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Unified Diff: ui/chromeos/touch_exploration_controller.cc

Issue 296403011: Support double-tap to click in touch accessibility controller. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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Index: ui/chromeos/touch_exploration_controller.cc
diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc
index 94ceb2df046e8d7b2ed65e5350b4d6b45ea1db2e..41abb1e6d3f7aae4e6271a57e6b5f676554521aa 100644
--- a/ui/chromeos/touch_exploration_controller.cc
+++ b/ui/chromeos/touch_exploration_controller.cc
@@ -7,14 +7,17 @@
#include "base/logging.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/window.h"
+#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event.h"
+#include "ui/events/event_processor.h"
namespace ui {
TouchExplorationController::TouchExplorationController(
aura::Window* root_window)
- : root_window_(root_window) {
+ : root_window_(root_window),
+ state_(NO_FINGERS_DOWN) {
CHECK(root_window);
root_window->GetHost()->GetEventSource()->AddEventRewriter(this);
}
@@ -34,115 +37,252 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent(
const ui::EventType type = touch_event.type();
const gfx::PointF& location = touch_event.location_f();
const int touch_id = touch_event.touch_id();
- const int flags = touch_event.flags();
+ // Always update touch ids and touch locations, so we can use those
+ // no matter what state we're in.
if (type == ui::ET_TOUCH_PRESSED) {
touch_ids_.push_back(touch_id);
touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location));
- // If this is the first and only finger touching - rewrite the touch as a
- // mouse move. Otherwise let the it go through as is.
- if (touch_ids_.size() == 1) {
- *rewritten_event = CreateMouseMoveEvent(location, flags);
- EnterTouchToMouseMode();
- return ui::EVENT_REWRITE_REWRITTEN;
- }
- return ui::EVENT_REWRITE_CONTINUE;
} else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
std::vector<int>::iterator it =
std::find(touch_ids_.begin(), touch_ids_.end(), touch_id);
- // We may fail to find the finger if the exploration mode was turned on
- // while the user had some fingers touching the screen. We simply ignore
- // those fingers for the purposes of event transformation.
- if (it == touch_ids_.end())
- return ui::EVENT_REWRITE_CONTINUE;
- const bool first_finger_released = it == touch_ids_.begin();
- touch_ids_.erase(it);
- int num_erased = touch_locations_.erase(touch_id);
- DCHECK_EQ(num_erased, 1);
- const int num_fingers_remaining = touch_ids_.size();
- if (num_fingers_remaining == 0) {
- *rewritten_event = CreateMouseMoveEvent(location, flags);
- return ui::EVENT_REWRITE_REWRITTEN;
- }
-
- // If we are left with one finger - enter the mouse move mode.
- const bool enter_mouse_move_mode = num_fingers_remaining == 1;
-
- if (!enter_mouse_move_mode && !first_finger_released) {
- // No special handling needed.
+ // Can happen if touch exploration is enabled while fingers were down.
+ if (it == touch_ids_.end())
return ui::EVENT_REWRITE_CONTINUE;
- }
- // If the finger which was released was the first one, - we need to rewrite
- // the release event as a release of the was second / now first finger.
- // This is the finger which will now be getting "substracted".
- if (first_finger_released) {
- int rewritten_release_id = touch_ids_[0];
- const gfx::PointF& rewritten_release_location =
- touch_locations_[rewritten_release_id];
- ui::TouchEvent* rewritten_release_event = new ui::TouchEvent(
- ui::ET_TOUCH_RELEASED,
- rewritten_release_location,
- rewritten_release_id,
- event.time_stamp());
- rewritten_release_event->set_flags(touch_event.flags());
- rewritten_event->reset(rewritten_release_event);
- } else if (enter_mouse_move_mode) {
- // Dispatch the release event as is.
- // TODO(mfomitchev): We can get rid of this clause once we have
- // EVENT_REWRITE_DISPATCH_ANOTHER working without having to set
- // rewritten_event.
