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Side by Side Diff: gm/shadertext.cpp

Issue 296823008: Revert of Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/) (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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1
1 /* 2 /*
2 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
3 * 4 *
4 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 6 * found in the LICENSE file.
6 */ 7 */
7
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkGradientShader.h" 10 #include "SkGradientShader.h"
11 #include "SkUnitMappers.h"
11 12
12 namespace skiagm { 13 namespace skiagm {
13 14
14 static void makebm(SkBitmap* bm, int w, int h) { 15 static void makebm(SkBitmap* bm, int w, int h) {
15 bm->allocN32Pixels(w, h); 16 bm->allocN32Pixels(w, h);
16 bm->eraseColor(SK_ColorTRANSPARENT); 17 bm->eraseColor(SK_ColorTRANSPARENT);
17 18
18 SkCanvas canvas(*bm); 19 SkCanvas canvas(*bm);
19 SkScalar s = SkIntToScalar(SkMin32(w, h)); 20 SkScalar s = SkIntToScalar(SkMin32(w, h));
20 SkPoint pts[] = { { 0, 0 }, { s, s } }; 21 SkPoint pts[] = { { 0, 0 }, { s, s } };
21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; 22 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
22 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; 23 SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
23 SkPaint paint; 24 SkPaint paint;
24 25
26 SkUnitMapper* um = NULL;
27
28 um = new SkCosineMapper;
29
30 SkAutoUnref au(um);
31
25 paint.setDither(true); 32 paint.setDither(true);
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 33 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref(); 34 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref() ;
28 canvas.drawPaint(paint); 35 canvas.drawPaint(paint);
29 } 36 }
30 37
31 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty, 38 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
32 int w, int h) { 39 int w, int h) {
33 static SkBitmap bmp; 40 static SkBitmap bmp;
34 if (bmp.isNull()) { 41 if (bmp.isNull()) {
35 makebm(&bmp, w/2, h/4); 42 makebm(&bmp, w/2, h/4);
36 } 43 }
37 return SkShader::CreateBitmapShader(bmp, tx, ty); 44 return SkShader::CreateBitmapShader(bmp, tx, ty);
38 } 45 }
39 46
40 /////////////////////////////////////////////////////////////////////////////// 47 ///////////////////////////////////////////////////////////////////////////////
41 48
42 struct GradData { 49 struct GradData {
43 int fCount; 50 int fCount;
44 const SkColor* fColors; 51 const SkColor* fColors;
45 const SkScalar* fPos; 52 const SkScalar* fPos;
46 }; 53 };
47 54
48 static const SkColor gColors[] = { 55 static const SkColor gColors[] = {
49 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK 56 SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
50 }; 57 };
51 58
52 static const GradData gGradData[] = { 59 static const GradData gGradData[] = {
53 { 2, gColors, NULL }, 60 { 2, gColors, NULL },
54 { 5, gColors, NULL }, 61 { 5, gColors, NULL },
55 }; 62 };
56 63
57 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader ::TileMode tm) { 64 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
58 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCo unt, tm); 65 SkShader::TileMode tm, SkUnitMapper* mapper) {
66 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
67 data.fCount, tm, mapper);
59 } 68 }
60 69
61 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader ::TileMode tm) { 70 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
71 SkShader::TileMode tm, SkUnitMapper* mapper) {
62 SkPoint center; 72 SkPoint center;
63 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 73 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
64 SkScalarAve(pts[0].fY, pts[1].fY)); 74 SkScalarAve(pts[0].fY, pts[1].fY));
65 return SkGradientShader::CreateRadial(center, center.fX, data.fColors, 75 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
66 data.fPos, data.fCount, tm); 76 data.fPos, data.fCount, tm, mapper);
67 } 77 }
68 78
69 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader: :TileMode) { 79 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
80 SkShader::TileMode, SkUnitMapper* mapper) {
70 SkPoint center; 81 SkPoint center;
