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Unified Diff: Source/core/rendering/RenderMultiColumnSet.cpp

Issue 296413007: [New Multicolumn] Add support for column-span:all (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@359976
Patch Set: Created 6 years, 7 months ago
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Index: Source/core/rendering/RenderMultiColumnSet.cpp
diff --git a/Source/core/rendering/RenderMultiColumnSet.cpp b/Source/core/rendering/RenderMultiColumnSet.cpp
index 7311e3a30991dff23693f17ea58459514545cd1a..c3db030944e2ce0e9fe1f4293a47ca286e51e3fa 100644
--- a/Source/core/rendering/RenderMultiColumnSet.cpp
+++ b/Source/core/rendering/RenderMultiColumnSet.cpp
@@ -29,6 +29,7 @@
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderMultiColumnFlowThread.h"
+#include "core/rendering/RenderMultiColumnSpannerPlaceholder.h"
using namespace std;
@@ -70,6 +71,92 @@ RenderMultiColumnSet* RenderMultiColumnSet::previousSiblingMultiColumnSet() cons
return 0;
}
+RenderObject* RenderMultiColumnSet::firstRendererInFlowThread() const
+{
+ if (RenderBox* sibling = RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) {
+ // Adjacent sets should not occur. Currently we would have no way of figuring out what each
+ // of them contains then.
+ ASSERT(!sibling->isRenderMultiColumnSet());
+ RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling);
rune 2014/07/01 08:41:38 Perhaps add an ASSERT(placeholder) as well?
mstensho (USE GERRIT) 2014/08/26 09:43:58 Is it really necessary? It's gonna crash if it's N
rune 2014/08/27 07:00:01 It adds the information that it's not missing a nu
+ return placeholder->nextInPreOrderAfterChildren();
+ }
+ return flowThread()->firstChild();
+}
+
+RenderObject* RenderMultiColumnSet::lastRendererInFlowThread() const
+{
+ if (RenderBox* sibling = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) {
+ // Adjacent sets should not occur. Currently we would have no way of figuring out what each
+ // of them contains then.
+ ASSERT(!sibling->isRenderMultiColumnSet());
+ RenderMultiColumnSpannerPlaceholder* placeholder = multiColumnFlowThread()->findColumnSpannerPlaceholder(sibling);
+ return placeholder->previousInPreOrder();
+ }
+ return flowThread()->lastLeafChild();
+}
+
+static bool precedesRenderer(RenderObject* renderer, RenderObject* boundary)
+{
+ for (; renderer; renderer = renderer->nextInPreOrder()) {
+ if (renderer == boundary)
+ return true;
+ }
+ return false;
+}
+
+bool RenderMultiColumnSet::renders(RenderObject* renderer) const
+{
+ if (!previousSiblingMultiColumnSet() && !nextSiblingMultiColumnSet()) {
+ // There is only one set. This is easy, then.
+ return renderer->isDescendantOf(m_flowThread);
+ }
+
+ RenderObject* firstRenderer = firstRendererInFlowThread();
+ RenderObject* lastRenderer = lastRendererInFlowThread();
+ ASSERT(firstRenderer);
+ ASSERT(lastRenderer);
+
+ // This is SLOW! But luckily very uncommon.
rune 2014/07/01 08:41:38 Perhaps note in which cases it happens. Is it when
mstensho (USE GERRIT) 2014/08/26 09:43:58 Done.
rune 2014/08/27 08:17:38 Acknowledged.
+ return precedesRenderer(firstRenderer, renderer) && precedesRenderer(renderer, lastRenderer);
rune 2014/07/01 08:41:38 Do you need to check both? From where you call ren
mstensho (USE GERRIT) 2014/08/26 09:43:58 Done. We don't look inside spanners here, so no n
rune 2014/08/27 08:17:38 I see that this code has been transformed in an op
mstensho (USE GERRIT) 2014/08/27 08:24:05 This code is new in this CL and an issue was raise
rune 2014/08/27 08:36:31 It such a long time since I reviewed this as well.
mstensho (USE GERRIT) 2014/08/27 08:47:02 That's what I did in practice. But I lumped it all
rune 2014/08/27 10:22:27 Acknowledged.
