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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/ipc/service/direct_composition_surface_win.h" | 5 #include "gpu/ipc/service/direct_composition_surface_win.h" |
| 6 | 6 |
| 7 #include "base/memory/ref_counted_memory.h" | 7 #include "base/memory/ref_counted_memory.h" |
| 8 #include "base/memory/weak_ptr.h" | 8 #include "base/memory/weak_ptr.h" |
| 9 #include "base/run_loop.h" | 9 #include "base/run_loop.h" |
| 10 #include "base/synchronization/waitable_event.h" | 10 #include "base/synchronization/waitable_event.h" |
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| 104 // Ensure that the ChildWindowWin posts the task to delete the thread to the | 104 // Ensure that the ChildWindowWin posts the task to delete the thread to the |
| 105 // main loop before doing RunUntilIdle. Otherwise the child threads could | 105 // main loop before doing RunUntilIdle. Otherwise the child threads could |
| 106 // outlive the main thread. | 106 // outlive the main thread. |
| 107 RunPendingTasks(task_runner); | 107 RunPendingTasks(task_runner); |
| 108 | 108 |
| 109 base::RunLoop().RunUntilIdle(); | 109 base::RunLoop().RunUntilIdle(); |
| 110 } | 110 } |
| 111 | 111 |
| 112 base::win::ScopedComPtr<ID3D11Texture2D> CreateNV12Texture( | 112 base::win::ScopedComPtr<ID3D11Texture2D> CreateNV12Texture( |
| 113 const base::win::ScopedComPtr<ID3D11Device>& d3d11_device, | 113 const base::win::ScopedComPtr<ID3D11Device>& d3d11_device, |
| 114 const gfx::Size& size) { | 114 const gfx::Size& size, |
| 115 bool shared) { |
| 115 D3D11_TEXTURE2D_DESC desc = {}; | 116 D3D11_TEXTURE2D_DESC desc = {}; |
| 116 desc.Width = size.width(); | 117 desc.Width = size.width(); |
| 117 desc.Height = size.height(); | 118 desc.Height = size.height(); |
| 118 desc.MipLevels = 1; | 119 desc.MipLevels = 1; |
| 119 desc.ArraySize = 1; | 120 desc.ArraySize = 1; |
| 120 desc.Format = DXGI_FORMAT_NV12; | 121 desc.Format = DXGI_FORMAT_NV12; |
| 121 desc.Usage = D3D11_USAGE_DEFAULT; | 122 desc.Usage = D3D11_USAGE_DEFAULT; |
| 122 desc.SampleDesc.Count = 1; | 123 desc.SampleDesc.Count = 1; |
| 123 desc.BindFlags = 0; | 124 desc.BindFlags = 0; |
| 125 if (shared) { |
| 126 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | |
| 127 D3D11_RESOURCE_MISC_SHARED_NTHANDLE; |
| 128 } |
| 124 | 129 |
| 125 std::vector<char> image_data(size.width() * size.height() * 3 / 2); | 130 std::vector<char> image_data(size.width() * size.height() * 3 / 2); |
| 126 // Y, U, and V should all be Oxff. Output color should be pink. | 131 // Y, U, and V should all be Oxff. Output color should be pink. |
| 127 memset(&image_data[0], 0xff, size.width() * size.height() * 3 / 2); | 132 memset(&image_data[0], 0xff, size.width() * size.height() * 3 / 2); |
| 128 | 133 |
| 129 D3D11_SUBRESOURCE_DATA data = {}; | 134 D3D11_SUBRESOURCE_DATA data = {}; |
| 130 data.pSysMem = (const void*)&image_data[0]; | 135 data.pSysMem = (const void*)&image_data[0]; |
| 131 data.SysMemPitch = size.width(); | 136 data.SysMemPitch = size.width(); |
| 132 | 137 |
| 133 base::win::ScopedComPtr<ID3D11Texture2D> texture; | 138 base::win::ScopedComPtr<ID3D11Texture2D> texture; |
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| 310 gfx::Size window_size(100, 100); | 315 gfx::Size window_size(100, 100); |
| 311 | 316 |
| 312 scoped_refptr<gl::GLContext> context = | 317 scoped_refptr<gl::GLContext> context = |
| 313 gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs()); | 318 gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs()); |
| 314 | 319 |
| 315 base::win::ScopedComPtr<ID3D11Device> d3d11_device = | 320 base::win::ScopedComPtr<ID3D11Device> d3d11_device = |
| 316 gl::QueryD3D11DeviceObjectFromANGLE(); | 321 gl::QueryD3D11DeviceObjectFromANGLE(); |
| 317 | 322 |
| 318 gfx::Size texture_size(50, 50); | 323 gfx::Size texture_size(50, 50); |
| 319 base::win::ScopedComPtr<ID3D11Texture2D> texture = | 324 base::win::ScopedComPtr<ID3D11Texture2D> texture = |
| 320 CreateNV12Texture(d3d11_device, texture_size); | 325 CreateNV12Texture(d3d11_device, texture_size, false); |
| 321 | 326 |
| 322 scoped_refptr<gl::GLImageDXGI> image_dxgi( | 327 scoped_refptr<gl::GLImageDXGI> image_dxgi( |
| 323 new gl::GLImageDXGI(texture_size, nullptr)); | 328 new gl::GLImageDXGI(texture_size, nullptr)); |
| 324 image_dxgi->SetTexture(texture, 0); | 329 image_dxgi->SetTexture(texture, 0); |
| 325 | 330 |
| 326 ui::DCRendererLayerParams params( | 331 ui::DCRendererLayerParams params( |
| 327 false, gfx::Rect(), 1, gfx::Transform(), | 332 false, gfx::Rect(), 1, gfx::Transform(), |
| 328 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, | 333 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
| 329 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, | 334 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, |