71 center.set(SkScalarAve(pts[0].fX, pts[1].fX), 82 center.set(SkScalarAve(pts[0].fX, pts[1].fX),
72 SkScalarAve(pts[0].fY, pts[1].fY)); 83 SkScalarAve(pts[0].fY, pts[1].fY));
73 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, dat a.fPos, data.fCount); 84 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
85 data.fPos, data.fCount, mapper);
74 } 86 }
75 87
76 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShade r::TileMode tm) { 88 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
89 SkShader::TileMode tm, SkUnitMapper* mapper) {
77 SkPoint center0, center1; 90 SkPoint center0, center1;
78 center0.set(SkScalarAve(pts[0].fX, pts[1].fX), 91 center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
79 SkScalarAve(pts[0].fY, pts[1].fY)); 92 SkScalarAve(pts[0].fY, pts[1].fY));
80 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), 93 center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
81 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); 94 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
82 return SkGradientShader::CreateTwoPointRadial( 95 return SkGradientShader::CreateTwoPointRadial(
83 center1, (pts[1].fX - pts[0].fX) / 7, 96 center1, (pts[1].fX - pts[0].fX) / 7,
84 center0, (pts[1].fX - pts[0].fX) / 2, 97 center0, (pts[1].fX - pts[0].fX) / 2,
85 data.fColors, data.fPos, data.fCount, tm); 98 data.fColors, data.fPos, data.fCount, tm, mapper);
86 } 99 }
87 100
88 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkSha der::TileMode tm); 101 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
89 102 SkShader::TileMode tm, SkUnitMapper* mapper);
90 static const GradMaker gGradMakers[] = { 103 static const GradMaker gGradMakers[] = {
91 MakeLinear, MakeRadial, MakeSweep, Make2Radial 104 MakeLinear, MakeRadial, MakeSweep, Make2Radial
92 }; 105 };
93 106
94 /////////////////////////////////////////////////////////////////////////////// 107 ///////////////////////////////////////////////////////////////////////////////
95 108
96 class ShaderTextGM : public GM { 109 class ShaderTextGM : public GM {
97 public: 110 public:
98 ShaderTextGM() { 111 ShaderTextGM() {
99 this->setBGColor(0xFFDDDDDD); 112 this->setBGColor(0xFFDDDDDD);
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 SK_ARRAY_COUNT(gGradMakers); 147 SK_ARRAY_COUNT(gGradMakers);
135 static const int bmpCount = SK_ARRAY_COUNT(tileModes) * 148 static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
136 SK_ARRAY_COUNT(tileModes); 149 SK_ARRAY_COUNT(tileModes);
137 SkShader* shaders[gradCount + bmpCount]; 150 SkShader* shaders[gradCount + bmpCount];
138 151
139 int shdIdx = 0; 152 int shdIdx = 0;
140 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) { 153 for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
141 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) { 154 for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
142 shaders[shdIdx++] = gGradMakers[m](pts, 155 shaders[shdIdx++] = gGradMakers[m](pts,
143 gGradData[d], 156 gGradData[d],
144 SkShader::kClamp_TileMode); 157 SkShader::kClamp_TileMode,
158 NULL);
145 } 159 }
146 } 160 }
147 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) { 161 for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
148 for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) { 162 for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
149 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx], 163 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
150 tileModes[ty], 164 tileModes[ty],
151 w/8, h); 165 w/8, h);
152 } 166 }
153 } 167 }
154 168
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
192 206
193 private: 207 private:
194 typedef GM INHERITED; 208 typedef GM INHERITED;
195 }; 209 };
196 210
197 /////////////////////////////////////////////////////////////////////////////// 211 ///////////////////////////////////////////////////////////////////////////////
198 212
199 static GM* MyFactory(void*) { return new ShaderTextGM; } 213 static GM* MyFactory(void*) { return new ShaderTextGM; }
200 static GMRegistry reg(MyFactory); 214 static GMRegistry reg(MyFactory);
201 } 215 }
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