- rewritten_event->reset(new ui::TouchEvent(touch_event));
- }
-
- if (enter_mouse_move_mode) {
- // Since we are entering the mouse move mode - also dispatch a mouse move
- // event at the location of the one remaining finger. (num_fingers == 1)
- const gfx::PointF& mouse_move_location = touch_locations_[touch_ids_[0]];
- next_dispatch_event_ =
- CreateMouseMoveEvent(mouse_move_location, flags).Pass();
- return ui::EVENT_REWRITE_DISPATCH_ANOTHER;
- }
- return ui::EVENT_REWRITE_REWRITTEN;
+ touch_ids_.erase(it);
+ touch_locations_.erase(touch_id);
} else if (type == ui::ET_TOUCH_MOVED) {
std::vector<int>::iterator it =
std::find(touch_ids_.begin(), touch_ids_.end(), touch_id);
- // We may fail to find the finger if the exploration mode was turned on
- // while the user had some fingers touching the screen. We simply ignore
- // those fingers for the purposes of event transformation.
+
+ // Can happen if touch exploration is enabled while fingers were down.
if (it == touch_ids_.end())
return ui::EVENT_REWRITE_CONTINUE;
+
touch_locations_[*it] = location;
- if (touch_ids_.size() == 1) {
- // Touch moves are rewritten as mouse moves when there's only one finger
- // touching the screen.
- *rewritten_event = CreateMouseMoveEvent(location, flags).Pass();
- return ui::EVENT_REWRITE_REWRITTEN;
+ }
+
+ // The rest of the processing depends on what state we're in.
mfomitchev 2014/05/28 17:47:45 I really like how you've broken it up into multipl
dmazzoni 2014/05/31 06:53:24 Thanks!
+ switch(state_) {
+ case NO_FINGERS_DOWN:
+ return OnNoFingersDown(touch_event, rewritten_event);
+ case GRACE_PERIOD:
+ return OnGracePeriod(touch_event, rewritten_event);
+ case TOUCH_EXPLORATION:
+ return OnTouchExploration(touch_event, rewritten_event);
+ case SINGLE_TAP_PENDING:
+ return OnSingleTapPending(touch_event, rewritten_event);
+ case DOUBLE_TAP_PRESSED:
+ return OnDoubleTapPressed(touch_event, rewritten_event);
+ case PASSTHROUGH_MINUS_ONE:
+ return OnPassthroughMinusOne(touch_event, rewritten_event);
+ }
+
+ NOTREACHED();
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
+ const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) {
+ NOTREACHED();
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::OnNoFingersDown(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ initial_press_.reset(new TouchEvent(event));
mfomitchev 2014/05/28 17:47:45 Why create a new event instead of using the one we
dmazzoni 2014/05/31 06:53:24 We don't have ownership of the event passed in, we
mfomitchev 2014/06/02 23:12:18 Done.
+ tap_timer_.Start(FROM_HERE,
mfomitchev 2014/05/28 17:47:45 We should probably Stop() the timer as we transiti
dmazzoni 2014/05/31 06:53:24 Starting the timer again does what it should - it
mfomitchev 2014/06/02 23:12:18 Yes, makes sense.
+ gesture_detector_config_.double_tap_timeout,
+ this,
+ &TouchExplorationController::OnTapTimerFired);
+ state_ = GRACE_PERIOD;
+ return ui::EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ // Can happen if touch exploration is enabled while fingers were down.
+ return ui::EVENT_REWRITE_DISCARD;
mfomitchev 2014/05/28 17:47:45 I don't think we can get here since we'd have no t
dmazzoni 2014/05/31 06:53:24 I agree that it shouldn't happen, so I added a NOT
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ // Can happen if touch exploration is enabled while fingers were down.
+ return ui::EVENT_REWRITE_DISCARD;
mfomitchev 2014/05/28 17:47:45 Same as above
dmazzoni 2014/05/31 06:53:24 Done.
+ }
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::OnGracePeriod(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (event.time_stamp() - initial_press_->time_stamp() >
+ gesture_detector_config_.double_tap_timeout) {
+ EnterTouchToMouseMode();
+ state_ = TOUCH_EXPLORATION;
mfomitchev 2014/05/28 17:47:45 I think you need to somehow dispatch the mouse mov
dmazzoni 2014/05/31 06:53:24 If this is a mouse move, calling OnTouchExploratio
+ return OnTouchExploration(event, rewritten_event);
+ }
+
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // Adding a second finger within the timeout period switches to
+ // passthrough.
