Chromium Code Reviews| Index: ui/chromeos/touch_exploration_controller_unittest.cc |
| diff --git a/ui/chromeos/touch_exploration_controller_unittest.cc b/ui/chromeos/touch_exploration_controller_unittest.cc |
| index 8366194152c982477849cab89fb0c984175bad40..8aec077058986232e4cd08fd6671efdbb2cda94d 100644 |
| --- a/ui/chromeos/touch_exploration_controller_unittest.cc |
| +++ b/ui/chromeos/touch_exploration_controller_unittest.cc |
| @@ -69,6 +69,10 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
| aura::test::AuraTestBase::SetUp(); |
| cursor_client_.reset(new aura::test::TestCursorClient(root_window())); |
| root_window()->AddPreTargetHandler(&event_capturer_); |
| + generator_.reset(new aura::test::EventGenerator(root_window())); |
| + generator_->UseSimulatedTime(); |
| + cursor_client()->ShowCursor(); |
| + cursor_client()->DisableMouseEvents(); |
| } |
| virtual void TearDown() OVERRIDE { |
| @@ -82,19 +86,40 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
| return event_capturer_.captured_events(); |
| } |
| + std::vector<ui::LocatedEvent*> GetCapturedEventsOfType(int type) { |
| + const ScopedVector<ui::LocatedEvent>& all_events = GetCapturedEvents(); |
| + std::vector<ui::LocatedEvent*> events; |
| + for (size_t i = 0; i < all_events.size(); ++i) { |
| + if (type == all_events[i]->type()) |
| + events.push_back(all_events[i]); |
| + } |
| + return events; |
| + } |
| + |
| void ClearCapturedEvents() { |
| event_capturer_.Reset(); |
| } |
| + void AdvanceSimulatedTimePastTapDelay() { |
| + generator_->AdvanceSimulatedTimeBy( |
| + base::TimeDelta::FromMilliseconds(1000)); |
| + touch_exploration_controller_->CallTapTimerNowForTesting(); |
| + } |
| + |
| protected: |
| aura::client::CursorClient* cursor_client() { return cursor_client_.get(); } |
| void SwitchTouchExplorationMode(bool on) { |
| - if (!on && touch_exploration_controller_.get()) |
| + if (!on && touch_exploration_controller_.get()) { |
| touch_exploration_controller_.reset(); |
| - else if (on && !touch_exploration_controller_.get()) |
| + } else if (on && !touch_exploration_controller_.get()) { |
| touch_exploration_controller_.reset( |
| new ui::TouchExplorationController(root_window())); |
| + touch_exploration_controller_->SetEventHandlerForTesting( |
| + &event_capturer_); |
| + cursor_client()->ShowCursor(); |
| + cursor_client()->DisableMouseEvents(); |
| + } |
| } |
| bool IsInTouchToMouseMode() { |
| @@ -105,6 +130,10 @@ class TouchExplorationTest : public aura::test::AuraTestBase { |
| !cursor_client->IsCursorVisible(); |
| } |
| + protected: |
| + scoped_ptr<aura::test::EventGenerator> generator_; |
| + ui::GestureDetector::Config gesture_detector_config_; |
| + |
| private: |
| EventCapturer event_capturer_; |
| scoped_ptr<ui::TouchExplorationController> touch_exploration_controller_; |
| @@ -150,50 +179,86 @@ void ConfirmEventsAreMouseAndEqual(ui::Event* e1, ui::Event* e2) { |
| // events when running these tests as part of ui_unittests. We do get them when |
| // the tests are run as part of ash unit tests. |
| -// Simple test to confirm one-finger touches are transformed into mouse moves. |
| -TEST_F(TouchExplorationTest, OneFingerTouch) { |
| +TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterPressAndDelay) { |
| + SwitchTouchExplorationMode(true); |
| + EXPECT_FALSE(IsInTouchToMouseMode()); |
| + generator_->PressTouch(); |
| + AdvanceSimulatedTimePastTapDelay(); |
| + EXPECT_TRUE(IsInTouchToMouseMode()); |
| +} |
| + |
| +TEST_F(TouchExplorationTest, EntersTouchToMouseModeAfterMoveOutsideSlop) { |
| + int slop = gesture_detector_config_.touch_slop; |
| + int half_slop = slop / 2; |
| + |
| SwitchTouchExplorationMode(true); |
| - cursor_client()->ShowCursor(); |
| - cursor_client()->DisableMouseEvents(); |
| - aura::test::EventGenerator generator(root_window()); |
| - gfx::Point location_start = generator.current_location(); |
| - gfx::Point location_end(11, 12); |
| - generator.PressTouch(); |
| + EXPECT_FALSE(IsInTouchToMouseMode()); |
| + generator_->set_current_location(gfx::Point(11, 12)); |
|
James Cook
2014/06/05 18:04:42
Thanks for using different values for x and y!
