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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
7 | 7 |
8 #include "core/events/Event.h" | 8 #include "modules/EventModules.h" |
9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
10 | 10 |
11 namespace WebCore { | 11 namespace WebCore { |
12 | 12 |
13 struct GamepadEventInit : public EventInit { | 13 struct GamepadEventInit : public EventInit { |
14 GamepadEventInit(); | 14 GamepadEventInit(); |
15 | 15 |
16 Member<Gamepad> gamepad; | 16 Member<Gamepad> gamepad; |
17 }; | 17 }; |
18 | 18 |
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42 GamepadEvent(); | 42 GamepadEvent(); |
43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); | 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); |
44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
45 | 45 |
46 PersistentWillBeMember<Gamepad> m_gamepad; | 46 PersistentWillBeMember<Gamepad> m_gamepad; |
47 }; | 47 }; |
48 | 48 |
49 } // namespace WebCore | 49 } // namespace WebCore |
50 | 50 |
51 #endif // GamepadEvent_h | 51 #endif // GamepadEvent_h |
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