+}
+
+void RenderMultiColumnSet::setLogicalTopInFlowThread(LayoutUnit logicalTop)
+{
+ LayoutRect rect = flowThreadPortionRect();
+ if (isHorizontalWritingMode())
+ rect.setY(logicalTop);
+ else
+ rect.setX(logicalTop);
+ setFlowThreadPortionRect(rect);
+}
+
+void RenderMultiColumnSet::setLogicalBottomInFlowThread(LayoutUnit logicalBottom)
+{
+ LayoutRect rect = flowThreadPortionRect();
+ if (isHorizontalWritingMode())
+ rect.shiftMaxYEdgeTo(logicalBottom);
+ else
+ rect.shiftMaxXEdgeTo(logicalBottom);
+ setFlowThreadPortionRect(rect);
+}
+
+bool RenderMultiColumnSet::heightIsAuto() const
+{
+ RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread();
+ if (!flowThread->isRenderPagedFlowThread()) {
+ if (RenderBox* next = RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(this)) {
+ if (!next->isRenderMultiColumnSet()) {
+ // If we're followed by a spanner, we need to balance.
+ ASSERT(flowThread->findColumnSpannerPlaceholder(next));
+ return true;
+ }
+ }
+ if (multiColumnBlockFlow()->style()->columnFill() == ColumnFillBalance)
+ return true;
+ }
+ return !flowThread->columnHeightAvailable();
+}
+
LayoutSize RenderMultiColumnSet::flowThreadTranslationAtOffset(LayoutUnit blockOffset) const
{
unsigned columnIndex = columnIndexAtOffset(blockOffset);
@@ -90,7 +177,7 @@ LayoutUnit RenderMultiColumnSet::heightAdjustedForSetOffset(LayoutUnit height) c
// a wasted layout iteration. Of course all other sets (if any) have this problem in the first
// layout pass too, but there's really nothing we can do there until the flow thread has been
// laid out anyway.
- if (previousSiblingMultiColumnSet()) {
+ if (RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(this)) {
RenderBlockFlow* multicolBlock = multiColumnBlockFlow();
LayoutUnit contentLogicalTop = logicalTop() - multicolBlock->borderAndPaddingBefore();
height -= contentLogicalTop;
@@ -193,7 +280,7 @@ LayoutUnit RenderMultiColumnSet::calculateColumnHeight(BalancedHeightCalculation
void RenderMultiColumnSet::addContentRun(LayoutUnit endOffsetFromFirstPage)
{
- if (!multiColumnFlowThread()->heightIsAuto())
+ if (!heightIsAuto())
return;
if (!m_contentRuns.isEmpty() && endOffsetFromFirstPage <= m_contentRuns.last().breakOffset())
return;
@@ -205,21 +292,27 @@ void RenderMultiColumnSet::addContentRun(LayoutUnit endOffsetFromFirstPage)
bool RenderMultiColumnSet::recalculateColumnHeight(BalancedHeightCalculation calculationMode)
{
- ASSERT(multiColumnFlowThread()->heightIsAuto());
-
LayoutUnit oldColumnHeight = m_columnHeight;
- if (calculationMode == GuessFromFlowThreadPortion) {
- // Post-process the content runs and find out where the implicit breaks will occur.
- distributeImplicitBreaks();
- }
- LayoutUnit newColumnHeight = calculateColumnHeight(calculationMode);
- setAndConstrainColumnHeight(newColumnHeight);
- // After having calculated an initial column height, the multicol container typically needs at
- // least one more layout pass with a new column height, but if a height was specified, we only
- // need to do this if we think that we need less space than specified. Conversely, if we
- // determined that the columns need to be as tall as the specified height of the container, we
- // have already laid it out correctly, and there's no need for another pass.
+ m_maxColumnHeight = calculateMaxColumnHeight();
+
+ if (heightIsAuto()) {
+ if (calculationMode == GuessFromFlowThreadPortion) {
+ // Post-process the content runs and find out where the implicit breaks will occur.
+ distributeImplicitBreaks();
+ }
+ LayoutUnit newColumnHeight = calculateColumnHeight(calculationMode);
+ setAndConstrainColumnHeight(newColumnHeight);
+ // After having calculated an initial column height, the multicol container typically needs at
+ // least one more layout pass with a new column height, but if a height was specified, we only
+ // need to do this if we think that we need less space than specified. Conversely, if we
+ // determined that the columns need to be as tall as the specified height of the container, we
+ // have already laid it out correctly, and there's no need for another pass.
+ } else {
+ // The position of the column set may have changed, in which case height available for
+ // columns may have changed as well.
+ setAndConstrainColumnHeight(m_columnHeight);
+ }
// We can get rid of the content runs now, if we haven't already done so. They are only needed
// to calculate the initial balanced column height. In fact, we have to get rid of them before
@@ -254,7 +347,7 @@ void RenderMultiColumnSet::resetColumnHeight()
LayoutUnit oldColumnHeight = pageLogicalHeight();
- if (multiColumnFlowThread()->heightIsAuto())
+ if (heightIsAuto())
m_columnHeight = 0;
else
setAndConstrainColumnHeight(heightAdjustedForSetOffset(multiColumnFlowThread()->columnHeightAvailable()));

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