Chromium Code Reviews| Index: ui/chromeos/touch_exploration_controller.cc |
| diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc |
| index 94ceb2df046e8d7b2ed65e5350b4d6b45ea1db2e..41abb1e6d3f7aae4e6271a57e6b5f676554521aa 100644 |
| --- a/ui/chromeos/touch_exploration_controller.cc |
| +++ b/ui/chromeos/touch_exploration_controller.cc |
| @@ -7,14 +7,17 @@ |
| #include "base/logging.h" |
| #include "ui/aura/client/cursor_client.h" |
| #include "ui/aura/window.h" |
| +#include "ui/aura/window_event_dispatcher.h" |
| #include "ui/aura/window_tree_host.h" |
| #include "ui/events/event.h" |
| +#include "ui/events/event_processor.h" |
| namespace ui { |
| TouchExplorationController::TouchExplorationController( |
| aura::Window* root_window) |
| - : root_window_(root_window) { |
| + : root_window_(root_window), |
| + state_(NO_FINGERS_DOWN) { |
| CHECK(root_window); |
| root_window->GetHost()->GetEventSource()->AddEventRewriter(this); |
| } |
| @@ -34,115 +37,252 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| const ui::EventType type = touch_event.type(); |
| const gfx::PointF& location = touch_event.location_f(); |
| const int touch_id = touch_event.touch_id(); |
| - const int flags = touch_event.flags(); |
| + // Always update touch ids and touch locations, so we can use those |
| + // no matter what state we're in. |
| if (type == ui::ET_TOUCH_PRESSED) { |
| touch_ids_.push_back(touch_id); |
| touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); |
| - // If this is the first and only finger touching - rewrite the touch as a |
| - // mouse move. Otherwise let the it go through as is. |
| - if (touch_ids_.size() == 1) { |
| - *rewritten_event = CreateMouseMoveEvent(location, flags); |
| - EnterTouchToMouseMode(); |
| - return ui::EVENT_REWRITE_REWRITTEN; |
| - } |
| - return ui::EVENT_REWRITE_CONTINUE; |
| } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| std::vector<int>::iterator it = |
| std::find(touch_ids_.begin(), touch_ids_.end(), touch_id); |
| - // We may fail to find the finger if the exploration mode was turned on |
| - // while the user had some fingers touching the screen. We simply ignore |
| - // those fingers for the purposes of event transformation. |
| - if (it == touch_ids_.end()) |
| - return ui::EVENT_REWRITE_CONTINUE; |
| - const bool first_finger_released = it == touch_ids_.begin(); |
| - touch_ids_.erase(it); |
| - int num_erased = touch_locations_.erase(touch_id); |
| - DCHECK_EQ(num_erased, 1); |
| - const int num_fingers_remaining = touch_ids_.size(); |
| - if (num_fingers_remaining == 0) { |
| - *rewritten_event = CreateMouseMoveEvent(location, flags); |
| - return ui::EVENT_REWRITE_REWRITTEN; |
| - } |
| - |
| - // If we are left with one finger - enter the mouse move mode. |
| - const bool enter_mouse_move_mode = num_fingers_remaining == 1; |
| - |
| - if (!enter_mouse_move_mode && !first_finger_released) { |
| - // No special handling needed. |
| + // Can happen if touch exploration is enabled while fingers were down. |
| + if (it == touch_ids_.end()) |
| return ui::EVENT_REWRITE_CONTINUE; |
| - } |
| - // If the finger which was released was the first one, - we need to rewrite |
| - // the release event as a release of the was second / now first finger. |
| - // This is the finger which will now be getting "substracted". |
| - if (first_finger_released) { |
| - int rewritten_release_id = touch_ids_[0]; |
| - const gfx::PointF& rewritten_release_location = |
| - touch_locations_[rewritten_release_id]; |
| - ui::TouchEvent* rewritten_release_event = new ui::TouchEvent( |
| - ui::ET_TOUCH_RELEASED, |
| - rewritten_release_location, |
