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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 * | 7 * |
8 */ | 8 */ |
9 | 9 |
10 #include "SkExample.h" | 10 #include "SkExample.h" |
11 | 11 |
12 #include "SkApplication.h" | 12 #include "SkApplication.h" |
13 #include "SkDraw.h" | 13 #include "SkDraw.h" |
14 #include "SkGradientShader.h" | 14 #include "SkGradientShader.h" |
15 #include "SkGraphics.h" | 15 #include "SkGraphics.h" |
| 16 #include "SkUnitMappers.h" |
16 | 17 |
17 class HelloSkia : public SkExample { | 18 class HelloSkia : public SkExample { |
18 public: | 19 public: |
19 HelloSkia(SkExampleWindow* window) : SkExample(window) { | 20 HelloSkia(SkExampleWindow* window) : SkExample(window) { |
20 fName = "HelloSkia"; | 21 fName = "HelloSkia"; |
21 fBGColor = SK_ColorWHITE; | 22 fBGColor = SK_ColorWHITE; |
22 fRotationAngle = SkIntToScalar(0); | 23 fRotationAngle = SkIntToScalar(0); |
23 | 24 |
24 fWindow->setupBackend(SkExampleWindow::kGPU_DeviceType); | 25 fWindow->setupBackend(SkExampleWindow::kGPU_DeviceType); |
25 // Another option is software rendering: | 26 // Another option is software rendering: |
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42 canvas->drawRect(rect, paint); | 43 canvas->drawRect(rect, paint); |
43 | 44 |
44 // Set up a linear gradient and draw a circle | 45 // Set up a linear gradient and draw a circle |
45 { | 46 { |
46 SkPoint linearPoints[] = { | 47 SkPoint linearPoints[] = { |
47 {SkIntToScalar(0), SkIntToScalar(0)}, | 48 {SkIntToScalar(0), SkIntToScalar(0)}, |
48 {SkIntToScalar(300), SkIntToScalar(300)} | 49 {SkIntToScalar(300), SkIntToScalar(300)} |
49 }; | 50 }; |
50 SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; | 51 SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; |
51 | 52 |
| 53 SkUnitMapper* linearMapper = new SkDiscreteMapper(100); |
| 54 SkAutoUnref lm_deleter(linearMapper); |
| 55 |
52 SkShader* shader = SkGradientShader::CreateLinear( | 56 SkShader* shader = SkGradientShader::CreateLinear( |
53 linearPoints, linearColors, NULL, 2, | 57 linearPoints, linearColors, NULL, 2, |
54 SkShader::kMirror_TileMode); | 58 SkShader::kMirror_TileMode, linearMapper); |
55 SkAutoUnref shader_deleter(shader); | 59 SkAutoUnref shader_deleter(shader); |
56 | 60 |
57 paint.setShader(shader); | 61 paint.setShader(shader); |
58 paint.setFlags(SkPaint::kAntiAlias_Flag); | 62 paint.setFlags(SkPaint::kAntiAlias_Flag); |
59 | 63 |
60 canvas->drawCircle(SkIntToScalar(200), SkIntToScalar(200), | 64 canvas->drawCircle(SkIntToScalar(200), SkIntToScalar(200), |
61 SkIntToScalar(64), paint); | 65 SkIntToScalar(64), paint); |
62 | 66 |
63 // Detach shader | 67 // Detach shader |
64 paint.setShader(NULL); | 68 paint.setShader(NULL); |
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97 SkScalar fRotationAngle; | 101 SkScalar fRotationAngle; |
98 SkColor fBGColor; | 102 SkColor fBGColor; |
99 }; | 103 }; |
100 | 104 |
101 static SkExample* MyFactory(SkExampleWindow* window) { | 105 static SkExample* MyFactory(SkExampleWindow* window) { |
102 return new HelloSkia(window); | 106 return new HelloSkia(window); |
103 } | 107 } |
104 | 108 |
105 // Register this class as a Skia Example. | 109 // Register this class as a Skia Example. |
106 SkExample::Registry registry(MyFactory); | 110 SkExample::Registry registry(MyFactory); |
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