| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkPDFShader.h" | 10 #include "SkPDFShader.h" |
| (...skipping 192 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 203 "cvi " // t.s t T | 203 "cvi " // t.s t T |
| 204 "2 mod " // t.s t (i mod 2) | 204 "2 mod " // t.s t (i mod 2) |
| 205 "1 eq " // t.s t true|false | 205 "1 eq " // t.s t true|false |
| 206 "3 1 roll " // true|false t.s t | 206 "3 1 roll " // true|false t.s t |
| 207 "sub " // true|false 0.s | 207 "sub " // true|false 0.s |
| 208 "exch " // 0.s true|false | 208 "exch " // 0.s true|false |
| 209 "{1 exch sub} if\n"); // 1 - 0.s|0.s | 209 "{1 exch sub} if\n"); // 1 - 0.s|0.s |
| 210 } | 210 } |
| 211 } | 211 } |
| 212 | 212 |
| 213 /** | 213 static SkString linearCode(const SkShader::GradientInfo& info) { |
| 214 * Returns PS function code that would apply perspective to a x, y point. | 214 SkString function("{pop\n"); // Just ditch the y value. |
| 215 * The function assumes that the stack has at least two elements, | |
| 216 * and that the top 2 elements are numeric values. | |
| 217 * After ececuting this code on a PS stack, the last 2 elements are updated | |
| 218 * while the rest of the stack is preserved intact. | |
| 219 * xy2xy is the inverse perspective matrix. | |
| 220 */ | |
| 221 static SkString apply_perspective_to_coordinates( | |
| 222 const SkMatrix& inversePerspectiveMatrix) { | |
| 223 SkString code; | |
| 224 if (!inversePerspectiveMatrix.hasPerspective()) { | |
| 225 return code; | |
| 226 } | |
| 227 | |
| 228 // Perspective matrix should be: | |
| 229 // 1 0 0 | |
| 230 // 0 1 0 | |
| 231 // p0 p1 p2 | |
| 232 | |
| 233 SkScalar p0 = inversePerspectiveMatrix[SkMatrix::kMPersp0]; | |
| 234 SkScalar p1 = inversePerspectiveMatrix[SkMatrix::kMPersp1]; | |
| 235 SkScalar p2 = inversePerspectiveMatrix[SkMatrix::kMPersp2]; | |
| 236 | |
| 237 // y = y / (p2 + p0 x + p1 y) | |
| 238 // x = x / (p2 + p0 x + p1 y) | |
| 239 | |
| 240 // Input on stack: x y | |
| 241 code.append("dup "); // x y y | |
| 242 code.appendScalar(p1); // x y y p1 | |
| 243 code.append(" mul " // x y y*p1 | |
| 244 " 2 index "); // x y y*p1 x | |
| 245 code.appendScalar(p0); // x y y p1 x p0 | |
| 246 code.append(" mul "); // x y y*p1 x*p0 | |
| 247 code.appendScalar(p2); // x y y p1 x*p0 p2 | |
| 248 code.append("add " // x y y*p1 x*p0+p2 | |
| 249 "add " // x y y*p1+x*p0+p2 | |
| 250 "1 index " // x y y*p1+x*p0+p2 y | |
| 251 "1 index " // x y y*p1+x*p0+p2 y y*p1+x*p0+p2 | |
| 252 "div " // x y y*p1+x*p0+p2 y/(y*p1+x*p0+p2) | |
| 253 "4 1 roll " // y/(y*p1+x*p0+p2) x y y*p1+x*p0+p2 | |
| 254 "exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2 y | |
| 255 "pop " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2 | |
| 256 "div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2) | |
| 257 "exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2) | |
| 258 | |
| 259 return code; | |
| 260 } | |
| 261 | |
| 262 static SkString linearCode(const SkShader::GradientInfo& info, | |
| 263 const SkMatrix& perspectiveRemover) { | |
| 264 SkString function("{"); | |
| 265 | |
| 266 function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| 267 | |
| 268 function.append("pop\n"); // Just ditch the y value. | |
| 269 tileModeCode(info.fTileMode, &function); | 215 tileModeCode(info.fTileMode, &function); |