|
| + generator_->PressTouch(); |
| + generator_->MoveTouch(gfx::Point(11 + half_slop, 12)); |
| + EXPECT_FALSE(IsInTouchToMouseMode()); |
| + generator_->MoveTouch(gfx::Point(11, 12 + half_slop)); |
| + EXPECT_FALSE(IsInTouchToMouseMode()); |
| + generator_->MoveTouch(gfx::Point(11 + slop + 1, 12)); |
| EXPECT_TRUE(IsInTouchToMouseMode()); |
| - generator.MoveTouch(location_end); |
| - // Confirm the actual mouse moves are unaffected. |
| +} |
| + |
| +TEST_F(TouchExplorationTest, OneFingerTap) { |
| + SwitchTouchExplorationMode(true); |
| + gfx::Point location(11, 12); |
| + generator_->set_current_location(location); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + AdvanceSimulatedTimePastTapDelay(); |
| + |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + |
| + EXPECT_EQ(location, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| +} |
| + |
| +TEST_F(TouchExplorationTest, ActualMouseMovesUnaffected) { |
| + SwitchTouchExplorationMode(true); |
| + |
| + gfx::Point location_start(11, 12); |
| + gfx::Point location_end(13, 14); |
| + generator_->set_current_location(location_start); |
| + generator_->PressTouch(); |
| + AdvanceSimulatedTimePastTapDelay(); |
| + generator_->MoveTouch(location_end); |
| + |
| + gfx::Point location_real_mouse_move(15, 16); |
| ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED, |
| - gfx::Point(13, 14), |
| - gfx::Point(13, 14), |
| + location_real_mouse_move, |
| + location_real_mouse_move, |
| 0, |
| 0); |
| - generator.Dispatch(&mouse_move); |
| - generator.ReleaseTouch(); |
| + generator_->Dispatch(&mouse_move); |
| + generator_->ReleaseTouch(); |
| - const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| - ScopedVector<ui::LocatedEvent>::const_iterator it; |
| - // TODO(mfomitchev): mouse enter/exit events |
| - int num_mouse_moves = 0; |
| - for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
| - int type = (*it)->type(); |
| - // Ignore enter and exit mouse events synthesized when the mouse cursor is |
| - // shown or hidden. |
| - if (type == ui::ET_MOUSE_ENTERED || type == ui::ET_MOUSE_EXITED) |
| - continue; |
| - EXPECT_EQ(ui::ET_MOUSE_MOVED, (*it)->type()); |
| - if (num_mouse_moves == 0) |
| - EXPECT_EQ(location_start, (*it)->location()); |
| - if (num_mouse_moves == 1 || num_mouse_moves == 3) |
| - EXPECT_EQ(location_end, (*it)->location()); |
| - if (num_mouse_moves == 2) |
| - CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(*it, &mouse_move); |
| - if (num_mouse_moves != 2) { |
| - EXPECT_TRUE((*it)->flags() & ui::EF_IS_SYNTHESIZED); |
| - EXPECT_TRUE((*it)->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| - } |
| - num_mouse_moves++; |
| - } |
| - EXPECT_EQ(4, num_mouse_moves); |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(4U, events.size()); |
| + |
| + EXPECT_EQ(location_start, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + |
| + EXPECT_EQ(location_end, events[1]->location()); |
| + EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + |
| + EXPECT_EQ(location_real_mouse_move, events[2]->location()); |
| + CONFIRM_EVENTS_ARE_MOUSE_AND_EQUAL(events[2], &mouse_move); |
| + EXPECT_FALSE(events[2]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_FALSE(events[2]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + |
| + EXPECT_EQ(location_end, events[3]->location()); |
|
James Cook
2014/06/05 18:04:42
Maybe comment this block? I think I understand thi
dmazzoni
2014/06/05 23:32:25
Done. It's because a touch release needs to be rew
|
| + EXPECT_TRUE(events[3]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[3]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| } |
