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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_MUS_WINDOW_PORT_MUS_H_ | 5 #ifndef UI_AURA_MUS_WINDOW_PORT_MUS_H_ |
| 6 #define UI_AURA_MUS_WINDOW_PORT_MUS_H_ | 6 #define UI_AURA_MUS_WINDOW_PORT_MUS_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <string> | 10 #include <string> |
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| 51 public: | 51 public: |
| 52 // See WindowMus's constructor for details on |window_mus_type|. | 52 // See WindowMus's constructor for details on |window_mus_type|. |
| 53 WindowPortMus(WindowTreeClient* client, WindowMusType window_mus_type); | 53 WindowPortMus(WindowTreeClient* client, WindowMusType window_mus_type); |
| 54 ~WindowPortMus() override; | 54 ~WindowPortMus() override; |
| 55 | 55 |
| 56 static WindowPortMus* Get(Window* window); | 56 static WindowPortMus* Get(Window* window); |
| 57 | 57 |
| 58 Window* window() { return window_; } | 58 Window* window() { return window_; } |
| 59 const Window* window() const { return window_; } | 59 const Window* window() const { return window_; } |
| 60 | 60 |
| 61 cc::FrameSinkId frame_sink_id() const { return frame_sink_id_; } |
| 62 |
| 61 ClientSurfaceEmbedder* client_surface_embedder() const { | 63 ClientSurfaceEmbedder* client_surface_embedder() const { |
| 62 return client_surface_embedder_.get(); | 64 return client_surface_embedder_.get(); |
| 63 } | 65 } |
| 64 | 66 |
| 65 const cc::SurfaceInfo& PrimarySurfaceInfoForTesting() const { | 67 const cc::SurfaceInfo& PrimarySurfaceInfoForTesting() const { |
| 66 return primary_surface_info_; | 68 return primary_surface_info_; |
| 67 } | 69 } |
| 68 | 70 |
| 69 void SetTextInputState(mojo::TextInputStatePtr state); | 71 void SetTextInputState(mojo::TextInputStatePtr state); |
| 70 void SetImeVisibility(bool visible, mojo::TextInputStatePtr state); | 72 void SetImeVisibility(bool visible, mojo::TextInputStatePtr state); |
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| 91 | 93 |
| 92 std::unique_ptr<viz::ClientLayerTreeFrameSink> RequestLayerTreeFrameSink( | 94 std::unique_ptr<viz::ClientLayerTreeFrameSink> RequestLayerTreeFrameSink( |
| 93 scoped_refptr<cc::ContextProvider> context_provider, | 95 scoped_refptr<cc::ContextProvider> context_provider, |
| 94 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager); | 96 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager); |
| 95 | 97 |
| 96 private: | 98 private: |
| 97 friend class WindowPortMusTestApi; | 99 friend class WindowPortMusTestApi; |
| 98 friend class WindowTreeClient; | 100 friend class WindowTreeClient; |
| 99 friend class WindowTreeClientPrivate; | 101 friend class WindowTreeClientPrivate; |
| 100 friend class WindowTreeHostMus; | 102 friend class WindowTreeHostMus; |
| 103 friend class HitTestDataProviderMusTest; |
| 101 | 104 |
| 102 using ServerChangeIdType = uint8_t; | 105 using ServerChangeIdType = uint8_t; |
| 103 | 106 |
| 104 // Changes to the underlying Window originating from the server must be done | 107 // Changes to the underlying Window originating from the server must be done |
| 105 // in such a way that the same change is not applied back to the server. To | 108 // in such a way that the same change is not applied back to the server. To |
| 106 // accomplish this every changes from the server is associated with at least | 109 // accomplish this every changes from the server is associated with at least |
| 107 // one ServerChange. If the underlying Window ends up calling back to this | 110 // one ServerChange. If the underlying Window ends up calling back to this |
| 108 // class and the change is expected then the change is ignored and not sent to | 111 // class and the change is expected then the change is ignored and not sent to |
| 109 // the server. For example, here's the flow when the server changes the | 112 // the server. For example, here's the flow when the server changes the |
| 110 // bounds: | 113 // bounds: |
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| 302 // for a local aura::Window, we need keep a weak ptr of it, so we can update | 305 // for a local aura::Window, we need keep a weak ptr of it, so we can update |
| 303 // the local surface id when necessary. | 306 // the local surface id when necessary. |
| 304 base::WeakPtr<viz::ClientLayerTreeFrameSink> local_layer_tree_frame_sink_; | 307 base::WeakPtr<viz::ClientLayerTreeFrameSink> local_layer_tree_frame_sink_; |
| 305 | 308 |
| 306 DISALLOW_COPY_AND_ASSIGN(WindowPortMus); | 309 DISALLOW_COPY_AND_ASSIGN(WindowPortMus); |
| 307 }; | 310 }; |
| 308 | 311 |
| 309 } // namespace aura | 312 } // namespace aura |
| 310 | 313 |
| 311 #endif // UI_AURA_MUS_WINDOW_PORT_MUS_H_ | 314 #endif // UI_AURA_MUS_WINDOW_PORT_MUS_H_ |
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