Chromium Code Reviews| Index: Source/core/rendering/RenderGrid.cpp |
| diff --git a/Source/core/rendering/RenderGrid.cpp b/Source/core/rendering/RenderGrid.cpp |
| index 25760fdcf773452604f0bf301141ce6fe26144d6..a1a448743f8152fdca9d16f5957fad8aeb0dbad3 100644 |
| --- a/Source/core/rendering/RenderGrid.cpp |
| +++ b/Source/core/rendering/RenderGrid.cpp |
| @@ -1090,7 +1090,7 @@ LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const |
| return 0; |
| } |
| -LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const |
| +LayoutUnit RenderGrid::endOfRowForChild(const RenderBox* child) const |
| { |
| const GridCoordinate& coordinate = cachedGridCoordinate(child); |
| @@ -1098,11 +1098,75 @@ LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const |
| LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPosition.toInt()]; |
| LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child); |
| - // FIXME: This function should account for 'align-self'. |
| + LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.next().toInt()]; |
| + |
| + // FIXME: This should account for the grid item's <overflow-position>. |
| + return rowPosition + std::max<LayoutUnit>(0, endOfRow - startOfRow - child->logicalHeight()); |
| +} |
| + |
| +LayoutUnit RenderGrid::startOfRowForChild(const RenderBox* child) const |
| +{ |
| + const GridCoordinate& coordinate = cachedGridCoordinate(child); |
| + |
| + // The grid items should be inside the grid container's border box, that's why they need to be shifted. |
| + LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPosition.toInt()]; |
| + LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child); |
| return rowPosition; |
| } |
| +LayoutUnit RenderGrid::centeredRowPositionForChild(const RenderBox* child) const |
| +{ |
| + const GridCoordinate& coordinate = cachedGridCoordinate(child); |
| + LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPosition.toInt()]; |
| + LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.next().toInt()]; |
| + LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child); |
|
Julien - ping for review
2014/05/21 14:41:38
We should repeat the comment about shifting the gr
jfernandez
2014/05/23 14:06:48
Done.
|
| + return rowPosition + std::max<LayoutUnit>(0, endOfRow - startOfRow - child->logicalHeight()) / 2; |
| +} |
| + |
| +LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const |
| +{ |
| + bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode(); |
| + ItemPosition childAlignSelf = child->style()->alignSelf(); |
| + switch (childAlignSelf) { |
|
Julien - ping for review
2014/05/21 14:41:38
No need for the |childAlignSelf| variable.
jfernandez
2014/05/23 14:06:48
Done.
|
| + case ItemPositionSelfStart: |
| + return startOfRowForChild(child); |
|
Julien - ping for review
2014/05/21 14:41:38
I think this needs a bit more logic:
- orthogonal
jfernandez
2014/05/23 14:06:48
right, although such change is still only in the e
|
| + case ItemPositionSelfEnd: |
| + return endOfRowForChild(child); |
|
Julien - ping for review
2014/05/21 14:41:38
Same comment.
jfernandez
2014/05/23 14:06:48
Done.
|
| + |
| + case ItemPositionFlexStart: |
| + case ItemPositionFlexEnd: |
| + // Only used in flex layout, for other layout, it's equivalent to 'start'. |
| + return startOfRowForChild(child); |
| + |
| + case ItemPositionLeft: |
| + case ItemPositionRight: |
| + // self-align's axis is always orthogonal to the inline axis, except in orthogonal |
| + // writing-mode, so this is equivalent to ‘start’. |
| + // FIXME: Properly support orthogonal writing mode. |
| + if (hasOrthogonalWritingMode) |
| + return 0; |
| + |
| + return startOfRowForChild(child); |
| + |
| + case ItemPositionCenter: |
| + return centeredRowPositionForChild(child); |
| + case ItemPositionStart: |
| + return startOfRowForChild(child); |
| + case ItemPositionEnd: |
| + return endOfRowForChild(child); |
| + |
| + case ItemPositionAuto: |
| + case ItemPositionStretch: |
| + case ItemPositionBaseline: |
| + // FIXME: Implement the previous values. For now, we always start align the child. |
| + return startOfRowForChild(child); |
| + } |
| + |
| + ASSERT_NOT_REACHED(); |
| + return 0; |
| +} |
| + |
| LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const |
| { |
| return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child)); |