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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <math.h> |
| 6 |
| 7 #include <vector> |
| 8 |
| 9 #include "ppapi/c/pp_errors.h" |
| 10 #include "ppapi/c/pp_input_event.h" |
| 11 #include "ppapi/cpp/compositor.h" |
| 12 #include "ppapi/cpp/compositor_layer.h" |
| 13 #include "ppapi/cpp/graphics_3d.h" |
| 14 #include "ppapi/cpp/graphics_3d_client.h" |
| 15 #include "ppapi/cpp/image_data.h" |
| 16 #include "ppapi/cpp/input_event.h" |
| 17 #include "ppapi/cpp/instance.h" |
| 18 #include "ppapi/cpp/module.h" |
| 19 #include "ppapi/cpp/rect.h" |
| 20 #include "ppapi/cpp/var_dictionary.h" |
| 21 #include "ppapi/examples/compositor/spinning_cube.h" |
| 22 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
| 23 #include "ppapi/lib/gl/include/GLES2/gl2.h" |
| 24 #include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
| 25 #include "ppapi/utility/completion_callback_factory.h" |
| 26 |
| 27 // Use assert as a poor-man's CHECK, even in non-debug mode. |
| 28 // Since <assert.h> redefines assert on every inclusion (it doesn't use |
| 29 // include-guards), make sure this is the last file #include'd in this file. |
| 30 #undef NDEBUG |
| 31 #include <assert.h> |
| 32 |
| 33 // Assert |context_| isn't holding any GL Errors. Done as a macro instead of a |
| 34 // function to preserve line number information in the failure message. |
| 35 #define AssertNoGLError() \ |
| 36 PP_DCHECK(!glGetError()); |
| 37 |
| 38 namespace { |
| 39 |
| 40 const int32_t kTextureWidth = 800; |
| 41 const int32_t kTextureHeight = 800; |
| 42 const int32_t kImageWidth = 256; |
| 43 const int32_t kImageHeight = 256; |
| 44 |
| 45 class DemoInstance : public pp::Instance, public pp::Graphics3DClient { |
| 46 public: |
| 47 DemoInstance(PP_Instance instance); |
| 48 virtual ~DemoInstance(); |
| 49 |
| 50 // pp::Instance implementation (see PPP_Instance). |
| 51 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); |
| 52 virtual void DidChangeView(const pp::Rect& position, |
| 53 const pp::Rect& clip); |
| 54 virtual bool HandleInputEvent(const pp::InputEvent& event); |
| 55 |
| 56 // pp::Graphics3DClient implementation. |
| 57 virtual void Graphics3DContextLost(); |
| 58 |
| 59 private: |
| 60 // GL-related functions. |
| 61 void InitGL(int32_t result); |
| 62 GLuint PrepareFramebuffer(); |
| 63 pp::ImageData PrepareImage(); |
| 64 void Paint(int32_t result, int32_t frame); |
| 65 void OnTextureReleased(int32_t result, GLuint texture); |
| 66 void OnImageReleased(int32_t result, const pp::ImageData& image); |
| 67 |
| 68 pp::CompletionCallbackFactory<DemoInstance> callback_factory_; |
| 69 |
| 70 // Owned data. |
| 71 pp::Graphics3D* context_; |
| 72 |
| 73 GLuint fbo_; |
| 74 GLuint rbo_; |
| 75 |
| 76 std::vector<GLuint> textures_; |
| 77 std::vector<pp::ImageData> images_; |
| 78 |
| 79 pp::Compositor compositor_; |
| 80 pp::CompositorLayer color_layer_; |
| 81 pp::CompositorLayer stable_texture_layer_; |
| 82 pp::CompositorLayer texture_layer_; |
| 83 pp::CompositorLayer image_layer_; |
| 84 |
| 85 bool rebuild_layers_; |
| 86 int32_t total_resource_; |
| 87 |
| 88 SpinningCube* cube_; |
| 89 }; |
| 90 |
| 91 DemoInstance::DemoInstance(PP_Instance instance) |
| 92 : pp::Instance(instance), |
| 93 pp::Graphics3DClient(this), |
| 94 callback_factory_(this), |
| 95 context_(NULL), |
| 96 fbo_(0), |
| 97 rbo_(0), |
| 98 compositor_(this), |
| 99 rebuild_layers_(false), |
| 100 total_resource_(0), |
| 101 cube_(new SpinningCube()) { |
| 102 RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
| 103 } |
| 104 |