| 270 gradientFunctionCode(info, &function); | 216 gradientFunctionCode(info, &function); |
| 271 function.append("}"); | 217 function.append("}"); |
| 272 return function; | 218 return function; |
| 273 } | 219 } |
| 274 | 220 |
| 275 static SkString radialCode(const SkShader::GradientInfo& info, | 221 static SkString radialCode(const SkShader::GradientInfo& info) { |
| 276 const SkMatrix& perspectiveRemover) { | |
| 277 SkString function("{"); | 222 SkString function("{"); |
| 278 | |
| 279 function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| 280 | |
| 281 // Find the distance from the origin. | 223 // Find the distance from the origin. |
| 282 function.append("dup " // x y y | 224 function.append("dup " // x y y |
| 283 "mul " // x y^2 | 225 "mul " // x y^2 |
| 284 "exch " // y^2 x | 226 "exch " // y^2 x |
| 285 "dup " // y^2 x x | 227 "dup " // y^2 x x |
| 286 "mul " // y^2 x^2 | 228 "mul " // y^2 x^2 |
| 287 "add " // y^2+x^2 | 229 "add " // y^2+x^2 |
| 288 "sqrt\n"); // sqrt(y^2+x^2) | 230 "sqrt\n"); // sqrt(y^2+x^2) |
| 289 | 231 |
| 290 tileModeCode(info.fTileMode, &function); | 232 tileModeCode(info.fTileMode, &function); |
| 291 gradientFunctionCode(info, &function); | 233 gradientFunctionCode(info, &function); |
| 292 function.append("}"); | 234 function.append("}"); |
| 293 return function; | 235 return function; |
| 294 } | 236 } |
| 295 | 237 |
| 296 /* The math here is all based on the description in Two_Point_Radial_Gradient, | 238 /* The math here is all based on the description in Two_Point_Radial_Gradient, |
| 297 with one simplification, the coordinate space has been scaled so that | 239 with one simplification, the coordinate space has been scaled so that |
| 298 Dr = 1. This means we don't need to scale the entire equation by 1/Dr^2. | 240 Dr = 1. This means we don't need to scale the entire equation by 1/Dr^2. |
| 299 */ | 241 */ |
| 300 static SkString twoPointRadialCode(const SkShader::GradientInfo& info, | 242 static SkString twoPointRadialCode(const SkShader::GradientInfo& info) { |
| 301 const SkMatrix& perspectiveRemover) { | |
| 302 SkScalar dx = info.fPoint[0].fX - info.fPoint[1].fX; | 243 SkScalar dx = info.fPoint[0].fX - info.fPoint[1].fX; |
| 303 SkScalar dy = info.fPoint[0].fY - info.fPoint[1].fY; | 244 SkScalar dy = info.fPoint[0].fY - info.fPoint[1].fY; |
| 304 SkScalar sr = info.fRadius[0]; | 245 SkScalar sr = info.fRadius[0]; |
| 305 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - SK_Scalar1; | 246 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - SK_Scalar1; |
| 306 bool posRoot = info.fRadius[1] > info.fRadius[0]; | 247 bool posRoot = info.fRadius[1] > info.fRadius[0]; |
| 307 | 248 |
| 308 // We start with a stack of (x y), copy it and then consume one copy in | 249 // We start with a stack of (x y), copy it and then consume one copy in |
| 309 // order to calculate b and the other to calculate c. | 250 // order to calculate b and the other to calculate c. |
| 310 SkString function("{"); | 251 SkString function("{"); |
| 311 | |
| 312 function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| 313 | |
| 314 function.append("2 copy "); | 252 function.append("2 copy "); |
| 315 | 253 |
| 316 // Calculate -b and b^2. | 254 // Calculate -b and b^2. |
| 317 function.appendScalar(dy); | 255 function.appendScalar(dy); |
| 318 function.append(" mul exch "); | 256 function.append(" mul exch "); |
