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Unified Diff: ui/chromeos/touch_exploration_controller.cc

Issue 296403011: Support double-tap to click in touch accessibility controller. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Update browser test for touch exploration too Created 6 years, 6 months ago
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Index: ui/chromeos/touch_exploration_controller.cc
diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc
index 57457697f3c294a28dd161b1668c580c3fd7d358..57ff1022de3e51a48a17e4dd73da305a05d96a31 100644
--- a/ui/chromeos/touch_exploration_controller.cc
+++ b/ui/chromeos/touch_exploration_controller.cc
@@ -7,14 +7,34 @@
#include "base/logging.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/window.h"
+#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event.h"
+#include "ui/events/event_processor.h"
namespace ui {
+namespace {
+// The default value for initial_touch_id_passthrough_mapping_ used
+// when the user has not yet released any fingers yet, so there's no
+// touch id remapping yet.
+const int kTouchIdUnassigned = 0;
+
+// The value for initial_touch_id_passthrough_mapping_ if the user has
+// released the first finger but some other fingers are held down. In this
+// state we don't do any touch id remapping, but we distinguish it from the
+// kTouchIdUnassigned state because we don't want to assign
+// initial_touch_id_passthrough_mapping_ a touch id anymore,
+// until all fingers are released.
+const int kTouchIdNone = -1;
+} // namespace
+
TouchExplorationController::TouchExplorationController(
aura::Window* root_window)
- : root_window_(root_window) {
+ : root_window_(root_window),
+ initial_touch_id_passthrough_mapping_(kTouchIdUnassigned),
+ state_(NO_FINGERS_DOWN),
+ event_handler_for_testing_(NULL) {
CHECK(root_window);
root_window->GetHost()->GetEventSource()->AddEventRewriter(this);
}
@@ -23,124 +43,287 @@ TouchExplorationController::~TouchExplorationController() {
root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this);
}
+void TouchExplorationController::CallTapTimerNowForTesting() {
+ DCHECK(tap_timer_.IsRunning());
+ tap_timer_.Stop();
+ OnTapTimerFired();
+}
+
+void TouchExplorationController::SetEventHandlerForTesting(
+ ui::EventHandler* event_handler_for_testing) {
+ event_handler_for_testing_ = event_handler_for_testing;
+}
+
+bool TouchExplorationController::IsInNoFingersDownStateForTesting() const {
+ return state_ == NO_FINGERS_DOWN;
+}
+
ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
const ui::Event& event,
scoped_ptr<ui::Event>* rewritten_event) {
if (!event.IsTouchEvent())
return ui::EVENT_REWRITE_CONTINUE;
-
const ui::TouchEvent& touch_event =
static_cast<const ui::TouchEvent&>(event);
+
+ // If the tap timer should have fired by now but hasn't, run it now and
+ // stop the timer. This is important so that behavior is consistent with
+ // the timestamps of the events, and not dependent on the granularity of
+ // the timer.
+ if (tap_timer_.IsRunning() &&
+ touch_event.time_stamp() - initial_press_->time_stamp() >
+ gesture_detector_config_.double_tap_timeout) {
+ tap_timer_.Stop();
+ OnTapTimerFired();
+ // Note: this may change the state. We should now continue and process
+ // this event under this new state.
+ }
+
const ui::EventType type = touch_event.type();
const gfx::PointF& location = touch_event.location_f();
const int touch_id = touch_event.touch_id();
- const int flags = touch_event.flags();
+ // Always update touch ids and touch locations, so we can use those
+ // no matter what state we're in.
if (type == ui::ET_TOUCH_PRESSED) {
- touch_ids_.push_back(touch_id);
+ current_touch_ids_.push_back(touch_id);
touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location));
- // If this is the first and only finger touching - rewrite the touch as a
- // mouse move. Otherwise let the it go through as is.
