Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 5 #ifndef UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
| 6 #define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 6 #define UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "base/timer/timer.h" | |
| 8 #include "base/values.h" | 9 #include "base/values.h" |
| 9 #include "ui/chromeos/ui_chromeos_export.h" | 10 #include "ui/chromeos/ui_chromeos_export.h" |
| 11 #include "ui/events/event_handler.h" | |
|
James Cook
2014/06/05 18:04:42
Could this be forward declared?
dmazzoni
2014/06/05 23:32:25
Done.
| |
| 10 #include "ui/events/event_rewriter.h" | 12 #include "ui/events/event_rewriter.h" |
| 13 #include "ui/events/gesture_detection/gesture_detector.h" | |
| 11 #include "ui/gfx/geometry/point.h" | 14 #include "ui/gfx/geometry/point.h" |
| 12 | 15 |
| 13 namespace aura { | 16 namespace aura { |
| 14 class Window; | 17 class Window; |
| 15 } | 18 } |
| 16 | 19 |
| 17 namespace ui { | 20 namespace ui { |
| 18 | 21 |
| 19 class Event; | 22 class Event; |
| 23 class TouchEvent; | |
| 20 | 24 |
| 21 // TouchExplorationController is used in tandem with "Spoken Feedback" to | 25 // TouchExplorationController is used in tandem with "Spoken Feedback" to |
| 22 // make the touch UI accessible. TouchExplorationController rewrites the | 26 // make the touch UI accessible. |
| 23 // incoming touch events as follows: | 27 // |
| 24 // - When one finger is touching the screen, touch events are converted to mouse | 28 // ** Short version ** |
| 25 // moves. This is the "Touch Exploration Mode". (The idea is that mouse moves | 29 // |
| 26 // will be subsequently used by another component to move focus between UI | 30 // At a high-level, single-finger events are used for accessibility - |
| 27 // elements, and the elements will be read out to the user.) | 31 // exploring the screen gets turned into mouse moves (which can then be |
| 28 // - When more than one finger is touching the screen, touches from the | 32 // spoken by an accessibility service running), a double-tap simulates a |
| 29 // first (i.e. "oldest") finger are ignored, and the other touches go through | 33 // click, and gestures can be used to send high-level accessibility commands. |
| 30 // as is. | 34 // When two or more fingers are pressed initially, from then on the events |
| 35 // are passed through, but with the initial finger removed - so if you swipe | |
| 36 // down with two fingers, the running app will see a one-finger swipe. | |
| 37 // | |
| 38 // ** Long version ** | |
| 39 // | |
| 40 // Here are the details of the implementation: | |
| 41 // | |
| 42 // When the first touch is pressed, a 300 ms grace period timer starts. | |
| 43 // | |
| 44 // If the user keeps their finger down for more than 300 ms and doesn't | |
| 45 // perform a supported accessibility gesture in that time, they enter | |
|
James Cook
2014/06/05 18:04:41
nit: Does "supported accessibility gesture" mean d
dmazzoni
2014/06/05 23:32:25
This is supposed to mean a "gesture", like swipe.
| |
| 46 // touch exploration mode, and all movements are translated into synthesized | |
| 47 // mouse move events. | |
| 48 // | |
| 49 // Also, if the user moves their single finger outside a certain slop region | |
| 50 // (without performing a gesture), they enter touch exploration mode earlier | |
| 51 // than 300 ms. | |
| 52 // | |
| 53 // If the user taps and releases their finger, after 300 ms from the initial | |
| 54 // touch, a single mouse move is fired. | |
| 55 // | |
| 56 // If the user double-taps, the second tap is passed through, allowing the | |
| 57 // user to click - however, the double-tap location is changed to the location | |
| 58 // of the last successful touch exploration - that allows the user to explore | |
| 59 // anywhere on the screen, hear its description, then double-tap anywhere | |
| 60 // to activate it. | |
| 61 // | |
| 62 // If the user adds a second finger during the grace period, they enter | |
| 63 // passthrough mode. In this mode, the first finger is ignored but all | |
| 64 // additional touch events are mostly passed through unmodified. So a | |
| 65 // two-finger scroll gets passed through as a one-finger scroll. However, | |
| 66 // once in passthrough mode, if one finger is released, the remaining fingers | |
| 67 // continue to pass through events, allowing the user to start a scroll | |
| 68 // with two fingers but finish it with one. Sometimes this requires rewriting | |
| 69 // the touch ids. | |
| 70 // | |
| 71 // Once either touch exploration or passthrough mode has been activated, | |
| 72 // it remains in that mode until all fingers have been released. | |
|
James Cook
2014/06/05 18:04:42
Nice explanation of how the feature works.