| 319 function.appendScalar(dx); | 257 function.appendScalar(dx); |
| 320 function.append(" mul add "); | 258 function.append(" mul add "); |
| 321 function.appendScalar(sr); | 259 function.appendScalar(sr); |
| 322 function.append(" sub 2 mul neg dup dup mul\n"); | 260 function.append(" sub 2 mul neg dup dup mul\n"); |
| 323 | 261 |
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| 341 | 279 |
| 342 tileModeCode(info.fTileMode, &function); | 280 tileModeCode(info.fTileMode, &function); |
| 343 gradientFunctionCode(info, &function); | 281 gradientFunctionCode(info, &function); |
| 344 function.append("}"); | 282 function.append("}"); |
| 345 return function; | 283 return function; |
| 346 } | 284 } |
| 347 | 285 |
| 348 /* Conical gradient shader, based on the Canvas spec for radial gradients | 286 /* Conical gradient shader, based on the Canvas spec for radial gradients |
| 349 See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient | 287 See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient |
| 350 */ | 288 */ |
| 351 static SkString twoPointConicalCode(const SkShader::GradientInfo& info, | 289 static SkString twoPointConicalCode(const SkShader::GradientInfo& info) { |
| 352 const SkMatrix& perspectiveRemover) { | |
| 353 SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX; | 290 SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX; |
| 354 SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY; | 291 SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY; |
| 355 SkScalar r0 = info.fRadius[0]; | 292 SkScalar r0 = info.fRadius[0]; |
| 356 SkScalar dr = info.fRadius[1] - info.fRadius[0]; | 293 SkScalar dr = info.fRadius[1] - info.fRadius[0]; |
| 357 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - | 294 SkScalar a = SkScalarMul(dx, dx) + SkScalarMul(dy, dy) - |
| 358 SkScalarMul(dr, dr); | 295 SkScalarMul(dr, dr); |
| 359 | 296 |
| 360 // First compute t, if the pixel falls outside the cone, then we'll end | 297 // First compute t, if the pixel falls outside the cone, then we'll end |
| 361 // with 'false' on the stack, otherwise we'll push 'true' with t below it | 298 // with 'false' on the stack, otherwise we'll push 'true' with t below it |
| 362 | 299 |
| 363 // We start with a stack of (x y), copy it and then consume one copy in | 300 // We start with a stack of (x y), copy it and then consume one copy in |
| 364 // order to calculate b and the other to calculate c. | 301 // order to calculate b and the other to calculate c. |
| 365 SkString function("{"); | 302 SkString function("{"); |
| 366 | |
| 367 function.append(apply_perspective_to_coordinates(perspectiveRemover)); | |
| 368 | |
| 369 function.append("2 copy "); | 303 function.append("2 copy "); |
| 370 | 304 |
| 371 // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr). | 305 // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr). |
| 372 function.appendScalar(dy); | 306 function.appendScalar(dy); |
| 373 function.append(" mul exch "); | 307 function.append(" mul exch "); |
| 374 function.appendScalar(dx); | 308 function.appendScalar(dx); |
| 375 function.append(" mul add "); | 309 function.append(" mul add "); |
| 376 function.appendScalar(SkScalarMul(r0, dr)); | 310 function.appendScalar(SkScalarMul(r0, dr)); |
| 377 function.append(" add -2 mul dup dup mul\n"); | 311 function.append(" add -2 mul dup dup mul\n"); |
