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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GamepadEvent_h | 5 #ifndef GamepadEvent_h |
| 6 #define GamepadEvent_h | 6 #define GamepadEvent_h |
| 7 | 7 |
| 8 #include "core/events/Event.h" | 8 #include "modules/EventModules.h" |
| 9 #include "modules/gamepad/Gamepad.h" | 9 #include "modules/gamepad/Gamepad.h" |
| 10 | 10 |
| 11 namespace WebCore { | 11 namespace WebCore { |
| 12 | 12 |
| 13 struct GamepadEventInit : public EventInit { | 13 struct GamepadEventInit : public EventInit { |
| 14 GamepadEventInit(); | 14 GamepadEventInit(); |
| 15 | 15 |
| 16 Member<Gamepad> gamepad; | 16 Member<Gamepad> gamepad; |
| 17 }; | 17 }; |
| 18 | 18 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 42 GamepadEvent(); | 42 GamepadEvent(); |
| 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); | 43 GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, Game
pad*); |
| 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); | 44 GamepadEvent(const AtomicString&, const GamepadEventInit&); |
| 45 | 45 |
| 46 PersistentWillBeMember<Gamepad> m_gamepad; | 46 PersistentWillBeMember<Gamepad> m_gamepad; |
| 47 }; | 47 }; |
| 48 | 48 |
| 49 } // namespace WebCore | 49 } // namespace WebCore |
| 50 | 50 |
| 51 #endif // GamepadEvent_h | 51 #endif // GamepadEvent_h |
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