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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_BASE_AUDIO_DECODER_H_ | 5 #ifndef MEDIA_BASE_AUDIO_DECODER_H_ |
6 #define MEDIA_BASE_AUDIO_DECODER_H_ | 6 #define MEDIA_BASE_AUDIO_DECODER_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "media/base/audio_decoder_config.h" | 10 #include "media/base/audio_decoder_config.h" |
11 #include "media/base/channel_layout.h" | 11 #include "media/base/channel_layout.h" |
12 #include "media/base/decoder_buffer.h" | 12 #include "media/base/decoder_buffer.h" |
13 #include "media/base/media_export.h" | 13 #include "media/base/media_export.h" |
14 #include "media/base/pipeline_status.h" | 14 #include "media/base/pipeline_status.h" |
15 | 15 |
16 namespace media { | 16 namespace media { |
17 | 17 |
18 class AudioBuffer; | 18 class AudioBuffer; |
19 class DemuxerStream; | 19 class DemuxerStream; |
20 | 20 |
21 class MEDIA_EXPORT AudioDecoder { | 21 class MEDIA_EXPORT AudioDecoder { |
22 public: | 22 public: |
23 // Status codes for decode operations. | 23 // Status codes for decode operations. |
24 // TODO(rileya): Now that both AudioDecoder and VideoDecoder Status enums | 24 // TODO(rileya): Now that both AudioDecoder and VideoDecoder Status enums |
25 // match, break them into a decoder_status.h. | 25 // match, break them into a decoder_status.h. |
26 enum Status { | 26 enum Status { |
27 kOk, // We're all good. | 27 kOk, // We're all good. |
28 kAborted, // We aborted as a result of Stop() or Reset(). | 28 kAborted, // We aborted as a result of Stop() or Reset(). |
29 kNotEnoughData, // Not enough data to produce a video frame. | |
30 kDecodeError, // A decoding error occurred. | 29 kDecodeError, // A decoding error occurred. |
31 kDecryptError // Decrypting error happened. | 30 kDecryptError // Decrypting error happened. |
32 }; | 31 }; |
33 | 32 |
33 // Callback to return decoded buffers. | |
34 typedef base::Callback<void(const scoped_refptr<AudioBuffer>&)> OutputCB; | |
35 | |
36 // Callback for Decode(); | |
37 typedef base::Callback<void(Status)> DecodeCB; | |
xhwang
2014/05/29 22:15:14
What does this exactly mean? We need a comment her
Sergey Ulanov
2014/06/03 00:08:11
Done.
| |
38 | |
34 AudioDecoder(); | 39 AudioDecoder(); |
35 virtual ~AudioDecoder(); | 40 virtual ~AudioDecoder(); |
36 | 41 |
37 // Initializes an AudioDecoder with the given DemuxerStream, executing the | 42 // Initializes an AudioDecoder with the given DemuxerStream, executing the |
38 // callback upon completion. | 43 // callback upon completion. |
39 // statistics_cb is used to update global pipeline statistics. | 44 // statistics_cb is used to update global pipeline statistics. |
xhwang
2014/05/29 22:15:14
Add a comment on |output_cb|.
Sergey Ulanov
2014/06/03 00:08:11
Done.
| |
40 virtual void Initialize(const AudioDecoderConfig& config, | 45 virtual void Initialize(const AudioDecoderConfig& config, |
41 const PipelineStatusCB& status_cb) = 0; | 46 const PipelineStatusCB& status_cb, |
47 const OutputCB& output_cb) = 0; | |
42 | 48 |
43 // Requests samples to be decoded and returned via the provided callback. | 49 // Requests samples to be decoded and returned via the provided callback. |
xhwang
2014/05/29 22:15:14
This needs to be updated.
Sergey Ulanov
2014/06/03 00:08:11
Done.
| |
44 // Only one decode may be in flight at any given time. | 50 // Only one decode may be in flight at any given time. |
45 // | 51 // |
46 // Implementations guarantee that the callback will not be called from within | 52 // Implementations guarantee that the callback will not be called from within |
47 // this method. | 53 // this method. |
48 // | 54 // |
49 // Non-NULL sample buffer pointers will contain decoded audio data or may | 55 // Non-NULL sample buffer pointers will contain decoded audio data or may |
50 // indicate the end of the stream. A NULL buffer pointer indicates an aborted | 56 // indicate the end of the stream. A NULL buffer pointer indicates an aborted |
51 // Decode(). | 57 // Decode(). |
52 typedef base::Callback<void(Status, const scoped_refptr<AudioBuffer>&)> | |
53 DecodeCB; | |
54 virtual void Decode(const scoped_refptr<DecoderBuffer>& buffer, | 58 virtual void Decode(const scoped_refptr<DecoderBuffer>& buffer, |
55 const DecodeCB& decode_cb) = 0; | 59 const DecodeCB& decode_cb) = 0; |
56 | 60 |
57 // Some AudioDecoders will queue up multiple AudioBuffers from a single | |
58 // DecoderBuffer, if we have any such queued buffers this will return the next | |
59 // one. Otherwise we return a NULL AudioBuffer. | |
60 virtual scoped_refptr<AudioBuffer> GetDecodeOutput(); | |
61 | |
62 // Resets decoder state, dropping any queued encoded data. | 61 // Resets decoder state, dropping any queued encoded data. |
63 virtual void Reset(const base::Closure& closure) = 0; | 62 virtual void Reset(const base::Closure& closure) = 0; |
xhwang
2014/05/29 22:15:14
In this case, shall all decoded frames be simply d
Sergey Ulanov
2014/06/03 00:08:11
I think the comment is not entirely true. The buff
xhwang
2014/06/05 21:53:48
To clarify, do you mean when Reset() is called, th
Sergey Ulanov
2014/06/06 22:49:39
Yes, that's right.
| |
64 | 63 |
65 // Stops decoder, fires any pending callbacks and sets the decoder to an | 64 // Stops decoder, fires any pending callbacks and sets the decoder to an |
66 // uninitialized state. An AudioDecoder cannot be re-initialized after it has | 65 // uninitialized state. An AudioDecoder cannot be re-initialized after it has |
67 // been stopped. | 66 // been stopped. |
68 // Note that if Initialize() is pending or has finished successfully, Stop() | 67 // Note that if Initialize() is pending or has finished successfully, Stop() |
69 // must be called before destructing the decoder. | 68 // must be called before destructing the decoder. |
70 virtual void Stop() = 0; | 69 virtual void Stop() = 0; |
xhwang
2014/05/29 22:15:14
ditto about "shall all decoded frames be simply dr
Sergey Ulanov
2014/06/03 00:08:11
Done.
BTW, Do we really need this method? Given t
xhwang
2014/06/05 21:53:48
You are absolutely right! We are planning to drop
| |
71 | 70 |
72 private: | 71 private: |
73 DISALLOW_COPY_AND_ASSIGN(AudioDecoder); | 72 DISALLOW_COPY_AND_ASSIGN(AudioDecoder); |
74 }; | 73 }; |
75 | 74 |
76 } // namespace media | 75 } // namespace media |
77 | 76 |
78 #endif // MEDIA_BASE_AUDIO_DECODER_H_ | 77 #endif // MEDIA_BASE_AUDIO_DECODER_H_ |
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