DescriptionFixed the order of applying transform operations for animation bounds.
When applying animations we squash the transforms and therefore
end up applying them in reverse order. When we have to calculate bounds
we end up applying them one at a time, so we also have to apply this
in reverse order.
Also modified how we calculate bounds for arcs to simplify the derivation.
R=ajuma@chromium.org
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=273098
Patch Set 1 #
Total comments: 7
Patch Set 2 : #Patch Set 3 : #
Messages
Total messages: 10 (0 generated)
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