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Side by Side Diff: content/browser/accessibility/browser_accessibility.h

Issue 2981083002: Migrate BrowserAccessibility windows unique id handling to AXPlatformNodeWin. (Closed)
Patch Set: Android fix. I was hoping I could get rid of this. Someday though! Created 3 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ 5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ 6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <map> 10 #include <map>
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68 // 68 //
69 //////////////////////////////////////////////////////////////////////////////// 69 ////////////////////////////////////////////////////////////////////////////////
70 class CONTENT_EXPORT BrowserAccessibility : public ui::AXPlatformNodeDelegate { 70 class CONTENT_EXPORT BrowserAccessibility : public ui::AXPlatformNodeDelegate {
71 public: 71 public:
72 // Creates a platform specific BrowserAccessibility. Ownership passes to the 72 // Creates a platform specific BrowserAccessibility. Ownership passes to the
73 // caller. 73 // caller.
74 static BrowserAccessibility* Create(); 74 static BrowserAccessibility* Create();
75 75
76 virtual ~BrowserAccessibility(); 76 virtual ~BrowserAccessibility();
77 77
78 static BrowserAccessibility* GetFromUniqueID(int32_t unique_id); 78 static BrowserAccessibility* GetFromUniqueId(int32_t unique_id);
79 79
80 // Called only once, immediately after construction. The constructor doesn't 80 // Called only once, immediately after construction. The constructor doesn't
81 // take any arguments because in the Windows subclass we use a special 81 // take any arguments because in the Windows subclass we use a special
82 // function to construct a COM object. 82 // function to construct a COM object.
83 virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node); 83 virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
84 84
85 // Called after the object is first initialized and again every time 85 // Called after the object is first initialized and again every time
86 // its data changes. 86 // its data changes.
87 virtual void OnDataChanged() {} 87 virtual void OnDataChanged() {}
88 88
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193 // has had Destroy() called but its reference count is not yet zero, 193 // has had Destroy() called but its reference count is not yet zero,
194 // instance_active() returns false and queries on this object return failure. 194 // instance_active() returns false and queries on this object return failure.
195 virtual void Destroy(); 195 virtual void Destroy();
196 196
197 // Subclasses should override this to support platform reference counting. 197 // Subclasses should override this to support platform reference counting.
198 virtual void NativeAddReference() { } 198 virtual void NativeAddReference() { }
199 199
200 // Subclasses should override this to support platform reference counting. 200 // Subclasses should override this to support platform reference counting.
201 virtual void NativeReleaseReference(); 201 virtual void NativeReleaseReference();
202 202
203 virtual int32_t unique_id() const;
dmazzoni 2017/07/17 08:38:20 Since this is virtual it needs to get GetUniqueId(
204
203 // 205 //
204 // Accessors 206 // Accessors
205 // 207 //
206 208
207 BrowserAccessibilityManager* manager() const { return manager_; } 209 BrowserAccessibilityManager* manager() const { return manager_; }
208 bool instance_active() const { return node_ && manager_; } 210 bool instance_active() const { return node_ && manager_; }
209 ui::AXNode* node() const { return node_; } 211 ui::AXNode* node() const { return node_; }
210 int32_t unique_id() const { return unique_id_; }
211 212
212 // These access the internal accessibility tree, which doesn't necessarily 213 // These access the internal accessibility tree, which doesn't necessarily
213 // reflect the accessibility tree that should be exposed on each platform. 214 // reflect the accessibility tree that should be exposed on each platform.
214 // Use PlatformChildCount and PlatformGetChild to implement platform 215 // Use PlatformChildCount and PlatformGetChild to implement platform
215 // accessibility APIs. 216 // accessibility APIs.
216 uint32_t InternalChildCount() const; 217 uint32_t InternalChildCount() const;
217 BrowserAccessibility* InternalGetChild(uint32_t child_index) const; 218 BrowserAccessibility* InternalGetChild(uint32_t child_index) const;
218 BrowserAccessibility* InternalGetParent() const; 219 BrowserAccessibility* InternalGetParent() const;
219 220
220 BrowserAccessibility* PlatformGetParent() const; 221 BrowserAccessibility* PlatformGetParent() const;
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351 using AXPlatformRange = ui::AXRange<AXPlatformPositionInstance::element_type>; 352 using AXPlatformRange = ui::AXRange<AXPlatformPositionInstance::element_type>;
352 353
353 BrowserAccessibility(); 354 BrowserAccessibility();
354 355
355 // The manager of this tree of accessibility objects. 356 // The manager of this tree of accessibility objects.
356 BrowserAccessibilityManager* manager_; 357 BrowserAccessibilityManager* manager_;
357 358
358 // The underlying node. 359 // The underlying node.
359 ui::AXNode* node_; 360 ui::AXNode* node_;
360 361
362 private:
361 // A unique ID, since node IDs are frame-local. 363 // A unique ID, since node IDs are frame-local.
362 int32_t unique_id_; 364 int32_t unique_id_;
363 365
364 private:
365 // |GetInnerText| recursively includes all the text from descendants such as 366 // |GetInnerText| recursively includes all the text from descendants such as
366 // text found in any embedded object. In contrast, |GetText| might include a 367 // text found in any embedded object. In contrast, |GetText| might include a
367 // special character in the place of every embedded object instead of its 368 // special character in the place of every embedded object instead of its
368 // text, depending on the platform. 369 // text, depending on the platform.
369 base::string16 GetInnerText() const; 370 base::string16 GetInnerText() const;
370 371
371 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); 372 DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility);
372 }; 373 };
373 374
374 } // namespace content 375 } // namespace content
375 376
376 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ 377 #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
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