| 378 | 312 |
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| 454 function.append("{"); | 388 function.append("{"); |
| 455 tileModeCode(info.fTileMode, &function); | 389 tileModeCode(info.fTileMode, &function); |
| 456 gradientFunctionCode(info, &function); | 390 gradientFunctionCode(info, &function); |
| 457 | 391 |
| 458 // otherwise, just write black | 392 // otherwise, just write black |
| 459 function.append("} {0 0 0} ifelse }"); | 393 function.append("} {0 0 0} ifelse }"); |
| 460 | 394 |
| 461 return function; | 395 return function; |
| 462 } | 396 } |
| 463 | 397 |
| 464 static SkString sweepCode(const SkShader::GradientInfo& info, | 398 static SkString sweepCode(const SkShader::GradientInfo& info) { |
| 465 const SkMatrix& perspectiveRemover) { | |
| 466 SkString function("{exch atan 360 div\n"); | 399 SkString function("{exch atan 360 div\n"); |
| 467 tileModeCode(info.fTileMode, &function); | 400 tileModeCode(info.fTileMode, &function); |
| 468 gradientFunctionCode(info, &function); | 401 gradientFunctionCode(info, &function); |
| 469 function.append("}"); | 402 function.append("}"); |
| 470 return function; | 403 return function; |
| 471 } | 404 } |
| 472 | 405 |
| 473 class SkPDFShader::State { | 406 class SkPDFShader::State { |
| 474 public: | 407 public: |
| 475 SkShader::GradientType fType; | 408 SkShader::GradientType fType; |
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| 785 get_gradient_resource_dict(fColorShader.get(), alphaGs.get())); | 718 get_gradient_resource_dict(fColorShader.get(), alphaGs.get())); |
| 786 | 719 |
| 787 SkAutoTUnref<SkStream> colorStream( | 720 SkAutoTUnref<SkStream> colorStream( |
| 788 create_pattern_fill_content(0, bbox)); | 721 create_pattern_fill_content(0, bbox)); |
| 789 setData(colorStream.get()); | 722 setData(colorStream.get()); |
| 790 | 723 |
| 791 populate_tiling_pattern_dict(this, bbox, fResourceDict.get(), | 724 populate_tiling_pattern_dict(this, bbox, fResourceDict.get(), |
| 792 SkMatrix::I()); | 725 SkMatrix::I()); |
| 793 } | 726 } |
| 794 | 727 |
| 795 // Finds affine and persp such that in = affine * persp. | |
| 796 // but it returns the inverse of perspective matrix. | |
| 797 static bool split_perspective(const SkMatrix in, SkMatrix* affine, | |
| 798 SkMatrix* perspectiveInverse) { | |
| 799 const SkScalar p2 = in[SkMatrix::kMPersp2]; | |
| 800 | |
| 801 if (SkScalarNearlyZero(p2)) { | |
| 802 return false; | |
| 803 } | |
| 804 | |
| 805 const SkScalar zero = SkIntToScalar(0); | |
| 806 const SkScalar one = SkIntToScalar(1); | |
| 807 | |
| 808 const SkScalar sx = in[SkMatrix::kMScaleX]; | |
| 809 const SkScalar kx = in[SkMatrix::kMSkewX]; | |
| 810 const SkScalar tx = in[SkMatrix::kMTransX]; | |
| 811 const SkScalar ky = in[SkMatrix::kMSkewY]; | |
| 812 const SkScalar sy = in[SkMatrix::kMScaleY]; | |
| 813 const SkScalar ty = in[SkMatrix::kMTransY]; | |
| 814 const SkScalar p0 = in[SkMatrix::kMPersp0]; | |
| 815 const SkScalar p1 = in[SkMatrix::kMPersp1]; | |
| 816 | |
| 817 // Perspective matrix would be: | |
| 818 // 1 0 0 | |
| 819 // 0 1 0 | |
| 820 // p0 p1 p2 | |
| 821 // But we need the inverse of persp. | |
| 822 perspectiveInverse->setAll(one, zero, zero, | |
| 823 zero, one, zero, | |
| 824 -p0 / p2, -p1/p2, 1/p2); | |
| 825 | |
| 826 affine->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2, | |