| // Turn the touch exploration mode on in the middle of the touch gesture. |
| @@ -201,12 +266,8 @@ TEST_F(TouchExplorationTest, OneFingerTouch) { |
| // turned on don't get rewritten. |
| TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
| SwitchTouchExplorationMode(false); |
| - cursor_client()->ShowCursor(); |
| - cursor_client()->DisableMouseEvents(); |
| - aura::test::EventGenerator generator(root_window()); |
| - generator.PressTouchId(1); |
| + generator_->PressTouchId(1); |
| EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
| - EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
| ClearCapturedEvents(); |
| // Enable touch exploration mode while the first finger is touching the |
| @@ -218,7 +279,7 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
| gfx::Point(11, 12), |
| 1, |
| ui::EventTimeForNow()); |
| - generator.Dispatch(&touch_move); |
| + generator_->Dispatch(&touch_move); |
| EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
| EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
| const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| @@ -227,9 +288,9 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
| ClearCapturedEvents(); |
| // The press from the second finger should get rewritten. |
| - generator.PressTouchId(2); |
| + generator_->PressTouchId(2); |
| + AdvanceSimulatedTimePastTapDelay(); |
| EXPECT_TRUE(IsInTouchToMouseMode()); |
| - // TODO(mfomitchev): mouse enter/exit events |
| ScopedVector<ui::LocatedEvent>::const_iterator it; |
| for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
| if ((*it)->type() == ui::ET_MOUSE_MOVED) |
| @@ -243,14 +304,14 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
| gfx::Point(11, 12), |
| 1, |
| ui::EventTimeForNow()); |
| - generator.Dispatch(&touch_release); |
| + generator_->Dispatch(&touch_release); |
| ASSERT_EQ(1u, captured_events.size()); |
| CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release); |
| ClearCapturedEvents(); |
| // The move and release from the second finger should get rewritten. |
| - generator.MoveTouchId(gfx::Point(13, 14), 2); |
| - generator.ReleaseTouchId(2); |
| + generator_->MoveTouchId(gfx::Point(13, 14), 2); |
| + generator_->ReleaseTouchId(2); |
| ASSERT_EQ(2u, captured_events.size()); |
| EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[0]->type()); |
| EXPECT_EQ(ui::ET_MOUSE_MOVED, captured_events[1]->type()); |
| @@ -258,18 +319,16 @@ TEST_F(TouchExplorationTest, TurnOnMidTouch) { |
| TEST_F(TouchExplorationTest, TwoFingerTouch) { |
| SwitchTouchExplorationMode(true); |
| - aura::test::EventGenerator generator(root_window()); |
| - generator.PressTouchId(1); |
| + generator_->PressTouchId(1); |
| ClearCapturedEvents(); |
| // Confirm events from the second finger go through as is. |
| - cursor_client()->ShowCursor(); |
| - cursor_client()->DisableMouseEvents(); |
| - ui::TouchEvent touch_press(ui::ET_TOUCH_PRESSED, |
| - gfx::Point(10, 11), |
| - 2, |
| - ui::EventTimeForNow()); |
| - generator.Dispatch(&touch_press); |
| + ui::TouchEvent touch_press( |
| + ui::ET_TOUCH_PRESSED, |
| + gfx::Point(10, 11), |
| + 2, |
| + generator_->Now()); |
| + generator_->Dispatch(&touch_press); |
| EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
| EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
| const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| @@ -285,11 +344,12 @@ TEST_F(TouchExplorationTest, TwoFingerTouch) { |
| } |
| EXPECT_NE(captured_events.end(), it); |
| ClearCapturedEvents(); |
| - ui::TouchEvent touch_move(ui::ET_TOUCH_MOVED, |
| - gfx::Point(20, 21), |
| - 2, |
| - ui::EventTimeForNow()); |
