| Index: Source/core/rendering/RenderFlowThread.h
|
| diff --git a/Source/core/rendering/RenderFlowThread.h b/Source/core/rendering/RenderFlowThread.h
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| index 9b7fd98c9a28e9c520331ad0a3cf30a98fd8d258..f46d54194aca3527d1c228b57ba6190ab294cc8b 100644
|
| --- a/Source/core/rendering/RenderFlowThread.h
|
| +++ b/Source/core/rendering/RenderFlowThread.h
|
| @@ -67,6 +67,17 @@ public:
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| // can easily avoid drawing the children directly.
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| virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLayer; }
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|
|
| + // Some renderers (column spanners) are moved out of the flow thread to live among column
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| + // sets. If |child| is such a renderer, resolve it to the placeholder that lives at the original
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| + // location in the tree.
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| + virtual RenderObject* resolveMovedChild(RenderObject* child) const { return child; }
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| + // Called when a descendant of the flow thread has been inserted.
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| + virtual void flowThreadDescendantInserted(RenderObject*) { }
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| + // Called when a sibling or descendant of the flow thread is about to be removed.
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| + virtual void flowThreadRelativeWillBeRemoved(RenderObject*) { }
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| + // Called when a descendant box's layout is finished and it has been positioned within its container.
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| + virtual void flowThreadDescendantBoxLaidOut(RenderBox*, LayoutUnit /*logicalBottomInFlowThread*/) { }
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| +
|
| virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE FINAL;
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|
|
| virtual void addRegionToThread(RenderRegion*) = 0;
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|
|