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Side by Side Diff: Source/core/rendering/RenderGrid.cpp

Issue 297483005: [CSS Grid Layout] Implementation of the align-self property in grid. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: New function to explicitly resolve align-self. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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1099 1099
1100 return endOfColumnForChild(child); 1100 return endOfColumnForChild(child);
1101 } 1101 }
1102 1102
1103 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) co nst 1103 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) co nst
1104 { 1104 {
1105 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1105 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1106 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()]; 1106 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1107 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()]; 1107 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()];
1108 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child); 1108 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1109 // FIXME: This should account for the grid item's <overflow-position>.
1109 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2; 1110 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2;
1110 } 1111 }
1111 1112
1112 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const 1113 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const
1113 { 1114 {
1114 ItemPosition childJustifySelf = child->style()->justifySelf(); 1115 ItemPosition childJustifySelf = child->style()->justifySelf();
1115 switch (childJustifySelf) { 1116 switch (childJustifySelf) {
1116 case ItemPositionSelfStart: 1117 case ItemPositionSelfStart:
1117 // self-start is based on the child's direction. That's why we need to c heck against the grid container's direction. 1118 // self-start is based on the child's direction. That's why we need to c heck against the grid container's direction.
1118 if (child->style()->direction() != style()->direction()) 1119 if (child->style()->direction() != style()->direction())
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1161 case ItemPositionStretch: 1162 case ItemPositionStretch:
1162 case ItemPositionBaseline: 1163 case ItemPositionBaseline:
1163 // FIXME: Implement the previous values. For now, we always start align the child. 1164 // FIXME: Implement the previous values. For now, we always start align the child.
1164 return startOfColumnForChild(child); 1165 return startOfColumnForChild(child);
1165 } 1166 }
1166 1167
1167 ASSERT_NOT_REACHED(); 1168 ASSERT_NOT_REACHED();
1168 return 0; 1169 return 0;
1169 } 1170 }
1170 1171
1172 LayoutUnit RenderGrid::endOfRowForChild(const RenderBox* child) const
1173 {
1174 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1175
1176 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()];
1177 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1178 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
1179
1180 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()];
1181 // FIXME: This should account for the grid item's <overflow-position>.
1182 return rowPosition + std::max<LayoutUnit>(0, endOfRow - startOfRow - child-> logicalHeight());
1183 }
1184
1185 LayoutUnit RenderGrid::startOfRowForChild(const RenderBox* child) const
1186 {
1187 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1188
1189 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()];
1190 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1191 // FIXME: This should account for the grid item's <overflow-position>.
1192 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
1193
1194 return rowPosition;
1195 }
1196
1197 LayoutUnit RenderGrid::centeredRowPositionForChild(const RenderBox* child) const
1198 {
1199 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1200
1201 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1202 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()] + marginBeforeForChild(child);
1203 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()];
1204
1205 // FIXME: This should account for the grid item's <overflow-position>.
1206 return startOfRow + std::max<LayoutUnit>(0, endOfRow - startOfRow - child->l ogicalHeight()) / 2;
1207 }
1208
1209 static ItemPosition resolveAlignment(const RenderStyle* parentStyle, const Rende rStyle* childStyle)
1210 {
1211 ItemPosition align = childStyle->alignSelf();
1212 // The auto keyword computes to the computed value of align-items on the par ent.
1213 if (align == ItemPositionAuto)
1214 align = (parentStyle->alignItems() == ItemPositionAuto) ? ItemPositionSt retch : parentStyle->alignItems();
1215 return align;
1216 }
Julien - ping for review 2014/07/10 22:59:59 I assume this code is temporary as we talked about
jfernandez 2014/07/12 22:29:48 Yes, still have to reach an agreement on issue 363
1217
1171 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const 1218 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const
1172 { 1219 {
1173 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1220 bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizo ntalWritingMode();
1221 ItemPosition alignSelf = resolveAlignment(style(), child->style());
1174 1222
1175 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1223 switch (alignSelf) {
1176 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()]; 1224 case ItemPositionSelfStart:
1177 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child); 1225 // If orthogonal writing-modes, this computes to 'Start'.
1226 // FIXME: grid track sizing and positioning does not support orthogonal modes yet.