| - rewritten_release_id, |
| - event.time_stamp()); |
| - rewritten_release_event->set_flags(touch_event.flags()); |
| - rewritten_event->reset(rewritten_release_event); |
| - } else if (enter_mouse_move_mode) { |
| - // Dispatch the release event as is. |
| - // TODO(mfomitchev): We can get rid of this clause once we have |
| - // EVENT_REWRITE_DISPATCH_ANOTHER working without having to set |
| - // rewritten_event. |
| - rewritten_event->reset(new ui::TouchEvent(touch_event)); |
| - } |
| - |
| - if (enter_mouse_move_mode) { |
| - // Since we are entering the mouse move mode - also dispatch a mouse move |
| - // event at the location of the one remaining finger. (num_fingers == 1) |
| - const gfx::PointF& mouse_move_location = touch_locations_[touch_ids_[0]]; |
| - next_dispatch_event_ = |
| - CreateMouseMoveEvent(mouse_move_location, flags).Pass(); |
| - return ui::EVENT_REWRITE_DISPATCH_ANOTHER; |
| - } |
| - return ui::EVENT_REWRITE_REWRITTEN; |
| + touch_ids_.erase(it); |
| + touch_locations_.erase(touch_id); |
| } else if (type == ui::ET_TOUCH_MOVED) { |
| std::vector<int>::iterator it = |
| std::find(touch_ids_.begin(), touch_ids_.end(), touch_id); |
| - // We may fail to find the finger if the exploration mode was turned on |
| - // while the user had some fingers touching the screen. We simply ignore |
| - // those fingers for the purposes of event transformation. |
| + |
| + // Can happen if touch exploration is enabled while fingers were down. |
| if (it == touch_ids_.end()) |
| return ui::EVENT_REWRITE_CONTINUE; |
| + |
| touch_locations_[*it] = location; |
| - if (touch_ids_.size() == 1) { |
| - // Touch moves are rewritten as mouse moves when there's only one finger |
| - // touching the screen. |
| - *rewritten_event = CreateMouseMoveEvent(location, flags).Pass(); |
| - return ui::EVENT_REWRITE_REWRITTEN; |
| + } |
| + |
| + // The rest of the processing depends on what state we're in. |
|
mfomitchev
2014/05/28 17:47:45
I really like how you've broken it up into multipl
dmazzoni
2014/05/31 06:53:24
Thanks!
|
| + switch(state_) { |
| + case NO_FINGERS_DOWN: |
| + return OnNoFingersDown(touch_event, rewritten_event); |
| + case GRACE_PERIOD: |
| + return OnGracePeriod(touch_event, rewritten_event); |
| + case TOUCH_EXPLORATION: |
| + return OnTouchExploration(touch_event, rewritten_event); |
| + case SINGLE_TAP_PENDING: |
| + return OnSingleTapPending(touch_event, rewritten_event); |
| + case DOUBLE_TAP_PRESSED: |
| + return OnDoubleTapPressed(touch_event, rewritten_event); |
| + case PASSTHROUGH_MINUS_ONE: |
| + return OnPassthroughMinusOne(touch_event, rewritten_event); |
| + } |
| + |
| + NOTREACHED(); |
| + return ui::EVENT_REWRITE_CONTINUE; |
| +} |
| + |
| +ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent( |
| + const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) { |
| + NOTREACHED(); |
| + return ui::EVENT_REWRITE_CONTINUE; |
| +} |
| + |
| +ui::EventRewriteStatus TouchExplorationController::OnNoFingersDown( |
| + const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| + const ui::EventType type = event.type(); |
| + if (type == ui::ET_TOUCH_PRESSED) { |
| + initial_press_.reset(new TouchEvent(event)); |
|
mfomitchev
2014/05/28 17:47:45
Why create a new event instead of using the one we
dmazzoni
2014/05/31 06:53:24
We don't have ownership of the event passed in, we
mfomitchev
2014/06/02 23:12:18
Done.
|
| + tap_timer_.Start(FROM_HERE, |
|
mfomitchev
2014/05/28 17:47:45
We should probably Stop() the timer as we transiti
dmazzoni
2014/05/31 06:53:24
Starting the timer again does what it should - it
mfomitchev
2014/06/02 23:12:18
Yes, makes sense.