| 105 DemoInstance::~DemoInstance() { |
| 106 delete cube_; |
| 107 assert(glTerminatePPAPI()); |
| 108 delete context_; |
| 109 } |
| 110 |
| 111 bool DemoInstance::Init(uint32_t /*argc*/, |
| 112 const char* /*argn*/[], |
| 113 const char* /*argv*/[]) { |
| 114 return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface()); |
| 115 } |
| 116 |
| 117 void DemoInstance::DidChangeView( |
| 118 const pp::Rect& position, const pp::Rect& /*clip*/) { |
| 119 if (position.width() == 0 || position.height() == 0) |
| 120 return; |
| 121 // Initialize graphics. |
| 122 InitGL(0); |
| 123 } |
| 124 |
| 125 bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) { |
| 126 switch (event.GetType()) { |
| 127 case PP_INPUTEVENT_TYPE_MOUSEDOWN: |
| 128 rebuild_layers_ = true; |
| 129 return true; |
| 130 default: |
| 131 break; |
| 132 } |
| 133 return false; |
| 134 } |
| 135 |
| 136 void DemoInstance::Graphics3DContextLost() { |
| 137 fbo_ = 0; |
| 138 rbo_ = 0; |
| 139 compositor_.ResetLayers(); |
| 140 color_layer_ = pp::CompositorLayer(); |
| 141 stable_texture_layer_ = pp::CompositorLayer(); |
| 142 texture_layer_ = pp::CompositorLayer(); |
| 143 image_layer_ = pp::CompositorLayer(); |
| 144 total_resource_ -= textures_.size(); |
| 145 textures_.clear(); |
| 146 delete context_; |
| 147 context_ = NULL; |
| 148 cube_->OnGLContextLost(); |
| 149 pp::CompletionCallback cb = callback_factory_.NewCallback( |
| 150 &DemoInstance::InitGL); |
| 151 pp::Module::Get()->core()->CallOnMainThread(0, cb, 0); |
| 152 } |
| 153 |
| 154 void DemoInstance::InitGL(int32_t /*result*/) { |
| 155 if (context_) |
| 156 return; |
| 157 int32_t context_attributes[] = { |
| 158 PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
| 159 PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, |
| 160 PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, |
| 161 PP_GRAPHICS3DATTRIB_RED_SIZE, 8, |
| 162 PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, |
| 163 PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, |
| 164 PP_GRAPHICS3DATTRIB_SAMPLES, 0, |
| 165 PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, |
| 166 PP_GRAPHICS3DATTRIB_WIDTH, 32, |
| 167 PP_GRAPHICS3DATTRIB_HEIGHT, 32, |
| 168 PP_GRAPHICS3DATTRIB_NONE, |
| 169 }; |
| 170 context_ = new pp::Graphics3D(this, context_attributes); |
| 171 assert(!context_->is_null()); |
| 172 assert(BindGraphics(compositor_)); |
| 173 |
| 174 glSetCurrentContextPPAPI(context_->pp_resource()); |
| 175 |
| 176 cube_->Init(kTextureWidth, kTextureHeight); |
| 177 |
| 178 Paint(PP_OK, 0); |
| 179 } |
| 180 |
| 181 GLuint DemoInstance::PrepareFramebuffer() { |
| 182 GLuint texture = 0; |
| 183 if (textures_.empty()) { |
| 184 total_resource_++; |
| 185 // Create a texture object |
| 186 glGenTextures(1, &texture); |
| 187 glBindTexture(GL_TEXTURE_2D, texture); |
| 188 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0, |
| 189 GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 190 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 191 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 192 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 193 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 194 glBindTexture(GL_TEXTURE_2D, 0); |
| 195 } else { |
| 196 texture = textures_.back(); |
| 197 textures_.pop_back(); |
| 198 } |
| 199 |
| 200 if (!rbo_) { |
| 201 // create a renderbuffer object to store depth info |
| 202 glGenRenderbuffers(1, &rbo_); |
| 203 glBindRenderbuffer(GL_RENDERBUFFER, rbo_); |
| 204 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
| 205 kTextureWidth, kTextureHeight); |