+ state_ = PASSTHROUGH_MINUS_ONE;
+ return OnPassthroughMinusOne(event, rewritten_event);
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (touch_ids_.size() == 0)
mfomitchev 2014/05/28 17:47:45 Isn't this if superflous? Should this be a DCHECK(
dmazzoni 2014/05/31 06:53:24 Agreed.
+ state_ = SINGLE_TAP_PENDING;
+
+ return EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ // If the user moves far enough from the initial touch location (outside
mfomitchev 2014/05/28 17:47:45 When we write the code to determine if this is a s
dmazzoni 2014/05/31 06:53:24 Sounds good.
+ // the "slop" region, jump to the touch exploration mode early. Note that
+ // when we add gesture recognition, we should probably jump to gesture
+ // mode here if the velocity is high enough, and touch exploration if
+ // the velocity is lower.
+ float delta = (event.location() - initial_press_->location()).Length();
+ if (delta > gesture_detector_config_.touch_slop) {
+ EnterTouchToMouseMode();
+ state_ = TOUCH_EXPLORATION;
+ return OnTouchExploration(event, rewritten_event);
}
- if (touch_id == touch_ids_.front()) {
- // Touch moves of the first finger are discarded when there's more than
- // one finger touching.
+
+ return EVENT_REWRITE_DISCARD;
+ }
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::OnTouchExploration(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // Ignore any additional fingers when we're already in touch exploration
mfomitchev 2014/05/28 17:47:45 That's not how Android works. I guess we are okay
dmazzoni 2014/05/31 06:53:24 I think I prefer this for now, but we'll do some u
+ // mode. Later, we should support "split-tap".
+ return ui::EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (touch_ids_.size() == 0) {
+ state_ = NO_FINGERS_DOWN;
return ui::EVENT_REWRITE_DISCARD;
mfomitchev 2014/05/28 17:47:45 We used to generate a mouse move for the release i
dmazzoni 2014/05/31 06:53:24 Agreed, I changed the logic to generate a mouse mo
}
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ // Rewrite as a mouse-move event.
+ *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags());
+ last_touch_exploration_location_ = event.location();
+ return ui::EVENT_REWRITE_REWRITTEN;
mfomitchev 2014/05/28 17:47:45 This would get a bit nuts if you are moving multip
dmazzoni 2014/05/31 06:53:24 I'm tempted to not worry about this case for now b
+ }
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::OnSingleTapPending(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // Rewrite at location of last touch exploration.
+ ui::TouchEvent* rewritten_release_event = new ui::TouchEvent(
+ ui::ET_TOUCH_PRESSED,
+ last_touch_exploration_location_,
+ event.touch_id(),
+ event.time_stamp());
+ rewritten_release_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_release_event);
+ state_ = DOUBLE_TAP_PRESSED;
+ return ui::EVENT_REWRITE_REWRITTEN;
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ // Can happen if touch exploration is enabled while fingers were down.
mfomitchev 2014/05/28 17:47:45 I think this is NOTREACHED() as we have code to ca
dmazzoni 2014/05/31 06:53:24 Done.
+ return ui::EVENT_REWRITE_CONTINUE;
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ // Can happen if touch exploration is enabled while fingers were down.
return ui::EVENT_REWRITE_CONTINUE;
mfomitchev 2014/05/28 17:47:45 Same
dmazzoni 2014/05/31 06:53:24 Done.
}
NOTREACHED() << "Unexpected event type received.";
return ui::EVENT_REWRITE_CONTINUE;
}
-ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent(
- const ui::Event& last_event,
- scoped_ptr<ui::Event>* new_event) {
- CHECK(next_dispatch_event_);
- DCHECK(last_event.IsTouchEvent());
- *new_event = next_dispatch_event_.Pass();
- // Enter the mouse move mode if needed
- if ((*new_event)->IsMouseEvent())
- EnterTouchToMouseMode();
+ui::EventRewriteStatus TouchExplorationController::OnDoubleTapPressed(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ const ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ return ui::EVENT_REWRITE_DISCARD;
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (touch_ids_.size() != 0)
+ return EVENT_REWRITE_DISCARD;
+
+ // Rewrite at location of last touch exploration.
