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Issue 298023004: [PPAPI] Compositor API implementation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@compositor_api_def_new
Patch Set: Update Created 6 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <math.h>
6 #include <stdio.h>
7
8 #include <vector>
9
10 #include "ppapi/c/pp_errors.h"
11 #include "ppapi/cpp/compositor.h"
12 #include "ppapi/cpp/compositor_layer.h"
13 #include "ppapi/cpp/core.h"
14 #include "ppapi/cpp/graphics_3d.h"
15 #include "ppapi/cpp/graphics_3d_client.h"
16 #include "ppapi/cpp/image_data.h"
17 #include "ppapi/cpp/instance.h"
18 #include "ppapi/cpp/module.h"
19 #include "ppapi/cpp/rect.h"
20 #include "ppapi/examples/compositor/spinning_cube.h"
21 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
22 #include "ppapi/lib/gl/include/GLES2/gl2.h"
23 #include "ppapi/lib/gl/include/GLES2/gl2ext.h"
24 #include "ppapi/utility/completion_callback_factory.h"
25
26 // Use assert as a poor-man's CHECK, even in non-debug mode.
27 // Since <assert.h> redefines assert on every inclusion (it doesn't use
28 // include-guards), make sure this is the last file #include'd in this file.
29 #undef NDEBUG
30 #include <assert.h>
31
32 namespace {
33
34 const int32_t kTextureWidth = 800;
35 const int32_t kTextureHeight = 800;
36 const int32_t kImageWidth = 256;
37 const int32_t kImageHeight = 256;
38
39 class DemoInstance : public pp::Instance, public pp::Graphics3DClient {
40 public:
41 DemoInstance(PP_Instance instance);
42 virtual ~DemoInstance();
43
44 // pp::Instance implementation (see PPP_Instance).
45 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
46 virtual void DidChangeView(const pp::Rect& position,
47 const pp::Rect& clip);
48
49 // pp::Graphics3DClient implementation.
50 virtual void Graphics3DContextLost();
51
52 private:
53 // GL-related functions.
54 void InitGL(int32_t result);
55 GLuint PrepareFramebuffer();
56 pp::ImageData PrepareImage();
57 void Paint(int32_t result);
58 void OnTextureReleased(int32_t result, GLuint texture);
59 void OnImageReleased(int32_t result, const pp::ImageData& image);
60
61 pp::Size plugin_size_;
62 pp::CompletionCallbackFactory<DemoInstance> callback_factory_;
63
64 // Owned data.
65 pp::Graphics3D* context_;
66
67 GLuint fbo_;
68 GLuint rbo_;
69
70 std::vector<GLuint> textures_;
71 std::vector<pp::ImageData> images_;
72
73 pp::Compositor compositor_;
74
75 pp::CompositorLayer color_layer_;
76 pp::CompositorLayer stable_texture_layer_;
77 pp::CompositorLayer texture_layer_;
78 pp::CompositorLayer image_layer_;
79 uint32_t frame_;
80
81 SpinningCube* cube_;
82 };
83
84 DemoInstance::DemoInstance(PP_Instance instance)
85 : pp::Instance(instance),
86 pp::Graphics3DClient(this),
87 callback_factory_(this),
88 context_(NULL),
89 fbo_(0),
90 rbo_(0),
91 compositor_(this),
92 frame_(0),
93 cube_(new SpinningCube()) {}
94
95 DemoInstance::~DemoInstance() {
96 delete cube_;
97 assert(glTerminatePPAPI());
98 delete context_;
99 }
100
101 bool DemoInstance::Init(uint32_t /*argc*/,
102 const char* /*argn*/[],
103 const char* /*argv*/[]) {
104 return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface());
105 }
106
107 void DemoInstance::DidChangeView(
108 const pp::Rect& position, const pp::Rect& /*clip*/) {
109 if (position.width() == 0 || position.height() == 0)
110 return;
111 plugin_size_ = position.size();
112
113 // Initialize graphics.