| - generator.Dispatch(&touch_move); |
| + ui::TouchEvent touch_move( |
| + ui::ET_TOUCH_MOVED, |
| + gfx::Point(20, 21), |
| + 2, |
| + generator_->Now()); |
| + generator_->Dispatch(&touch_move); |
| ASSERT_EQ(1u, captured_events.size()); |
| CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_move); |
| ClearCapturedEvents(); |
| @@ -300,7 +360,7 @@ TEST_F(TouchExplorationTest, TwoFingerTouch) { |
| gfx::Point(13, 14), |
| 0, |
| 0); |
| - generator.Dispatch(&mouse_move); |
| + generator_->Dispatch(&mouse_move); |
| // TODO(mfomitchev): mouse enter/exit events |
| // Ignore synthesized ET_MOUSE_ENTERED/ET_MOUSE_EXITED |
| for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
| @@ -312,87 +372,71 @@ TEST_F(TouchExplorationTest, TwoFingerTouch) { |
| EXPECT_NE(captured_events.end(), it); |
| ClearCapturedEvents(); |
| - // Have some other fingers touch/move/release |
| - generator.PressTouchId(3); |
| - generator.PressTouchId(4); |
| - generator.MoveTouchId(gfx::Point(30, 31), 3); |
| - generator.ReleaseTouchId(3); |
| - generator.ReleaseTouchId(4); |
| - ClearCapturedEvents(); |
| - |
| // Events from the first finger should not go through while the second finger |
| // is touching. |
| gfx::Point touch1_location = gfx::Point(15, 16); |
| - generator.MoveTouchId(touch1_location, 1); |
| + generator_->MoveTouchId(touch1_location, 1); |
| EXPECT_EQ(0u, GetCapturedEvents().size()); |
| EXPECT_TRUE(cursor_client()->IsCursorVisible()); |
| EXPECT_FALSE(cursor_client()->IsMouseEventsEnabled()); |
| - // A release of the second finger should go through, plus there should be a |
| - // mouse move at |touch1_location| generated. |
| - ui::TouchEvent touch_release(ui::ET_TOUCH_RELEASED, |
| - gfx::Point(25, 26), |
| - 2, |
| - ui::EventTimeForNow()); |
| - generator.Dispatch(&touch_release); |
| - EXPECT_TRUE(IsInTouchToMouseMode()); |
| - ASSERT_GE(captured_events.size(), 2u); |
| - CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch_release); |
| - // TODO(mfomitchev): mouse enter/exit events |
| - // Ignore synthesized ET_MOUSE_ENTERED/ET_MOUSE_EXITED |
| - for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
| - if ((*it)->type() == ui::ET_MOUSE_MOVED) { |
| - EXPECT_EQ(touch1_location, (*it)->location()); |
| - break; |
| - } |
| - } |
| - EXPECT_NE(captured_events.end(), it); |
| + // A release of the second finger should be rewritten as a mouse move |
| + // of that finger to the |touch1_location| and we stay in passthrough |
| + // mode. |
| + ui::TouchEvent touch_release( |
| + ui::ET_TOUCH_RELEASED, |
| + gfx::Point(25, 26), |
| + 2, |
| + generator_->Now()); |
| + generator_->Dispatch(&touch_release); |
| + EXPECT_FALSE(IsInTouchToMouseMode()); |
| + ASSERT_EQ(captured_events.size(), 1u); |
| + EXPECT_EQ(touch1_location, captured_events[0]->location()); |
| } |
| TEST_F(TouchExplorationTest, MultiFingerTouch) { |
| SwitchTouchExplorationMode(true); |
| - aura::test::EventGenerator generator(root_window()); |
| - generator.PressTouchId(1); |
| - generator.PressTouchId(2); |
| + generator_->PressTouchId(1); |
| + generator_->PressTouchId(2); |
| ClearCapturedEvents(); |
| // Confirm events from other fingers go through as is. |
| ui::TouchEvent touch3_press(ui::ET_TOUCH_PRESSED, |
| gfx::Point(10, 11), |
| 3, |
| - ui::EventTimeForNow()); |
| + generator_->Now()); |
| ui::TouchEvent touch3_move1(ui::ET_TOUCH_MOVED, |
| gfx::Point(12, 13), |
| 3, |
| - ui::EventTimeForNow()); |
| + generator_->Now()); |
| ui::TouchEvent touch4_press(ui::ET_TOUCH_PRESSED, |
| gfx::Point(20, 21), |
| 4, |
| - ui::EventTimeForNow()); |
| + generator_->Now()); |
| ui::TouchEvent touch3_move2(ui::ET_TOUCH_MOVED, |