|
| + gesture_detector_config_.double_tap_timeout, |
| + this, |
| + &TouchExplorationController::OnTapTimerFired); |
| + state_ = GRACE_PERIOD; |
| + return ui::EVENT_REWRITE_DISCARD; |
| + } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| + // Can happen if touch exploration is enabled while fingers were down. |
| + return ui::EVENT_REWRITE_DISCARD; |
|
mfomitchev
2014/05/28 17:47:45
I don't think we can get here since we'd have no t
dmazzoni
2014/05/31 06:53:24
I agree that it shouldn't happen, so I added a NOT
|
| + } else if (type == ui::ET_TOUCH_MOVED) { |
| + // Can happen if touch exploration is enabled while fingers were down. |
| + return ui::EVENT_REWRITE_DISCARD; |
|
mfomitchev
2014/05/28 17:47:45
Same as above
dmazzoni
2014/05/31 06:53:24
Done.
|
| + } |
| + NOTREACHED() << "Unexpected event type received."; |
| + return ui::EVENT_REWRITE_CONTINUE; |
| +} |
| + |
| +ui::EventRewriteStatus TouchExplorationController::OnGracePeriod( |
| + const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| + const ui::EventType type = event.type(); |
| + if (event.time_stamp() - initial_press_->time_stamp() > |
| + gesture_detector_config_.double_tap_timeout) { |
| + EnterTouchToMouseMode(); |
| + state_ = TOUCH_EXPLORATION; |
|
mfomitchev
2014/05/28 17:47:45
I think you need to somehow dispatch the mouse mov
dmazzoni
2014/05/31 06:53:24
If this is a mouse move, calling OnTouchExploratio
|
| + return OnTouchExploration(event, rewritten_event); |
| + } |
| + |
| + if (type == ui::ET_TOUCH_PRESSED) { |
| + // Adding a second finger within the timeout period switches to |
| + // passthrough. |
| + state_ = PASSTHROUGH_MINUS_ONE; |
| + return OnPassthroughMinusOne(event, rewritten_event); |
| + } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| + if (touch_ids_.size() == 0) |
|
mfomitchev
2014/05/28 17:47:45
Isn't this if superflous? Should this be a DCHECK(
dmazzoni
2014/05/31 06:53:24
Agreed.
|
| + state_ = SINGLE_TAP_PENDING; |
| + |
| + return EVENT_REWRITE_DISCARD; |
| + } else if (type == ui::ET_TOUCH_MOVED) { |
| + // If the user moves far enough from the initial touch location (outside |
|
mfomitchev
2014/05/28 17:47:45
When we write the code to determine if this is a s
dmazzoni
2014/05/31 06:53:24
Sounds good.
|
| + // the "slop" region, jump to the touch exploration mode early. Note that |
| + // when we add gesture recognition, we should probably jump to gesture |
| + // mode here if the velocity is high enough, and touch exploration if |
| + // the velocity is lower. |
| + float delta = (event.location() - initial_press_->location()).Length(); |
| + if (delta > gesture_detector_config_.touch_slop) { |
| + EnterTouchToMouseMode(); |
| + state_ = TOUCH_EXPLORATION; |
| + return OnTouchExploration(event, rewritten_event); |
| } |
| - if (touch_id == touch_ids_.front()) { |
| - // Touch moves of the first finger are discarded when there's more than |
| - // one finger touching. |
| + |
| + return EVENT_REWRITE_DISCARD; |
| + } |
| + NOTREACHED() << "Unexpected event type received."; |
| + return ui::EVENT_REWRITE_CONTINUE; |
| +} |
| + |
| +ui::EventRewriteStatus TouchExplorationController::OnTouchExploration( |
| + const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| + const ui::EventType type = event.type(); |
| + if (type == ui::ET_TOUCH_PRESSED) { |
| + // Ignore any additional fingers when we're already in touch exploration |
|
mfomitchev
2014/05/28 17:47:45
That's not how Android works. I guess we are okay
dmazzoni
2014/05/31 06:53:24
I think I prefer this for now, but we'll do some u
|
| + // mode. Later, we should support "split-tap". |
