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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <math.h> |
| 6 #include <stdio.h> |
| 7 |
| 8 #include <vector> |
| 9 |
| 10 #include "ppapi/c/pp_errors.h" |
| 11 #include "ppapi/cpp/compositor.h" |
| 12 #include "ppapi/cpp/compositor_layer.h" |
| 13 #include "ppapi/cpp/core.h" |
| 14 #include "ppapi/cpp/graphics_3d.h" |
| 15 #include "ppapi/cpp/graphics_3d_client.h" |
| 16 #include "ppapi/cpp/image_data.h" |
| 17 #include "ppapi/cpp/instance.h" |
| 18 #include "ppapi/cpp/module.h" |
| 19 #include "ppapi/cpp/rect.h" |
| 20 #include "ppapi/examples/compositor/spinning_cube.h" |
| 21 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
| 22 #include "ppapi/lib/gl/include/GLES2/gl2.h" |
| 23 #include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
| 24 #include "ppapi/utility/completion_callback_factory.h" |
| 25 |
| 26 // Use assert as a poor-man's CHECK, even in non-debug mode. |
| 27 // Since <assert.h> redefines assert on every inclusion (it doesn't use |
| 28 // include-guards), make sure this is the last file #include'd in this file. |
| 29 #undef NDEBUG |
| 30 #include <assert.h> |
| 31 |
| 32 namespace { |
| 33 |
| 34 const int32_t kTextureWidth = 800; |
| 35 const int32_t kTextureHeight = 800; |
| 36 const int32_t kImageWidth = 256; |
| 37 const int32_t kImageHeight = 256; |
| 38 |
| 39 class DemoInstance : public pp::Instance, public pp::Graphics3DClient { |
| 40 public: |
| 41 DemoInstance(PP_Instance instance); |
| 42 virtual ~DemoInstance(); |
| 43 |
| 44 // pp::Instance implementation (see PPP_Instance). |
| 45 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]); |
| 46 virtual void DidChangeView(const pp::Rect& position, |
| 47 const pp::Rect& clip); |
| 48 |
| 49 // pp::Graphics3DClient implementation. |
| 50 virtual void Graphics3DContextLost(); |
| 51 |
| 52 private: |
| 53 // GL-related functions. |
| 54 void InitGL(int32_t result); |
| 55 GLuint PrepareFramebuffer(); |
| 56 pp::ImageData PrepareImage(); |
| 57 void Paint(int32_t result, int32_t frame); |
| 58 void OnTextureReleased(int32_t result, GLuint texture); |
| 59 void OnImageReleased(int32_t result, const pp::ImageData& image); |
| 60 |
| 61 pp::CompletionCallbackFactory<DemoInstance> callback_factory_; |
| 62 |
| 63 // Owned data. |
| 64 pp::Graphics3D* context_; |
| 65 |
| 66 GLuint fbo_; |
| 67 GLuint rbo_; |
| 68 |
| 69 std::vector<GLuint> textures_; |
| 70 std::vector<pp::ImageData> images_; |
| 71 |
| 72 pp::Compositor compositor_; |
| 73 pp::CompositorLayer color_layer_; |
| 74 pp::CompositorLayer stable_texture_layer_; |
| 75 pp::CompositorLayer texture_layer_; |
| 76 pp::CompositorLayer image_layer_; |
| 77 |
| 78 SpinningCube* cube_; |
| 79 }; |
| 80 |
| 81 DemoInstance::DemoInstance(PP_Instance instance) |
| 82 : pp::Instance(instance), |
| 83 pp::Graphics3DClient(this), |
| 84 callback_factory_(this), |
| 85 context_(NULL), |
| 86 fbo_(0), |
| 87 rbo_(0), |
| 88 compositor_(this), |
| 89 cube_(new SpinningCube()) {} |
| 90 |
| 91 DemoInstance::~DemoInstance() { |
| 92 delete cube_; |
| 93 assert(glTerminatePPAPI()); |
| 94 delete context_; |
| 95 } |
| 96 |
| 97 bool DemoInstance::Init(uint32_t /*argc*/, |
| 98 const char* /*argn*/[], |
| 99 const char* /*argv*/[]) { |
| 100 return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface()); |
| 101 } |
| 102 |
| 103 void DemoInstance::DidChangeView( |
| 104 const pp::Rect& position, const pp::Rect& /*clip*/) { |
| 105 if (position.width() == 0 || position.height() == 0) |
| 106 return; |
| 107 // Initialize graphics. |
| 108 InitGL(0); |
| 109 } |
| 110 |
| 111 void DemoInstance::Graphics3DContextLost() { |
| 112 fbo_ = 0; |
| 113 rbo_ = 0; |
| 114 compositor_.ResetLayers(); |
| 115 color_layer_ = pp::CompositorLayer(); |
| 116 stable_texture_layer_ = pp::CompositorLayer(); |
| 117 texture_layer_ = pp::CompositorLayer(); |
| 118 image_layer_ = pp::CompositorLayer(); |
| 119 textures_.clear(); |
| 120 delete context_; |
| 121 context_ = NULL; |
| 122 cube_->OnGLContextLost(); |
