ScopedComPtr<ID3D11Texture2D> texture = |
325 CreateNV12Texture(d3d11_device, texture_size, false); | 320 CreateNV12Texture(d3d11_device, texture_size); |
326 | 321 |
327 scoped_refptr<gl::GLImageDXGI> image_dxgi( | 322 scoped_refptr<gl::GLImageDXGI> image_dxgi( |
328 new gl::GLImageDXGI(texture_size, nullptr)); | 323 new gl::GLImageDXGI(texture_size, nullptr)); |
329 image_dxgi->SetTexture(texture, 0); | 324 image_dxgi->SetTexture(texture, 0); |
330 | 325 |
331 ui::DCRendererLayerParams params( | 326 ui::DCRendererLayerParams params( |
332 false, gfx::Rect(), 1, gfx::Transform(), | 327 false, gfx::Rect(), 1, gfx::Transform(), |
333 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, | 328 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
334 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, | 329 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, |
335 0); | 330 0); |
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491 | 486 |
492 scoped_refptr<gl::GLContext> context = gl::init::CreateGLContext( | 487 scoped_refptr<gl::GLContext> context = gl::init::CreateGLContext( |
493 nullptr, surface_.get(), gl::GLContextAttribs()); | 488 nullptr, surface_.get(), gl::GLContextAttribs()); |
494 EXPECT_TRUE(surface_->Resize(window_size, 1.0, true)); | 489 EXPECT_TRUE(surface_->Resize(window_size, 1.0, true)); |
495 | 490 |
496 base::win::ScopedComPtr<ID3D11Device> d3d11_device = | 491 base::win::ScopedComPtr<ID3D11Device> d3d11_device = |
497 gl::QueryD3D11DeviceObjectFromANGLE(); | 492 gl::QueryD3D11DeviceObjectFromANGLE(); |
498 | 493 |
499 gfx::Size texture_size(50, 50); | 494 gfx::Size texture_size(50, 50); |
500 base::win::ScopedComPtr<ID3D11Texture2D> texture = | 495 base::win::ScopedComPtr<ID3D11Texture2D> texture = |
501 CreateNV12Texture(d3d11_device, texture_size, false); | 496 CreateNV12Texture(d3d11_device, texture_size); |
502 | 497 |
503 scoped_refptr<gl::GLImageDXGI> image_dxgi( | 498 scoped_refptr<gl::GLImageDXGI> image_dxgi( |
504 new gl::GLImageDXGI(texture_size, nullptr)); | 499 new gl::GLImageDXGI(texture_size, nullptr)); |
505 image_dxgi->SetTexture(texture, 0); | 500 image_dxgi->SetTexture(texture, 0); |
506 | 501 |
507 ui::DCRendererLayerParams params( | 502 ui::DCRendererLayerParams params( |
508 false, gfx::Rect(), 1, gfx::Transform(), | 503 false, gfx::Rect(), 1, gfx::Transform(), |
509 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, | 504 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
510 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(texture_size), 0, 0, 1.0, | 505 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(texture_size), 0, 0, 1.0, |
511 0); | 506 0); |
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580 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); | 575 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); |
581 SkColor actual_color = | 576 SkColor actual_color = |
582 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); | 577 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); |
583 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) | 578 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) |
584 << std::hex << "Expected " << expected_color << " Actual " | 579 << std::hex << "Expected " << expected_color << " Actual " |
585 << actual_color; | 580 << actual_color; |
586 | 581 |
587 context = nullptr; | 582 context = nullptr; |
588 DestroySurface(std::move(surface_)); | 583 DestroySurface(std::move(surface_)); |
589 } | 584 } |
590 | |
591 TEST_F(DirectCompositionPixelTest, VideoHandleSwapchain) { | |
592 if (!CheckIfDCSupported()) | |
593 return; | |
594 InitializeSurface(); | |
595 surface_->SetEnableDCLayers(true); | |
596 gfx::Size window_size(100, 100); | |
597 | |
598 scoped_refptr<gl::GLContext> context = gl::init::CreateGLContext( | |
599 nullptr, surface_.get(), gl::GLContextAttribs()); | |
600 EXPECT_TRUE(surface_->Resize(window_size, 1.0, true)); | |
601 | |
602 base::win::ScopedComPtr<ID3D11Device> d3d11_device = | |
603 gl::QueryD3D11DeviceObjectFromANGLE(); | |
604 | |
605 gfx::Size texture_size(50, 50); | |
606 base::win::ScopedComPtr<ID3D11Texture2D> texture = | |
607 CreateNV12Texture(d3d11_device, texture_size, true); | |
608 base::win::ScopedComPtr<IDXGIResource1> resource; | |
609 texture.CopyTo(resource.GetAddressOf()); | |
610 HANDLE handle; | |
611 resource->CreateSharedHandle(nullptr, DXGI_SHARED_RESOURCE_READ, nullptr, | |
612 &handle); | |
613 | |
614 scoped_refptr<gl::GLImageDXGIHandle> image_dxgi(new gl::GLImageDXGIHandle( | |
615 texture_size, base::win::ScopedHandle(handle), 0)); | |
616 ASSERT_TRUE(image_dxgi->Initialize()); | |
617 | |
618 ui::DCRendererLayerParams params( | |
619 false, gfx::Rect(), 1, gfx::Transform(), | |
620 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, | |
621 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, | |
622 0); | |
623 surface_->ScheduleDCLayer(params); | |
624 | |
625 EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface_->SwapBuffers()); | |
626 | |
627 Sleep(1000); | |
628 | |
629 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); | |
630 SkColor actual_color = | |
631 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); | |
632 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) | |
633 << std::hex << "Expected " << expected_color << " Actual " | |
634 << actual_color; | |
635 | |
636 context = nullptr; | |
637 DestroySurface(std::move(surface_)); | |
638 } | |
639 | |
640 } // namespace | 585 } // namespace |
641 } // namespace gpu | 586 } // namespace gpu |
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