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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/exclusive_screen_toast.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/exclusive_screen_toast.h" |
| 6 | 6 |
| 7 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" | 7 #include "chrome/browser/android/vr_shell/textures/ui_texture.h" |
| 8 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" | 8 #include "chrome/browser/android/vr_shell/ui_elements/textured_element.h" |
| 9 | 9 |
| 10 namespace vr_shell { | 10 namespace vr_shell { |
| 11 | 11 |
| 12 ExclusiveScreenToast::ExclusiveScreenToast(int preferred_width, | 12 ExclusiveScreenToast::ExclusiveScreenToast(int id, |
| 13 int preferred_width, |
| 13 const base::TimeDelta& timeout) | 14 const base::TimeDelta& timeout) |
| 14 : TransientSimpleTexturedElement(preferred_width, timeout) {} | 15 : TransientSimpleTexturedElement(id, preferred_width, timeout) {} |
| 15 | 16 |
| 16 ExclusiveScreenToast::~ExclusiveScreenToast() = default; | 17 ExclusiveScreenToast::~ExclusiveScreenToast() = default; |
| 17 | 18 |
| 18 void ExclusiveScreenToast::UpdateElementSize() { | 19 void ExclusiveScreenToast::UpdateElementSize() { |
| 19 // Adjust the width of this element according to the texture. The width is | 20 // Adjust the width of this element according to the texture. The width is |
| 20 // decided by the length of the text to show. | 21 // decided by the length of the text to show. |
| 21 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); | 22 gfx::SizeF drawn_size = GetTexture()->GetDrawnSize(); |
| 22 float width = drawn_size.width() / drawn_size.height() * size().y(); | 23 float width = drawn_size.width() / drawn_size.height() * size().y(); |
| 23 set_size({width, size().y(), 1}); | 24 set_size({width, size().y(), 1}); |
| 24 } | 25 } |
| 25 | 26 |
| 26 } // namespace vr_shell | 27 } // namespace vr_shell |
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