| 827 ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2, | |
| 828 zero, zero, one); | |
| 829 | |
| 830 return true; | |
| 831 } | |
| 832 | |
| 833 SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state) | 728 SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state) |
| 834 : SkPDFDict("Pattern"), | 729 : SkPDFDict("Pattern"), |
| 835 fState(state) { | 730 fState(state) { |
| 836 SkString (*codeFunction)(const SkShader::GradientInfo& info, | 731 SkString (*codeFunction)(const SkShader::GradientInfo& info) = NULL; |
| 837 const SkMatrix& perspectiveRemover) = NULL; | |
| 838 SkPoint transformPoints[2]; | 732 SkPoint transformPoints[2]; |
| 839 | 733 |
| 840 // Depending on the type of the gradient, we want to transform the | 734 // Depending on the type of the gradient, we want to transform the |
| 841 // coordinate space in different ways. | 735 // coordinate space in different ways. |
| 842 const SkShader::GradientInfo* info = &fState.get()->fInfo; | 736 const SkShader::GradientInfo* info = &fState.get()->fInfo; |
| 843 transformPoints[0] = info->fPoint[0]; | 737 transformPoints[0] = info->fPoint[0]; |
| 844 transformPoints[1] = info->fPoint[1]; | 738 transformPoints[1] = info->fPoint[1]; |
| 845 switch (fState.get()->fType) { | 739 switch (fState.get()->fType) { |
| 846 case SkShader::kLinear_GradientType: | 740 case SkShader::kLinear_GradientType: |
| 847 codeFunction = &linearCode; | 741 codeFunction = &linearCode; |
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| 879 default: | 773 default: |
| 880 return; | 774 return; |
| 881 } | 775 } |
| 882 | 776 |
| 883 // Move any scaling (assuming a unit gradient) or translation | 777 // Move any scaling (assuming a unit gradient) or translation |
| 884 // (and rotation for linear gradient), of the final gradient from | 778 // (and rotation for linear gradient), of the final gradient from |
| 885 // info->fPoints to the matrix (updating bbox appropriately). Now | 779 // info->fPoints to the matrix (updating bbox appropriately). Now |
| 886 // the gradient can be drawn on on the unit segment. | 780 // the gradient can be drawn on on the unit segment. |
| 887 SkMatrix mapperMatrix; | 781 SkMatrix mapperMatrix; |
| 888 unitToPointsMatrix(transformPoints, &mapperMatrix); | 782 unitToPointsMatrix(transformPoints, &mapperMatrix); |
| 889 | |
| 890 SkMatrix perspectiveInverseOnly = SkMatrix::I(); | |
| 891 | |
| 892 SkMatrix finalMatrix = fState.get()->fCanvasTransform; | 783 SkMatrix finalMatrix = fState.get()->fCanvasTransform; |
| 893 finalMatrix.preConcat(fState.get()->fShaderTransform); | 784 finalMatrix.preConcat(fState.get()->fShaderTransform); |
| 894 | |
| 895 // Preserves as much as posible in the final matrix, and only removes | |
| 896 // the perspective. The inverse of the perspective is stored in | |
| 897 // perspectiveInverseOnly matrix and has 3 useful numbers | |
| 898 // (p0, p1, p2), while everything else is either 0 or 1. | |
| 899 // In this way the shader will handle it eficiently, with minimal code. | |
| 900 if (finalMatrix.hasPerspective()) { | |
| 901 if (!split_perspective(finalMatrix, | |
| 902 &finalMatrix, &perspectiveInverseOnly)) { | |
| 903 return; | |
| 904 } | |
| 905 } | |
| 906 | |
| 907 finalMatrix.preConcat(mapperMatrix); | 785 finalMatrix.preConcat(mapperMatrix); |
| 908 | 786 |
| 909 SkRect bbox; | 787 SkRect bbox; |