+ ui::TouchEvent* rewritten_release_event = new ui::TouchEvent(
+ ui::ET_TOUCH_RELEASED,
+ last_touch_exploration_location_,
+ event.touch_id(),
+ event.time_stamp());
+ rewritten_release_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_release_event);
+ state_ = NO_FINGERS_DOWN;
+ return ui::EVENT_REWRITE_REWRITTEN;
+ } else if (type == ui::ET_TOUCH_MOVED) {
+ return ui::EVENT_REWRITE_DISCARD;
+ }
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+}
+
+ui::EventRewriteStatus TouchExplorationController::OnPassthroughMinusOne(
+ const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) {
+ ui::EventType type = event.type();
+ if (type == ui::ET_TOUCH_PRESSED) {
+ // As each new finger is pressed, we map its touch id to itself.
+ // Any finger not in this map will be ignored.
+ touch_id_map_[event.touch_id()] = event.touch_id();
+ } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) {
+ if (touch_ids_.size() == 0)
+ state_ = NO_FINGERS_DOWN;
+
+ // If removing a finger that was passed through, and another finger
mfomitchev 2014/05/28 17:47:45 Ok, so this means you can release any finger, not
dmazzoni 2014/05/31 06:53:24 Yes, that's the idea
+ // was not being passed through, remap the not-passed-through finger
+ // to the id of the finger that's just being released from now on.
+ int releasing_id = event.touch_id();
mfomitchev 2014/05/28 17:47:45 I think this code would become a lot simpler if we
dmazzoni 2014/05/31 06:53:24 Good idea. We don't even need a map now, just the
+ if (touch_id_map_.find(releasing_id) != touch_id_map_.end()) {
+ for (size_t i = 0; i < touch_ids_.size(); ++i) {
+ int still_down_id = touch_ids_[i];
+ if (touch_id_map_.find(still_down_id) == touch_id_map_.end()) {
+ touch_id_map_[still_down_id] = touch_id_map_[releasing_id];
+ type = ui::ET_TOUCH_MOVED;
mfomitchev 2014/05/28 17:47:45 We are changing the type here, so I assume we want
dmazzoni 2014/05/31 06:53:24 Good catch, done.
+ break;
+ }
+ }
+ }
+ touch_id_map_.erase(releasing_id);
+ } else if (type != ui::ET_TOUCH_MOVED) {
+ NOTREACHED() << "Unexpected event type received.";
+ return ui::EVENT_REWRITE_CONTINUE;
+ }
+
+ if (touch_id_map_.find(event.touch_id()) == touch_id_map_.end())
+ return ui::EVENT_REWRITE_DISCARD;
mfomitchev 2014/05/28 17:47:45 I don't realluy understand why is this needed - se
+
+ ui::TouchEvent* rewritten_passthrough_event = new ui::TouchEvent(
mfomitchev 2014/05/28 17:47:45 It seems suboptimal to rewrite the event every tim
dmazzoni 2014/05/31 06:53:24 Done.
+ type,
+ event.location(),
+ touch_id_map_[event.touch_id()],
+ event.time_stamp());
+ rewritten_passthrough_event->set_flags(event.flags());
+ rewritten_event->reset(rewritten_passthrough_event);
return ui::EVENT_REWRITE_REWRITTEN;
}
+void TouchExplorationController::OnTapTimerFired() {
+ if (state_ != SINGLE_TAP_PENDING)
mfomitchev 2014/05/28 17:47:45 Don't we need to dispatch a mouse move if we are i
dmazzoni 2014/05/31 06:53:24 Done.
+ return;
+
+ ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED,
mfomitchev 2014/05/28 17:47:45 Why not use CreateMouseMoveEvent() here?
dmazzoni 2014/05/31 06:53:24 Done.
+ initial_press_->location(),
+ initial_press_->location(),
+ ui::EF_IS_SYNTHESIZED,
+ 0);
+ ui::EventDispatchDetails result ALLOW_UNUSED =
+ root_window_->GetHost()->dispatcher()->OnEventFromSource(&mouse_move);
+ last_touch_exploration_location_ = initial_press_->location();
+ state_ = NO_FINGERS_DOWN;
+}
+
scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent(
const gfx::PointF& location,
int flags) {
@@ -150,7 +290,7 @@ scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent(
new ui::MouseEvent(ui::ET_MOUSE_MOVED,
location,
location,
- flags | ui::EF_IS_SYNTHESIZED | ui::EF_FROM_TOUCH,
+ flags | ui::EF_IS_SYNTHESIZED,
0));
}

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