| 123 pp::CompletionCallback cb = callback_factory_.NewCallback( |
| 124 &DemoInstance::InitGL); |
| 125 pp::Module::Get()->core()->CallOnMainThread(0, cb, 0); |
| 126 } |
| 127 |
| 128 void DemoInstance::InitGL(int32_t /*result*/) { |
| 129 if (context_) |
| 130 return; |
| 131 int32_t context_attributes[] = { |
| 132 PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
| 133 PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, |
| 134 PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, |
| 135 PP_GRAPHICS3DATTRIB_RED_SIZE, 8, |
| 136 PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, |
| 137 PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, |
| 138 PP_GRAPHICS3DATTRIB_SAMPLES, 0, |
| 139 PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, |
| 140 PP_GRAPHICS3DATTRIB_WIDTH, 0, |
| 141 PP_GRAPHICS3DATTRIB_HEIGHT, 0, |
| 142 PP_GRAPHICS3DATTRIB_NONE, |
| 143 }; |
| 144 context_ = new pp::Graphics3D(this, context_attributes); |
| 145 assert(!context_->is_null()); |
| 146 assert(BindGraphics(compositor_)); |
| 147 |
| 148 glSetCurrentContextPPAPI(context_->pp_resource()); |
| 149 |
| 150 cube_->Init(kTextureWidth, kTextureHeight); |
| 151 |
| 152 Paint(PP_OK, 0); |
| 153 } |
| 154 |
| 155 GLuint DemoInstance::PrepareFramebuffer() { |
| 156 GLuint texture = 0; |
| 157 if (textures_.empty()) { |
| 158 // Create a texture object |
| 159 glGenTextures(1, &texture); |
| 160 glBindTexture(GL_TEXTURE_2D, texture); |
| 161 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0, |
| 162 GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 163 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 164 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 165 // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 166 // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 167 glBindTexture(GL_TEXTURE_2D, 0); |
| 168 } else { |
| 169 texture = textures_.back(); |
| 170 textures_.pop_back(); |
| 171 } |
| 172 |
| 173 if (!rbo_) { |
| 174 // create a renderbuffer object to store depth info |
| 175 glGenRenderbuffers(1, &rbo_); |
| 176 glBindRenderbuffer(GL_RENDERBUFFER, rbo_); |
| 177 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
| 178 kTextureWidth, kTextureHeight); |
| 179 glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 180 } |
| 181 |
| 182 if (!fbo_) { |
| 183 // create a framebuffer object |
| 184 glGenFramebuffers(1, &fbo_); |
| 185 } |
| 186 |
| 187 glBindFramebuffer(GL_FRAMEBUFFER, fbo_); |
| 188 |
| 189 // attach the texture to FBO color attachment point |
| 190 glFramebufferTexture2D(GL_FRAMEBUFFER, |
| 191 GL_COLOR_ATTACHMENT0, |
| 192 GL_TEXTURE_2D, |
| 193 texture, |
| 194 0); |
| 195 |
| 196 // attach the renderbuffer to depth attachment point |
| 197 glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
| 198 GL_DEPTH_ATTACHMENT, |
| 199 GL_RENDERBUFFER, |
| 200 rbo_); |
| 201 |
| 202 // check FBO status |
| 203 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 204 assert(status == GL_FRAMEBUFFER_COMPLETE); |
| 205 |
| 206 return texture; |
| 207 } |
| 208 |
| 209 pp::ImageData DemoInstance::PrepareImage() { |
| 210 if (images_.empty()) { |
| 211 return pp::ImageData(this, |
| 212 PP_IMAGEDATAFORMAT_RGBA_PREMUL, |
| 213 pp::Size(kImageWidth, kImageHeight), |
| 214 false); |
| 215 } |
| 216 pp::ImageData image = images_.back(); |
| 217 images_.pop_back(); |
| 218 return image; |
| 219 } |
| 220 |
| 221 void DemoInstance::Paint(int32_t result, int32_t frame) { |
| 222 if (result != PP_OK || !context_) |
| 223 return; |
| 224 |
| 225 float factor_sin = sin(M_PI / 180 * frame); |
| 226 float factor_cos = cos(M_PI / 180 * frame); |
| 227 { |
| 228 // Set the background color layer. |
| 229 if (color_layer_.is_null()) { |
| 230 color_layer_ = compositor_.AddLayer(); |
| 231 assert(!color_layer_.is_null()); |
| 232 static const float transform[16] = { |
| 233 1.0f, 0.0f, 0.0f, 0.0f, |
| 234 0.0f, 1.0f, 0.0f, 0.0f, |
| 235 0.0f, 0.0f, 1.0f, 0.0f, |
| 236 0.0f, 0.0f, 0.0f, 1.0f, |
| 237 }; |
| 238 color_layer_.SetTransform(transform); |
