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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_selector_controller.h" | 5 #include "ash/wm/overview/window_selector_controller.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ash/session/session_controller.h" | 9 #include "ash/session/session_controller.h" |
10 #include "ash/shell.h" | 10 #include "ash/shell.h" |
11 #include "ash/shell_port.h" | 11 #include "ash/shell_port.h" |
12 #include "ash/wm/mru_window_tracker.h" | 12 #include "ash/wm/mru_window_tracker.h" |
13 #include "ash/wm/overview/window_grid.h" | |
14 #include "ash/wm/overview/window_selector.h" | 13 #include "ash/wm/overview/window_selector.h" |
15 #include "ash/wm/overview/window_selector_item.h" | |
16 #include "ash/wm/screen_pinning_controller.h" | 14 #include "ash/wm/screen_pinning_controller.h" |
17 #include "ash/wm/splitview/split_view_controller.h" | |
18 #include "ash/wm/window_state.h" | 15 #include "ash/wm/window_state.h" |
19 #include "base/metrics/histogram_macros.h" | 16 #include "base/metrics/histogram_macros.h" |
20 | 17 |
21 namespace ash { | 18 namespace ash { |
22 | 19 |
23 WindowSelectorController::WindowSelectorController() {} | 20 WindowSelectorController::WindowSelectorController() {} |
24 | 21 |
25 WindowSelectorController::~WindowSelectorController() { | 22 WindowSelectorController::~WindowSelectorController() { |
26 // Destroy widgets that may be still animating if shell shuts down soon after | 23 // Destroy widgets that may be still animating if shell shuts down soon after |
27 // exiting overview mode. | 24 // exiting overview mode. |
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50 // Don't start overview if window selection is not allowed. | 47 // Don't start overview if window selection is not allowed. |
51 if (!CanSelect()) | 48 if (!CanSelect()) |
52 return false; | 49 return false; |
53 | 50 |
54 auto windows = Shell::Get()->mru_window_tracker()->BuildMruWindowList(); | 51 auto windows = Shell::Get()->mru_window_tracker()->BuildMruWindowList(); |
55 auto end = | 52 auto end = |
56 std::remove_if(windows.begin(), windows.end(), | 53 std::remove_if(windows.begin(), windows.end(), |
57 std::not1(std::ptr_fun(&WindowSelector::IsSelectable))); | 54 std::not1(std::ptr_fun(&WindowSelector::IsSelectable))); |
58 windows.resize(end - windows.begin()); | 55 windows.resize(end - windows.begin()); |
59 | 56 |
60 if (!Shell::Get()->IsSplitViewModeActive()) { | 57 // Don't enter overview mode with no windows. |
61 // Don't enter overview with no window if the split view mode is inactive. | 58 if (windows.empty()) |
62 if (windows.empty()) | 59 return false; |
63 return false; | |
64 } else { | |
65 // Don't enter overview with less than 1 window if the split view mode is | |
66 // active. | |
67 if (windows.size() <= 1) | |
68 return false; | |
69 | |
70 // Remove the default snapped window from the window list. The default | |
71 // snapped window occupies one side of the screen, while the other windows | |
72 // occupy the other side of the screen in overview mode. The default snap | |
73 // position is the position where the window was first snapped. See | |
74 // |default_snap_position_| in SplitViewController for more detail. | |
75 aura::Window* default_snapped_window = | |
76 Shell::Get()->split_view_controller()->GetDefaultSnappedWindow(); | |
77 auto iter = | |
78 std::find(windows.begin(), windows.end(), default_snapped_window); | |
79 DCHECK(iter != windows.end()); | |
80 windows.erase(iter); | |
81 } | |
82 | 60 |