| 330 0); | 335 0); |
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| 486 | 491 |
| 487 scoped_refptr<gl::GLContext> context = gl::init::CreateGLContext( | 492 scoped_refptr<gl::GLContext> context = gl::init::CreateGLContext( |
| 488 nullptr, surface_.get(), gl::GLContextAttribs()); | 493 nullptr, surface_.get(), gl::GLContextAttribs()); |
| 489 EXPECT_TRUE(surface_->Resize(window_size, 1.0, true)); | 494 EXPECT_TRUE(surface_->Resize(window_size, 1.0, true)); |
| 490 | 495 |
| 491 base::win::ScopedComPtr<ID3D11Device> d3d11_device = | 496 base::win::ScopedComPtr<ID3D11Device> d3d11_device = |
| 492 gl::QueryD3D11DeviceObjectFromANGLE(); | 497 gl::QueryD3D11DeviceObjectFromANGLE(); |
| 493 | 498 |
| 494 gfx::Size texture_size(50, 50); | 499 gfx::Size texture_size(50, 50); |
| 495 base::win::ScopedComPtr<ID3D11Texture2D> texture = | 500 base::win::ScopedComPtr<ID3D11Texture2D> texture = |
| 496 CreateNV12Texture(d3d11_device, texture_size); | 501 CreateNV12Texture(d3d11_device, texture_size, false); |
| 497 | 502 |
| 498 scoped_refptr<gl::GLImageDXGI> image_dxgi( | 503 scoped_refptr<gl::GLImageDXGI> image_dxgi( |
| 499 new gl::GLImageDXGI(texture_size, nullptr)); | 504 new gl::GLImageDXGI(texture_size, nullptr)); |
| 500 image_dxgi->SetTexture(texture, 0); | 505 image_dxgi->SetTexture(texture, 0); |
| 501 | 506 |
| 502 ui::DCRendererLayerParams params( | 507 ui::DCRendererLayerParams params( |
| 503 false, gfx::Rect(), 1, gfx::Transform(), | 508 false, gfx::Rect(), 1, gfx::Transform(), |
| 504 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, | 509 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
| 505 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(texture_size), 0, 0, 1.0, | 510 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(texture_size), 0, 0, 1.0, |
| 506 0); | 511 0); |
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| 575 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); | 580 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); |
| 576 SkColor actual_color = | 581 SkColor actual_color = |
| 577 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); | 582 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); |
| 578 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) | 583 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) |
| 579 << std::hex << "Expected " << expected_color << " Actual " | 584 << std::hex << "Expected " << expected_color << " Actual " |
| 580 << actual_color; | 585 << actual_color; |
| 581 | 586 |
| 582 context = nullptr; | 587 context = nullptr; |
| 583 DestroySurface(std::move(surface_)); | 588 DestroySurface(std::move(surface_)); |
| 584 } | 589 } |
| 590 |
| 591 TEST_F(DirectCompositionPixelTest, VideoHandleSwapchain) { |
| 592 if (!CheckIfDCSupported()) |
| 593 return; |
| 594 InitializeSurface(); |
| 595 surface_->SetEnableDCLayers(true); |
| 596 gfx::Size window_size(100, 100); |
| 597 |
| 598 scoped_refptr<gl::GLContext> context = gl::init::CreateGLContext( |
| 599 nullptr, surface_.get(), gl::GLContextAttribs()); |
| 600 EXPECT_TRUE(surface_->Resize(window_size, 1.0, true)); |
| 601 |
| 602 base::win::ScopedComPtr<ID3D11Device> d3d11_device = |
| 603 gl::QueryD3D11DeviceObjectFromANGLE(); |
| 604 |
| 605 gfx::Size texture_size(50, 50); |
| 606 base::win::ScopedComPtr<ID3D11Texture2D> texture = |
| 607 CreateNV12Texture(d3d11_device, texture_size, true); |
| 608 base::win::ScopedComPtr<IDXGIResource1> resource; |
| 609 texture.CopyTo(resource.GetAddressOf()); |
| 610 HANDLE handle; |
| 611 resource->CreateSharedHandle(nullptr, DXGI_SHARED_RESOURCE_READ, nullptr, |
| 612 &handle); |
| 613 |
| 614 scoped_refptr<gl::GLImageDXGIHandle> image_dxgi(new gl::GLImageDXGIHandle( |
| 615 texture_size, base::win::ScopedHandle(handle), 0)); |
| 616 ASSERT_TRUE(image_dxgi->Initialize()); |
| 617 |
| 618 ui::DCRendererLayerParams params( |
| 619 false, gfx::Rect(), 1, gfx::Transform(), |
| 620 std::vector<scoped_refptr<gl::GLImage>>{image_dxgi}, |
| 621 gfx::RectF(gfx::Rect(texture_size)), gfx::Rect(window_size), 0, 0, 1.0, |
| 622 0); |
| 623 surface_->ScheduleDCLayer(params); |
| 624 |
| 625 EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface_->SwapBuffers()); |
| 626 |
| 627 Sleep(1000); |
| 628 |
| 629 SkColor expected_color = SkColorSetRGB(0xff, 0xb7, 0xff); |
| 630 SkColor actual_color = |
| 631 ReadBackWindowPixel(window_.hwnd(), gfx::Point(75, 75)); |
| 632 EXPECT_TRUE(AreColorsSimilar(expected_color, actual_color)) |
| 633 << std::hex << "Expected " << expected_color << " Actual " |
| 634 << actual_color; |
| 635 |
| 636 context = nullptr; |
| 637 DestroySurface(std::move(surface_)); |
| 638 } |
| 639 |
| 585 } // namespace | 640 } // namespace |
| 586 } // namespace gpu | 641 } // namespace gpu |
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