| |
| 73 // | |
| 31 // The caller is expected to retain ownership of instances of this class and | 74 // The caller is expected to retain ownership of instances of this class and |
| 32 // destroy them before |root_window| is destroyed. | 75 // destroy them before |root_window| is destroyed. |
| 33 class UI_CHROMEOS_EXPORT TouchExplorationController : | 76 class UI_CHROMEOS_EXPORT TouchExplorationController : |
| 34 public ui::EventRewriter { | 77 public ui::EventRewriter { |
| 35 public: | 78 public: |
| 36 explicit TouchExplorationController(aura::Window* root_window); | 79 explicit TouchExplorationController(aura::Window* root_window); |
| 37 virtual ~TouchExplorationController(); | 80 virtual ~TouchExplorationController(); |
| 38 | 81 |
| 82 void CallTapTimerNowForTesting(); | |
| 83 void SetEventHandlerForTesting(ui::EventHandler* event_handler_for_testing); | |
| 84 | |
| 39 private: | 85 private: |
| 40 scoped_ptr<ui::Event> CreateMouseMoveEvent(const gfx::PointF& location, | |
| 41 int flags); | |
| 42 | |
| 43 void EnterTouchToMouseMode(); | |
| 44 | |
| 45 // Overridden from ui::EventRewriter | 86 // Overridden from ui::EventRewriter |
| 46 virtual ui::EventRewriteStatus RewriteEvent( | 87 virtual ui::EventRewriteStatus RewriteEvent( |
| 47 const ui::Event& event, scoped_ptr<ui::Event>* rewritten_event) OVERRIDE; | 88 const ui::Event& event, scoped_ptr<ui::Event>* rewritten_event) OVERRIDE; |
| 48 virtual ui::EventRewriteStatus NextDispatchEvent( | 89 virtual ui::EventRewriteStatus NextDispatchEvent( |
| 49 const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) OVERRIDE; | 90 const ui::Event& last_event, scoped_ptr<ui::Event>* new_event) OVERRIDE; |
| 50 | 91 |
| 92 // Event handlers based on the current state - see State, below. | |
| 93 ui::EventRewriteStatus OnNoFingersDown( | |
| 94 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
| 95 ui::EventRewriteStatus OnSingleTapPressed( | |
| 96 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
| 97 ui::EventRewriteStatus OnSingleTapReleased( | |
| 98 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
| 99 ui::EventRewriteStatus OnDoubleTapPressed( | |
| 100 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
| 101 ui::EventRewriteStatus OnTouchExploration( | |
| 102 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
| 103 ui::EventRewriteStatus OnPassthroughMinusOne( | |
| 104 const ui::TouchEvent& event, scoped_ptr<ui::Event>* rewritten_event); | |
| 105 | |
| 106 // This timer is started every time we get the first press event, and | |
| 107 // it fires after the double-click timeout elapses (300 ms by default). | |
| 108 // If the user taps and releases within 300 ms and doesn't press again, | |
| 109 // we treat that as a single mouse move (touch exploration) event. | |
| 110 void OnTapTimerFired(); | |
| 111 | |
| 112 // Dispatch a new event outside of the event rewriting flow. | |
| 113 void DispatchEvent(ui::Event* event); | |
| 114 | |
| 115 scoped_ptr<ui::Event> CreateMouseMoveEvent(const gfx::PointF& location, | |
| 116 int flags); | |
| 117 | |
| 118 void EnterTouchToMouseMode(); | |
| 119 | |
| 120 // Set the state to NO_FINGERS_DOWN and reset any other fields to their | |
| 121 // default value. | |
| 122 void ResetToNoFingersDown(); | |
| 123 | |
| 124 enum State { | |
| 125 // No fingers are down and no events are pending. | |
| 126 NO_FINGERS_DOWN, | |
| 127 | |
| 128 // A single finger is down, but we're not yet sure if this is going | |
| 129 // to be touch exploration or something else. | |
| 130 SINGLE_TAP_PRESSED, | |
| 131 | |
| 132 // The user pressed and released a single finger - a tap - but we have | |
| 133 // to wait until the end of the grace period to allow the user to tap the | |
| 134 // second time. If the second tap doesn't occus within the grace period, | |
|
James Cook
2014/06/05 18:04:42
nit: occus -> occur
dmazzoni
2014/06/05 23:32:25
Done.