114 InitGL(0);
115 }
116
117 void DemoInstance::Graphics3DContextLost() {
118 fbo_ = 0;
119 rbo_ = 0;
120 compositor_.ResetLayers();
121 color_layer_ = pp::CompositorLayer();
122 stable_texture_layer_ = pp::CompositorLayer();
123 texture_layer_ = pp::CompositorLayer();
124 image_layer_ = pp::CompositorLayer();
125 textures_.clear();
126 delete context_;
127 context_ = NULL;
128 cube_->OnGLContextLost();
129 pp::CompletionCallback cb = callback_factory_.NewCallback(
130 &DemoInstance::InitGL);
131 pp::Module::Get()->core()->CallOnMainThread(0, cb, 0);
132 }
133
134 void DemoInstance::InitGL(int32_t /*result*/) {
135 assert(plugin_size_.width() && plugin_size_.height());
136
137 if (context_) {
138 context_->ResizeBuffers(plugin_size_.width(), plugin_size_.height());
139 return;
140 }
141 int32_t context_attributes[] = {
142 PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
143 PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
144 PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
145 PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
146 PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
147 PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
148 PP_GRAPHICS3DATTRIB_SAMPLES, 0,
149 PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
150 PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(),
151 PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(),
152 PP_GRAPHICS3DATTRIB_NONE,
153 };
154 context_ = new pp::Graphics3D(this, context_attributes);
155 assert(!context_->is_null());
156 assert(BindGraphics(compositor_));
157
158 glSetCurrentContextPPAPI(context_->pp_resource());
159
160 cube_->Init(kTextureWidth, kTextureHeight);
161
162 Paint(PP_OK);
163 }
164
165 GLuint DemoInstance::PrepareFramebuffer() {
166 GLuint texture = 0;
167 if (textures_.empty()) {
168 // Create a texture object
169 glGenTextures(1, &texture);
170 glBindTexture(GL_TEXTURE_2D, texture);
171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0,
172 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
173 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
174 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
175 // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
176 // glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
177 glBindTexture(GL_TEXTURE_2D, 0);
178 } else {
179 texture = textures_.back();
180 textures_.pop_back();
181 }
182
183 if (!rbo_) {
184 // create a renderbuffer object to store depth info
185 glGenRenderbuffers(1, &rbo_);
186 glBindRenderbuffer(GL_RENDERBUFFER, rbo_);
187 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
188 kTextureWidth, kTextureHeight);
189 glBindRenderbuffer(GL_RENDERBUFFER, 0);
190 }
191
192 if (!fbo_) {
193 // create a framebuffer object
194 glGenFramebuffers(1, &fbo_);
195 }
196
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
198
199 // attach the texture to FBO color attachment point
200 glFramebufferTexture2D(GL_FRAMEBUFFER,
201 GL_COLOR_ATTACHMENT0,
202 GL_TEXTURE_2D,
203 texture,
204 0);
205
206 // attach the renderbuffer to depth attachment point
207 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
208 GL_DEPTH_ATTACHMENT,
209 GL_RENDERBUFFER,
210 rbo_);
211
212 // check FBO status
213 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
214 assert(status == GL_FRAMEBUFFER_COMPLETE);
215
216 return texture;
217 }
218
219 pp::ImageData DemoInstance::PrepareImage() {
220 if (images_.empty()) {
221 return pp::ImageData(this,
222 PP_IMAGEDATAFORMAT_RGBA_PREMUL,
223 pp::Size(kImageWidth, kImageHeight), false);
224 }
225 pp::ImageData image = images_.back();
226 images_.pop_back();
227 return image;
228 }
229
230 void DemoInstance::Paint(int32_t result) {
231 if (result != PP_OK || !context_)
232 return;
233 float factor_sin = sin(M_PI / 180 * frame_);
234 float factor_cos = cos(M_PI / 180 * frame_);
235 {
236 // Set the background color layer.