| gfx::Point(14, 15), |
| 3, |
| - ui::EventTimeForNow()); |
| + generator_->Now()); |
| ui::TouchEvent touch4_move(ui::ET_TOUCH_MOVED, |
| gfx::Point(22, 23), |
| 4, |
| - ui::EventTimeForNow()); |
| + generator_->Now()); |
| ui::TouchEvent touch3_release(ui::ET_TOUCH_RELEASED, |
| gfx::Point(14, 15), |
| 3, |
| - ui::EventTimeForNow()); |
| + generator_->Now()); |
| ui::TouchEvent touch4_release(ui::ET_TOUCH_RELEASED, |
| gfx::Point(22, 23), |
| 4, |
| - ui::EventTimeForNow()); |
| - generator.Dispatch(&touch3_press); |
| - generator.Dispatch(&touch3_move1); |
| - generator.Dispatch(&touch4_press); |
| - generator.Dispatch(&touch3_move2); |
| - generator.Dispatch(&touch4_move); |
| - generator.Dispatch(&touch3_release); |
| - generator.Dispatch(&touch4_release); |
| + generator_->Now()); |
| + generator_->Dispatch(&touch3_press); |
| + generator_->Dispatch(&touch3_move1); |
| + generator_->Dispatch(&touch4_press); |
| + generator_->Dispatch(&touch3_move2); |
| + generator_->Dispatch(&touch4_move); |
| + generator_->Dispatch(&touch3_release); |
| + generator_->Dispatch(&touch4_release); |
| const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| ASSERT_EQ(7u, captured_events.size()); |
| @@ -401,59 +445,190 @@ TEST_F(TouchExplorationTest, MultiFingerTouch) { |
| CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[2], &touch4_press); |
| CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[3], &touch3_move2); |
| CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[4], &touch4_move); |
| - CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[5], &touch3_release); |
| + |
| + // The release of finger 3 is rewritten as a move to the former location |
| + // of finger 1. |
| + EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[5]->type()); |
| CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[6], &touch4_release); |
| } |
| // Test the case when there are multiple fingers on the screen and the first |
| -// finger is released. This should be rewritten as a release of the second |
| -// finger. Additionally, if the second finger is the only finger left touching, |
| -// we should enter a mouse move mode, and a mouse move event should be |
| -// dispatched. |
| +// finger is released. This should be ignored, but then the second finger |
| +// release should be passed through. |
| TEST_F(TouchExplorationTest, FirstFingerLifted) { |
| SwitchTouchExplorationMode(true); |
| - aura::test::EventGenerator generator(root_window()); |
| - generator.PressTouchId(1); |
| - generator.PressTouchId(2); |
| + generator_->PressTouchId(1); |
| + generator_->PressTouchId(2); |
| gfx::Point touch2_location(10, 11); |
| - generator.MoveTouchId(touch2_location, 2); |
| - generator.PressTouchId(3); |
| + generator_->MoveTouchId(touch2_location, 2); |
| + generator_->PressTouchId(3); |
| gfx::Point touch3_location(20, 21); |
| - generator.MoveTouchId(touch3_location, 3); |
| + generator_->MoveTouchId(touch3_location, 3); |
| ClearCapturedEvents(); |
| - // Release of finger 1 should be rewritten as a release of finger 2. |
| - generator.ReleaseTouchId(1); |
| + // Release of finger 1 should be ignored. |
| + generator_->ReleaseTouchId(1); |
| const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(0u, captured_events.size()); |
| + |
| + // Move of finger 2 should be passed through. |
| + gfx::Point touch2_new_location(20, 11); |
| + generator_->MoveTouchId(touch2_new_location, 2); |
| ASSERT_EQ(1u, captured_events.size()); |
| - EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type()); |
| - ui::TouchEvent* touch_event = |
| - static_cast<ui::TouchEvent*>(captured_events[0]); |