- if (touch_ids_.size() == 1) {
- *rewritten_event = CreateMouseMoveEvent(location, flags);
- EnterTouchToMouseMode();
- return ui::EVENT_REWRITE_REWRITTEN;
- }
- return ui::EVENT_REWRITE_CONTINUE;
} else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
- std::vector<int>::iterator it =
- std::find(touch_ids_.begin(), touch_ids_.end(), touch_id);
- // We may fail to find the finger if the exploration mode was turned on
- // while the user had some fingers touching the screen. We simply ignore
- // those fingers for the purposes of event transformation.
- if (it == touch_ids_.end())
+ std::vector<int>::iterator it = std::find(
+ current_touch_ids_.begin(), current_touch_ids_.end(), touch_id);
+
+ // Can happen if touch exploration is enabled while fingers were down.
+ if (it == current_touch_ids_.end())
return ui::EVENT_REWRITE_CONTINUE;
- const bool first_finger_released = it == touch_ids_.begin();
- touch_ids_.erase(it);
- int num_erased = touch_locations_.erase(touch_id);
- DCHECK_EQ(num_erased, 1);
- const int num_fingers_remaining = touch_ids_.size();
-
- if (num_fingers_remaining == 0) {
- *rewritten_event = CreateMouseMoveEvent(location, flags);
- return ui::EVENT_REWRITE_REWRITTEN;
- }
- // If we are left with one finger - enter the mouse move mode.
- const bool enter_mouse_move_mode = num_fingers_remaining == 1;
+ current_touch_ids_.erase(it);
+ touch_locations_.erase(touch_id);
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ std::vector<int>::iterator it = std::find(
+ current_touch_ids_.begin(), current_touch_ids_.end(), touch_id);
- if (!enter_mouse_move_mode && !first_finger_released) {
- // No special handling needed.
+ // Can happen if touch exploration is enabled while fingers were down.
+ if (it == current_touch_ids_.end())
return ui::EVENT_REWRITE_CONTINUE;
- }
- // If the finger which was released was the first one, - we need to rewrite
- // the release event as a release of the was second / now first finger.
- // This is the finger which will now be getting "substracted".
- if (first_finger_released) {
- int rewritten_release_id = touch_ids_[0];
- const gfx::PointF& rewritten_release_location =
- touch_locations_[rewritten_release_id];
- ui::TouchEvent* rewritten_release_event = new ui::TouchEvent(
- ui::ET_TOUCH_RELEASED,
- rewritten_release_location,
- rewritten_release_id,
- event.time_stamp());
- rewritten_release_event->set_flags(touch_event.flags());
- rewritten_event->reset(rewritten_release_event);
- } else if (enter_mouse_move_mode) {
- // Dispatch the release event as is.
- // TODO(mfomitchev): We can get rid of this clause once we have
- // EVENT_REWRITE_DISPATCH_ANOTHER working without having to set
- // rewritten_event.
- rewritten_event->reset(new ui::TouchEvent(touch_event));
- }
+ touch_locations_[*it] = location;
+ }
+
+ // The rest of the processing depends on what state we're in.
+ switch(state_) {
+ case NO_FINGERS_DOWN:
+ return InNoFingersDown(touch_event, rewritten_event);
+ case SINGLE_TAP_PRESSED:
+ return InSingleTapPressed(touch_event, rewritten_event);
+ case SINGLE_TAP_RELEASED:
+ return InSingleTapReleased(touch_event, rewritten_event);
+ case DOUBLE_TAP_PRESSED:
+ return InDoubleTapPressed(touch_event, rewritten_event);
+ case TOUCH_EXPLORATION:
+ return InTouchExploration(touch_event, rewritten_event);
+ case PASSTHROUGH_MINUS_ONE:
+ return InPassthroughMinusOne(touch_event, rewritten_event);
+ }
- if (enter_mouse_move_mode) {
- // Since we are entering the mouse move mode - also dispatch a mouse move
- // event at the location of the one remaining finger. (num_fingers == 1)
- const gfx::PointF& mouse_move_location = touch_locations_[touch_ids_[0]];
- next_dispatch_event_ =
- CreateMouseMoveEvent(mouse_move_location, flags).Pass();
- return ui::EVENT_REWRITE_DISPATCH_ANOTHER;
+ NOTREACHED();
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
+ const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) {
+ NOTREACHED();
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::InNoFingersDown(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ initial_press_.reset(new TouchEvent(event));
+ tap_timer_.Start(FROM_HERE,
+ gesture_detector_config_.double_tap_timeout,
+ this,
+ &TouchExplorationController::OnTapTimerFired);
+ state_ = SINGLE_TAP_PRESSED;
+ return ui::EVENT_REWRITE_DISCARD;
+ }
+
+ NOTREACHED();
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // Adding a second finger within the timeout period switches to
+ // passthrough.
