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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/screen_dimmer.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/screen_dimmer.h" |
| 6 | 6 |
| 7 #include "chrome/browser/android/vr_shell/color_scheme.h" | 7 #include "chrome/browser/android/vr_shell/color_scheme.h" |
| 8 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" | 8 #include "chrome/browser/android/vr_shell/ui_element_renderer.h" |
| 9 #include "third_party/skia/include/core/SkColor.h" | 9 #include "third_party/skia/include/core/SkColor.h" |
| 10 #include "ui/gfx/geometry/quaternion.h" | 10 #include "ui/gfx/geometry/quaternion.h" |
| 11 #include "ui/gfx/transform.h" | 11 #include "ui/gfx/transform.h" |
| 12 | 12 |
| 13 namespace vr_shell { | 13 namespace vr_shell { |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 static const float kDimmerOpacity = 0.9f; | 16 static const float kDimmerOpacity = 0.9f; |
| 17 } // namespace | 17 } // namespace |
| 18 | 18 |
| 19 ScreenDimmer::ScreenDimmer() {} | 19 ScreenDimmer::ScreenDimmer(int id) : UiElement(id) {} |
| 20 | 20 |
| 21 ScreenDimmer::~ScreenDimmer() = default; | 21 ScreenDimmer::~ScreenDimmer() = default; |
| 22 | 22 |
| 23 void ScreenDimmer::Initialize() { | 23 void ScreenDimmer::Initialize() { |
| 24 set_fill(Fill::SELF); | 24 set_fill(Fill::SELF); |
| 25 } | 25 } |
| 26 | 26 |
| 27 void ScreenDimmer::Render(UiElementRenderer* renderer, | 27 void ScreenDimmer::Render(UiElementRenderer* renderer, |
| 28 gfx::Transform view_proj_matrix) const { | 28 gfx::Transform view_proj_matrix) const { |
| 29 gfx::Transform m; | 29 gfx::Transform m; |
| 30 m.Scale3d(2.0f, 2.0f, 1.0f); | 30 m.Scale3d(2.0f, 2.0f, 1.0f); |
| 31 | 31 |
| 32 // Always use normal scheme for dimmer. | 32 // Always use normal scheme for dimmer. |
| 33 const ColorScheme& color_scheme = | 33 const ColorScheme& color_scheme = |
| 34 ColorScheme::GetColorScheme(ColorScheme::kModeNormal); | 34 ColorScheme::GetColorScheme(ColorScheme::kModeNormal); |
| 35 renderer->DrawGradientQuad(m, color_scheme.dimmer_outer, | 35 renderer->DrawGradientQuad(m, color_scheme.dimmer_outer, |
| 36 color_scheme.dimmer_inner, kDimmerOpacity); | 36 color_scheme.dimmer_inner, kDimmerOpacity); |
| 37 } | 37 } |
| 38 | 38 |
| 39 } // namespace vr_shell | 39 } // namespace vr_shell |
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