| + return ui::EVENT_REWRITE_DISCARD; |
| + } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| + if (touch_ids_.size() == 0) { |
| + state_ = NO_FINGERS_DOWN; |
| return ui::EVENT_REWRITE_DISCARD; |
|
mfomitchev
2014/05/28 17:47:45
We used to generate a mouse move for the release i
dmazzoni
2014/05/31 06:53:24
Agreed, I changed the logic to generate a mouse mo
|
| } |
| + } else if (type == ui::ET_TOUCH_MOVED) { |
| + // Rewrite as a mouse-move event. |
| + *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags()); |
| + last_touch_exploration_location_ = event.location(); |
| + return ui::EVENT_REWRITE_REWRITTEN; |
|
mfomitchev
2014/05/28 17:47:45
This would get a bit nuts if you are moving multip
dmazzoni
2014/05/31 06:53:24
I'm tempted to not worry about this case for now b
|
| + } |
| + NOTREACHED() << "Unexpected event type received."; |
| + return ui::EVENT_REWRITE_CONTINUE; |
| +} |
| + |
| +ui::EventRewriteStatus TouchExplorationController::OnSingleTapPending( |
| + const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| + const ui::EventType type = event.type(); |
| + if (type == ui::ET_TOUCH_PRESSED) { |
| + // Rewrite at location of last touch exploration. |
| + ui::TouchEvent* rewritten_release_event = new ui::TouchEvent( |
| + ui::ET_TOUCH_PRESSED, |
| + last_touch_exploration_location_, |
| + event.touch_id(), |
| + event.time_stamp()); |
| + rewritten_release_event->set_flags(event.flags()); |
| + rewritten_event->reset(rewritten_release_event); |
| + state_ = DOUBLE_TAP_PRESSED; |
| + return ui::EVENT_REWRITE_REWRITTEN; |
| + } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| + // Can happen if touch exploration is enabled while fingers were down. |
|
mfomitchev
2014/05/28 17:47:45
I think this is NOTREACHED() as we have code to ca
dmazzoni
2014/05/31 06:53:24
Done.
|
| + return ui::EVENT_REWRITE_CONTINUE; |
| + } else if (type == ui::ET_TOUCH_MOVED) { |
| + // Can happen if touch exploration is enabled while fingers were down. |
| return ui::EVENT_REWRITE_CONTINUE; |
|
mfomitchev
2014/05/28 17:47:45
Same
dmazzoni
2014/05/31 06:53:24
Done.
|
| } |
| NOTREACHED() << "Unexpected event type received."; |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| -ui::EventRewriteStatus TouchExplorationController::NextDispatchEvent( |
| - const ui::Event& last_event, |
| - scoped_ptr<ui::Event>* new_event) { |
| - CHECK(next_dispatch_event_); |
| - DCHECK(last_event.IsTouchEvent()); |
| - *new_event = next_dispatch_event_.Pass(); |
| - // Enter the mouse move mode if needed |
| - if ((*new_event)->IsMouseEvent()) |
| - EnterTouchToMouseMode(); |
| +ui::EventRewriteStatus TouchExplorationController::OnDoubleTapPressed( |
| + const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| + const ui::EventType type = event.type(); |
| + if (type == ui::ET_TOUCH_PRESSED) { |
| + return ui::EVENT_REWRITE_DISCARD; |
| + } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| + if (touch_ids_.size() != 0) |
| + return EVENT_REWRITE_DISCARD; |
| + |
| + // Rewrite at location of last touch exploration. |
| + ui::TouchEvent* rewritten_release_event = new ui::TouchEvent( |
| + ui::ET_TOUCH_RELEASED, |
| + last_touch_exploration_location_, |
| + event.touch_id(), |
| + event.time_stamp()); |
| + rewritten_release_event->set_flags(event.flags()); |
| + rewritten_event->reset(rewritten_release_event); |
| + state_ = NO_FINGERS_DOWN; |
| + return ui::EVENT_REWRITE_REWRITTEN; |
| + } else if (type == ui::ET_TOUCH_MOVED) { |
| + return ui::EVENT_REWRITE_DISCARD; |
| + } |
| + NOTREACHED() << "Unexpected event type received."; |
| + return ui::EVENT_REWRITE_CONTINUE; |