1227 if (hasOrthogonalWritingMode)
1228 return startOfRowForChild(child);
1178 1229
1179 // FIXME: This function should account for 'align-self'. 1230 // self-start is based on the child's direction. That's why we need to c heck against the grid container's direction.
Julien - ping for review 2014/07/10 22:59:59 s/direction/block axis direction/ direction has a
jfernandez 2014/07/12 22:29:48 Done.
1231 if (child->style()->writingMode() != style()->writingMode())
1232 return endOfRowForChild(child);
1180 1233
1181 return rowPosition; 1234 return startOfRowForChild(child);
1235 case ItemPositionSelfEnd:
1236 // If orthogonal writing-modes, this computes to 'End'.
1237 // FIXME: grid track sizing and positioning does not support orthogonal modes yet.
1238 if (hasOrthogonalWritingMode)
1239 return endOfRowForChild(child);
1240
1241 // self-end is based on the child's direction. That's why we need to che ck against the grid container's direction.
Julien - ping for review 2014/07/10 22:59:59 Same comment.
jfernandez 2014/07/12 22:29:48 Done.
1242 if (child->style()->writingMode() != style()->writingMode())
1243 return startOfRowForChild(child);
1244
1245 return endOfRowForChild(child);
1246
1247 case ItemPositionLeft:
1248 // orthogonal modes make property and inline axes to be parallel, but in any case
1249 // this is always equivalent to 'Start'.
1250 //
1251 // self-align's axis is never parallel to the inline axis, except in ort hogonal
1252 // writing-mode, so this is equivalent to 'Start’.
1253 return startOfRowForChild(child);
1254
1255 case ItemPositionRight:
1256 // orthogonal modes make property and inline axes to be parallel.
1257 // FIXME: grid track sizing and positioning does not support orthogonal modes yet.
1258 if (hasOrthogonalWritingMode)
1259 return endOfRowForChild(child);
1260
1261 // self-align's axis is never parallel to the inline axis, except in ort hogonal
1262 // writing-mode, so this is equivalent to 'Start'.
1263 return startOfRowForChild(child);
1264
1265 case ItemPositionCenter:
1266 return centeredRowPositionForChild(child);
1267 // Only used in flex layout, for other layout, it's equivalent to 'Start '.
1268 case ItemPositionFlexStart:
1269 case ItemPositionStart:
1270 return startOfRowForChild(child);
1271 // Only used in flex layout, for other layout, it's equivalent to 'End'.
1272 case ItemPositionFlexEnd:
1273 case ItemPositionEnd:
1274 return endOfRowForChild(child);
1275 case ItemPositionStretch:
1276 // FIXME: Implement the Stretch value. For now, we always start align th e child.
1277 return startOfRowForChild(child);
1278 case ItemPositionBaseline:
1279 // FIXME: Implement the ItemPositionBaseline value. For now, we always s tart align the child.
1280 return startOfRowForChild(child);
1281 case ItemPositionAuto:
1282 break;
1283 }
1284
1285 ASSERT_NOT_REACHED();
1286 return 0;
1182 } 1287 }
1183 1288
1184 LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const 1289 LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const
1185 { 1290 {
1186 return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child) ); 1291 return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child) );
1187 } 1292 }
1188 1293
1189 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUn it start, LayoutUnit end) 1294 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUn it start, LayoutUnit end)
1190 { 1295 {
1191 // This function does a binary search over the coordinates. 1296 // This function does a binary search over the coordinates.
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1262 if (isOutOfFlowPositioned()) 1367 if (isOutOfFlowPositioned())
1263 return "RenderGrid (positioned)"; 1368 return "RenderGrid (positioned)";
1264 if (isAnonymous()) 1369 if (isAnonymous())
1265 return "RenderGrid (generated)"; 1370 return "RenderGrid (generated)";
1266 if (isRelPositioned()) 1371 if (isRelPositioned())
1267 return "RenderGrid (relative positioned)"; 1372 return "RenderGrid (relative positioned)";
1268 return "RenderGrid"; 1373 return "RenderGrid";
1269 } 1374 }
1270 1375
1271 } // namespace WebCore 1376 } // namespace WebCore
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