| - EXPECT_EQ(2, touch_event->touch_id()); |
| - EXPECT_EQ(touch2_location, touch_event->location()); |
| + EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
| + EXPECT_EQ(touch2_new_location, captured_events[0]->location()); |
| ClearCapturedEvents(); |
| - // Release of finger 2 should be rewritten as a release of finger 3, plus |
| - // we should enter the mouse move mode and a mouse move event should be |
| - // dispatched. |
| - cursor_client()->ShowCursor(); |
| - cursor_client()->DisableMouseEvents(); |
| - generator.ReleaseTouchId(2); |
| - EXPECT_TRUE(IsInTouchToMouseMode()); |
| - ASSERT_GE(2u, captured_events.size()); |
| + // Release of finger 2 should be passed through. |
| + ui::TouchEvent touch2_release( |
| + ui::ET_TOUCH_RELEASED, |
| + gfx::Point(14, 15), |
| + 2, |
| + generator_->Now()); |
| + generator_->Dispatch(&touch2_release); |
| + ASSERT_EQ(1u, captured_events.size()); |
| + CONFIRM_EVENTS_ARE_TOUCH_AND_EQUAL(captured_events[0], &touch2_release); |
| +} |
| + |
| +// Test the case when there are multiple fingers on the screen and the |
| +// second finger is released. This should be rewritten as a move to the |
| +// location of the first finger. |
| +TEST_F(TouchExplorationTest, SecondFingerLifted) { |
| + SwitchTouchExplorationMode(true); |
| + gfx::Point touch1_location(0, 11); |
| + generator_->set_current_location(touch1_location); |
| + generator_->PressTouchId(1); |
| + generator_->PressTouchId(2); |
| + gfx::Point touch2_location(10, 11); |
| + generator_->MoveTouchId(touch2_location, 2); |
| + generator_->PressTouchId(3); |
| + gfx::Point touch3_location(20, 21); |
| + generator_->MoveTouchId(touch3_location, 3); |
| + ClearCapturedEvents(); |
| + |
| + // Release of finger 2 should be rewritten as a move to the location |
| + // of the first finger. |
| + generator_->ReleaseTouchId(2); |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(1u, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
| + EXPECT_EQ(2, static_cast<ui::TouchEvent*>(captured_events[0])->touch_id()); |
| + EXPECT_EQ(touch1_location, captured_events[0]->location()); |
| + ClearCapturedEvents(); |
| + |
| + // Move of finger 1 should be rewritten as a move of finger 2. |
| + gfx::Point touch1_new_location(0, 41); |
| + generator_->MoveTouchId(touch1_new_location, 1); |
| + ASSERT_EQ(1u, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_MOVED, captured_events[0]->type()); |
| + EXPECT_EQ(2, static_cast<ui::TouchEvent*>(captured_events[0])->touch_id()); |
| + EXPECT_EQ(touch1_new_location, captured_events[0]->location()); |
| + ClearCapturedEvents(); |
| + |
| + // Release of finger 1 should be rewritten as release of finger 2. |
| + gfx::Point touch1_final_location(0, 41); |
| + ui::TouchEvent touch1_release( |
| + ui::ET_TOUCH_RELEASED, |
| + touch1_final_location, |
| + 1, |
| + generator_->Now()); |
| + generator_->Dispatch(&touch1_release); |
| + ASSERT_EQ(1u, captured_events.size()); |
| EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[0]->type()); |
| - touch_event = static_cast<ui::TouchEvent*>(captured_events[0]); |
| - EXPECT_EQ(3, touch_event->touch_id()); |
| - EXPECT_EQ(touch3_location, touch_event->location()); |
| - // TODO(mfomitchev): mouse enter/exit events |
| - ScopedVector<ui::LocatedEvent>::const_iterator it; |
| - for (it = captured_events.begin(); it != captured_events.end(); ++it) { |
| - if ((*it)->type() == ui::ET_MOUSE_MOVED) { |
| - EXPECT_EQ(touch3_location, (*it)->location()); |
| - break; |
| - } |
| - } |
| - EXPECT_NE(captured_events.end(), it); |
| + EXPECT_EQ(2, static_cast<ui::TouchEvent*>(captured_events[0])->touch_id()); |