+ state_ = PASSTHROUGH_MINUS_ONE;
+ return InPassthroughMinusOne(event, rewritten_event);
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ DCHECK_EQ(0U, current_touch_ids_.size());
+ state_ = SINGLE_TAP_RELEASED;
+ return EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ // If the user moves far enough from the initial touch location (outside
+ // the "slop" region, jump to the touch exploration mode early.
+ // TODO(evy, lisayin): Add gesture recognition here instead -
+ // we should probably jump to gesture mode here if the velocity is
+ // high enough, and touch exploration if the velocity is lower.
+ float delta = (event.location() - initial_press_->location()).Length();
+ if (delta > gesture_detector_config_.touch_slop) {
+ EnterTouchToMouseMode();
+ state_ = TOUCH_EXPLORATION;
+ return InTouchExploration(event, rewritten_event);
}
+
+ return EVENT_REWRITE_DISCARD;
+ }
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::InSingleTapReleased(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // This is the second tap in a double-tap (or double tap-hold).
+ // Rewrite at location of last touch exploration.
+ ui::TouchEvent* rewritten_press_event = new ui::TouchEvent(
+ ui::ET_TOUCH_PRESSED,
+ last_touch_exploration_location_,
+ event.touch_id(),
+ event.time_stamp());
+ rewritten_press_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_press_event);
+ state_ = DOUBLE_TAP_PRESSED;
+ return ui::EVENT_REWRITE_REWRITTEN;
+ }
+
+ NOTREACHED();
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::InDoubleTapPressed(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ return ui::EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (current_touch_ids_.size() != 0)
+ return EVENT_REWRITE_DISCARD;
+
+ // Rewrite at location of last touch exploration.
+ ui::TouchEvent* rewritten_release_event = new ui::TouchEvent(
+ ui::ET_TOUCH_RELEASED,
+ last_touch_exploration_location_,
+ event.touch_id(),
+ event.time_stamp());
+ rewritten_release_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_release_event);
+ ResetToNoFingersDown();
return ui::EVENT_REWRITE_REWRITTEN;
} else if (type == ui::ET_TOUCH_MOVED) {
- std::vector<int>::iterator it =
- std::find(touch_ids_.begin(), touch_ids_.end(), touch_id);
- // We may fail to find the finger if the exploration mode was turned on
- // while the user had some fingers touching the screen. We simply ignore
- // those fingers for the purposes of event transformation.
- if (it == touch_ids_.end())
- return ui::EVENT_REWRITE_CONTINUE;
- touch_locations_[*it] = location;
- if (touch_ids_.size() == 1) {
- // Touch moves are rewritten as mouse moves when there's only one finger
- // touching the screen.
- *rewritten_event = CreateMouseMoveEvent(location, flags).Pass();
- return ui::EVENT_REWRITE_REWRITTEN;
+ return ui::EVENT_REWRITE_DISCARD;
+ }
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::InTouchExploration(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // Ignore any additional fingers when we're already in touch exploration
+ // mode. TODO(evy, lisayin): Support "split-tap" here instead.
+ return ui::EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (current_touch_ids_.size() == 0)
+ ResetToNoFingersDown();
+ } else if (type != ui::ET_TOUCH_MOVED) {
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+ }
+
+ // Rewrite as a mouse-move event.