| 206 glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 207 } |
| 208 |
| 209 if (!fbo_) { |
| 210 // create a framebuffer object |
| 211 glGenFramebuffers(1, &fbo_); |
| 212 } |
| 213 |
| 214 glBindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| 215 |
| 216 // attach the texture to FBO color attachment point |
| 217 glFramebufferTexture2D(GL_FRAMEBUFFER, |
| 218 GL_COLOR_ATTACHMENT0, |
| 219 GL_TEXTURE_2D, |
| 220 texture, |
| 221 0); |
| 222 |
| 223 // attach the renderbuffer to depth attachment point |
| 224 glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
| 225 GL_DEPTH_ATTACHMENT, |
| 226 GL_RENDERBUFFER, |
| 227 rbo_); |
| 228 |
| 229 // check FBO status |
| 230 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 231 assert(status == GL_FRAMEBUFFER_COMPLETE); |
| 232 |
| 233 AssertNoGLError(); |
| 234 return texture; |
| 235 } |
| 236 |
| 237 pp::ImageData DemoInstance::PrepareImage() { |
| 238 if (images_.empty()) { |
| 239 total_resource_++; |
| 240 return pp::ImageData(this, |
| 241 PP_IMAGEDATAFORMAT_RGBA_PREMUL, |
| 242 pp::Size(kImageWidth, kImageHeight), |
| 243 false); |
| 244 } |
| 245 pp::ImageData image = images_.back(); |
| 246 images_.pop_back(); |
| 247 return image; |
| 248 } |
| 249 |
| 250 void DemoInstance::Paint(int32_t result, int32_t frame) { |
| 251 assert(result == PP_OK); |
| 252 |
| 253 if (result != PP_OK || !context_) |
| 254 return; |
| 255 |
| 256 int32_t rv; |
| 257 |
| 258 if (rebuild_layers_) { |
| 259 compositor_.ResetLayers(); |
| 260 color_layer_ = pp::CompositorLayer(); |
| 261 stable_texture_layer_ = pp::CompositorLayer(); |
| 262 texture_layer_ = pp::CompositorLayer(); |
| 263 image_layer_ = pp::CompositorLayer(); |
| 264 frame = 0; |
| 265 rebuild_layers_ = false; |
| 266 } |
| 267 |
| 268 float factor_sin = sin(M_PI / 180 * frame); |
| 269 float factor_cos = cos(M_PI / 180 * frame); |
| 270 { |
| 271 // Set the background color layer. |
| 272 if (color_layer_.is_null()) { |
| 273 color_layer_ = compositor_.AddLayer(); |
| 274 assert(!color_layer_.is_null()); |
| 275 static const float transform[16] = { |
| 276 1.0f, 0.0f, 0.0f, 0.0f, |
| 277 0.0f, 1.0f, 0.0f, 0.0f, |
| 278 0.0f, 0.0f, 1.0f, 0.0f, |
| 279 0.0f, 0.0f, 0.0f, 1.0f, |
| 280 }; |
| 281 rv = color_layer_.SetTransform(transform); |
| 282 assert(rv == PP_OK); |
| 283 } |
| 284 rv = color_layer_.SetColor(fabs(factor_sin), |
| 285 fabs(factor_cos), |
| 286 fabs(factor_sin * factor_cos), |
| 287 1.0f, |
| 288 pp::Size(800, 600)); |
| 289 assert(rv == PP_OK); |
| 290 } |
| 291 |
| 292 { |
| 293 // Set the image layer |
| 294 if (image_layer_.is_null()) { |
| 295 image_layer_ = compositor_.AddLayer(); |
| 296 assert(!image_layer_.is_null()); |
| 297 } |
| 298 float x = frame % 800; |
| 299 float y = 200 - 200 * factor_sin; |
| 300 const float transform[16] = { |
| 301 fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f, |
| 302 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f, |
| 303 0.0f, 0.0f, 1.0f, 0.0f, |
| 304 x, y, 0.0f, 1.0f, |
| 305 }; |
| 306 rv = image_layer_.SetTransform(transform); |
| 307 assert(rv == PP_OK); |
| 308 |
| 309 pp::ImageData image = PrepareImage(); |
| 310 uint8_t *p = static_cast<uint8_t*>(image.data()); |
| 311 for (int x = 0; x < kImageWidth; ++x) { |
| 312 for (int y = 0; y < kImageHeight; ++y) { |
| 313 *(p++) = frame; |
| 314 *(p++) = frame * x; |
| 315 *(p++) = frame * y; |
| 316 *(p++) = 255; |
| 317 } |
| 318 } |
| 319 rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight), |
| 320 callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image)); |
| 321 assert(rv == PP_OK_COMPLETIONPENDING); |