| +} |
| + |
| +ui::EventRewriteStatus TouchExplorationController::OnPassthroughMinusOne( |
| + const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event) { |
| + ui::EventType type = event.type(); |
| + if (type == ui::ET_TOUCH_PRESSED) { |
| + // As each new finger is pressed, we map its touch id to itself. |
| + // Any finger not in this map will be ignored. |
| + touch_id_map_[event.touch_id()] = event.touch_id(); |
| + } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| + if (touch_ids_.size() == 0) |
| + state_ = NO_FINGERS_DOWN; |
| + |
| + // If removing a finger that was passed through, and another finger |
|
mfomitchev
2014/05/28 17:47:45
Ok, so this means you can release any finger, not
dmazzoni
2014/05/31 06:53:24
Yes, that's the idea
|
| + // was not being passed through, remap the not-passed-through finger |
| + // to the id of the finger that's just being released from now on. |
| + int releasing_id = event.touch_id(); |
|
mfomitchev
2014/05/28 17:47:45
I think this code would become a lot simpler if we
dmazzoni
2014/05/31 06:53:24
Good idea. We don't even need a map now, just the
|
| + if (touch_id_map_.find(releasing_id) != touch_id_map_.end()) { |
| + for (size_t i = 0; i < touch_ids_.size(); ++i) { |
| + int still_down_id = touch_ids_[i]; |
| + if (touch_id_map_.find(still_down_id) == touch_id_map_.end()) { |
| + touch_id_map_[still_down_id] = touch_id_map_[releasing_id]; |
| + type = ui::ET_TOUCH_MOVED; |
|
mfomitchev
2014/05/28 17:47:45
We are changing the type here, so I assume we want
dmazzoni
2014/05/31 06:53:24
Good catch, done.
|
| + break; |
| + } |
| + } |
| + } |
| + touch_id_map_.erase(releasing_id); |
| + } else if (type != ui::ET_TOUCH_MOVED) { |
| + NOTREACHED() << "Unexpected event type received."; |
| + return ui::EVENT_REWRITE_CONTINUE; |
| + } |
| + |
| + if (touch_id_map_.find(event.touch_id()) == touch_id_map_.end()) |
| + return ui::EVENT_REWRITE_DISCARD; |
|
mfomitchev
2014/05/28 17:47:45
I don't realluy understand why is this needed - se
|
| + |
| + ui::TouchEvent* rewritten_passthrough_event = new ui::TouchEvent( |
|
mfomitchev
2014/05/28 17:47:45
It seems suboptimal to rewrite the event every tim
dmazzoni
2014/05/31 06:53:24
Done.
|
| + type, |
| + event.location(), |
| + touch_id_map_[event.touch_id()], |
| + event.time_stamp()); |
| + rewritten_passthrough_event->set_flags(event.flags()); |
| + rewritten_event->reset(rewritten_passthrough_event); |
| return ui::EVENT_REWRITE_REWRITTEN; |
| } |
| +void TouchExplorationController::OnTapTimerFired() { |
| + if (state_ != SINGLE_TAP_PENDING) |
|
mfomitchev
2014/05/28 17:47:45
Don't we need to dispatch a mouse move if we are i
dmazzoni
2014/05/31 06:53:24
Done.
|
| + return; |
| + |
| + ui::MouseEvent mouse_move(ui::ET_MOUSE_MOVED, |
|
mfomitchev
2014/05/28 17:47:45
Why not use CreateMouseMoveEvent() here?
dmazzoni
2014/05/31 06:53:24
Done.
|
| + initial_press_->location(), |
| + initial_press_->location(), |
| + ui::EF_IS_SYNTHESIZED, |
| + 0); |
| + ui::EventDispatchDetails result ALLOW_UNUSED = |
| + root_window_->GetHost()->dispatcher()->OnEventFromSource(&mouse_move); |
| + last_touch_exploration_location_ = initial_press_->location(); |
| + state_ = NO_FINGERS_DOWN; |
| +} |
| + |
| scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent( |
| const gfx::PointF& location, |
| int flags) { |
| @@ -150,7 +290,7 @@ scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent( |
| new ui::MouseEvent(ui::ET_MOUSE_MOVED, |
| location, |
| location, |
| - flags | ui::EF_IS_SYNTHESIZED | ui::EF_FROM_TOUCH, |
| + flags | ui::EF_IS_SYNTHESIZED, |
| 0)); |
| } |