237 if (color_layer_.is_null()) {
238 color_layer_ = compositor_.AddLayer();
239 assert(!color_layer_.is_null());
240 static const float transform[16] = {
241 1.0f, 0.0f, 0.0f, 0.0f,
242 0.0f, 1.0f, 0.0f, 0.0f,
243 0.0f, 0.0f, 1.0f, 0.0f,
244 0.0f, 0.0f, 0.0f, 1.0f,
245 };
246 color_layer_.SetTransform(transform);
247 }
248 color_layer_.SetColor(255 * factor_sin,
249 255 * factor_cos,
250 255 * factor_sin * factor_cos,
251 255,
252 pp::Size(800, 600));
253 }
254
255 {
256 // Set the image layer
257 if (image_layer_.is_null()) {
258 image_layer_ = compositor_.AddLayer();
259 assert(!image_layer_.is_null());
260 }
261 float x = frame_ % 800;
262 float y = 200 - 200 * factor_sin;
263 const float transform[16] = {
264 fabsf(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f,
265 0.0f, fabsf(factor_sin) + 0.2f, 0.0f, 0.0f,
266 0.0f, 0.0f, 1.0f, 0.0f,
267 x, y, 0.0f, 1.0f,
268 };
269 image_layer_.SetTransform(transform);
270 pp::ImageData image = PrepareImage();
271 uint8_t *p = static_cast<uint8_t*>(image.data());
272 for (int x = 0; x < kImageWidth; x++) {
273 for (int y = 0; y < kImageHeight; y++) {
274 *(p++) = frame_;
275 *(p++) = frame_ * x;
276 *(p++) = frame_ * y;
277 *(p++) = 255;
278 }
279 }
280 image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight),
281 callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image));
282 }
283
284 {
285 // Set the stable texture layer
286 if (stable_texture_layer_.is_null()) {
287 stable_texture_layer_ = compositor_.AddLayer();
288 assert(!stable_texture_layer_.is_null());
289 stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE);
290 // stable_texture_layer_.SetClipRect(pp::Rect(50, 50, 400, 400));
291 GLuint texture = PrepareFramebuffer();
292 cube_->UpdateForTimeDelta(0.02f);
293 cube_->Draw();
294 stable_texture_layer_.SetTexture(*context_, texture, pp::Size(600, 600),
295 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
296 texture));
297 }
298 float x = 10 - 100 * factor_sin;
299 float y = 10 - 100 * factor_cos;
300 const float transform[16] = {
301 1.0f, 0.0f, 0.0f, 0.0f,
302 0.0f, 1.0f, 0.0f, 0.0f,
303 0.0f, 0.0f, 1.0f, 0.0f,
304 x, y, 0.0f, 1.0f,
305 };
306 stable_texture_layer_.SetTransform(transform);
307 }
308
309
310 if (texture_layer_.is_null()) {
311 texture_layer_ = compositor_.AddLayer();
312 assert(!texture_layer_.is_null());
313 static const float transform[16] = {
314 1.0f, 0.0f, 0.0f, 0.0f,
315 0.0f, 1.0f, 0.0f, 0.0f,
316 0.0f, 0.0f, 1.0f, 0.0f,
317 200.0f, 0.0f, 0.0f, 1.0f,
318 };
319 texture_layer_.SetTransform(transform);
320 texture_layer_.SetPremultipliedAlpha(PP_FALSE);
321 }
322
323 GLuint texture = PrepareFramebuffer();
324 cube_->UpdateForTimeDelta(0.02f);
325 cube_->Draw();
326 texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400),
327 callback_factory_.NewCallback(&DemoInstance::OnTextureReleased, texture));
328
329 compositor_.CommitLayers(
330 callback_factory_.NewCallback(&DemoInstance::Paint));
331 ++frame_;
332 }
333
334 void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) {
335 if (result == PP_OK)
336 textures_.push_back(texture);
337 }
338
339 void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) {
340 if (result == PP_OK);
341 images_.push_back(image);
342 }
343
344 // This object is the global object representing this plugin library as long
345 // as it is loaded.
346 class DemoModule : public pp::Module {
347 public:
348 DemoModule() : Module() {}
349 virtual ~DemoModule() {}
350
351 virtual pp::Instance* CreateInstance(PP_Instance instance) {
352 return new DemoInstance(instance);
353 }
354 };
355
356 } // anonymous namespace
357
358 namespace pp {
359 // Factory function for your specialization of the Module object.
360 Module* CreateModule() {
361 return new DemoModule();
362 }
363 } // namespace pp
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