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Unified Diff: ui/accessibility/platform/ax_platform_node_win.h

Issue 2975413002: Move ia2_attributes handling to AXPlatformNodeWin. (Closed)
Patch Set: Suggestions from dmazzoni Created 3 years, 5 months ago
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Index: ui/accessibility/platform/ax_platform_node_win.h
diff --git a/ui/accessibility/platform/ax_platform_node_win.h b/ui/accessibility/platform/ax_platform_node_win.h
index a08df798ad6a024939b51ddbc67836def2358ac5..eab55ff1592969a3fe84065d4b3d43cf0a1e9aa9 100644
--- a/ui/accessibility/platform/ax_platform_node_win.h
+++ b/ui/accessibility/platform/ax_platform_node_win.h
@@ -421,9 +421,11 @@ class AX_EXPORT __declspec(uuid("26f5641a-246d-457b-a96d-07f3fae6acf2"))
int MSAARole();
std::string StringOverrideForMSAARole();
- int32_t IA2State();
+ int32_t ComputeIA2State();
- int32_t IA2Role();
+ int32_t ComputeIA2Role();
+
+ std::vector<base::string16> ComputeIA2Attributes();
// AXPlatformNodeBase overrides.
void Dispose() override;
@@ -438,6 +440,32 @@ class AX_EXPORT __declspec(uuid("26f5641a-246d-457b-a96d-07f3fae6acf2"))
ui::AXStringAttribute attribute,
BSTR* value_bstr) const;
+ // Escapes characters in string attributes as required by the IA2 Spec.
+ // It's okay for input to be the same as output.
+ static void SanitizeStringAttributeForIA2(const base::string16& input,
+ base::string16* output);
+
+ // Sets the selection given a start and end offset in IA2 Hypertext.
+ void SetIA2HypertextSelection(LONG start_offset, LONG end_offset);
+
+ // If the string attribute |attribute| is present, add its value as an
+ // IAccessible2 attribute with the name |ia2_attr|.
+ void StringAttributeToIA2(std::vector<base::string16>& attributes,
+ ui::AXStringAttribute attribute,
+ const char* ia2_attr);
+
+ // If the bool attribute |attribute| is present, add its value as an
+ // IAccessible2 attribute with the name |ia2_attr|.
+ void BoolAttributeToIA2(std::vector<base::string16>& attributes,
+ ui::AXBoolAttribute attribute,
+ const char* ia2_attr);
+
+ // If the int attribute |attribute| is present, add its value as an
+ // IAccessible2 attribute with the name |ia2_attr|.
+ void IntAttributeToIA2(std::vector<base::string16>& attributes,
+ ui::AXIntAttribute attribute,
+ const char* ia2_attr);
+
void AddAlertTarget();
void RemoveAlertTarget();
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