| 322 } |
| 323 |
| 324 { |
| 325 // Set the stable texture layer |
| 326 if (stable_texture_layer_.is_null()) { |
| 327 stable_texture_layer_ = compositor_.AddLayer(); |
| 328 assert(!stable_texture_layer_.is_null()); |
| 329 GLuint texture = PrepareFramebuffer(); |
| 330 cube_->UpdateForTimeDelta(0.02f); |
| 331 cube_->Draw(); |
| 332 rv = stable_texture_layer_.SetTexture( |
| 333 *context_, |
| 334 texture, pp::Size(600, 600), |
| 335 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
| 336 texture)); |
| 337 assert(rv == PP_OK_COMPLETIONPENDING); |
| 338 rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
| 339 assert(rv == PP_OK); |
| 340 } |
| 341 |
| 342 int32_t delta = 200 * fabsf(factor_sin); |
| 343 if (delta != 0) { |
| 344 int32_t x_y = 25 + delta; |
| 345 int32_t w_h = 650 - delta - delta; |
| 346 rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h)); |
| 347 } else { |
| 348 rv = stable_texture_layer_.SetClipRect(pp::Rect()); |
| 349 } |
| 350 assert(rv == PP_OK); |
| 351 |
| 352 const float transform[16] = { |
| 353 factor_cos, -factor_sin, 0.0f, 0.0f, |
| 354 factor_sin, factor_cos, 0.0f, 0.0f, |
| 355 0.0f, 0.0f, 1.0f, 0.0f, |
| 356 50.0f, 50.0f, 0.0f, 1.0f, |
| 357 }; |
| 358 rv = stable_texture_layer_.SetTransform(transform); |
| 359 assert(rv == PP_OK); |
| 360 } |
| 361 |
| 362 { |
| 363 // Set the dynamic texture layer. |
| 364 if (texture_layer_.is_null()) { |
| 365 texture_layer_ = compositor_.AddLayer(); |
| 366 assert(!texture_layer_.is_null()); |
| 367 static const float transform[16] = { |
| 368 1.0f, 0.0f, 0.0f, 0.0f, |
| 369 0.0f, 1.0f, 0.0f, 0.0f, |
| 370 0.0f, 0.0f, 1.0f, 0.0f, |
| 371 200.0f, 0.0f, 0.0f, 1.0f, |
| 372 }; |
| 373 rv = texture_layer_.SetTransform(transform); |
| 374 assert(rv == PP_OK); |
| 375 } |
| 376 |
| 377 GLuint texture = PrepareFramebuffer(); |
| 378 cube_->UpdateForTimeDelta(0.02f); |
| 379 cube_->Draw(); |
| 380 rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400), |
| 381 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
| 382 texture)); |
| 383 assert(rv == PP_OK_COMPLETIONPENDING); |
| 384 rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
| 385 assert(rv == PP_OK); |
| 386 } |
| 387 |
| 388 rv = compositor_.CommitLayers( |
| 389 callback_factory_.NewCallback(&DemoInstance::Paint, ++frame)); |
| 390 assert(rv == PP_OK_COMPLETIONPENDING); |
| 391 |
| 392 pp::VarDictionary dict; |
| 393 dict.Set(pp::Var("total_resource"), pp::Var(total_resource_)); |
| 394 dict.Set(pp::Var("free_resource"), |
| 395 pp::Var((int32_t)(textures_.size() + images_.size()))); |
| 396 PostMessage(dict); |
| 397 } |
| 398 |
| 399 void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) { |
| 400 if (result == PP_OK) |
| 401 textures_.push_back(texture); |
| 402 } |
| 403 |
| 404 void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) { |
| 405 if (result == PP_OK) |
| 406 images_.push_back(image); |
| 407 } |
| 408 |
| 409 // This object is the global object representing this plugin library as long |
| 410 // as it is loaded. |
| 411 class DemoModule : public pp::Module { |
| 412 public: |
| 413 DemoModule() : Module() {} |
| 414 virtual ~DemoModule() {} |
| 415 |
| 416 virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| 417 return new DemoInstance(instance); |
| 418 } |
| 419 }; |
| 420 |
| 421 } // anonymous namespace |
| 422 |
| 423 namespace pp { |
| 424 // Factory function for your specialization of the Module object. |
| 425 Module* CreateModule() { |
| 426 return new DemoModule(); |
| 427 } |
| 428 } // namespace pp |
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