83 Shell::Get()->NotifyOverviewModeStarting(); | 61 Shell::Get()->NotifyOverviewModeStarting(); |
84 window_selector_.reset(new WindowSelector(this)); | 62 window_selector_.reset(new WindowSelector(this)); |
85 window_selector_->Init(windows); | 63 window_selector_->Init(windows); |
86 OnSelectionStarted(); | 64 OnSelectionStarted(); |
87 } | 65 } |
88 return true; | 66 return true; |
89 } | 67 } |
90 | 68 |
91 bool WindowSelectorController::IsSelecting() const { | 69 bool WindowSelectorController::IsSelecting() const { |
92 return window_selector_.get() != NULL; | 70 return window_selector_.get() != NULL; |
93 } | 71 } |
94 | 72 |
95 void WindowSelectorController::IncrementSelection(int increment) { | 73 void WindowSelectorController::IncrementSelection(int increment) { |
96 DCHECK(IsSelecting()); | 74 DCHECK(IsSelecting()); |
97 window_selector_->IncrementSelection(increment); | 75 window_selector_->IncrementSelection(increment); |
98 } | 76 } |
99 | 77 |
100 bool WindowSelectorController::AcceptSelection() { | 78 bool WindowSelectorController::AcceptSelection() { |
101 DCHECK(IsSelecting()); | 79 DCHECK(IsSelecting()); |
102 return window_selector_->AcceptSelection(); | 80 return window_selector_->AcceptSelection(); |
103 } | 81 } |
104 | 82 |
105 bool WindowSelectorController::IsRestoringMinimizedWindows() const { | 83 bool WindowSelectorController::IsRestoringMinimizedWindows() const { |
106 return window_selector_.get() != NULL && | 84 return window_selector_.get() != NULL && |
107 window_selector_->restoring_minimized_windows(); | 85 window_selector_->restoring_minimized_windows(); |
108 } | 86 } |
109 | 87 |
110 std::vector<aura::Window*> | |
111 WindowSelectorController::GetWindowsListInOverviewGridsForTesting() { | |
112 std::vector<aura::Window*> windows; | |
113 for (const std::unique_ptr<WindowGrid>& grid : | |
114 window_selector_->grid_list_for_testing()) { | |
115 for (const auto& window_selector_item : grid->window_list()) | |
116 windows.push_back(window_selector_item->GetWindow()); | |
117 } | |
118 return windows; | |
119 } | |
120 | |
121 // TODO(flackr): Make WindowSelectorController observe the activation of | 88 // TODO(flackr): Make WindowSelectorController observe the activation of |
122 // windows, so we can remove WindowSelectorDelegate. | 89 // windows, so we can remove WindowSelectorDelegate. |
123 void WindowSelectorController::OnSelectionEnded() { | 90 void WindowSelectorController::OnSelectionEnded() { |
124 window_selector_->Shutdown(); | 91 window_selector_->Shutdown(); |
125 window_selector_.reset(); | 92 window_selector_.reset(); |
126 last_selection_time_ = base::Time::Now(); | 93 last_selection_time_ = base::Time::Now(); |
127 Shell::Get()->NotifyOverviewModeEnded(); | 94 Shell::Get()->NotifyOverviewModeEnded(); |
128 } | 95 } |
129 | 96 |
130 void WindowSelectorController::AddDelayedAnimationObserver( | 97 void WindowSelectorController::AddDelayedAnimationObserver( |
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153 } | 120 } |
154 | 121 |
155 void WindowSelectorController::OnSelectionStarted() { | 122 void WindowSelectorController::OnSelectionStarted() { |
156 if (!last_selection_time_.is_null()) { | 123 if (!last_selection_time_.is_null()) { |
157 UMA_HISTOGRAM_LONG_TIMES("Ash.WindowSelector.TimeBetweenUse", | 124 UMA_HISTOGRAM_LONG_TIMES("Ash.WindowSelector.TimeBetweenUse", |
158 base::Time::Now() - last_selection_time_); | 125 base::Time::Now() - last_selection_time_); |
159 } | 126 } |
160 } | 127 } |
161 | 128 |
162 } // namespace ash | 129 } // namespace ash |
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