| 910 bbox.set(fState.get()->fBBox); | 788 bbox.set(fState.get()->fBBox); |
| 911 if (!inverseTransformBBox(finalMatrix, &bbox)) { | 789 if (!inverseTransformBBox(finalMatrix, &bbox)) { |
| 912 return; | 790 return; |
| 913 } | 791 } |
| 914 | 792 |
| 915 SkAutoTUnref<SkPDFArray> domain(new SkPDFArray); | 793 SkAutoTUnref<SkPDFArray> domain(new SkPDFArray); |
| 916 domain->reserve(4); | 794 domain->reserve(4); |
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| 927 SkShader::GradientInfo twoPointRadialInfo = *info; | 805 SkShader::GradientInfo twoPointRadialInfo = *info; |
| 928 SkMatrix inverseMapperMatrix; | 806 SkMatrix inverseMapperMatrix; |
| 929 if (!mapperMatrix.invert(&inverseMapperMatrix)) { | 807 if (!mapperMatrix.invert(&inverseMapperMatrix)) { |
| 930 return; | 808 return; |
| 931 } | 809 } |
| 932 inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2); | 810 inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2); |
| 933 twoPointRadialInfo.fRadius[0] = | 811 twoPointRadialInfo.fRadius[0] = |
| 934 inverseMapperMatrix.mapRadius(info->fRadius[0]); | 812 inverseMapperMatrix.mapRadius(info->fRadius[0]); |
| 935 twoPointRadialInfo.fRadius[1] = | 813 twoPointRadialInfo.fRadius[1] = |
| 936 inverseMapperMatrix.mapRadius(info->fRadius[1]); | 814 inverseMapperMatrix.mapRadius(info->fRadius[1]); |
| 937 functionCode = codeFunction(twoPointRadialInfo, perspectiveInverseOnly); | 815 functionCode = codeFunction(twoPointRadialInfo); |
| 938 } else { | 816 } else { |
| 939 functionCode = codeFunction(*info, perspectiveInverseOnly); | 817 functionCode = codeFunction(*info); |
| 940 } | 818 } |
| 941 | 819 |
| 942 SkAutoTUnref<SkPDFDict> pdfShader(new SkPDFDict); | 820 SkAutoTUnref<SkPDFDict> pdfShader(new SkPDFDict); |
| 943 pdfShader->insertInt("ShadingType", 1); | 821 pdfShader->insertInt("ShadingType", 1); |
| 944 pdfShader->insertName("ColorSpace", "DeviceRGB"); | 822 pdfShader->insertName("ColorSpace", "DeviceRGB"); |
| 945 pdfShader->insert("Domain", domain.get()); | 823 pdfShader->insert("Domain", domain.get()); |
| 946 | 824 |
| 947 SkPDFStream* function = makePSFunction(functionCode, domain.get()); | 825 SkPDFStream* function = makePSFunction(functionCode, domain.get()); |
| 948 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); | 826 pdfShader->insert("Function", new SkPDFObjRef(function))->unref(); |
| 949 fResources.push(function); // Pass ownership to resource list. | 827 fResources.push(function); // Pass ownership to resource list. |
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| 1340 return false; | 1218 return false; |
| 1341 } | 1219 } |
| 1342 | 1220 |
| 1343 void SkPDFShader::State::AllocateGradientInfoStorage() { | 1221 void SkPDFShader::State::AllocateGradientInfoStorage() { |
| 1344 fColorData.set(sk_malloc_throw( | 1222 fColorData.set(sk_malloc_throw( |
| 1345 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); | 1223 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); |
| 1346 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); | 1224 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); |
| 1347 fInfo.fColorOffsets = | 1225 fInfo.fColorOffsets = |
| 1348 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); | 1226 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); |
| 1349 } | 1227 } |
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