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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/HTMLCanvasPainter.h" | 5 #include "core/paint/HTMLCanvasPainter.h" |
| 6 | 6 |
| 7 #include "core/frame/LocalFrameView.h" | 7 #include "core/frame/LocalFrameView.h" |
| 8 #include "core/frame/Settings.h" | 8 #include "core/frame/Settings.h" |
| 9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
| 10 #include "core/html/canvas/CanvasContextCreationAttributes.h" | 10 #include "core/html/canvas/CanvasContextCreationAttributes.h" |
| 11 #include "core/html/canvas/CanvasRenderingContext.h" | 11 #include "core/html/canvas/CanvasRenderingContext.h" |
| 12 #include "core/loader/EmptyClients.h" | 12 #include "core/loader/EmptyClients.h" |
| 13 #include "core/paint/StubChromeClientForSPv2.h" | 13 #include "core/paint/StubChromeClientForSPv2.h" |
| 14 #include "core/testing/DummyPageHolder.h" | 14 #include "core/testing/DummyPageHolder.h" |
| 15 #include "platform/graphics/Canvas2DImageBufferSurface.h" | 15 #include "platform/graphics/Canvas2DImageBufferSurface.h" |
| 16 #include "platform/graphics/Canvas2DLayerBridge.h" | 16 #include "platform/graphics/Canvas2DLayerBridge.h" |
| 17 #include "platform/graphics/test/FakeGLES2Interface.h" | 17 #include "platform/graphics/test/FakeGLES2Interface.h" |
| 18 #include "platform/graphics/test/FakeWebGraphicsContext3DProvider.h" | 18 #include "platform/graphics/test/FakeWebGraphicsContext3DProvider.h" |
| 19 #include "platform/testing/RuntimeEnabledFeaturesTestHelpers.h" | 19 #include "platform/testing/RuntimeEnabledFeaturesTestHelpers.h" |
| 20 #include "public/platform/WebLayer.h" | 20 #include "public/platform/WebLayer.h" |
| 21 #include "public/platform/WebSize.h" | 21 #include "public/platform/WebSize.h" |
| 22 #include "testing/gtest/include/gtest/gtest.h" | 22 #include "testing/gtest/include/gtest/gtest.h" |
| 23 | 23 |
| 24 // Integration tests of canvas painting code (in SPv2 mode). | 24 // Integration tests of canvas painting code (in SPv2 mode). |
| 25 | 25 |
| 26 namespace blink { | 26 namespace blink { |
| 27 | 27 |
| 28 class HTMLCanvasPainterTestForSPv2 : public ::testing::Test, | 28 class HTMLCanvasPainterTestForSPv2 : public ::testing::Test, |
| 29 public testing::WithParamInterface<bool>, | 29 public ::testing::WithParamInterface<bool>, |
| 30 private ScopedSlimmingPaintV2ForTest, | 30 private ScopedSlimmingPaintV2ForTest, |
| 31 private ScopedRootLayerScrollingForTest { | 31 private ScopedRootLayerScrollingForTest { |
| 32 public: | 32 public: |
| 33 HTMLCanvasPainterTestForSPv2() | 33 HTMLCanvasPainterTestForSPv2() |
| 34 : ScopedSlimmingPaintV2ForTest(true), | 34 : ScopedSlimmingPaintV2ForTest(true), |
| 35 ScopedRootLayerScrollingForTest(GetParam()) {} | 35 ScopedRootLayerScrollingForTest(GetParam()) {} |
| 36 | 36 |
| 37 protected: | 37 protected: |
| 38 void SetUp() override { | 38 void SetUp() override { |
| 39 chrome_client_ = new StubChromeClientForSPv2(); | 39 chrome_client_ = new StubChromeClientForSPv2(); |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 | 92 |
| 93 // Fetch the layer associated with the <canvas>, and check that it was | 93 // Fetch the layer associated with the <canvas>, and check that it was |
| 94 // correctly configured in the layer tree. | 94 // correctly configured in the layer tree. |
| 95 const WebLayer* layer = context->PlatformLayer(); | 95 const WebLayer* layer = context->PlatformLayer(); |
| 96 ASSERT_TRUE(layer); | 96 ASSERT_TRUE(layer); |
| 97 EXPECT_TRUE(HasLayerAttached(*layer)); | 97 EXPECT_TRUE(HasLayerAttached(*layer)); |
| 98 EXPECT_EQ(WebSize(300, 200), layer->Bounds()); | 98 EXPECT_EQ(WebSize(300, 200), layer->Bounds()); |
| 99 } | 99 } |
| 100 | 100 |
| 101 } // namespace blink | 101 } // namespace blink |
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