| |
| 135 // we dispatch a mouse move at the location of the first tap. | |
| 136 SINGLE_TAP_RELEASED, | |
| 137 | |
| 138 // The user tapped once, and before the grace period expired, pressed | |
| 139 // one finger down to begin a double-tap, but has not released it yet. | |
| 140 DOUBLE_TAP_PRESSED, | |
| 141 | |
| 142 // We're in touch exploration mode. Anything other than the first finger | |
| 143 // is ignored, and movements of the first finger are rewritten as mouse | |
| 144 // move events. This mode is entered if a single finger is pressed and | |
| 145 // after the grace period the user hasn't added a second finger or | |
| 146 // moved the finger outside of the slop region. We'll stay in this | |
| 147 // mode until all fingers are lifted. | |
| 148 TOUCH_EXPLORATION, | |
|
James Cook
2014/06/05 18:04:41
Question: Can you get into a state where the devic
dmazzoni
2014/06/05 23:32:25
That's a good question. Turning spoken feedback of
| |
| 149 | |
| 150 // The user placed two or more fingers down within the grace period. | |
| 151 // We're now in passthrough mode until all fingers are lifted. Initially | |
| 152 // the first finger is ignored and other fingers are passed through | |
| 153 // as-is. If a finger other than the initial one is the first to be | |
| 154 // released, we rewrite the first finger with the touch id of the finger | |
| 155 // that was released, from now on. The motivation for this is that if | |
| 156 // the user starts a scroll with 2 fingers, they can release either one | |
| 157 // and continue the scrolling. | |
| 158 PASSTHROUGH_MINUS_ONE, | |
| 159 }; | |
|
James Cook
2014/06/05 18:04:41
Again, nice description - very thorough.
| |
| 160 | |
| 161 aura::Window* root_window_; | |
| 162 | |
| 51 // A set of touch ids for fingers currently touching the screen. | 163 // A set of touch ids for fingers currently touching the screen. |
| 52 std::vector<int> touch_ids_; | 164 std::vector<int> current_touch_ids_; |
| 53 | 165 |
| 54 // Map of touch ids to their last known location. | 166 // Map of touch ids to their last known location. |
| 55 std::map<int, gfx::PointF> touch_locations_; | 167 std::map<int, gfx::PointF> touch_locations_; |
| 56 | 168 |
| 57 // Initialized from RewriteEvent() and dispatched in NextDispatchEvent(). | 169 // The touch id that any events on the initial finger should be rewritten |
| 58 scoped_ptr<ui::Event> next_dispatch_event_; | 170 // as in passthrough-minus-one mode. If 0, events on the initial finger are |
| 171 // discarded. If -1, the initial finger has been released and no more | |
| 172 // rewriting will be done. | |
| 173 int initial_touch_id_passthrough_mapping_; | |
| 59 | 174 |
| 60 aura::Window* root_window_; | 175 // The current state. |
| 176 State state_; | |
| 177 | |
| 178 // A copy of the event from the initial touch press. | |
| 179 scoped_ptr<ui::TouchEvent> initial_press_; | |
| 180 | |
| 181 // The last location where we synthesized a mouse move event. | |
| 182 // When the user double-taps, we send the passed-through tap here. | |
| 183 gfx::PointF last_touch_exploration_location_; | |
| 184 | |
| 185 // A timer to fire the mouse move event after the double-tap delay. | |
| 186 base::OneShotTimer<TouchExplorationController> tap_timer_; | |
| 187 | |
| 188 // For testing only, an event handler to use for generated events | |
| 189 // outside of the normal event rewriting flow. | |
| 190 ui::EventHandler* event_handler_for_testing_; | |
| 191 | |
| 192 // A default gesture detector config, so we can share the same | |
| 193 // timeout and pixel slop constants. | |
| 194 ui::GestureDetector::Config gesture_detector_config_; | |
| 61 | 195 |
| 62 DISALLOW_COPY_AND_ASSIGN(TouchExplorationController); | 196 DISALLOW_COPY_AND_ASSIGN(TouchExplorationController); |
| 63 }; | 197 }; |
| 64 | 198 |
| 65 } // namespace ui | 199 } // namespace ui |
| 66 | 200 |
| 67 #endif // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ | 201 #endif // UI_CHROMEOS_TOUCH_EXPLORATION_CONTROLLER_H_ |
| OLD | NEW |