| + EXPECT_EQ(touch1_final_location, captured_events[0]->location()); |
| +} |
| + |
| +// If an event is received after the double-tap timeout has elapsed, but |
| +// before the timer has fired, a mouse move should still be generated. |
| +TEST_F(TouchExplorationTest, TimerFiresLateDuringTouchExploration) { |
| + SwitchTouchExplorationMode(true); |
| + |
| + // Send a press, then add another finger after the double-tap timeout. |
| + generator_->PressTouchId(1); |
| + generator_->AdvanceSimulatedTimeBy( |
| + base::TimeDelta::FromMilliseconds(1000)); |
| + generator_->PressTouchId(2); |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + |
| + generator_->ReleaseTouchId(2); |
| + generator_->ReleaseTouchId(1); |
| +} |
| + |
| +// If a new tap is received after the double-tap timeout has elapsed from |
| +// a previous tap, but before the timer has fired, a mouse move should |
| +// still be generated from the old tap. |
| +TEST_F(TouchExplorationTest, TimerFiresLateAfterTap) { |
| + SwitchTouchExplorationMode(true); |
| + |
| + // Send a tap at location1. |
| + gfx::Point location0(11, 12); |
| + generator_->set_current_location(location0); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + |
| + // Send a tap at location2, after the double-tap timeout, but before the |
| + // timer fires. |
| + gfx::Point location1(33, 34); |
| + generator_->set_current_location(location1); |
| + generator_->AdvanceSimulatedTimeBy( |
| + base::TimeDelta::FromMilliseconds(301)); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + AdvanceSimulatedTimePastTapDelay(); |
| + |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(2U, events.size()); |
| + EXPECT_EQ(location0, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + EXPECT_EQ(location1, events[1]->location()); |
| + EXPECT_TRUE(events[1]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[1]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| +} |
| + |
| +// Double-tapping should send a touch press and release through to the location |
| +// of the last successful touch exploration. |
| +TEST_F(TouchExplorationTest, DoubleTap) { |
| + SwitchTouchExplorationMode(true); |
| + |
| + // Tap at one location, and get a mouse move event. |
| + gfx::Point tap_location(11, 12); |
| + generator_->set_current_location(tap_location); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + AdvanceSimulatedTimePastTapDelay(); |
| + |
| + std::vector<ui::LocatedEvent*> events = |
| + GetCapturedEventsOfType(ui::ET_MOUSE_MOVED); |
| + ASSERT_EQ(1U, events.size()); |
| + |
| + EXPECT_EQ(tap_location, events[0]->location()); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_IS_SYNTHESIZED); |
| + EXPECT_TRUE(events[0]->flags() & ui::EF_TOUCH_ACCESSIBILITY); |
| + ClearCapturedEvents(); |
| + |
| + // Now double-tap at a different location. This should result in |
| + // a single touch press and release at the location of the tap, |
| + // not at the location of the double-tap. |
| + gfx::Point double_tap_location(33, 34); |
| + generator_->set_current_location(double_tap_location); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + generator_->PressTouch(); |
| + generator_->ReleaseTouch(); |
| + |
| + const ScopedVector<ui::LocatedEvent>& captured_events = GetCapturedEvents(); |
| + ASSERT_EQ(2U, captured_events.size()); |
| + EXPECT_EQ(ui::ET_TOUCH_PRESSED, captured_events[0]->type()); |
| + EXPECT_EQ(tap_location, captured_events[0]->location()); |
| + EXPECT_EQ(ui::ET_TOUCH_RELEASED, captured_events[1]->type()); |
| + EXPECT_EQ(tap_location, captured_events[1]->location()); |
| } |
| } // namespace ui |