| 239 } |
| 240 color_layer_.SetColor(255 * fabs(factor_sin), |
| 241 255 * fabs(factor_cos), |
| 242 255 * fabs(factor_sin * factor_cos), |
| 243 255, |
| 244 pp::Size(800, 600)); |
| 245 } |
| 246 |
| 247 { |
| 248 // Set the image layer |
| 249 if (image_layer_.is_null()) { |
| 250 image_layer_ = compositor_.AddLayer(); |
| 251 assert(!image_layer_.is_null()); |
| 252 } |
| 253 float x = frame % 800; |
| 254 float y = 200 - 200 * factor_sin; |
| 255 const float transform[16] = { |
| 256 fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f, |
| 257 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f, |
| 258 0.0f, 0.0f, 1.0f, 0.0f, |
| 259 x, y, 0.0f, 1.0f, |
| 260 }; |
| 261 image_layer_.SetTransform(transform); |
| 262 pp::ImageData image = PrepareImage(); |
| 263 uint8_t *p = static_cast<uint8_t*>(image.data()); |
| 264 for (int x = 0; x < kImageWidth; ++x) { |
| 265 for (int y = 0; y < kImageHeight; ++y) { |
| 266 *(p++) = frame; |
| 267 *(p++) = frame * x; |
| 268 *(p++) = frame * y; |
| 269 *(p++) = 255; |
| 270 } |
| 271 } |
| 272 image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight), |
| 273 callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image)); |
| 274 } |
| 275 |
| 276 { |
| 277 // Set the stable texture layer |
| 278 if (stable_texture_layer_.is_null()) { |
| 279 stable_texture_layer_ = compositor_.AddLayer(); |
| 280 assert(!stable_texture_layer_.is_null()); |
| 281 stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
| 282 // stable_texture_layer_.SetClipRect(pp::Rect(50, 50, 400, 400)); |
| 283 GLuint texture = PrepareFramebuffer(); |
| 284 cube_->UpdateForTimeDelta(0.02f); |
| 285 cube_->Draw(); |
| 286 stable_texture_layer_.SetTexture(*context_, texture, pp::Size(600, 600), |
| 287 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
| 288 texture)); |
| 289 } |
| 290 float x = 10 - 100 * factor_sin; |
| 291 float y = 10 - 100 * factor_cos; |
| 292 const float transform[16] = { |
| 293 1.0f, 0.0f, 0.0f, 0.0f, |
| 294 0.0f, 1.0f, 0.0f, 0.0f, |
| 295 0.0f, 0.0f, 1.0f, 0.0f, |
| 296 x, y, 0.0f, 1.0f, |
| 297 }; |
| 298 stable_texture_layer_.SetTransform(transform); |
| 299 } |
| 300 |
| 301 { |
| 302 // Set the dynamic texture layer. |
| 303 if (texture_layer_.is_null()) { |
| 304 texture_layer_ = compositor_.AddLayer(); |
| 305 assert(!texture_layer_.is_null()); |
| 306 static const float transform[16] = { |
| 307 1.0f, 0.0f, 0.0f, 0.0f, |
| 308 0.0f, 1.0f, 0.0f, 0.0f, |
| 309 0.0f, 0.0f, 1.0f, 0.0f, |
| 310 200.0f, 0.0f, 0.0f, 1.0f, |
| 311 }; |
| 312 texture_layer_.SetTransform(transform); |
| 313 texture_layer_.SetPremultipliedAlpha(PP_FALSE); |
| 314 } |
| 315 |
| 316 GLuint texture = PrepareFramebuffer(); |
| 317 cube_->UpdateForTimeDelta(0.02f); |
| 318 cube_->Draw(); |
| 319 texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400), |
| 320 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, |
| 321 texture)); |
| 322 } |
| 323 |
| 324 compositor_.CommitLayers( |
| 325 callback_factory_.NewCallback(&DemoInstance::Paint, ++frame)); |
| 326 } |
| 327 |
| 328 void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) { |
| 329 if (result == PP_OK) |
| 330 textures_.push_back(texture); |
| 331 } |
| 332 |
| 333 void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) { |
| 334 if (result == PP_OK); |
| 335 images_.push_back(image); |
| 336 } |
| 337 |
| 338 // This object is the global object representing this plugin library as long |
| 339 // as it is loaded. |
| 340 class DemoModule : public pp::Module { |
| 341 public: |
| 342 DemoModule() : Module() {} |
| 343 virtual ~DemoModule() {} |
| 344 |
| 345 virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| 346 return new DemoInstance(instance); |
| 347 } |
| 348 }; |
| 349 |
| 350 } // anonymous namespace |
| 351 |
| 352 namespace pp { |
| 353 // Factory function for your specialization of the Module object. |
| 354 Module* CreateModule() { |
| 355 return new DemoModule(); |
| 356 } |
| 357 } // namespace pp |
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