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Side by Side Diff: ash/wm/overview/window_grid.h

Issue 2978273002: Revert of Cros Tablet Window management - Split Screen part II (Closed)
Patch Set: Created 3 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <memory> 10 #include <memory>
11 #include <set> 11 #include <set>
12 #include <vector> 12 #include <vector>
13 13
14 #include "ash/wm/overview/window_selector.h" 14 #include "ash/wm/overview/window_selector.h"
15 #include "ash/wm/window_state_observer.h" 15 #include "ash/wm/window_state_observer.h"
16 #include "base/macros.h" 16 #include "base/macros.h"
17 #include "base/scoped_observer.h" 17 #include "base/scoped_observer.h"
18 #include "ui/aura/window_observer.h" 18 #include "ui/aura/window_observer.h"
19 #include "ui/gfx/geometry/rect.h"
20 19
21 namespace views { 20 namespace views {
22 class Widget; 21 class Widget;
23 } 22 }
24 23
25 namespace wm { 24 namespace wm {
26 class Shadow; 25 class Shadow;
27 } 26 }
28 27
29 namespace ash { 28 namespace ash {
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46 // Example sequences: 45 // Example sequences:
47 // - Going right to left 46 // - Going right to left
48 // 0, 1, 2, 3, 4, 5, 6 47 // 0, 1, 2, 3, 4, 5, 6
49 // The selector is switched to the next window grid (if available) or wrapped if 48 // The selector is switched to the next window grid (if available) or wrapped if
50 // it reaches the end of its movement sequence. 49 // it reaches the end of its movement sequence.
51 class ASH_EXPORT WindowGrid : public aura::WindowObserver, 50 class ASH_EXPORT WindowGrid : public aura::WindowObserver,
52 public wm::WindowStateObserver { 51 public wm::WindowStateObserver {
53 public: 52 public:
54 WindowGrid(aura::Window* root_window, 53 WindowGrid(aura::Window* root_window,
55 const std::vector<aura::Window*>& window_list, 54 const std::vector<aura::Window*>& window_list,
56 WindowSelector* window_selector, 55 WindowSelector* window_selector);
57 const gfx::Rect& bounds_in_screen);
58 ~WindowGrid() override; 56 ~WindowGrid() override;
59 57
60 // Exits overview mode, fading out the |shield_widget_| if necessary. 58 // Exits overview mode, fading out the |shield_widget_| if necessary.
61 void Shutdown(); 59 void Shutdown();
62 60
63 // Prepares the windows in this grid for overview. This will restore all 61 // Prepares the windows in this grid for overview. This will restore all
64 // minimized windows and ensure they are visible. 62 // minimized windows and ensure they are visible.
65 void PrepareForOverview(); 63 void PrepareForOverview();
66 64
67 // Positions all the windows in rows of equal height scaling each window to 65 // Positions all the windows in rows of equal height scaling each window to
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83 // this window grid bounds. 81 // this window grid bounds.
84 bool Move(WindowSelector::Direction direction, bool animate); 82 bool Move(WindowSelector::Direction direction, bool animate);
85 83
86 // Returns the target selected window, or NULL if there is none selected. 84 // Returns the target selected window, or NULL if there is none selected.
87 WindowSelectorItem* SelectedWindow() const; 85 WindowSelectorItem* SelectedWindow() const;
88 86
89 // Returns true if a window is contained in any of the WindowSelectorItems 87 // Returns true if a window is contained in any of the WindowSelectorItems
90 // this grid owns. 88 // this grid owns.
91 bool Contains(const aura::Window* window) const; 89 bool Contains(const aura::Window* window) const;
92 90
93 // Removes |selector_item| from the grid.
94 void RemoveItem(WindowSelectorItem* selector_item);
95
96 // Dims the items whose titles do not contain |pattern| and prevents their 91 // Dims the items whose titles do not contain |pattern| and prevents their
97 // selection. The pattern has its accents removed and is converted to 92 // selection. The pattern has its accents removed and is converted to
98 // lowercase in a l10n sensitive context. 93 // lowercase in a l10n sensitive context.
99 // If |pattern| is empty, no item is dimmed. 94 // If |pattern| is empty, no item is dimmed.
100 void FilterItems(const base::string16& pattern); 95 void FilterItems(const base::string16& pattern);
101 96
102 // Called when |window| is about to get closed. If the |window| is currently 97 // Called when |window| is about to get closed. If the |window| is currently
103 // selected the implementation fades out |selection_widget_| to transparent 98 // selected the implementation fades out |selection_widget_| to transparent
104 // opacity, effectively hiding the selector widget. 99 // opacity, effectively hiding the selector widget.
105 void WindowClosing(WindowSelectorItem* window); 100 void WindowClosing(WindowSelectorItem* window);
106 101
107 // Sets bounds for the window grid and positions all windows in the grid.
108 void SetBoundsAndUpdatePositions(const gfx::Rect& bounds_in_screen);
109
110 // Returns true if the grid has no more windows. 102 // Returns true if the grid has no more windows.
111 bool empty() const { return window_list_.empty(); } 103 bool empty() const { return window_list_.empty(); }
112 104
113 // Returns how many window selector items are in the grid. 105 // Returns how many window selector items are in the grid.
114 size_t size() const { return window_list_.size(); } 106 size_t size() const { return window_list_.size(); }
115 107
116 // Returns true if the selection widget is active. 108 // Returns true if the selection widget is active.
117 bool is_selecting() const { return selection_widget_ != nullptr; } 109 bool is_selecting() const { return selection_widget_ != nullptr; }
118 110
119 // Returns the root window in which the grid displays the windows. 111 // Returns the root window in which the grid displays the windows.
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191 183
192 // Current selected window position. 184 // Current selected window position.
193 size_t selected_index_; 185 size_t selected_index_;
194 186
195 // Number of columns in the grid. 187 // Number of columns in the grid.
196 size_t num_columns_; 188 size_t num_columns_;
197 189
198 // True only after all windows have been prepared for overview. 190 // True only after all windows have been prepared for overview.
199 bool prepared_for_overview_; 191 bool prepared_for_overview_;
200 192
201 // This WindowGrid's total bounds in screen coordinates.
202 gfx::Rect bounds_;
203
204 DISALLOW_COPY_AND_ASSIGN(WindowGrid); 193 DISALLOW_COPY_AND_ASSIGN(WindowGrid);
205 }; 194 };
206 195
207 } // namespace ash 196 } // namespace ash
208 197
209 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ 198 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_
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