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| 1 |
| 1 /* | 2 /* |
| 2 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 3 * | 4 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 6 */ | 7 */ |
| 7 | |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
| 11 #include "SkUnitMappers.h" |
| 11 | 12 |
| 12 namespace skiagm { | 13 namespace skiagm { |
| 13 | 14 |
| 14 static void makebm(SkBitmap* bm, int w, int h) { | 15 static void makebm(SkBitmap* bm, int w, int h) { |
| 15 bm->allocN32Pixels(w, h); | 16 bm->allocN32Pixels(w, h); |
| 16 bm->eraseColor(SK_ColorTRANSPARENT); | 17 bm->eraseColor(SK_ColorTRANSPARENT); |
| 17 | 18 |
| 18 SkCanvas canvas(*bm); | 19 SkCanvas canvas(*bm); |
| 19 SkScalar s = SkIntToScalar(SkMin32(w, h)); | 20 SkScalar s = SkIntToScalar(SkMin32(w, h)); |
| 20 SkPoint pts[] = { { 0, 0 }, { s, s } }; | 21 SkPoint pts[] = { { 0, 0 }, { s, s } }; |
| 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; | 22 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; |
| 22 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; | 23 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; |
| 23 SkPaint paint; | 24 SkPaint paint; |
| 24 | 25 |
| 26 SkUnitMapper* um = NULL; |
| 27 |
| 28 um = new SkCosineMapper; |
| 29 |
| 30 SkAutoUnref au(um); |
| 31 |
| 25 paint.setDither(true); | 32 paint.setDither(true); |
| 26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, | 33 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, |
| 27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref(); | 34 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref()
; |
| 28 canvas.drawPaint(paint); | 35 canvas.drawPaint(paint); |
| 29 } | 36 } |
| 30 | 37 |
| 31 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, | 38 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, |
| 32 int w, int h) { | 39 int w, int h) { |
| 33 static SkBitmap bmp; | 40 static SkBitmap bmp; |
| 34 if (bmp.isNull()) { | 41 if (bmp.isNull()) { |
| 35 makebm(&bmp, w/2, h/4); | 42 makebm(&bmp, w/2, h/4); |
| 36 } | 43 } |
| 37 return SkShader::CreateBitmapShader(bmp, tx, ty); | 44 return SkShader::CreateBitmapShader(bmp, tx, ty); |
| 38 } | 45 } |
| 39 | 46 |
| 40 /////////////////////////////////////////////////////////////////////////////// | 47 /////////////////////////////////////////////////////////////////////////////// |
| 41 | 48 |
| 42 struct GradData { | 49 struct GradData { |
| 43 int fCount; | 50 int fCount; |
| 44 const SkColor* fColors; | 51 const SkColor* fColors; |
| 45 const SkScalar* fPos; | 52 const SkScalar* fPos; |
| 46 }; | 53 }; |
| 47 | 54 |
| 48 static const SkColor gColors[] = { | 55 static const SkColor gColors[] = { |
| 49 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK | 56 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK |
| 50 }; | 57 }; |
| 51 | 58 |
| 52 static const GradData gGradData[] = { | 59 static const GradData gGradData[] = { |
| 53 { 2, gColors, NULL }, | 60 { 2, gColors, NULL }, |
| 54 { 5, gColors, NULL }, | 61 { 5, gColors, NULL }, |
| 55 }; | 62 }; |
| 56 | 63 |
| 57 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader
::TileMode tm) { | 64 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, |
| 58 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCo
unt, tm); | 65 SkShader::TileMode tm, SkUnitMapper* mapper) { |
| 66 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, |
| 67 data.fCount, tm, mapper); |
| 59 } | 68 } |
| 60 | 69 |
| 61 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader
::TileMode tm) { | 70 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, |
| 71 SkShader::TileMode tm, SkUnitMapper* mapper) { |
| 62 SkPoint center; | 72 SkPoint center; |
| 63 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 73 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| 64 SkScalarAve(pts[0].fY, pts[1].fY)); | 74 SkScalarAve(pts[0].fY, pts[1].fY)); |
| 65 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, | 75 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, |
| 66 data.fPos, data.fCount, tm); | 76 data.fPos, data.fCount, tm, mapper); |
| 67 } | 77 } |
| 68 | 78 |
| 69 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader:
:TileMode) { | 79 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, |
| 80 SkShader::TileMode, SkUnitMapper* mapper) { |
| 70 SkPoint center; | 81 SkPoint center; |
