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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 /** | |
| 6 * @fileoverview The manager of audio streams and interaction with the plugin. | |
| 7 */ | |
| 8 | |
| 9 cr.define('speech', function() { | |
| 10 'use strict'; | |
| 11 | |
| 12 /** | |
| 13 * The enum of the status of hotword audio recognition. | |
| 14 * | |
| 15 * @enum {number} | |
| 16 */ | |
| 17 var AudioState = { | |
| 18 UNINITIALIZED: 0, | |
| 19 READY: 1, | |
| 20 RECOGNIZING: 2 | |
| 21 }; | |
| 22 | |
| 23 /** | |
| 24 * @constructor | |
| 25 */ | |
| 26 function AudioManager(onReady, onRecognizing, onRecognized) { | |
| 27 this.state = AudioState.UNINITIALIZED; | |
| 28 if (!speech.isPluginAvailable) | |
| 29 return; | |
| 30 this.onReady_ = onReady; | |
| 31 this.onRecognizing_ = onRecognizing; | |
| 32 this.pluginManager_ = new speech.PluginManager( | |
| 33 this.onPluginReady_.bind(this), onRecognized); | |
| 34 this.audioContext_ = new window.webkitAudioContext(); | |
| 35 this.audioProc_ = null; | |
| 36 this.pluginManager_.scheduleInitialize( | |
| 37 this.audioContext_.sampleRate, | |
| 38 'chrome://app-list/okgoogle_hotword.config'); | |
| 39 }; | |
| 40 | |
| 41 /** | |
| 42 * Called when the plugin is ready. | |
| 43 * | |
| 44 * @private | |
| 45 */ | |
| 46 AudioManager.prototype.onPluginReady_ = function() { | |
| 47 this.state = AudioState.READY; | |
| 48 this.onReady_(); | |
| 49 }; | |
| 50 | |
| 51 /** | |
| 52 * Called when the audio data arrives. | |
| 53 * | |
| 54 * @param {Event} audio_event The audio event. | |
| 55 * @private | |
| 56 */ | |
| 57 AudioManager.prototype.onAudioProcess_ = function(audio_event) { | |
|
xiyuan
2013/10/29 18:10:07
audio_event -> audioEvent
Jun Mukai
2013/10/30 01:01:32
Done.
| |
| 58 var data = audio_event.inputBuffer.getChannelData(0); | |
| 59 var intData = new Int16Array(data.length); | |
| 60 for (var i = 0; i < data.length; ++i) | |
| 61 intData[i] = Math.round(data[i] * 32767); | |
| 62 this.pluginManager_.sendAudioData(intData.buffer); | |
| 63 }; | |
| 64 | |
| 65 /** | |
| 66 * Called when the audio stream is ready. | |
| 67 * | |
| 68 * @param {MediaStream} stream The media stream which is now available. | |
| 69 * @private | |
| 70 */ | |
| 71 AudioManager.prototype.onAudioReady_ = function(stream) { | |
| 72 var audioIn = this.audioContext_.createMediaStreamSource(stream); | |
| 73 this.audioProc_ = this.audioContext_.createScriptProcessor( | |
| 74 4096 /* buffer size */, 1 /* channels */, 1 /* channels */); | |
| 75 this.audioProc_.onaudioprocess = this.onAudioProcess_.bind(this); | |
| 76 | |
| 77 audioIn.connect(this.audioProc_); | |
| 78 this.audioProc_.connect(this.audioContext_.destination); | |
| 79 this.state = AudioState.RECOGNIZING; | |
| 80 this.onRecognizing_(); | |
| 81 }; | |
| 82 | |
| 83 /** | |
| 84 * Starts the audio recognition with the plugin. | |
| 85 */ | |
| 86 AudioManager.prototype.start = function() { | |
| 87 // Not yet initialized. | |
| 88 if (this.state != AudioState.READY) | |
| 89 return; | |
| 90 if (this.pluginManager_.state < speech.PluginState.READY) | |
| 91 return; | |
| 92 | |
| 93 if (this.pluginManager_.state == speech.PluginState.READY) | |
| 94 this.pluginManager_.startRecognizer(); | |
| 95 | |
| 96 if (this.audioProc_) { | |
| 97 this.audioProc_.connect(this.audioContext_.destination); | |
| 98 this.state = AudioState.RECOGNIZING; | |
| 99 this.onRecognizing_(); | |
| 100 return; | |
| 101 } | |
| 102 | |
| 103 navigator.webkitGetUserMedia( | |
| 104 {audio: true}, | |
| 105 this.onAudioReady_.bind(this), | |
| 106 function(msg) { console.error('Failed to getUserMedia: ' + msg); }); | |
| 107 }; | |
| 108 | |
| 109 /** | |
| 110 * Stops the audio recognition. | |
| 111 */ | |
| 112 AudioManager.prototype.stop = function() { | |
| 113 if (this.state <= AudioState.READY) | |
| 114 return; | |
| 115 this.audioProc_.disconnect(); | |
| 116 this.pluginManager_.stopRecognizer(); | |
| 117 this.state = AudioState.READY; | |
| 118 }; | |
| 119 | |
| 120 return { | |
| 121 AudioManager: AudioManager | |
| 122 }; | |
| 123 }); | |
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