+ *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags());
+ last_touch_exploration_location_ = event.location();
+ return ui::EVENT_REWRITE_REWRITTEN;
+}
+
+ui::EventRewriteStatus TouchExplorationController::InPassthroughMinusOne(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ ui::EventType type = event.type();
+ gfx::PointF location = event.location_f();
+
+ if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (current_touch_ids_.size() == 0)
+ ResetToNoFingersDown();
+
+ if (initial_touch_id_passthrough_mapping_ == kTouchIdUnassigned) {
+ if (event.touch_id() == initial_press_->touch_id()) {
+ initial_touch_id_passthrough_mapping_ = kTouchIdNone;
+ } else {
+ // If the only finger now remaining is the first finger,
+ // rewrite as a move to the location of the first finger.
+ initial_touch_id_passthrough_mapping_ = event.touch_id();
+ ui::TouchEvent* rewritten_passthrough_event = new ui::TouchEvent(
+ ui::ET_TOUCH_MOVED,
+ touch_locations_[initial_press_->touch_id()],
+ initial_touch_id_passthrough_mapping_,
+ event.time_stamp());
+ rewritten_passthrough_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_passthrough_event);
+ return ui::EVENT_REWRITE_REWRITTEN;
+ }
}
- if (touch_id == touch_ids_.front()) {
- // Touch moves of the first finger are discarded when there's more than
- // one finger touching.
+ }
+
+ if (event.touch_id() == initial_press_->touch_id()) {
+ if (initial_touch_id_passthrough_mapping_ == kTouchIdNone ||
+ initial_touch_id_passthrough_mapping_ == kTouchIdUnassigned) {
return ui::EVENT_REWRITE_DISCARD;
}
- return ui::EVENT_REWRITE_CONTINUE;
+
+ ui::TouchEvent* rewritten_passthrough_event = new ui::TouchEvent(
+ type,
+ location,
+ initial_touch_id_passthrough_mapping_,
+ event.time_stamp());
+ rewritten_passthrough_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_passthrough_event);
+ return ui::EVENT_REWRITE_REWRITTEN;
}
- NOTREACHED() << "Unexpected event type received.";
+
return ui::EVENT_REWRITE_CONTINUE;
}
-ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
- const ui::Event& last_event,
- scoped_ptr<ui::Event>* new_event) {
- CHECK(next_dispatch_event_);
- DCHECK(last_event.IsTouchEvent());
- *new_event = next_dispatch_event_.Pass();
- // Enter the mouse move mode if needed
- if ((*new_event)->IsMouseEvent())
+void TouchExplorationController::OnTapTimerFired() {
+ if (state_ != SINGLE_TAP_RELEASED && state_ != SINGLE_TAP_PRESSED)
+ return;
+
+ if (state_ == SINGLE_TAP_RELEASED) {
+ ResetToNoFingersDown();
+ } else {
EnterTouchToMouseMode();
- return ui::EVENT_REWRITE_REWRITTEN;
+ state_ = TOUCH_EXPLORATION;
+ }
+
+ scoped_ptr<ui::Event> mouse_move = CreateMouseMoveEvent(
+ initial_press_->location(), initial_press_->flags());
+ DispatchEvent(mouse_move.get());
+ last_touch_exploration_location_ = initial_press_->location();
+}
+
+void TouchExplorationController::DispatchEvent(ui::Event* event) {
+ if (event_handler_for_testing_) {
+ event_handler_for_testing_->OnEvent(event);
+ return;
+ }
+
+ ui::EventDispatchDetails result ALLOW_UNUSED =
+ root_window_->GetHost()->dispatcher()->OnEventFromSource(event);
}
scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent(
@@ -164,4 +347,11 @@ void TouchExplorationController::EnterTouchToMouseMode() {
cursor_client->HideCursor();
}
+void TouchExplorationController::ResetToNoFingersDown() {
+ state_ = NO_FINGERS_DOWN;
+ initial_touch_id_passthrough_mapping_ = kTouchIdUnassigned;
+ if (tap_timer_.IsRunning())
+ tap_timer_.Stop();
+}
+
} // namespace ui
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