| 71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), | 82 center.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| 72 SkScalarAve(pts[0].fY, pts[1].fY)); | 83 SkScalarAve(pts[0].fY, pts[1].fY)); |
| 73 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, dat
a.fPos, data.fCount); | 84 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, |
| 85 data.fPos, data.fCount, mapper); |
| 74 } | 86 } |
| 75 | 87 |
| 76 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShade
r::TileMode tm) { | 88 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, |
| 89 SkShader::TileMode tm, SkUnitMapper* mapper) { |
| 77 SkPoint center0, center1; | 90 SkPoint center0, center1; |
| 78 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), | 91 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), |
| 79 SkScalarAve(pts[0].fY, pts[1].fY)); | 92 SkScalarAve(pts[0].fY, pts[1].fY)); |
| 80 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), | 93 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), |
| 81 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); | 94 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); |
| 82 return SkGradientShader::CreateTwoPointRadial( | 95 return SkGradientShader::CreateTwoPointRadial( |
| 83 center1, (pts[1].fX - pts[0].fX) / 7, | 96 center1, (pts[1].fX - pts[0].fX) / 7, |
| 84 center0, (pts[1].fX - pts[0].fX) / 2, | 97 center0, (pts[1].fX - pts[0].fX) / 2, |
| 85 data.fColors, data.fPos, data.fCount, tm); | 98 data.fColors, data.fPos, data.fCount, tm, mapper); |
| 86 } | 99 } |
| 87 | 100 |
| 88 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkSha
der::TileMode tm); | 101 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, |
| 89 | 102 SkShader::TileMode tm, SkUnitMapper* mapper); |
| 90 static const GradMaker gGradMakers[] = { | 103 static const GradMaker gGradMakers[] = { |
| 91 MakeLinear, MakeRadial, MakeSweep, Make2Radial | 104 MakeLinear, MakeRadial, MakeSweep, Make2Radial |
| 92 }; | 105 }; |
| 93 | 106 |
| 94 /////////////////////////////////////////////////////////////////////////////// | 107 /////////////////////////////////////////////////////////////////////////////// |
| 95 | 108 |
| 96 class ShaderTextGM : public GM { | 109 class ShaderTextGM : public GM { |
| 97 public: | 110 public: |
| 98 ShaderTextGM() { | 111 ShaderTextGM() { |
| 99 this->setBGColor(0xFFDDDDDD); | 112 this->setBGColor(0xFFDDDDDD); |
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| 134 SK_ARRAY_COUNT(gGradMakers); | 147 SK_ARRAY_COUNT(gGradMakers); |
| 135 static const int bmpCount = SK_ARRAY_COUNT(tileModes) * | 148 static const int bmpCount = SK_ARRAY_COUNT(tileModes) * |
| 136 SK_ARRAY_COUNT(tileModes); | 149 SK_ARRAY_COUNT(tileModes); |
| 137 SkShader* shaders[gradCount + bmpCount]; | 150 SkShader* shaders[gradCount + bmpCount]; |
| 138 | 151 |
| 139 int shdIdx = 0; | 152 int shdIdx = 0; |
| 140 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { | 153 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { |
| 141 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { | 154 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { |
| 142 shaders[shdIdx++] = gGradMakers[m](pts, | 155 shaders[shdIdx++] = gGradMakers[m](pts, |
| 143 gGradData[d], | 156 gGradData[d], |
| 144 SkShader::kClamp_TileMode); | 157 SkShader::kClamp_TileMode, |
| 158 NULL); |
| 145 } | 159 } |
| 146 } | 160 } |
| 147 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { | 161 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { |
| 148 for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) { | 162 for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) { |
| 149 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], | 163 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], |
| 150 tileModes[ty], | 164 tileModes[ty], |
| 151 w/8, h); | 165 w/8, h); |
| 152 } | 166 } |
| 153 } | 167 } |
| 154 | 168 |
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| 192 | 206 |
| 193 private: | 207 private: |
| 194 typedef GM INHERITED; | 208 typedef GM INHERITED; |
| 195 }; | 209 }; |
| 196 | 210 |
| 197 /////////////////////////////////////////////////////////////////////////////// | 211 /////////////////////////////////////////////////////////////////////////////// |
| 198 | 212 |
| 199 static GM* MyFactory(void*) { return new ShaderTextGM; } | 213 static GM* MyFactory(void*) { return new ShaderTextGM; } |
| 200 static GMRegistry reg(MyFactory); | 214 static GMRegistry reg(MyFactory); |
| 201 } | 215 } |
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